Ex_Libris

Renowned
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  1. Base Workshop






    With the release of I-13 will come new changes in what we pay for base plots and
    even some of the rooms we place so I decided to take a look at what Plasma
    Stream posted and have found some interesting figures I give them to you here.




























































    Hidden Plots


    Size Old Cost New Cost
    8x8 0 0
    8x12 1,653,861 84,500
    12x12 3,307,772 312,500
    12x16 4,671,491 722,000
    16x16 6,597,540 1,250,000
    16x20 8,623,310 1,984,500
    20x20 11,271,093 2,812,500
    20x24 14,027,605 3,872,000
    24x24 17,458,263 5,000,000
    24x28 26,573,949 6,384,500














































    Secure Plots


    Size Old Cost New Cost
    12x16 11,250,000 722,000
    16x16 20,000,000 1,250,000
    16x20 31,250,000 1,984,500
    20x20 48,828,125 2,812,500
    20x24 70,312,500 5,000,000
    24x24 101,250,000 7,812,500
    24x28 137,812,500 11,250,000
























































    Energy Room Costs


    Room Type Old Cost New Cost
    Energy Terminal 150,000 100,000
    Energy Terminal

    750,000
    190,000
    Energy Station

    900,000
    162,500
    Energy Station

    900,000
    250,000
    Secure Energy Station

    2,900,000
    253,000
    Secure Generator Room

    4,900,000
    374,000
    Secure Generator plant

    8,900,000
    646,250
    Secure generator Core

    16,900,000
    935,000














































    Vault Room Costs


    Room Type Old Cost New Cost
    Containment Alcove
    250,000
    100,000
    Containment Chamber

    750,000
    178,750
    Containment Hall

    1,500,000
    275,000
    Secure Containment Chamber

    1,500,000
    178,750
    Secure Containment Hall

    2,250,000
    275,000
    Secure Containment Vault

    3,000,000
    398,750
    Secure Dual Vault

    9,000,000
    398,750








































    Transportation Room Costs


    Room Type Old Cost New Cost
    Teleport Bay
    50,000
    50,000 (no change)
    Teleport Chamber

    150,000
    100,000
    Teleport Chamber

    150,000
    162,500
    Secure Teleport Bay

    600,000
    253,000
    Secure Teleport Bay

    600,000
    275,000
    Secure Portal Room

    1,350,000
    398,750









































    Decorative Room Costs


    Room Type Old Cost New Cost
    Studio 150,000 81,250
    Rec 150,000 125,000
    Meeting 150,000 181,250
    Trophy 150,000 250,000
    Assembly 150,000 331,250
    Great 150,000 425,000





























    Medical Room Costs


    Room Type Old Cost New Cost
    Med Bay

    50,000
    50,000 (no change)
    Infirmary

    150,000
    100,000
    Trauma Center

    525,000
    250,000


























    Workshop Room Costs


    Room Type Old Cost New Cost

    Workshop

    50,000
    50,000 (no change)
    Workshop

    100,000
    100,000 (no change)
    Workshop

    400,000
    230,000












































































    Control Room Costs


    Room Type Old Cost New Cost
    Oversight

    50,000
    50,000 (no change)
    Control

    100,000
    100,000 (no change)
    Control

    150,000
    130,000
    Control

    750,000
    145,000
    Control

    1,500,000
    162,500
    Secure Control

    1,750,000
    159,500
    Comm center

    2,500,000
    253,000
    Comm center

    3,950,000
    275,000
    Operations Center
    5,000,000
    398,750
    Secure Comm Center
    5,950,000
    401,500
    Secure Comm Center

    6,250,000
    374,000
    Secure Ops Center

    8,450,000
    572,000
    Command Center

    12,500,000
    646,250










    The rest of this post can be found
    HERE
    with further information












  2. The People On...



    Time Travel





    So, I’m back folks. It’s been a while hasn’t it? Well I finally got my car back
    and that took me some time to get settled and then there was this little issue
    of breaking my leg as I “fell” down a staircase. I know, I know, you’re all
    concerned for my well being but I am ok. I’ve been pursuing the scoundrels who
    wanted to keep me from revealing the truth. Or it could have just been my
    landlord fed up with not getting rent for the last month and a half. In either
    case, I am investigating it too. Getting back down to business, I interviewed a
    very interesting woman who calls herself Mu'Vashnae. Rolls off the tongue
    doesn’t it? Trust me, she had some pretty good insight into the issue of time
    travel which I have been pursuing for the last few weeks. If you remember, and
    if you don’t I’ll tell you anyway, I spoke with Avenging Specter recently to
    talk about time travel. We discussed the mysterious Orobouros organization and
    their possible intents, along with the inclusion of “villains” in their work.
    With all this intrigue, it’s no wonder that yours truly went back to The Pocket
    D to find some hard facts on the weird and wonderful. There, I met Mu'Vashnae…


    Scoop Man: Ahem, pardon me.


    Mu'Vashnae: You are pardoned.


    SM: Um, thanks.


    MV: You are the reporter.


    SM: Yeah, well that was probably easy because of my clothes.


    MV: That, and other reasons. I am Mu’Vashnae. You wished to
    speak with me.


    SM: I do indeed. I’ve got a few questions about time travel and
    since I’m no hero or “villain” I can’t get them answered. So I’ve been asking
    around. Mind if I ask you?


    MV: I do not.


    SM: Well I talked with Avenging Specter recently and asked him
    what time travel was like. He gave me the impression that it was disorienting,
    but still a fascinating experience. Do you agree?


    MV: In the purely physical sense? This depends upon the method;
    some sorts of time travel are quite traumatic; others no harder than floating
    through a door. In a larger sense? It is not disorienting once one acclimatizes
    oneself to it. But it is dangerous. There are too many things one must
    remember, for fear of causing unfortunate consequences.


    SM: The Butterfly Effect?


    MV: That and other paradoxes. Causality is a powerful tool, and
    a terrible weapon. Those of strong will do not hesitate to take up such tools.
    But they do so with appropriate caution. The profusion of time travel of late
    is cause for concern to many, although the effects of the Aspects of the Pillar
    are such to mitigate the worst dangers.


    SM: The Aspects of the Pillar?


    MV: The crystalline constructs filled with frozen flame
    employed by Ouroboros, and others as a method of traveling through time.


    SM: Ah, I know Orobouros. Avenging Specter doesn’t trust them
    too much. This could be due to his general disposition toward villains though.
    How do you feel about them?


    MV: I do not know your friend, but in this matter he is wise.
    But then, *smirks* many say the same about the Mu Mystics.


    SM: So you classify the Orobouros with the Mu?


    MV: All people, ad all organizations have agendas, and most of
    them reveal less than the full truth about theirs. This is as true of Orobouros
    as anyone else, including my own order. That was my point. But I do believe
    they hide much more than most. They refuse even to divulge the nature of the
    threat they claim to oppose.


    SM: I think I understand. I hear that one of those, Aspect
    Pillars? , are in the Midnighter Headquarters. Is that true?


    MV: It is. *chuckles* They are resourceful for overzealous
    librarians, I must admit.


    SM: Why does that one only go to one place and the others go to
    several instances in time?


    MV: Because that is where they wish it to go. There are
    factions-including many rooted in our own present- at play in that era and
    place in history. If they succeed in altering that particular moment of the
    past, the Midnighters believe it will damage the present irreparably. In this,
    they are correct.


    SM: But what’s to stop the Midnighters from damaging time
    themselves for their own agenda? As you say, every organization has one.




    MV: True. However, the Midnighters, whatever they once were,
    are now scholars, not warriors. They rely on others to serve their purpose for
    them. I /do/ fear that their…lax…screening practices may lead to disaster, but
    the costs of inaction remain certain.


    SM: That’s a sentiment shared by Avenging Specter as well. Do
    you feel that allowing “villains” to aid the Midnightsquad repair time is
    giving them an opportunity to create disaster?


    MV: You /do/ understand that I am a Mystic for Mu – a servant
    for Arachnos?


    SM: Yes.


    MV: In any event, villain is a slanderous term that Statesman
    and his regime have invented in their campaigning of propaganda. We in the
    Rogue Isles do not grant it to be descriptive of any of our citizens and
    consider it an offensive term. Indeed, it is the Citizen Crime Fighters of
    Paragon City that concern me far more…Paragon’s self-anointed heroes have
    always been an eclectic lot, with divergent agendas, lacking both discipline
    and cohesion. Amongst such a chaotic and diverse group, it is impossible to
    predict what one such person may take it into their mind to do.


    SM: But what about individuals like Doctor Crom, who does not
    follow Arachnos or Mu? Surely letting people like him, who thrive world
    domination, shouldn’t be allowed to travel in time?


    MV: I am not familiar with an individual by that name. However,
    Arachnos has effective control for all its citizens and territories. No
    super-human agencies operate in the Rogue Isles without Lord Recluse’s consent.
    Based on what you describe of this man, I can only assume he is a criminal, and
    that if he persists in troubling our shores he will soon be brought to justice.
    Certainly I agree that no agency that deals in time travel would be wise to
    have dealings with such a person.


    SM: I see. Thank you, miss. This has been very enlightening and
    I’m sure my readers will want to know your thoughts on this issue to enlighten
    them as well.


    MV: You are welcome, thought I am properly addressed as Magus.


    SM: Thank you, Magus.


    MV: I am curious, before you leave: your publication is based
    in Paragon City, is it not? That is why we are meeting here. Is it common for
    you to interview servants of Arachnos in your pieces?


    SM: It is actually. I try to show all aspects and points of
    view, that way the public can have a broad understanding of the situation. I
    would hate for them to have a narrow dogmatic view.


    MV: I see. *chuckles* You are a man of some intelligence. What
    do /you/ believe of time travel, oh nameless journalist?


    SM: Oh, as a mortal with no extraordinary skills myself, I
    believe that we should just let sleeping dogs lie. Know what I mean?



    MV: I do. But extraordinary skills are a matter of perspective.
    There is nothing so dangerous in all the cosmos as the power of words. I have
    enjoyed speaking with you. You may contact me again, should you desire
    my…perspective.


    SM: I just might do that. Thank you, Magus.


    MV: You are quite welcome.


    Ok so there are two things that you should take away from this encounter, in my
    humble opinion. One is that time travel is extremely dangerous no matter how
    man safeguards or heroes or “villains” there are. It just is. You never know
    when you may stop your own bloodline from being created or change history in
    the slightest degree. I believe firmly that time travel should be left alone
    and not meddled with by heroes OR “villains.” Scientists or historians should
    be the only ones to do so, allowing them to study the past. Not alter it. Then
    again, there is the threat from people who wish to change the past, which makes
    me feel that Orobouros should be doing all its work itself, and not asking us
    to do it for them. The second thing: Mu’Vashnae totally digs me. Come on, read
    between the lines my friends. I am so in with her. Ladies, watch out, you have
    competition. Scoop Man out.














  3. Market Watch



    The View on Blue



    Billionaire Survey






    In mid-October, I posted a
    thread
    in the Market section of the forums asking billionaires to
    answer a few questions. I don't have any way of auditing their accounts, of
    course, and there is no reason to think that every wealthy forumite posted in
    that thread, let alone every wealthy player. Nonetheless, I hope the answers I
    received will be of some interest.


    There were 60 respondents who claimed to have a net worth of 1,000,000,000
    influence or more, some in cash on hand, others in slotted enhancements, or a
    combination of the two. Some people mixed infamy with influence, but hey, I'm
    not the IRS. Here are the questions I asked them:


    1. How long have you been playing?

    2. About how many hours do you play in a week?

    3. How much of that time do you spend at the market?

    4. How rich is ya?

    5. What has been your most successful strategy for earning inf?


    The markets were introduced to the game about eighteen months ago. At the time,
    many people felt that veteran players had too much of a head start on earning
    wealth and that no new players could ever hope to catch up to them. I never
    bought that argument. I have been playing the game since it came out, but I was
    poor as a churchmouse. I didn't even have a single level 50 character when the
    markets came out. It's true that I am a billionaire veteran, but I don't think
    being a veteran contributed significantly to my wealth. I was surprised to see
    that almost all of the billionaires in this survey began playing before the
    market was introduced, and most have been here for more than three years. Some
    started the game three or four years ago and then came back after a break, so
    they have an early start date but not as many vet badges. I'm not the only one
    who earned most of his wealth after the markets were introduced, though.
    Shred_Monkey has also been playing since beta, but he says that "I did all my
    earning with 1 toon started in February '08." Overall, the average time in game
    was three years and five months.


    A far more important question, I think, is how much time people spend playing
    per week. There are people who spend more time in-game on an average day than I
    do in most weeks. The numbers in the survey varied, of course. Some people
    barely play, either due to real life circumstances or because of burn out and
    fatigue with the game. On the other extreme, Smurphy says he is logged in to
    the game for more than 80 hours per week, though he spends a lot of that time
    just chatting, and he often leaves the game up while doing other things around
    the house. On average, the people in this survey spent about 20 hours per week
    playing the game, but a lot of people play for 10 hours and a lot play for 30.



    Some of that time was spent in the markets, but not as much as you might expect.
    Some people say they barely use the markets at all, just stepping in for a
    minute to dump all their salvage at the end of the day. Other people live
    there. When I asked The_Bronx how much time he spent in the market, he replied
    "All of it." On average, respondents spent 20% of their time at the market.
    Most people spent less, but there were several outliers, like The_Bronx. The
    median value was only 15%. For most people, that translated to about half an
    hour per day.


    The question of total wealth was difficult for people to answer, because their
    wealth is tied up in enhancements, either slotted or sitting in storage bins.
    There is an influence cap of 2,000,000,000 inf. No one character can hold more
    than that at any one time, in cash. Even most billionaires have never brushed
    up against it. Many players have wealth spread across multiple characters. Even
    so, the total net worth seldom exceeded five billion, and never went over ten
    billion.




    What has been your most successful strategy for earning inf?


    Seeing all the different strategies people used to make their billion was my
    favorite part of the survey. Keep in mind, the survey was posted in the Market
    section of the forums. It's only natural that the answers were skewed towards
    marketeering. I suspect that a more scientific survey of the player base would
    reveal far more farmers. Here are the most common responses:


    Buying low and selling high: 27 respondents

    Crafting common and/or Set IO enhancements: 26 respondents

    Farming: 16 respondents

    Playing normally: 12

    Patience: 4

    Vendoring (aka arbitrage): 2

    Manipulating the market: 0


    Note: Most people used multiple methods to amass their fortunes.



    The most common response was simply buying low and selling high. As I discussed
    in a previous article, the market moves up and down randomly all the time. It's
    like being paid to ride a roller coaster. This is sometimes called "flipping",
    but since that word is used to mean all sorts of crazy things, it probably
    isn't worth using at all any more.


    The second most common response, by a hair, was crafting. Most people crafted
    some commons, but made their fortunes with set IO's. Combining base salvage is
    another option. Miladys_Knight and JuliusSeizure even mentioned combining
    inspirations for sale.



    It's clear that the word "farming" meant different things to different people.
    Nethergoat loves Dark Astoria, and other people spoke fondly of the walls in
    Cimmerora. Some people talked about demon farms or task force farming. Some
    specified solo farming, and others multi-boxed. I'm not sure where the line is
    between farming and just playing the game, but I expect it's a very blurry
    line.


    Presumably, everyone makes some influence from just playing the game, but a
    dozen people took the trouble to list it as a source of income. Some also
    mentioned the drops they get from playing normally, especially the lucky ones.
    A couple of people did not list anything but playing normally. Skydance said,
    "I just punch stuff in the face."


    Four people went out of their way to talk about patience, and the importance of
    getting good prices whether you are buying or selling. Yomo_Kimyata said it
    best: "Refuse to buy expensive or sell cheap."


    Despite the fact that the word arbitrage was the source of much drama on the
    forums when I9 debuted, or perhaps because of it, only two people listed
    arbitrage, aka vendoring, as a profit method. I happen to know from other
    threads that quite a few of the respondents have done it, but apparently it
    isn't lucrative enough for them to bother listing it for this survey. Special
    mention goes out to FourSpeed for reverse arbitrage: "The strategy that makes
    me smile the most is buying EndMod recipes from the crafting table and selling
    them on the market for crazy markups."


    How many of the billionaires who responded to this survey listed market
    manipulation as a source of income? None.












  4. The
    Redeemers






    The next day found Garm and his crew taking the new guy to Atlas Park. They had
    to meet with their main liaison to get Thomas formally inducted into the group
    and get him on the payroll. With any luck, it would keep Crey off his back so
    they could get back to work.


    "I would think we'd investigate my problem," Redshadow muttered grumpily from
    the back of the van.


    "We're not detectives," Garm countered, "We're soldiers. We patrol for bad
    things happening, and we deal with them. We don't crack open criminal hangouts
    unless we've been told to."


    He also didn't want to mention that it helped to show companies and groups that
    you're not out for revenge when you join a group like this. They were composed
    of nobodies and disillusioned malcontents from groups that looked very unkindly
    to what they viewed as betrayal. The troll actually mused that it was probably
    more disbelief than anything that had kept all of their former compatriots at
    bay for so long.


    "That doesn't make sense!" the former Protector almost shouted this time, "We're
    supposed to be heroes now, right!?"


    "One would suppose..."


    Briggs brought the van around a corner and started driving past the main plaza
    of Atlas Park. A new crop of heroes was being welcomed into service by Ms.
    Liberty. The squat driver had to resist the urge to wave a lewd gesture out the
    window at her. He still didn't like any of the "proud, cape wearing" heroes and
    heroines. They always looked like they had something to hide. Still, Garm
    would've been ticked and the new guy would be shocked, and Briggs didn't want
    to hear them complain, so he reigned himself in.


    "We didn't even get a reception like that," Garm chuckled, "Still, it's better
    than being thrown in a slammer."


    "Well, what do we do?"


    "We told you, man," Doug clapped the swordsman on the shoulder, "Patrol! We take
    down those purse snatchers and mobs of baddies while the other, regular heroes
    aren't!"


    "Making us something of a costumed sweeper team," Briggs growled, "Something
    ain't right about that."


    "Not everything can be a grand, epic adventure," Garm sighed, "Which is probably
    a good thing."


    He absent-mindedly rubbed his shoulder where the Freak Swiper had slashed a week
    earlier. The others couldn't tell because of his jacket, but a puckered scar
    sat there now. It caused Garm more than a little distress. His powers were
    starting to fade.


    He could still lift and hurl boulders, punch through brick walls and all manner
    of other things, but slowly, as the Superadine wore out in his system, he would
    lose it all. He wondered just how far it would go. Would he keep the tusks and
    horns? Would he lose more than his enhanced muscles and be left a wiry,
    skeletal frame? Or would he look just like his old self, a stupid punk wearing
    his mom's tattered leather jacket and torn jeans because he thought it made him
    look tough?


    Briggs pulled the van into the parking lot of the Freedom Corps center they were
    told to meet their liaison in. It was time to sign up Redshadow and find out
    who he would be working with. Garm hoped it wasn't his crew. He had more than
    enough hitters. He needed another support agent, or Genji's brain was going to
    fry.


    Inside, it was the same
    rigmarole that greeted them every time they walked in. It didn't matter which
    one of their crew walked in first, the "newbie" they had manning the door would
    always freak out and bring his assault rifle to bear as soon as he saw the
    former Outcasts or Trolls. He would think it was some sort of raid before one
    of his superiors ordered him to stand down.



    Sometimes, they got a few shots off, so Garm or Doug had taken to walking in
    first anyway. The Trolls could take the hits. Doug was about to take point
    himself, but Tom beat him to it and walked into the Freedom Corps building like
    he did it every day.


    Once Doug walked in, there was shouting and yelling and he casually waved off
    the rookie with his I.D. The private's face seemed to drain of color as another
    Freedom Corps agent walked into the lobby to shake Garm's hand.


    "It's good you guys can keep out of trouble sometimes," Agent Wild chuckled,
    "So, this is the new guy? Where's his uniform?"


    "I burned it," Tom replied as he shook the other man's hand, "It didn't seem
    right to keep, you know?"


    Wild nodded and led the group into a back office. Thomas had all of his
    necessary information memorized still, so the paperwork was a breeze. Everybody
    was glad about that the brain work Mortiganen, Genji, and the peculiar
    plant-like girl, Olive, were able to restore the young man to working order
    without damaging his gray matter. There was still some time to check and see if
    everything was still in working order, but for now, his memory and motor
    functions were all intact. On the plus side, Mort said they'd tweaked whatever
    it was that killed other Protectors, so he should be safe from whatever the
    killswitch's trigger was.


    "Alright, so, I've got your record stating you're a Dual Blades, Willpower
    Scrapper," Wild muttered as he looked at his computer's monitor, "Funny, I
    don't think I've ever seen a Protector like that..."


    "I think they're experimental right now," Thomas chuckled, "I guess my escape
    proves why."


    "Makes sense... Are you using your original swords?"


    "Nope. I don't know what happened to them, but they gave me a pair of these
    ninja swords, like on that old kids cartoon show with the talking turtles."


    "And is there anything you can tell us about Crey? This is kind of important."


    "Sadly, no. My mind's a big fog from my days working as one of them."


    Agent Wild nodded and printed out his new identification. It had his new
    designation as "Protector Redshadow," and he was assigned as a "Roaming
    Redeemer."


    "What's that?" Garm growled.


    "It means he can pursue his own leads," Wild replied, "You've got enough people
    in your group, it's about time some of you were out investigating."


    It was times like this that Garm was glad he didn't grind his teeth. He'd have
    clipped the tip of his nose off with the ends of his tusks.
















  5. Continued from page 3




    Interviewer: Intriguing. I did want to ask some questions about
    the public perceptions of the Freakshow...the group has been called "a highly
    factionalized group of nihilistic anarchists... fueled by a drug called Excelsior
    and their unwavering hatred of 'the system'." How do you, personally, respond
    to this?


    Dirk: What people don't seem to understand sometimes is that
    being a Freak is more than just a lifestyle; it's a political movement.


    Interviewer: Do explain.


    Dirk: Honestly, not to many people stop to ask about it...they
    just see a bunch of *censored* punks *censored* about, having a *censored* good
    time, and they assume we're a bunch of *censored* party-animals looking for the
    next score. And I'm not saying there aren't *censored* like that in our group;
    you get those sorts everywhere. There's an underlying message, you know?


    Interviewer: And that would be...?


    Dirk: The world is *censored*. It's going even deeper into
    *censored* as we speak. You know how much they're spending to rebuild
    *censored* Faultline? Money that could have been used for *censored* education,
    or *censored* healthcare. They only *censored* reason they're bothering is some
    *censored* heroes made a big *censored* deal out of it. So, in retaliation, we
    smash a lot of *censored* stuff.


    Interviewer: Does that make you feel better?


    Dirk: No, not a whole *censored* lot. People don't get that
    we're *censored* protesting here, because they sure as *censored* don't listen
    when we talk! People don't see what they don't *censored* want to, that their
    *censored* heroes are more concerned with reputation, and the *censored*
    politicians are just looking to get re-elected! When was the last time a hero
    really stood for *censored* change?


    Interviewer: So, ideally, what are you and your group hoping to
    achieve?


    Dirk: Change. *censored* change, you know? The government can't
    be *censored* trusted, we still don't know anywhere near enough about the
    Rikti...who are sitting right in our *censored* city! Why hasn't the Statesman
    and his *censored* band of do-gooders driven out the aliens, who they keep
    saying are so *censored* bad? Why haven't the *censored* bureaucrats pressured
    him to handle it? Because they need the *censored* Rikti. They need the climate
    of fear to keep their *censored* power.


    Interviewer: Strong words...


    Dirk: *censored* right they are! Things need to change, the
    people should rule, not *censored* governments, not *censored* supermen. You
    know why the Freakshow is growing? Because we give a *censored* way out to
    those stuck in dead end jobs...people stifled by the structure of society. We
    never *censored* got a say in the way things are! Cops say it's the
    "hedonistic" lifestyle that seduces people, when really it's the chance to be
    free. The *censored* powers that be just don't get that!


    Interviewer: Yes, I've heard reports of an undercover detective
    joining the Freaks...


    Dirk: *censored* yeah! Iron Badge! He saw the world for what it
    was, and joined our cause of his own free will. That's how it starts, you know?
    One person at a time...soon, we'll bring change, no matter what those *censored*
    fat cats say!






    Interviewer: And what of the purported criminal activities of
    your organization?


    Dirk: I've seen *censored* soccer riots cause more damage.
    Seriously, the *censored* heroes do more *censored* damage than we do! We show
    up to a city council meeting, and everyone decides that it's a *censored*
    hostage situation! We decide to hold a scavenger hunt, and they're calling out
    the national *censored* guard! You know what it's like when you can't even
    walking down the *censored* street, without a *censored* hero trying to kick
    your *censored* for no real reason at all?








    Interviewer: No, I can't say that I do.


    Dirk: Well, it's pretty much *censored* sucks.


    Interviewer: I suppose it does. Do you have anything else you'd
    like to say to the audience?


    Dirk: Stay in *censored* school, kids, and then see the world
    what it's really for.


    Interviewer: I did have one final question I wished to ask.
    Your...ex-girlfriend was Valencia Cartwright, correct?


    Dirk: Yeah, that was her. *censored*what of it?


    Interviewer: Then were you aware of her death April 12th, 2002,
    a victim of a botched robbery attempt?


    Dirk: (Silent for a moment) ...yeah, I know.


    Interviewer: Does that change your opinions of her at all?


    Dirk: We loved each other, you know? Really *censored* loved
    each other. She was coming to see me that day, you know? Coming to visit me...
    (Tears well in his eyes)


    Interviewer: We don't need to talk about this...


    Dirk: Fifteen *censored* heroes. Fifteen *censored* heroes
    walked, flew or jumped right past. She was yelling for someone to *censored*
    help her. And fifteen of those *censored* capes just *censored* ran right past,
    because they were too *censored* important to stop to help one *censored*
    citizen in danger. If the heroes can't, or won't, then it falls to the people
    to stand up and *censored* do something, to set things right. I don't know if
    we're the right *censored*, but we've got to try and make sure those *censored*
    heroes never forget. That's all there *censored* is to it.


    Interviewer: Thank you for your time.


    Dirk: *censored*














  6. Continued from page 2




    Interviewer: Tell us about that, if you can.


    Dirk: Well, I had a job working for Lockhart, right? It's a
    good gig, experimental stuff, and the pay's great. Now, there I am, minding my
    own business, when some *censored* cape *censored* blows in there, blasting the
    place to pieces. Last thing I remember is ducking under a table as that
    *censored* brought down the whole *censored* ceiling!


    Interviewer: So a hero destroyed the lab?


    Dirk: *censored* yeah! Acts all high-and-*censored*-mighty,
    like he had a right to be there. We weren't doing anything *censored* wrong!
    There was no illegal experimentation going on! And when Lockhart tried to sue,
    the whole thing got buried by the *censored* media!


    Interviewer: So what happened to you?


    Dirk: I woke up in the hospital three weeks later, missing my
    *censored* hands. My *censored* girlfriend took off without so much as a
    *censored* word, Lockhart didn't want a *censored* cripple, and I couldn't even
    play the *censored* drums in my *censored* band anymore! I lost *censored*
    everything!


    Interviewer: It says here that you ended up leaving the
    treatment program before finishing. Could you tell us about that?


    Dirk: Sure! First off, the *censored* doctors didn't know a
    *censored* from their own *censored* and a *censored* trying to *censored*! It
    didn't go so well, you know? I was *censored* depressed, and I mean, who
    wouldn't be? Of course, then the *censored* aliens show up.








    Interviewer: You mean the Rikti?


    Dirk: Ugly *censored*, they were. Now, I managed to avoid that
    whole cluster *censored*, which was good by me, but next thing I know my
    *censored* treatment's gettin' pushed back, now they don't have *censored*
    cybernetics available because some *censored* hero lost a *censored* finger!


    Interviewer: So you were marginalized by the treatment of the
    heroes?


    Dirk: *censored* yeah, I was! All the *censored* doctors were
    busy helping the poor *censored* heroes that survived the war, like they were
    somehow more *censored* important than everybody else! I know it was a terrible
    time, and I'm not faultin' the docs for being a little busy, but where the
    *censored* do they get off tossin' me some pills and ignorin' me because some
    *censored* hero broke his *censored* leg when he tripped trying to *censored*
    run from the *censored* aliens? Did I matter less because I didn't have my
    hands blown off by some *censored* E.T. *censored*?



    Interviewer: So what happened next?


    Dirk: Well, after about two months of that *censored*, I
    decided to take off. I didn't have a *censored* goal in mind, I just needed to
    get away. The city was still *censored*, so it wasn't too hard disappearing. I
    ended up back in King's Row, back home...


    Interviewer: I see.


    Dirk: Starting running with the Lost at first. Bunch of
    *censored* that turned out to be. More like a cult than anything. And they
    didn't seem to *censored* like me anyways. Tried hookin' up with the Skulls
    after that, didn't *censored* stick, finally ended up with the Trolls in
    Skyway.


    Interviewer: And how did that go?


    Dirk: How do you *censored* expect? Got hooked on *censored*
    Superdine, not to mention a bunch of other *censored*. I was a *censored*
    super-addict, I was high 27 hours a day. I probably *censored* O.D.ed half a
    dozen times. I know I was in and out of the hospital a *censored* lot.


    Interviewer: Yes, we do have some records to that effect... seems
    you even literally fought your way out on one occasion.


    Dirk: I *censored* wish I could *censored* remember that. Any
    of that; it's all gone now.


    Interviewer: So what finally changed? How did you pull yourself
    out of the spiral?


    Dirk: Well, I've heard two versions, can you *censored* believe
    it? The first is that my so-called "friends" just dumped me in the sewers after
    an O.D., figuring I was *censored* dead. The other is that the Trolls and
    Freaks decided to have a little rumble, and I got my *censored* head handed to
    me. Rest of the gang runs off, leaving me behind, and one of the Juicers
    recognizes me from when I was in my *censored* band, and they take me back with
    them.


    Interviewer: Captured by the Freakshow? That sounds
    frightening.


    Dirk: All I know is, I *censored* woke up totally coming down
    *censored* hard. I don't *censored* know what was real and what wasn't, and I
    know I got *censored* shocked unconscious a few times in there. After... a long
    *censored* time, I came back to my senses. They kept me under guard, sure, but
    they treated me well. Said I was one of their own, just lost my way.


    Interviewer: Did you believe that?


    Dirk: *censored* yeah I did! Everything finally started to make
    sense, you know? Turned out I was some kind of *censored* celebrity to these
    guys! Once they were sure I was over my habits, they started talking about
    *censored* cybernetics! And not some *censored* hook-hands like the *censored*
    docs were talking about. Real *censored* heavy metal! Serious *censored* stuff...


    Interviewer: So you received prosthetics?


    Dirk: *censored* yeah I did! These *censored* beautiful claw
    right here... (Dirk manipulates his jagged metallic claw with incredible
    precision, picking up a pen off the floor) ‘Course, my drumming isn't as good
    as it used to be, but I'm getting better every day now. Even got a special pair
    of hands for the shows now!




    Continued page 4











  7. Community



    Get Your Freak On











    Dreck was out of the Zig, thanks to his high priced lawyer. Unfortunately, he
    decided to leave this dimension, again thanks to his high priced lawyer. And I
    thought collection agencies were bad. NEVER owe money to a Lawyer. Even if
    you're a high powered Super Villain with a VERY large following.


    Portal Corp managed to track Dreck down. Not all that surprising, given that he
    broke into Portal Corp and used their equipment to leave this dimension in the
    first place. To make a long story short, a friend "convinced" Dreck and his
    cronies to return to this dimension, and judge the next to last set of winners
    in the "Get Your Freak On" contest. What contest? The contest announced in the
    August 29th
    issue of the City Scoop. There have been 7 winners already,
    and they should have their Freakshow costume codes already.


    So Dreck took a look through the remaining entries. But he didn't want to pick
    just two. "Look, it's been a hassle dealing with you. And now I got that Lawyer
    after me. If I decide to leave town, I don't want you coming after me to drag
    me back. So I'm just gonna pick the last 4 winners and then say bye. Deal?" I
    agreed.


    He picked 3 pictures, and also an article. "You probably won't print this,
    because it has too much *censored* swearing. But I think it really says
    something about the Freakshow." I knew the article he'd picked, and just said
    "We'll see what the editor says."


    Congrats to the final winners in the Get Your Freak On contest, angusbeef,
    dantedimorec, ikari0229, and petercullenbryan. The first 3 are pictures, while
    the last is the story.






    In our ongoing series on the “other side” of Paragon City, we sometimes
    interview the people that no one else has the willingness to speak to. Last
    time, famed documentarian Marcus Morsehead interviewed a member of Crey’s elite
    Security Division. In this week’s installment, ace reporter Clint Cassidy will
    be meeting Dirk, a member of the often feared, but perhaps misunderstood,
    Freakshow.


    Interviewer: So tell me a little bit about yourself, Dirk.


    Dirk: Well, I was born right here in Paragon, grew up in King’s
    Row. Now, I know what you’re thinking…that I’m just some punk from the wrong
    side of the tracks, and I’ve always been. That just isn’t true, you know? I
    went to school, I got myself an education, I have a *censored* bachelor’s in
    physics. But that just ain’t something that matters, you know? Not when things
    are as bad as they are…


    Interviewer: It sounds like you had a pretty good life. What
    happened?


    Dirk: Oh yeah, I did. Things were going good. I had a
    girlfriend, a job, even played drums in a band on the weekend. Life was pretty
    *censored* sweet. Then everything came crashing down.
    Continued page 3












  8. The City Scoop



    Formal Fashion

    for the Serious Super





    Hello to all my little American chums, and welcome to my very 1st fashion
    column. It is my intent to explore the zany unpredictable world of super hero
    fashion; I welcome you all to join me on this journey. Please bring a packed
    lunch as we will not be stopping!


    First of all, I would like a toast to the sexy one, J-Love. Without his heroic
    efforts we would have no new fashions and for that I will always be his biggest
    fan!



    Anyway, down to business. Issue 13 is still some way away, but let’s look at the
    fashion implications in J-Loves fall catalogue. Shields are shaping up to be
    very sexy, with a variety of unexpected options such as the elemental shields.
    However, there are also the new suits and shirts the will be available as part
    of the “Day jobs and regular clothes” line.



    So what’s on offer this season I hear you ask?


    Shields!


    Well I for one was stunned by the options presented under shields. Like many I
    was expected a Onan the Barbarian and other friends from the “Age of the World
    of Lord of the Everquesting Vanguard” type power set, In essence a lot of
    medieval style, ho hum, been done a thousand times before shields. I have been
    pleasantly surprised with what’s on offer.


    The shields are for all supers, not just fantasy characters. Be sure to check
    examples like the manhole cover, the riot shields and the tech shield. The
    elemental shields however take the cake, and mix very nicely with their
    relevant melee powerset, (Fire, Ice, Earth, Energy, Electricity, Dark and
    others). If you can’t make it to test check out
    this link for a good number of shield screenshots
    , as always thanks to
    paragon wiki!



    Formal and normal wear


    Oh yes, the suits! I love the new suits, especially how Jay has left the bottom
    button undone in the correct manner. Once issue 13 goes live you will find
    these sexy new suits under the Jackets tab. There are multiple blazer styles,
    some vests, an official shirt and many more. Another great new item is the
    official belt under belt selections, finally a belt with a sidearm and cuffs…
    for all your law enforcement needs *although other uses spring to mind*



    The expanded range of normal clothing is of benefit to roleplayers who wish to
    role play their new jobs as well as any super who just wants to look good. If
    spandex is not for you, and you feel more comfortable commanding your goons in
    a three piece suit then I suggest checking out the new threads come issue 13.



    Montage


    I jumped on test a few nights back and asked if anyone would model their issue
    13 fashions for me. Thanks to those who popped along, here is a montage of
    those sexy new Issue 13 looks.





    Farewell, and peace to you all




    Crime of Fashion



    City Scoop fashion report and runway diva!









    This Issue:





    Community




    Market Watch



    The People On...



    Base Workshop



    Classifieds



    Masthead






    Upcoming Events:





    November 15th










    November 16th




    November 18th




    November 22nd




    November 23rd




    November 26th



  9. NOTICE TO ALL SUPER POWERED BEINGS:

    CONFIDENTIAL MESSAGE RECEIVED FROM OMEGA TEAM:
    OPERATIVE--AJAX

    Be advised. Incoming attack inevitable! Evacuation orders for all civilians. Call all available Super Powered Beings. Rikti Alien Invasion NOW!!

    Star Strider Forces Registry
    Name:
    Global Contact:
    Level of Classification:
    Origin:
    Super Rank & Super Group:
  10. NOTICE TO ALL SUPER POWERED BEINGS:

    CONFIDENTIAL MESSAGE RECEIVED FROM OMEGA TEAM:
    OPERATIVE--AJAX

    Be advised. Incoming attack inevitable! Evacuation orders for all civilians. Call all available Super Powered Beings. Rikti Alien Invasion NOW!!

    Star Strider Forces Registry
    Name:
    Global Contact:
    Level of Classification:
    Origin:
    Super Rank & Super Group:
  11. NOTICE TO ALL SUPER POWERED BEINGS:

    CONFIDENTIAL MESSAGE RECEIVED FROM OMEGA TEAM:
    OPERATIVE--AJAX

    Be advised. Incoming attack inevitable! Evacuation orders for all civilians. Call all available Super Powered Beings. Rikti Alien Invasion NOW!!

    Star Strider Forces Registry
    Name:
    Global Contact:
    Level of Classification:
    Origin:
    Super Rank & Super Group:
  12. NOTICE TO ALL SUPER POWERED BEINGS:

    CONFIDENTIAL MESSAGE RECEIVED FROM OMEGA TEAM:
    OPERATIVE--AJAX

    Be advised. Incoming attack inevitable! Evacuation orders for all civilians. Call all available Super Powered Beings. Rikti Alien Invasion NOW!!

    Star Strider Forces Registry
    Name:
    Global Contact:
    Level of Classification:
    Origin:
    Super Rank & Super Group:
  13. NOTICE TO ALL SUPER POWERED BEINGS:

    CONFIDENTIAL MESSAGE RECEIVED FROM OMEGA TEAM:
    OPERATIVE--AJAX

    Be advised. Incoming attack inevitable! Evacuation orders for all civilians. Call all available Super Powered Beings. Rikti Alien Invasion NOW!!

    Star Strider Forces Registry
    Name:
    Global Contact:
    Level of Classification:
    Origin:
    Super Rank & Super Group:
  14. NOTICE TO ALL SUPER POWERED BEINGS:

    CONFIDENTIAL MESSAGE RECEIVED FROM OMEGA TEAM:
    OPERATIVE--AJAX

    Be advised. Incoming attack inevitable! Evacuation orders for all civilians. Call all available Super Powered Beings. Rikti Alien Invasion NOW!!

    Star Strider Forces Registry
    Name:
    Global Contact:
    Level of Classification:
    Origin:
    Super Rank & Super Group:
  15. NOTICE TO ALL SUPER POWERED BEINGS:

    CONFIDENTIAL MESSAGE RECEIVED FROM OMEGA TEAM:
    OPERATIVE--AJAX

    Be advised. Incoming attack inevitable! Evacuation orders for all civilians. Call all available Super Powered Beings. Rikti Alien Invasion NOW!!

    Star Strider Forces Registry
    Name:
    Global Contact:
    Level of Classification:
    Origin:
    Super Rank & Super Group:
  16. NOTICE TO ALL SUPER POWERED BEINGS:

    CONFIDENTIAL MESSAGE RECEIVED FROM OMEGA TEAM:
    OPERATIVE--AJAX

    Be advised. Incoming attack inevitable! Evacuation orders for all civilians. Call all available Super Powered Beings. Rikti Alien Invasion NOW!!

    Star Strider Forces Registry
    Name:
    Global Contact:
    Level of Classification:
    Origin:
    Super Rank & Super Group:
  17. NOTICE TO ALL SUPER POWERED BEINGS:

    CONFIDENTIAL MESSAGE RECEIVED FROM OMEGA TEAM:
    OPERATIVE--AJAX

    Be advised. Incoming attack inevitable! Evacuation orders for all civilians. Call all available Super Powered Beings. Rikti Alien Invasion NOW!!

    Star Strider Forces Registry
    Name:
    Global Contact:
    Level of Classification:
    Origin:
    Super Rank & Super Group:
  18. NOTICE TO ALL SUPER POWERED BEINGS:

    CONFIDENTIAL MESSAGE RECEIVED FROM OMEGA TEAM:
    OPERATIVE--AJAX

    Be advised. Incoming attack inevitable! Evacuation orders for all civilians. Call all available Super Powered Beings. Rikti Alien Invasion NOW!!

    Star Strider Forces Registry
    Name:
    Global Contact:
    Level of Classification:
    Origin:
    Super Rank & Super Group:
  19. Boomtown one of Europe's premiere gaming news and gaming communities resource outlets recently caught up with Senior Lead Designer Matt "Positron" Miller. Catching the cape of this Hero is no small feat so Boomtown's interviewer Jakob Paulsen worked to unravel as many mysteries as possible about 'City of Heroes' upcoming release of Issue 13: Power and Responsibility.

    Positron speaks of PvP, day jobs, shields, pain domination, inventions, powers, and more resources for the NCsoft studio that is focused on bringing 'City of Heroes' on to bigger and better ventures like the upcoming Mission Architect.

    Check out the article here: City of Heroes Issue 13 interview

    Discuss the article here with the community!
  20. Boomtown one of Europe's premiere gaming news and gaming communities resource outlets recently caught up with Senior Lead Designer Matt "Positron" Miller. Catching the cape of this Hero is no small feat so Boomtown's interviewer Jakob Paulsen worked to unravel as many mysteries as possible about 'City of Heroes' upcoming release of Issue 13: Power and Responsibility.

    Positron speaks of PvP, day jobs, shields, pain domination, inventions, powers, and more resources for the NCsoft studio that is focused on bringing 'City of Heroes' on to bigger and better ventures like the upcoming Mission Architect.

    Check out the article here: City of Heroes Issue 13 interview

    Discuss the article here with the community!
  21. Vol. 2, Issue 22
    November 7th, 2008


    The City Scoop a publication for Supers by Supers! We have a late edition for last Friday but we are expecting more great news “Coming Soon” from our beloved City Scoop Staff.

    Read the latest publication and then join in on the community discussion!

    If you have concerns regarding the content of the Scoop please direct your comments via PM to Lighthouse or Ex Libris.

    If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe

    If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX

    Finally if you have a Classified Ad or Recipe you would like included please contact: LadyK or MistressNoire
  22. Vol. 2, Issue 22
    November 7th, 2008


    The City Scoop a publication for Supers by Supers! We have a late edition for last Friday but we are expecting more great news “Coming Soon” from our beloved City Scoop Staff.

    Read the latest publication and then join in on the community discussion!

    If you have concerns regarding the content of the Scoop please direct your comments via PM to Lighthouse or Ex Libris.

    If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe

    If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX

    Finally if you have a Classified Ad or Recipe you would like included please contact: LadyK or MistressNoire











































































































  23. The City Scoop Staff







































































































  24. Base Showcase




    To my Readers:





    To my Readers:



    Due to a shortage of base entries this week I have decided to run an instructional article from the forums. With the price changes coming in I-13 I am guessing alot of bases are under construction ( I know mine are ) and since it seems the magic desk is still going to be useful at least into I-13 I figured this would be a great thread to get out there again. (Editor's note: With Issue 13 this will not be needed. The article was written before the beta opened to the public. -Snow_Globe)



    This one is from Mook_gone_Amok



    These are somewhat simple instructions on how to make a Magic Desk. A Magic Desk is any typical coutner-style desk that is used to place normal, everyday item like Microscopes and such. However, a Magic Desk also has the special property of being able to be combined with other Magic Desks to create a large base in order to float large objects in the air that could not normally fit onto one desk.



    Here are some examples of larger items that I have floated in the air by using the MCG_Warface floating technique and some instructions that Zengor posted on these forums.






    Now, before you get all excited about making Magic Desks. Be aware that quite of few of the larger items that you can put in a base refuse to be floated in the air.



    OK, here are the steps on how to make a Magic Desk. Please forgive for the poor quality screen shots. CoX and my video card do not play nicely together.



    Step 1: Place a counter style desk on the ground.




    Step 2: Place a second counter style desk next to it. Make sure that the front or drawer side is on the same side as the first desk that you placed.











    Step 3: Drag the desk that you created in Step 2 exactly on top of the desk you created in Step 1. You will mostly like have to change your camera angle in order to be able to do this.




    Steps 4-7: Ok, this is were is gets a little tricky to explain. While on Step 3 make sure not to let go of your left mouse button. With the desk from Step 2 stacked directly on the top of the desk from Step 1, rotate the desk a total of four times by click on your right mouse button. Now releae both mouse buttons in order to set the desk down.








    Step 8: Now this is another important step. Repeat Steps 4 though 7 again! If you do not repeat the process your Magic Desk will not work.



    Congratulations! After follow these 8 steps, you have created a Magic Desk. Although you better test it by placing another desk across the top.





    As you can see, there is a gap between the two base desks, and the desk on top is crossing this gap. Your Magic Desk is the base desk that you rotated.



    Now, you can make several Magic Desks and use them to form a base of desks to float a large object. Just make sure that there are enough desks so that the object that you are floating does not hang over the edge.



    I understand that these instructions may be a little hard to follow, but keep trying it. With practice, I am now able to make a Magic Desk in about 15 seconds.



    Thanks to Xeaon for giving me many hours of fun by letting me play with one of his VG's bases.