The City Scoop! ~ Front Page ~ November 14, 2008
| ||
Get Your Freak OnDreck was out of the Zig, thanks to his high priced lawyer. Unfortunately, he decided to leave this dimension, again thanks to his high priced lawyer. And I thought collection agencies were bad. NEVER owe money to a Lawyer. Even if you're a high powered Super Villain with a VERY large following. Portal Corp managed to track Dreck down. Not all that surprising, given that he broke into Portal Corp and used their equipment to leave this dimension in the first place. To make a long story short, a friend "convinced" Dreck and his cronies to return to this dimension, and judge the next to last set of winners in the "Get Your Freak On" contest. What contest? The contest announced in the August 29th issue of the City Scoop. There have been 7 winners already, and they should have their Freakshow costume codes already. So Dreck took a look through the remaining entries. But he didn't want to pick just two. "Look, it's been a hassle dealing with you. And now I got that Lawyer after me. If I decide to leave town, I don't want you coming after me to drag me back. So I'm just gonna pick the last 4 winners and then say bye. Deal?" I agreed. He picked 3 pictures, and also an article. "You probably won't print this, because it has too much *censored* swearing. But I think it really says something about the Freakshow." I knew the article he'd picked, and just said "We'll see what the editor says." Congrats to the final winners in the Get Your Freak On contest, angusbeef, dantedimorec, ikari0229, and petercullenbryan. The first 3 are pictures, while the last is the story.
|
Continued from page 2 | ||
Interviewer: Tell us about that, if you can. Dirk: Well, I had a job working for Lockhart, right? It's a good gig, experimental stuff, and the pay's great. Now, there I am, minding my own business, when some *censored* cape *censored* blows in there, blasting the place to pieces. Last thing I remember is ducking under a table as that *censored* brought down the whole *censored* ceiling! Interviewer: So a hero destroyed the lab? Dirk: *censored* yeah! Acts all high-and-*censored*-mighty, like he had a right to be there. We weren't doing anything *censored* wrong! There was no illegal experimentation going on! And when Lockhart tried to sue, the whole thing got buried by the *censored* media! Interviewer: So what happened to you? Dirk: I woke up in the hospital three weeks later, missing my *censored* hands. My *censored* girlfriend took off without so much as a *censored* word, Lockhart didn't want a *censored* cripple, and I couldn't even play the *censored* drums in my *censored* band anymore! I lost *censored* everything! Interviewer: It says here that you ended up leaving the treatment program before finishing. Could you tell us about that? Dirk: Sure! First off, the *censored* doctors didn't know a *censored* from their own *censored* and a *censored* trying to *censored*! It didn't go so well, you know? I was *censored* depressed, and I mean, who wouldn't be? Of course, then the *censored* aliens show up. Interviewer: You mean the Rikti? Dirk: Ugly *censored*, they were. Now, I managed to avoid that whole cluster *censored*, which was good by me, but next thing I know my *censored* treatment's gettin' pushed back, now they don't have *censored* cybernetics available because some *censored* hero lost a *censored* finger! Interviewer: So you were marginalized by the treatment of the heroes? Dirk: *censored* yeah, I was! All the *censored* doctors were busy helping the poor *censored* heroes that survived the war, like they were somehow more *censored* important than everybody else! I know it was a terrible time, and I'm not faultin' the docs for being a little busy, but where the *censored* do they get off tossin' me some pills and ignorin' me because some *censored* hero broke his *censored* leg when he tripped trying to *censored* run from the *censored* aliens? Did I matter less because I didn't have my hands blown off by some *censored* E.T. *censored*? | Interviewer: So what happened next? Dirk: Well, after about two months of that *censored*, I decided to take off. I didn't have a *censored* goal in mind, I just needed to get away. The city was still *censored*, so it wasn't too hard disappearing. I ended up back in King's Row, back home... Interviewer: I see. Dirk: Starting running with the Lost at first. Bunch of *censored* that turned out to be. More like a cult than anything. And they didn't seem to *censored* like me anyways. Tried hookin' up with the Skulls after that, didn't *censored* stick, finally ended up with the Trolls in Skyway. Interviewer: And how did that go? Dirk: How do you *censored* expect? Got hooked on *censored* Superdine, not to mention a bunch of other *censored*. I was a *censored* super-addict, I was high 27 hours a day. I probably *censored* O.D.ed half a dozen times. I know I was in and out of the hospital a *censored* lot. Interviewer: Yes, we do have some records to that effect... seems you even literally fought your way out on one occasion. Dirk: I *censored* wish I could *censored* remember that. Any of that; it's all gone now. Interviewer: So what finally changed? How did you pull yourself out of the spiral? Dirk: Well, I've heard two versions, can you *censored* believe it? The first is that my so-called "friends" just dumped me in the sewers after an O.D., figuring I was *censored* dead. The other is that the Trolls and Freaks decided to have a little rumble, and I got my *censored* head handed to me. Rest of the gang runs off, leaving me behind, and one of the Juicers recognizes me from when I was in my *censored* band, and they take me back with them. Interviewer: Captured by the Freakshow? That sounds frightening. Dirk: All I know is, I *censored* woke up totally coming down *censored* hard. I don't *censored* know what was real and what wasn't, and I know I got *censored* shocked unconscious a few times in there. After... a long *censored* time, I came back to my senses. They kept me under guard, sure, but they treated me well. Said I was one of their own, just lost my way. Interviewer: Did you believe that? Dirk: *censored* yeah I did! Everything finally started to make sense, you know? Turned out I was some kind of *censored* celebrity to these guys! Once they were sure I was over my habits, they started talking about *censored* cybernetics! And not some *censored* hook-hands like the *censored* docs were talking about. Real *censored* heavy metal! Serious *censored* stuff... Interviewer: So you received prosthetics? Dirk: *censored* yeah I did! These *censored* beautiful claw right here... (Dirk manipulates his jagged metallic claw with incredible precision, picking up a pen off the floor) Course, my drumming isn't as good as it used to be, but I'm getting better every day now. Even got a special pair of hands for the shows now! | |
Continued page 4 |
Continued from page 3 | ||
Interviewer: Intriguing. I did want to ask some questions about the public perceptions of the Freakshow...the group has been called "a highly factionalized group of nihilistic anarchists... fueled by a drug called Excelsior and their unwavering hatred of 'the system'." How do you, personally, respond to this? Dirk: What people don't seem to understand sometimes is that being a Freak is more than just a lifestyle; it's a political movement. Interviewer: Do explain. Dirk: Honestly, not to many people stop to ask about it...they just see a bunch of *censored* punks *censored* about, having a *censored* good time, and they assume we're a bunch of *censored* party-animals looking for the next score. And I'm not saying there aren't *censored* like that in our group; you get those sorts everywhere. There's an underlying message, you know? Interviewer: And that would be...? Dirk: The world is *censored*. It's going even deeper into *censored* as we speak. You know how much they're spending to rebuild *censored* Faultline? Money that could have been used for *censored* education, or *censored* healthcare. They only *censored* reason they're bothering is some *censored* heroes made a big *censored* deal out of it. So, in retaliation, we smash a lot of *censored* stuff. Interviewer: Does that make you feel better? Dirk: No, not a whole *censored* lot. People don't get that we're *censored* protesting here, because they sure as *censored* don't listen when we talk! People don't see what they don't *censored* want to, that their *censored* heroes are more concerned with reputation, and the *censored* politicians are just looking to get re-elected! When was the last time a hero really stood for *censored* change? Interviewer: So, ideally, what are you and your group hoping to achieve? Dirk: Change. *censored* change, you know? The government can't be *censored* trusted, we still don't know anywhere near enough about the Rikti...who are sitting right in our *censored* city! Why hasn't the Statesman and his *censored* band of do-gooders driven out the aliens, who they keep saying are so *censored* bad? Why haven't the *censored* bureaucrats pressured him to handle it? Because they need the *censored* Rikti. They need the climate of fear to keep their *censored* power. Interviewer: Strong words... Dirk: *censored* right they are! Things need to change, the people should rule, not *censored* governments, not *censored* supermen. You know why the Freakshow is growing? Because we give a *censored* way out to those stuck in dead end jobs...people stifled by the structure of society. We never *censored* got a say in the way things are! Cops say it's the "hedonistic" lifestyle that seduces people, when really it's the chance to be free. The *censored* powers that be just don't get that! Interviewer: Yes, I've heard reports of an undercover detective joining the Freaks... Dirk: *censored* yeah! Iron Badge! He saw the world for what it was, and joined our cause of his own free will. That's how it starts, you know? One person at a time...soon, we'll bring change, no matter what those *censored* fat cats say! | Interviewer: And what of the purported criminal activities of your organization? Dirk: I've seen *censored* soccer riots cause more damage. Seriously, the *censored* heroes do more *censored* damage than we do! We show up to a city council meeting, and everyone decides that it's a *censored* hostage situation! We decide to hold a scavenger hunt, and they're calling out the national *censored* guard! You know what it's like when you can't even walking down the *censored* street, without a *censored* hero trying to kick your *censored* for no real reason at all? Interviewer: No, I can't say that I do. Dirk: Well, it's pretty much *censored* sucks. Interviewer: I suppose it does. Do you have anything else you'd like to say to the audience? Dirk: Stay in *censored* school, kids, and then see the world what it's really for. Interviewer: I did have one final question I wished to ask. Your...ex-girlfriend was Valencia Cartwright, correct? Dirk: Yeah, that was her. *censored*what of it? Interviewer: Then were you aware of her death April 12th, 2002, a victim of a botched robbery attempt? Dirk: (Silent for a moment) ...yeah, I know. Interviewer: Does that change your opinions of her at all? Dirk: We loved each other, you know? Really *censored* loved each other. She was coming to see me that day, you know? Coming to visit me... (Tears well in his eyes) Interviewer: We don't need to talk about this... Dirk: Fifteen *censored* heroes. Fifteen *censored* heroes walked, flew or jumped right past. She was yelling for someone to *censored* help her. And fifteen of those *censored* capes just *censored* ran right past, because they were too *censored* important to stop to help one *censored* citizen in danger. If the heroes can't, or won't, then it falls to the people to stand up and *censored* do something, to set things right. I don't know if we're the right *censored*, but we've got to try and make sure those *censored* heroes never forget. That's all there *censored* is to it. Interviewer: Thank you for your time. Dirk: *censored* |
The | Inside, it was the same rigmarole that greeted them every time they walked in. It didn't matter which one of their crew walked in first, the "newbie" they had manning the door would always freak out and bring his assault rifle to bear as soon as he saw the former Outcasts or Trolls. He would think it was some sort of raid before one of his superiors ordered him to stand down. Sometimes, they got a few shots off, so Garm or Doug had taken to walking in first anyway. The Trolls could take the hits. Doug was about to take point himself, but Tom beat him to it and walked into the Freedom Corps building like he did it every day. Once Doug walked in, there was shouting and yelling and he casually waved off the rookie with his I.D. The private's face seemed to drain of color as another Freedom Corps agent walked into the lobby to shake Garm's hand. "It's good you guys can keep out of trouble sometimes," Agent Wild chuckled, "So, this is the new guy? Where's his uniform?" "I burned it," Tom replied as he shook the other man's hand, "It didn't seem right to keep, you know?" Wild nodded and led the group into a back office. Thomas had all of his necessary information memorized still, so the paperwork was a breeze. Everybody was glad about that the brain work Mortiganen, Genji, and the peculiar plant-like girl, Olive, were able to restore the young man to working order without damaging his gray matter. There was still some time to check and see if everything was still in working order, but for now, his memory and motor functions were all intact. On the plus side, Mort said they'd tweaked whatever it was that killed other Protectors, so he should be safe from whatever the killswitch's trigger was. "Alright, so, I've got your record stating you're a Dual Blades, Willpower Scrapper," Wild muttered as he looked at his computer's monitor, "Funny, I don't think I've ever seen a Protector like that..." "I think they're experimental right now," Thomas chuckled, "I guess my escape proves why." "Makes sense... Are you using your original swords?" "Nope. I don't know what happened to them, but they gave me a pair of these ninja swords, like on that old kids cartoon show with the talking turtles." "And is there anything you can tell us about Crey? This is kind of important." "Sadly, no. My mind's a big fog from my days working as one of them." Agent Wild nodded and printed out his new identification. It had his new designation as "Protector Redshadow," and he was assigned as a "Roaming Redeemer." "What's that?" Garm growled. "It means he can pursue his own leads," Wild replied, "You've got enough people in your group, it's about time some of you were out investigating." It was times like this that Garm was glad he didn't grind his teeth. He'd have clipped the tip of his nose off with the ends of his tusks. |
| |
The View on Blue
| |
In mid-October, I posted a thread in the Market section of the forums asking billionaires to answer a few questions. I don't have any way of auditing their accounts, of course, and there is no reason to think that every wealthy forumite posted in that thread, let alone every wealthy player. Nonetheless, I hope the answers I received will be of some interest. There were 60 respondents who claimed to have a net worth of 1,000,000,000 influence or more, some in cash on hand, others in slotted enhancements, or a combination of the two. Some people mixed infamy with influence, but hey, I'm not the IRS. Here are the questions I asked them: 1. How long have you been playing? 2. About how many hours do you play in a week? 3. How much of that time do you spend at the market? 4. How rich is ya? 5. What has been your most successful strategy for earning inf? The markets were introduced to the game about eighteen months ago. At the time, many people felt that veteran players had too much of a head start on earning wealth and that no new players could ever hope to catch up to them. I never bought that argument. I have been playing the game since it came out, but I was poor as a churchmouse. I didn't even have a single level 50 character when the markets came out. It's true that I am a billionaire veteran, but I don't think being a veteran contributed significantly to my wealth. I was surprised to see that almost all of the billionaires in this survey began playing before the market was introduced, and most have been here for more than three years. Some started the game three or four years ago and then came back after a break, so they have an early start date but not as many vet badges. I'm not the only one who earned most of his wealth after the markets were introduced, though. Shred_Monkey has also been playing since beta, but he says that "I did all my earning with 1 toon started in February '08." Overall, the average time in game was three years and five months. A far more important question, I think, is how much time people spend playing per week. There are people who spend more time in-game on an average day than I do in most weeks. The numbers in the survey varied, of course. Some people barely play, either due to real life circumstances or because of burn out and fatigue with the game. On the other extreme, Smurphy says he is logged in to the game for more than 80 hours per week, though he spends a lot of that time just chatting, and he often leaves the game up while doing other things around the house. On average, the people in this survey spent about 20 hours per week playing the game, but a lot of people play for 10 hours and a lot play for 30. Some of that time was spent in the markets, but not as much as you might expect. Some people say they barely use the markets at all, just stepping in for a minute to dump all their salvage at the end of the day. Other people live there. When I asked The_Bronx how much time he spent in the market, he replied "All of it." On average, respondents spent 20% of their time at the market. Most people spent less, but there were several outliers, like The_Bronx. The median value was only 15%. For most people, that translated to about half an hour per day. The question of total wealth was difficult for people to answer, because their wealth is tied up in enhancements, either slotted or sitting in storage bins. There is an influence cap of 2,000,000,000 inf. No one character can hold more than that at any one time, in cash. Even most billionaires have never brushed up against it. Many players have wealth spread across multiple characters. Even so, the total net worth seldom exceeded five billion, and never went over ten billion. | What has been your most successful strategy for earning inf? Seeing all the different strategies people used to make their billion was my favorite part of the survey. Keep in mind, the survey was posted in the Market section of the forums. It's only natural that the answers were skewed towards marketeering. I suspect that a more scientific survey of the player base would reveal far more farmers. Here are the most common responses: Buying low and selling high: 27 respondents Crafting common and/or Set IO enhancements: 26 respondents Farming: 16 respondents Playing normally: 12 Patience: 4 Vendoring (aka arbitrage): 2 Manipulating the market: 0 Note: Most people used multiple methods to amass their fortunes. The most common response was simply buying low and selling high. As I discussed in a previous article, the market moves up and down randomly all the time. It's like being paid to ride a roller coaster. This is sometimes called "flipping", but since that word is used to mean all sorts of crazy things, it probably isn't worth using at all any more. The second most common response, by a hair, was crafting. Most people crafted some commons, but made their fortunes with set IO's. Combining base salvage is another option. Miladys_Knight and JuliusSeizure even mentioned combining inspirations for sale. It's clear that the word "farming" meant different things to different people. Nethergoat loves Dark Astoria, and other people spoke fondly of the walls in Cimmerora. Some people talked about demon farms or task force farming. Some specified solo farming, and others multi-boxed. I'm not sure where the line is between farming and just playing the game, but I expect it's a very blurry line. Presumably, everyone makes some influence from just playing the game, but a dozen people took the trouble to list it as a source of income. Some also mentioned the drops they get from playing normally, especially the lucky ones. A couple of people did not list anything but playing normally. Skydance said, "I just punch stuff in the face." Four people went out of their way to talk about patience, and the importance of getting good prices whether you are buying or selling. Yomo_Kimyata said it best: "Refuse to buy expensive or sell cheap." Despite the fact that the word arbitrage was the source of much drama on the forums when I9 debuted, or perhaps because of it, only two people listed arbitrage, aka vendoring, as a profit method. I happen to know from other threads that quite a few of the respondents have done it, but apparently it isn't lucrative enough for them to bother listing it for this survey. Special mention goes out to FourSpeed for reverse arbitrage: "The strategy that makes me smile the most is buying EndMod recipes from the crafting table and selling them on the market for crazy markups." How many of the billionaires who responded to this survey listed market manipulation as a source of income? None. |
| |
Time TravelSo, Im back folks. Its been a while hasnt it? Well I finally got my car back and that took me some time to get settled and then there was this little issue of breaking my leg as I fell down a staircase. I know, I know, youre all concerned for my well being but I am ok. Ive been pursuing the scoundrels who wanted to keep me from revealing the truth. Or it could have just been my landlord fed up with not getting rent for the last month and a half. In either case, I am investigating it too. Getting back down to business, I interviewed a very interesting woman who calls herself Mu'Vashnae. Rolls off the tongue doesnt it? Trust me, she had some pretty good insight into the issue of time travel which I have been pursuing for the last few weeks. If you remember, and if you dont Ill tell you anyway, I spoke with Avenging Specter recently to talk about time travel. We discussed the mysterious Orobouros organization and their possible intents, along with the inclusion of villains in their work. With all this intrigue, its no wonder that yours truly went back to The Pocket D to find some hard facts on the weird and wonderful. There, I met Mu'Vashnae Scoop Man: Ahem, pardon me. Mu'Vashnae: You are pardoned. SM: Um, thanks. MV: You are the reporter. SM: Yeah, well that was probably easy because of my clothes. MV: That, and other reasons. I am MuVashnae. You wished to speak with me. SM: I do indeed. Ive got a few questions about time travel and since Im no hero or villain I cant get them answered. So Ive been asking around. Mind if I ask you? MV: I do not. SM: Well I talked with Avenging Specter recently and asked him what time travel was like. He gave me the impression that it was disorienting, but still a fascinating experience. Do you agree? MV: In the purely physical sense? This depends upon the method; some sorts of time travel are quite traumatic; others no harder than floating through a door. In a larger sense? It is not disorienting once one acclimatizes oneself to it. But it is dangerous. There are too many things one must remember, for fear of causing unfortunate consequences. SM: The Butterfly Effect? MV: That and other paradoxes. Causality is a powerful tool, and a terrible weapon. Those of strong will do not hesitate to take up such tools. But they do so with appropriate caution. The profusion of time travel of late is cause for concern to many, although the effects of the Aspects of the Pillar are such to mitigate the worst dangers. SM: The Aspects of the Pillar? MV: The crystalline constructs filled with frozen flame employed by Ouroboros, and others as a method of traveling through time. SM: Ah, I know Orobouros. Avenging Specter doesnt trust them too much. This could be due to his general disposition toward villains though. How do you feel about them? MV: I do not know your friend, but in this matter he is wise. But then, *smirks* many say the same about the Mu Mystics. SM: So you classify the Orobouros with the Mu? MV: All people, ad all organizations have agendas, and most of them reveal less than the full truth about theirs. This is as true of Orobouros as anyone else, including my own order. That was my point. But I do believe they hide much more than most. They refuse even to divulge the nature of the threat they claim to oppose. SM: I think I understand. I hear that one of those, Aspect Pillars? , are in the Midnighter Headquarters. Is that true? MV: It is. *chuckles* They are resourceful for overzealous librarians, I must admit. SM: Why does that one only go to one place and the others go to several instances in time? MV: Because that is where they wish it to go. There are factions-including many rooted in our own present- at play in that era and place in history. If they succeed in altering that particular moment of the past, the Midnighters believe it will damage the present irreparably. In this, they are correct. SM: But whats to stop the Midnighters from damaging time themselves for their own agenda? As you say, every organization has one. | MV: True. However, the Midnighters, whatever they once were, are now scholars, not warriors. They rely on others to serve their purpose for them. I /do/ fear that their lax screening practices may lead to disaster, but the costs of inaction remain certain. SM: Thats a sentiment shared by Avenging Specter as well. Do you feel that allowing villains to aid the Midnightsquad repair time is giving them an opportunity to create disaster? MV: You /do/ understand that I am a Mystic for Mu a servant for Arachnos? SM: Yes. MV: In any event, villain is a slanderous term that Statesman and his regime have invented in their campaigning of propaganda. We in the Rogue Isles do not grant it to be descriptive of any of our citizens and consider it an offensive term. Indeed, it is the Citizen Crime Fighters of Paragon City that concern me far more Paragons self-anointed heroes have always been an eclectic lot, with divergent agendas, lacking both discipline and cohesion. Amongst such a chaotic and diverse group, it is impossible to predict what one such person may take it into their mind to do. SM: But what about individuals like Doctor Crom, who does not follow Arachnos or Mu? Surely letting people like him, who thrive world domination, shouldnt be allowed to travel in time? MV: I am not familiar with an individual by that name. However, Arachnos has effective control for all its citizens and territories. No super-human agencies operate in the Rogue Isles without Lord Recluses consent. Based on what you describe of this man, I can only assume he is a criminal, and that if he persists in troubling our shores he will soon be brought to justice. Certainly I agree that no agency that deals in time travel would be wise to have dealings with such a person. SM: I see. Thank you, miss. This has been very enlightening and Im sure my readers will want to know your thoughts on this issue to enlighten them as well. MV: You are welcome, thought I am properly addressed as Magus. SM: Thank you, Magus. MV: I am curious, before you leave: your publication is based in Paragon City, is it not? That is why we are meeting here. Is it common for you to interview servants of Arachnos in your pieces? SM: It is actually. I try to show all aspects and points of view, that way the public can have a broad understanding of the situation. I would hate for them to have a narrow dogmatic view. MV: I see. *chuckles* You are a man of some intelligence. What do /you/ believe of time travel, oh nameless journalist? SM: Oh, as a mortal with no extraordinary skills myself, I believe that we should just let sleeping dogs lie. Know what I mean? MV: I do. But extraordinary skills are a matter of perspective. There is nothing so dangerous in all the cosmos as the power of words. I have enjoyed speaking with you. You may contact me again, should you desire my perspective. SM: I just might do that. Thank you, Magus. MV: You are quite welcome. Ok so there are two things that you should take away from this encounter, in my humble opinion. One is that time travel is extremely dangerous no matter how man safeguards or heroes or villains there are. It just is. You never know when you may stop your own bloodline from being created or change history in the slightest degree. I believe firmly that time travel should be left alone and not meddled with by heroes OR villains. Scientists or historians should be the only ones to do so, allowing them to study the past. Not alter it. Then again, there is the threat from people who wish to change the past, which makes me feel that Orobouros should be doing all its work itself, and not asking us to do it for them. The second thing: MuVashnae totally digs me. Come on, read between the lines my friends. I am so in with her. Ladies, watch out, you have competition. Scoop Man out. |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
With the release of I-13 will come new changes in what we pay for base plots and even some of the rooms we place so I decided to take a look at what Plasma Stream posted and have found some interesting figures I give them to you here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The rest of this post can be found HERE with further information |
| |||||||||||||
|
|
Vol. 2, Issue 23
November 14th, 2008
The City Scoop a publication for Supers by Supers!
Read the latest publication and then join in on the community discussion!
If you have concerns regarding the content of the Scoop please direct your comments via PM to Ex Libris.
If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe
If you need some Advice contact Lady_Athyna or would like to Ask The X contact LiquidX
If you have a base you would like featured, please contact EnnVee
Finally if you have a Classified Ad or Recipe you would like included please contact: MistressNoire
The City Scoop
Formal Fashion
for the Serious Super
Hello to all my little American chums, and welcome to my very 1st fashion
column. It is my intent to explore the zany unpredictable world of super hero
fashion; I welcome you all to join me on this journey. Please bring a packed
lunch as we will not be stopping!
First of all, I would like a toast to the sexy one, J-Love. Without his heroic
efforts we would have no new fashions and for that I will always be his biggest
fan!
Anyway, down to business. Issue 13 is still some way away, but lets look at the
fashion implications in J-Loves fall catalogue. Shields are shaping up to be
very sexy, with a variety of unexpected options such as the elemental shields.
However, there are also the new suits and shirts the will be available as part
of the Day jobs and regular clothes line.
So whats on offer this season I hear you ask?
Shields!
Well I for one was stunned by the options presented under shields. Like many I
was expected a Onan the Barbarian and other friends from the Age of the World
of Lord of the Everquesting Vanguard type power set, In essence a lot of
medieval style, ho hum, been done a thousand times before shields. I have been
pleasantly surprised with whats on offer.
The shields are for all supers, not just fantasy characters. Be sure to check
examples like the manhole cover, the riot shields and the tech shield. The
elemental shields however take the cake, and mix very nicely with their
relevant melee powerset, (Fire, Ice, Earth, Energy, Electricity, Dark and
others). If you cant make it to test check out
this link for a good number of shield screenshots, as always thanks to
paragon wiki!
Formal and normal wear
Oh yes, the suits! I love the new suits, especially how Jay has left the bottom
button undone in the correct manner. Once issue 13 goes live you will find
these sexy new suits under the Jackets tab. There are multiple blazer styles,
some vests, an official shirt and many more. Another great new item is the
official belt under belt selections, finally a belt with a sidearm and cuffs
for all your law enforcement needs *although other uses spring to mind*
The expanded range of normal clothing is of benefit to roleplayers who wish to
role play their new jobs as well as any super who just wants to look good. If
spandex is not for you, and you feel more comfortable commanding your goons in
a three piece suit then I suggest checking out the new threads come issue 13.
Montage
I jumped on test a few nights back and asked if anyone would model their issue
13 fashions for me. Thanks to those who popped along, here is a montage of
those sexy new Issue 13 looks.
Farewell, and peace to you all
Crime of Fashion
City Scoop fashion report and runway diva!
Vol. 2, Issue 23
November 14th, 2008
This Issue:
Community
Get Your Freak On
The Redeemers
Market Watch
The People On...
Base Workshop
Classifieds
Masthead
Upcoming Events:
November 15th
Freedom
Villaim
Hami Raid
Justice
Saturday
Morning Massacre
Triumph
PvPEC
Presents: Mirror Matches!
Virtue
Jamboree!!
Perez Park!!
November 16th
Virtue
Villain
Hami Raid
November 18th
Virtue
PvPEC:
Mirror Matches!
November 22nd
Infinity
PvPEC:
Mirror Matches on Infinity
November 23rd
Justice
PvPEC:
Mirror Matches on Infinity
November 26th
Liberty
PvPEC:
Mirror Matches on Infinity