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Quote:yeah.Hehe. Should've expected that.
There are worse things in this world (such as Sandy smashing the east coast there) to concern ourselves with rather than the shutdown of this game. I do wish sometimes people had the passion for the real world stuff as much as they did their leisure time activities.
S. -
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Quote:Oh I see.Given that the Beta server also closes at the end of the month, that's not exactly a solution to my sudden lack of long-term gaming. I have been logging into there, playing through the new arcs for I24, creating a Titan Weapons/Bio Armor character (blatantly based on Nightmare from Soul Calibur II), and so forth, but somehow it makes me sadder to play "What Might Have Been: The Video Game". (Also, it crashes a lot more than the regular game for me. I usually have to force-quit and restart the client multiple times over a single gaming session due to freezes. That's probably part of the reason it wasn't pushed to Live yet)
I used housing as an analogy because I like to settle into a single game and make it my long-term "home". After flitting from online game to online game for literally years (my previous "home" was a superhero-themed roleplay MUX that closed in the early 2000s - and, yes, my first character here was more or less a re-creation of my main character there) searching for that elusive "something", I'd finally, after nearly ten years of searching, once again found a home at CoH. I'd have been here sooner if they'd made a Mac port sooner. (Granted, the Mac port was shaky, but at least they had one).
As of November 30th, I'll be cast adrift again, hoping to find someplace welcoming and Mac-compatible in a sea of Windows games.
So Champions Online had better kick their development into gear if they want me to call it my new home, because I'm not looking forward to another ten-year search. -
who is left over, meaning that havent found another job already, that is able to do this new studio thing if they wanted to?
I'm curious of what kind of ideas they could come up with for a new game without any restraints of the company that they work for. -
Quote:NCSOFT Employeee!!! REPENT!!!Honestly, trying to influence/boycott/bring down NCSoft/Nexon for what happened with CoH is about the equivalent of what happened with Galaxies and the NGE.
Nothing.
Unsurprisingly, Sony wasn't impacted by people leaving Galaxies in numbers and the game continued for several years until it was shut down.
You can personally choose to boycott a company's product, but it's entirely unrealistic to think you or any player movement of under a million people (at least) will remotely garner their attention. The G20 summits go ahead every year and affect financial policy around the world, replete with equally worldwide protests.
I don't mean to downplay a decision to dislike a corporation, but the reality such actions rarely if ever affect the machine.
S.
j/k
This is true. -
Quote:yeah, seen some of those that said this game was cut down prematurely. Also I've seen just as many just mention the game is shutting down. And yet at least a couple that say that it was time for the game to go.You know, I'm familiar with your posting style by now, and I know you're just asking an honest question. Nevertheless, as someone who has "City of Heroes" and "MMORPG" sections in his custom Google News page, and as someone who regularly keeps up with sites like MMORPG.com, Massively, Ten Ton Hammer and Blue's News, my initial reaction to reading this question was simple shock and surprise, and ya'know, the thought did enter my mind, "Does this guy READ the news?"
My second reaction (beyond, "Okay, so many articles, where do I start?") was the desire to fire up Google, my browser's bookmarks, and the Titan Network's Thank the Media thread and set aside two or three hours or so, and then just dump a MEGA EXPLOSION of proof in a reply here and be like, YO DAWG I HERD YOU LIKE ARTICLES--and, actually, on some other night, I'd probably be up for this and may do it later (unless someone beats me to the punch). Though I'll admit, I'm slightly disincentivized (I made that word up) because we're nearing the 300th post in a quickly moving, wildly meandering thread and I'm suspicious my proof would be just be glossed over. Your request is also, essentially, a request for me to go and spend my night collecting news articles so that I can make a point because someone is wrong on the Internet--and I'm sure someone would still find a counterargument. Normally I try not to get sucked into that sort of thing, but on the other hand, I'm extremely impressed by all of the insight I've gained by watching people I agree and disagree with alike, people like you, Gangrel, Arcanaville, Codewalker and Tony actually go and dig out old PDFs, statements, archived websites and copyright laws to debunk or hold up claims that have been made around here. So I don't really feel like the whole "You're still a unicorn even if you win..." phrase about arguments on the Internet strictly applies in this thread.
This also is one of those debates that makes me think that in highly polarized debates, our human brains work against the evidence by focusing our vision on articles and statements that agree with our conscious or subconscious biases, and encouraging us to disregard the specific significance and weight of evidence to the contrary. I mean, in my mind, it's like, "Geez Pebblebrook, that's all I see is articles talking about how City of Heroes is being cut down while it's still profitable, dozens and dozens over the past few weeks!" But, collecting some articles actually sounds very easy compared to proving this other suspicion of mine.
I just wish some one would release some more direct facts about some things about this shutdown. With all the speculation about the reason why, coming from the side of people that seem to highly dislike NCSoft now, seem to be more in a negative light and no matter what NCSoft say is dismissed as pure BS without even being there in the decision. It makes sense because it did not support the idea of the reason why that is made up before the announcement was released. Maybe it is BS, the statements from NCSoft is. Maybe this isnt just about realignment of the company and maybe they didnt exhaust all sources. Only if there was totally unbiased view from a reliable unbiased source of the reason why and what went on. All we have now is pure speculation about everything. And that only seems natural because there isnt much details, although I doubt many would believe it anyways unless it's exactly what they want to hear and already decided is "truth".
So naturally of course probably wotn be much details from NCSoft. It might be other legal things they cant or dont want to explain at work. I know if I was NCSoft, I wouldnt bother releasing much information at this point as all that is going to happen is that the words will be used to strole the already angry flame, especially judging from the tone. It's like many anti-NCSoft people are saying "We are willing to listen." but got their fingers in their ears. Not very constructive for two way talks.
But if some source that is not leaning either way coud release the actual facts, that would be great to end the speculation that seems to be past around as The Facts a little too often. The way some people present the information you would swear they was right there in the board room when the decisions were made or was the ones that did the offering, or was the one that made the decision to kill the game. So far only true reason we have is mostly realignment focus. Was it a proper reason? Maybe maybe not but anyone else that was actually there and handed the true reason by some NCsoft insider can debunk it or came across another statement by them that proves otherwise. I bet if NCSoft gave the reason that they already believed I bet that there wouldnt be a single one of them calling the reason BS then. But since it's not a reason they believe, it's considered automatic BS. Funny how that works. -
Quote:Alright then.I think that's a very good idea. If any more MMO-for-purchase-not-rental games like Minecraft come along, if their gameplay is worthwhile, you can bet I at least (and millions of people, if Mojang's sale numbers are any indication) will buy it.
You'd have to ask Mojang. They make their sales mostly by word of mouth. My husband played the trial on the advice of a pair of our friends, loved it, and harassed me into playing it. I emailed the trial download to all of our friends who play computer games at all. Our little group accounted for about 25 sales, friends and relatives to play at their own pace and time, many of whom choose not to play it on servers, or contrarily want a much bigger, more active server than our sleepy little 10-man group.
But you could take GW2 as an example. It's a one-time purchase game with no need to buy anything else. People DO buy things in the gem shop, but it's not required nor is it pushed in any way (anyone who tells you the current holiday event "forced" people to buy keys or anything out of the store is exaggerating to a ridiculous degree, I didn't buy a single thing for the holiday and experienced every part of it.) So far, it put out a MAJOR content event for the Halloween holiday, and is planning to release a new zone plus an opening event, with a dungeon and a storyline, on November 16.
Sadly, GW2 isn't a purchase-and-own MMO, it's a rental-MMO like every other one out there, but it's still a good example of a game that isn't charging a rental "fee" and is still putting out content, fixing bugs, etc.
As far as I know, Minecraft is the only one of its kind, but I do think and hope it will not be the last. -
Quote:Probably.On this point, I don't think you'll find many supporters, either among the anti-NCSoft crowd or the pro-NCSoft crowd, or the much more numerous in-between crowd who know better than to post their thoughts here. Few here are associating City of Heroes with failure. Even those who don't blame NCSoft for closing City of Heroes aren't calling it a failure; on the contrary, they're speaking in admiration for the long, 8 year-run the game had under NCSoft (of all companies).
One thing most of us actually have in common is praise for City of Heroes as a success--and when I say most of us, I don't just mean the COH community (such as it is, these days), but the industry and gaming media as well. No one is in the dark about what happened, only about how and why it happened. Gaming magazines and websites are calling COH a trailblazing success and they're calling the closure premature, and they'll be saying the same thing five years from now. Super hero MMOs weaknesses will continue to be compared to COH's strengths for many years to come. So, to the contrary, I think most people out there will forever associate the City of Heroes label with success. COH forged a new sub-genre within the industry, and did it with class and originality, and had a long life jam-packed with awesome updates--and it was cut woefully short.
Based on what we know about Issue 24 and plans for successive issues, I would have liked to have seen a couple more years at least, a resolution to the Coming Storm storyline, followed by a COH 2 announcement for a game where we'd all enter into it with characters that felt more powerful in the early levels (of course, now I know that NCSoft cancelled COH 2 before it even got off the ground). Even then, I would have preferred to see COH put into an EQ-style low development priority mode (this is different from saying maintenance mode; EQ still receives updates) for many years to come, but I would have never really expected NCSoft to go the Sony Station route (and I wouldn't have held it against them--it's not everyone's business model).
I also think people here are underestimating the value of the IP. I hold a pretty different suspicion than most of you (maybe all of you), regarding the likelihood that we'll see a COH 2 anytime [relatively] soon. I'm paraphrasing, but in some recent emails to fans who continued to write in to NCSoft (yes, someone in NCSoft actually sent out a few replies to fans--the exact response is on the Titan Forums somewhere), they hinted at plans for something they were sure COH fans would be pleased with, along with a rather heavy-handed assurance that they were sure they would not regret their decision to close City of Heroes down in the future. But hold on to your hats--no, really, hold on to your hats. And your pants, especially around the backside. Because while I actually expect there might be a COH 2 in the planning stages somewhere, I also suspect there's a likely reason why they wouldn't have green-lighted Paragon's plans for a more realistic, more mature COH 2 (and partly why they've now fired Paragon to boot). Two words: "grind fest."
Probably aimed at a less mature audience. And given what I suspect some stuffy suits "statistical market analyses" might have turned up about more profitable demographics, I wouldn't be surprised if they'd long considered bringing in "new blood" in the form of an entirely new studio to continue the IP, sacrifice our community for a larger more profitable one, and set afire Paragon Studios' design vision. -
Quote:Well then we'll have to prove that is what we really want. The next game that is an actual sale for PC MMO, then flock to it. If it fails, then it looks like people prefer the rental way. Of course, have to leave the rentals alone then.I feel like I'm derailing this even more (man, this thread moves FAST!) but no, Minecraft doesn't charge for updates, as I detailed. Neither is customer service - once you buy the game, if something breaks down or bugs or the login servers go down (so they're still paying CS people and for the login server) then they take care of that.
It's completely possible to make a game like this AND make money. It wouldn't hurt game developers to be told that once they sell a product, the product belongs to the player and they CANNOT take it away. Taking away THEIR servers is all well and good, but they should not have the right to remove our ability to host our own servers if we so choose.
It's a sale, not a rental.
Words are words in buisness but money is what is important. If we want them to change, then we have to speak with our money. Remember who the law makers are. Mostly people that own buisnesses and or have investments in buisness. They usually dont make a law that is not in buisness failure unless they have to or after dragging the entire way until they are cornered especially if there i no benefit for them and there are plenty of people that dont seem to mind and keep giving them money for rental.
Maybe Plan Z should follow this format. Sell the game only once and the player owns it forever and have online access to it forever. This is the chance to set the standard that we wish to impose. This is also a way to show that even in this modern word with new MMOs, that format can work. And then must make the other game makers hungry by taking their customers with the ethic of valuing every customer.
But if a player only pays one time, and updates for COX like game costs money to make but the player isnt paying for it, where is the income coming from to pay for this, the CS people and development staff? Especially at a release rate that is not considered too slow, which seems to be most games outside COX. And to cover this income loss that is gone from monthly subs, what would be the price of the game to compensate for this income source loss? -
Quote:Not trying to refrute the point. Trying to see what is the point you are getting at.Nitpicking minuscule details of my analogy to death are not actually refuting my point.
Here, I'll post it again, this time without the house analogy that seems to be so confusing and/or distracting some of you.
"For me, that's exactly what's being taken away from me - the future. I still had many characters I still wanted to get to 50, many characters still in my head waiting to be created, many storylines I'll never get to see in the actual game, many new powersets and powerset combinations I wanted to try (including some that aren't actually in the game yet - my Wind/Storm Controller, for example)."
In one instant, I went from making plans for new and existing characters that would keep me occupied for years to wondering if I'd ever find a game anywhere near as good that will run on my machine (and, after months of looking, the answer so far seems to be "no"), all because some faceless organization decided that $10,000,000 a year wasn't good enough for them.
And condescendingly telling me that houses cost more than computers, or that renting is not the same as owning, or whatever random blatantly-obvious-yet-entirely-unrelated nonsense you pull out of your *** to argue about doesn't change that point. My long-term gaming future is gone, with nothing to replace it (becuase Champions, with its lack of updates and uncaring - or possibly even non-existent - dev team, is not that replacement).
So basically the end of the game halted your plans in a very abrupt manner and there is no where that is a replacement. I think I got it.
Have you tried the beta server? I think there is time left to try those things. -
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Quote:It's number 2 it is. Except they didnt rescind the buisness model per se, they discontinued the product.Hi, I've never met you nor have an informed opinion about what knowledge, competencies or areas of expertise you may have. I wish you well generally simply as a fan and player of City of Heroes.
I agree that shutting down an MMO/killing it isn't the same as murdering another person. I do however disagree with your opinion the loss of city of heroes is not comparable to the loss of a family pet or even family member, since I and others have reported that what we feel/felt IS very like the grief experienced by such personal losses. I am glad however if your own emotional response was not as extreme.
On to "Forever". Notwithstanding caveat emptor (generically, not limited to real estate) and the need to be savvy to potentially misleading but legal advertisement puffery (what an appropriate term!), does "PLAY FREE FOREVER" http://images.mmorpg.com/images/cont..._header_us.jpg mean
1. Play Forever, until your death or the heat-death of the universe, whichever comes first?, OR
2. Forever Free; i.e., you have the option to play for free forever, as long as you/your interest and the game shall endure, with an implied, non-binding pledge not to rescind the Free to Play business model?
If you think it's option 1, i won't call it "stupid" or otherwise use derogatory language; however, I'd always assumed option 2 was what this meant.
Even if the game continued, free forever is a common ad loophole that many marketers use. In law it usually just merely mean a "reasonable person's standard as nothing really last forever." And you know, as vague as that is of a "reasonable standard" varies.
But if you want to persue for false advertising, you might have somewhat of a case given the short time period, if you can get a super suave lawyer and NCSoft dont bring their A level game. In reality though, it probably wont make it beyond the first set of paper work.
Hell even life-time warranties are not always life time. California and some other states have laws that say that a life time warranty must be a min. of only three years. The average one is only five years overall. So much for "life time" -
Quote:Ah yes minecraft. not sure I thought it was starcraft. yes minecraft, sandbox game right with the cubes I believe. my error.I think it's kinda funny that you say "where did I say that?" and the respond to things I never said.
I never said anything about companies being forced by law to make their games Minecrafty. Nor did I say that current MMO companies are "doing it wrong."
What I said was to disagree with you saying that IF gamemakers were forced by such a law, that they would take their business elsewhere, stop making games, and stop innovating. Minecraft proves easily that gamemakers can make innovative, creative, evolving games, within the model where you buy a game once and then don't pay for anything else (Minecraft doesn't even have a cash shop!) and still make plenty of profits. Heck, GW1 and GW2 do as well, though they have a cash shop, should one choose to use it.
Gamemakers would in no way be put out of business if the law was enforced to say that only the SERVICE they provide is removable, but not the PROGRAM which we paid for. Which, really, is a far more sensible interpretation of the law to begin with. I've heard people say they'd be happy to keep playing this game with no new content updates, so clearly a singleplayer version would do fine. I've also seen people say they wouldn't play without an enormous community to draw on, so server service and community policing would STILL be something people are willing to pay for.
Oh, and Minecraft and games of its type aren't limited to 10 players. I have a 10 player server because I have 9 friends who are interested in the game and who I trust to play with. There are servers out there with hundreds of players, who have sub fees even, in order to pay for server infrastructure and community policing. This setup really IS the best of all worlds, because you can intimately choose the setup that works most for you. The gamemaker gets your money, and can charge for the original game, large server communities, and/or content updates as they please. Those of us who only wanted to solo/duo the game anyway can have our nice empty worlds to fill as we choose. Everyone wins.
Also, have you actually played Minecraft? Because it is FAR more similar to WoW than to Warcraft 3 or 2. By FAR. It's not even a reasonable comparison. Minecraft has NO goals, no structure, no "build X before Y event happens in order to win the scenario," no pre-fabbed structures that take X time for NPCs to build for you, etc. There's literally not a single thing about a strat game that has anything in common with Minecraft.
Sure they can make games like that, there is no doubt about that.
Where would the line be drawn between service and program. I would assume the program is out of the box and the updates are service or is it something else? Or should, with the above model, should game makers start charging for updates, if they are considered part of the program once they are released?
But yes, while a single player version would be fine, and a game maker can already make that type of game where there is a single person version but you can go online, why take that choice away from them where they have no choice but to build that model? Is that model kind of like a console game so what would even be the point of having a PC version? -
Quote:They may have tried. Or they may have not even thought about it. Not sure if Nintendo is still in it's "family oriented game mode" or did they shed that image? I'm not sure if I can image some of those costumes especially for the female roaming around on Wii. Microsoft to could be hot but there might be alot of work that would have to be done to make it solo centric I think for console play. COX was very (not strictly) team oriented and of course have to deal with the drops or is will be very grindy as a stand-alone.Guys, this game could be a great sucess if NCSOFT makes a deal with a game console like Nintendo or Microsoft. COX can be a very nice alternative to DC-ONLINE is pS3. The NCSOFT managers are full stupid!
In hindsight, yes, it doesnt seem like a bright idea to not explore that option. prior to aug 31st, no one was trying to hear that. About 2010 and early 2011 that idea came up and it was quickly panned as impossible and defeatign the purpose of it being an MMO. That also could have been a reason they didnt go that route. "Man, you see the player's reaction when it was suggested to try to work a console port of COX? Note to self, never suggest going console again. Geesh, the poor guy got ripped apart." -
Quote:Nope. Didnt get that thought at all from the post but still good analogy nonetheless.Please one thing tho. Just because I don't agree with that other persons analogy, it doesn't mean I think NCSoft is innocent of doing anything wrong. The way they chose to handle the closure was in my personal opinion dishonorable.
The closure wasn't a snap decision. They were discussing it months in advance and chose to keep silent in order to milk as much money from us as possible right up to and including the way they released the announcement thru the devs.
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I just believe that it is possible for a good point to come from anyone even sworn enemies that would rip each other apart with their bare hands if they ever were to meet in real life. Of course not everyone share this view. Some views are "Oh I dont like you so matter what you say, you're wrong and stupid." but when their friend say the exact same point they are backing the point like they loved it from the get go. -
Quote:+1The game could have been very profitable as long as you only included operating costs like the server hosting, bandwidth, customer support, the forums and the website. But as soon as you include Paragon Studio into the mix and can't see how it could be considered very profitable on sales of only $10-11 million a year. Unless of course people are suggesting that the numbers NCSoft reported as sales revenue are a fabrication.
Assuming the sales numbers are accurate, the game's revenues have been on a steady downward slope for several years now. Freedom hadn't reversed this trend but may have leveled it out for the time being. There was no hope for growth into NCSoft's most profitable region, Korea, as the game died in Beta there years ago.
It's been reported that Paragon Studio had spent time and manpower toward development of two new MMOs which NCSoft rejected in their early development stages. So all Paragon Studio had going for it was maintaining a game with near zero revenue growth with revenues that were now only 40% of what they were in 2009.
The NC Interactive subsidiary that Paragon Studio is organized under is hemorrhaging money big time, with a Q2 loss as large as what all of NCSoft reported for the quarter.
Yes it sucks our game is gone and the devs are now in the wind, landing at other studios but on the surface I can understand why NCSoft did what they did. Who else were they going to "take it out on"? NC Europe was already gutted a few years ago. Arenanet was on the verge of releasing their new game which rocked the early reviews, creating a lot of positive buzz. Carbine Studio is listed as being under the NCSoft parent company which was profitable last quarter. Blade and Soul got good reviews when it came out in Korea at the very end of the second quarter. Their bread and butter MMORPGs Aion, Lineage I and II are still raking in the big bucks in the Asian region.
So NCSoft killed off a studio in a foreign country that was behind a game which was rejected in NCSoft's home market, a game whose sales revenues have been declining over the years, a studio haven't shown you a new game idea that you liked and are part of the wholly own subsidiary that has been majorly in the red for the last several years. Sorry but from their point of view, it's the logical play to make if they want to show their investors that they are trying to reduce costs.
Saying this doesn't make me an NCSoft supporter or an apologist but a realist. They messed up, we payed the price. Is it fair to the employees of Paragon Studio or the players of CoH? Hell no. Is it the right move for NCSoft? Probably. -
Quote:And that right there is what it seems like and why the american market seems a bit unfamiliar to some game companies. In many of the gaming companies home town, one in particualr that we all know of, MMOs sell like hot cakes, the ones that take years to gain a level or two, and console games are out there but not talked about so much. Here, it seems like MMOs and PC games are on the decline especially since the console game have the capability now to easily to go online in itself.
People might buy MMOs, but how WOW is to the rest of the crowd of the MMO market you know the giant 900LB gorilla in the room in aint got nothing on say Mario or Zelda or EA sports or Metroid or or or the list goes on. Console games are a million times more popular then MMOs and the most popular PC games are ports from consoles. It's cause people don't like paying monthly to access a game they bought and then on top of that have that game be taken away when ever who is in charge decides to.
Yeah you are right, many consumers will look and wonder why pay $15 a month or so for a game that goes belly up and become unplayable while I can spend $60 dollars, dont have to worry about computer specs graphic cards, sound card, etc and even if the game still go belly up I can play it for years? Sound logical to pick the console but if logic ruled 100% we would not be playing this here game at all now would we. There is something that a MMO on a PC offers that no console with a joystick can ever offer. But like anything, there are downsides. It all can become a part of history with a blink of an eye as far as MMO goes.
And it's ironic that those games you mentioned maybe besides the sports one, originated in Asia. Not sure about Zelda's Link but I would have pegged him for some Animae thing.
I'm still wondering why the hell isnt this game the 900lb Gorilla even without counting the Asian population (no offense), especially since it came to be prior to WoW. We had good devs, good concept, good communication between players and devs, frequent updates relatively, yet...what happened? Originally I thought that it just failed to pull WoW players away but this game seemed to have been here first.
Unfortunately as long as WoW stays the 900lb gorilla, I think that is what many game makers assume that is what we want. It's kind of hard to argue from looking on the papers. "Ok, we can make a super hero game people. How did the other super hero games perform?"
"Well sir, none peaked at over 200,000 players and COX was an exellent game."
"Ok, no super hero game. Too risky. Not enough interest. How about the usual fantasy stuff?"
"Well WoW still have millions of players, Everquest peaked at 1.1 million, and there is Everquest 2."
"Well boys, looks like gamers want fantasy and grind. Lets make one that they really want."
In reality, I think it's different story but when it do happen again, we have to show them everything we have with no holding back. Spend spend spend (for those that are willing to.) until there is no "Uhm meh they are making a profit but not much. Think we get more from taxes? Send a bootlegged letter to them and shut it down. It isnt that many fo them so dont worry much about PR. They wont make much fuss." but more "That game dont fit with the line up but they are racking up a fortune. Screw the lineup, we keeping it." -
Quote:hmmm never thought of it in that direct manner.Unfortunately that isn't what happened here. You didn't buy a house. At best you were renting a house. A house you that you never had any chance of owning. And knowing that you would never own the house you still chose to make "improvements" to the house knowing you couldn't legally take them with you when you left or were forced to leave.
Now your landlord has told you he's not renewing the lease and you have 90 days to be off the premesis because the buildings being torn down. And you can't pretend that you didn't know this couldn't happen because the landlord already did the same thing to half a dozen other houses he owned on the same block.
Come Nov 30th the sheriff's coming by to make sure everyone is out of the building.
That happens quite often in real life too.
Landlord just didnt want the apartments anymore so he just stop renewing the leases and when the last one was done, he tore the buildings down.
He was making a profit, living good but he just got tired of the apartment buisness ad decided to rid of the buildings. Been two years and last we spoke, he still wasnt sure with what he was going to do with the land yet. -
Quote:It's a two way street and you're right we have a right to opinion even if it's against SaveCOH. Want people to stop trying to portray you all as whiney brats, we would appreciate it if you all stop trying to portray anyone who dont go along and join saveCOH and praise them is a troll, NCSoft employee, and calling us every name under the sun that they can think of for also stating our opinion.[Note: This message is not From LadyGrim, but rather the original owner of the account. She left the game and forums as she stated. I've just seen enough to put my two cents in here.]
What I don't understand is why we have this little collective of individuals that seem to think it is their place to tell us, over and over in several posts, that we are wrong for being upset over the closure of the game.
NcSoft made a business decision, yes. They handled that decision's execution poorly. Like it or not the day they handed out the news is suspect. Augst 31st was the first full weekend of Guild Wars 2 (preorders only played the weekend before). It was also Labor Day Weekend and PAX. By Tuesday the announcement was buried under coverage. Was this a wise business tactic, yes. For the players and Dev team though, it's bad because it didn't allow for the closing news to get the voice it could have had.
Stating over and over that it's just a game, move on, is not helping matters and it makes you look rather small and petty. Yes, it was a game, but it was a game doing well, in its own right and the communtiy surrounding it (which includes the Devs) is hurt because it "is" (whether you like it or not) like part of our family was permanently injured.
Statements that the Devs knew it was coming are wrong because of what was stated at the beginning of this thread. Any speculation to the contrary is merely conspiracy theorim unless one of the many Devs that has stated otherwise comes forward suddenly to retract that they weren't as surprised as the players.
Bad mouthing SaveCoH when it has done so much for charities because of all this is, to me, a horrendous travesty. SaveCoH has been lauded for its maturity in its actions. And before you bring up emulators, they have also stated, over and over, they are not working on it in conjunction with Plan Z and they are even distancing themselves from it, at this point.
As to why we trusted NcSoft after what they've done to other games, we haven't. We trusted Paragon Studios. If NcSoft had replaced the Dev team when they bought the game we probably wouldn't be here discussing any of this at the moment. The Paragon Devs asked for our trust, not NcSoft, and they never steered us wrong. And before the snide comment about "until the closure of the game", again, they were taken as surprise as we were.
Your opinions are, just that, yours. Tauting them over and over and over in every thread you can find a spark is tantamount to ridiculous and severely lacking in character. If you're happy with NcSoft's decision, fine, let it drop. Go play their other games. Spouting your opinion on the matter won't change the minds of this community or SaveCoH. Stop trying to portray us as "whiney brats" when several sources have praised us for our actions, including our work for charities in the face of the closure.
We are losing an MMO home and while it's true we could simply move the community, sadly, that won't happen. Some will go to other MMOs, others will stop playing MMOs, and a few will stop gaming all together. And that's what hurts. The heart of our community, the Devs, was ripped from us and we're being told (again by a select few) it's not okay to grieve, it's not okay to try and get the game in someone else's hands, it's not ok to considder it an injustice. Well to that select group, it's your opinion, and if you're fine with it, please, just move on.
It's two way street. Just as you are tired of us talking about SaveCOX, we are just as tired of them talking insultingly about NCSoft every thread and quite frankly in my opinion again, acting pretty ungrateful for them giving this game a total of 8 years, longer than most MMOs would ever see.
I think it is ok to grieve but I dont think it's ok to troll peopel that dont grieve or take it as hard as saveCOX. Want us to get off your back? Then stay off ours.
It is very possible to have difference and still act sensible but there is no point in not shooting back if the other party automatically shoots first because we are not slipping into depression, didnt feel the game saved our lives, understand the buisness aspect, think it's just a game, or not cursing at NCSoft at every turn. Everyone reacts different and some 7 year vets are torn apart, and that is cool to express, while others is another game dowen the tube and will move on after Nov. 30th. I just got fed up with being called names and everything just because I dont understand what's the big deal and have no intentions on joining TonyV crew. If you do that is fine. But dont insult us for not choosing to just follow because you feel like someone stepped on your heart with golf cleats and we just so happen to not. It's fine that saveCOX is giving to charities, now, and doing good things but that is no right to insult people that dont agree and then dont expect something in return.
I guess right here, for the last month can be the cross road. Either we can continue at each other, a split twisted communit yat each other throat because the other side wont see the view and cant because it's hidden behind the insults and calling other people's views dump or stupid. Or we can at least spend this last month going out somewhat like heroes.
I'm an extending this truce to the saveCOX people. If they stop with their tactics against us, I wont bother them. If they continue to continue to state their opinion in the matter that have been, riddled with insults to anyone that dont agree with them or I think the insult of the week for us is NCSoft employees or is it NCSoftfangirls, I lose track with which one we one, then we wont have to return the favor.
This is our home too and dont automatically become the sole domain for SaveCOX just because the game is ending. You have a right to your opinion and want them respected, then respect ours. It's not going to work expecting us to always respect you opinion but not giving a simple crap about anything that dont fit the saveCOX view. Just Of course I cant speak for anyoen but me, but I think this is a good junture to say this and try to end this on good terms even if we dont agree on views.
So we can either respect EACH OTHER VIEWS or continue the way it's been going in the past. I leave that choice up to you and your saveCOX people. And I'll at least have my answer next time I post my opinion on a topic and see if they can refrain from insults and calling the view stupid dumb idiotic, NCsoft employee and etc, and stick to the topic, then I know we are good. If not, then I guess then it wasnt meant for be even in the last leg. -
Quote:Interesting points.Again, you're forgetting the entire issue of this particular game being (and why we're having this conversation within this particular thread) the most active game to be shut down.
This game was going well. The Developing company was pounding out things (that the paying customers were quite excited to receive) like the end was certainly no where near.
The other games, from what I understand, were not doing well.
That is the main point that should not be dismissed every time people begin to argue other specifics.
As for myself, I was not informed/educated about what NCSOft was doing anywhere else. I don't know jack about pretty much any other game these days. I just played CoH and mostly had blinders on to everything else.
Regardless, from what I understand, other games failed pretty much from the get-go. There didn't seem to be a major problem with the shutdowns. There may have been... but it wasn't widely known, at the very least.
We've certainly brought attention to questionable behavior with the closing of CoH though. Whether or not there were problems before this and whether any other communities deserved better does not, for one second, make any attempt to do the right thing now less sensible or right.
No one cared before, so why bother now? Hehe, that's just silly.
I understand if you're trying to pain people here as simply being selfish and not caring about other games and other communities, but I'm sure I'm not the only one who only followed my own game.
And maybe many more didnt know the about the other games until after the fact. Very much possible yes.
So really the only true odd game that wasnt dead yet that they killed was COX?
It did come off as selfish actually like the only reason they are downing NCSoft every other thread is because they killed "this" game. Prior to the announcement any negative comment about NCSoft was shouted down by many of the same people that is on their case now, especially when it can to talking about NCSoft past. My, how times has changed. Hmm, that clears somethings up. Thanks for answering the questions without the insults. Appreciate it. -
Quote:Hey, I'm not saying the process is right or wrong. I thought this was focused on the end result, which I thought what was mattered. Yet I'm confused. One day it's about the game closing and people sayign they should have kept it running or should sell it. The next day it's about the way they did it. What is the TRUE reason most people are upset? The process or the end result?YET AGAIN, you're ignoring the forest and focusing on a bug hanging on one leaf in one tree, and then declaring that the bug in question is really a fairy ninja from space.
"Quite a while" in this case means "For the foreseeable future", because the game was still making money and updates were still being made and even more were still being planned and a new powerset had just been released and the studio had just started hiring and there was even a huge update in beta that was due to release any time now. How many of those games that shut down did so under those circumstances?
How I'd feel if Everquest were to shut down tomorrow is irrelevant, because it's not shutting. And whever it does shut down, I don't expect it to do so a couple of weeks before a major game update that had been hyped to death for months and had the entire playerbase drooling with anticipation, with the entire dev team kicked to the curb in the process. I expect one final "grand finale" update to let the game go out with a bang, then letting the game drift into eternal maintenance mode.
I don't think people would be as angry at NC Soft if that's what they had done here.
Yea figured Everquest was irrelevant and was wondering why you introduced it as since everquest is still running since 1999 then expectation of COX running "for quite a while".
But I guess I should have worded my question about the time period a little better and been a bit more clear of what I'm actually asking about.
I mean, should have NCSOft waited until COX ran into the red? Or how low should the population be low to before taking action or how else should they have realigned the company if COX had to be a victim? That is what more I was tryign to ask in a shorter way. Didnt work apparently.
Do most other games run into maintance mode and who finance the game after that and who is in charge of it and who's books is it under? How long do a game run in maintance mode? How do this maintence mode works? Who makes money when the game is maintence mode and what are the cost difference between runnign the game full time and when it slips into maintanence mode? -
Well from what I gather about the posting, I thought it would not be of any benefit to them. And as I said i nthe first posting about the topic, I dont see a game company making games where they dotn feel the risk would be worth it or to no benefit for them especially if a game doesnt go as well as they thought and end up losing everything with no form of compensation with that law.
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uhm how is that paraphrasing? That is nothing like what I said or asked here? What that is is just an invention of your mind that you decided to assign to what I said just hoping to probably cause a problem. But maybe you are not tryng to start something and is just an easy way to dodge the questions of why now but not giving a big crap then?