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And people who aren't willing to pay above the arbitragers's price floor? They'll have to get it from merits, or else won't get their shinies until they change their mind.
Right, people will, when faced with absurd prices, tell the flippers to go do something biologically impossible and get what they want from merits.
I'm sure our cafeteria capitalists won't mind a little competition.
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The problem is, doing it with merits will take alot longer for most people than I think a lot of pro-merits posters really realize.
At 1 merit per minute - five times the devs' intended rate - it's over 3 hours of TF time to get a shiny. At the intended rate, it's about 16 hours of TF time. If you do one to two TFs a week like a lot of casual players do (if that... many I know do maybe 2 TFs a month), at the intended rate you're going to take 4 to 6 weeks to save enough merits for that shiny... unless you actually want to have fun on your TFs and focus on the newer ones (ITF, LGTF, etc) or are a villain, in which cases it will take 8 to 10 weeks.
So I think a lot of people will either end up paying whatever the market wants since it's easier for the casual player to get influence than it is for them to get merits, or they won't get their shinies for a very long time.
[/ QUOTE ]I think you are over stating how long its going to take. Most recipe sets will have only 2 pool c rares and possible 1 pool d rare. You just use merits on the pool c's if they are too high on the market. Since almost all of pool d's good but 2 recipes it wont be so bad to take random roll for that. So you are looking at most 500 merits per power that is using a set IO. Alot of powers will not use sets at all, some will use HOs for better slotting. Everything else you just use the market for. The thing is they wont dare raise the prices on non-purples because we have an alternative now. So basically if people want to be able to sell at all they will have to keep stuff reasonable. It wont work like this initially but after the first month or so and everyone has found out about merits things will drastically change.
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I'm talking about getting one pool C by deterministic choice. Not a full build. Not even a full power's worth of inventions. Just one pool C recipe choice.
200 merits. At 1 minute per merit that's 200 minutes (3 hours, 20 minutes). At 5 minutes per merit, that's 1,000 minutes or 16 hours, 40 minutes.
Assuming you do the intended 5 minutes per merit rate, at 3 hours of taskforce time per week it's going to take you 6 weeks (you'll have a few merits left over). To get one 200-merit recipe.
Edit - at your 500 merits per power, EvilRyu, that's 41 hours, 40 minutes of taskforce time per power at 5 minutes to the merit. In a build where you're slotting say 12 powers with inventions at 500 merits per power, it's going to take 500 hours.
At 3 hours of taskforce time per week, it'll take you 166 weeks and 5 days to get your build. That's 3 years, 2 and a half months.
Now tell me again how this is good for the casual player? Storyarc merits? Heck they could give so many merits from storyarcs as to knock a full two years off the time to completion and the casual player would still be boned here.
[/ QUOTE ]Seriously I dont think its going to be 1 merit for 5 minutes. If it is taking that long on alot of those task then you are just doing it wrong. I am looking at doing 90 minute ITFs. Thats about 10 to get what you want, which would be closer to 15 hours of game time per IO. It cant be any worse than it is now. Seriously dude I started a toon a few months back and did all the heroside tfs except the shard tfs and didnt get [censored] that was useable for that character. It was either snipes, confuses, and other various trash drops. Many of those TFs I ran multiple times. Given the total time I put into it I would say its way more 16 hours per recipe. I think the problem you are seeing is that folks wont put much time into the tfs. I think people will be more willing to put time into tfs after the changes. So that 3 hour per week could end up being 10 to 15 hours per week
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It would be interesting (for me at least) to understand if the devs are also aiming for this result. Are they hoping to get folks to run more TF's and thus balancing around that result?
Again, I really hope not. The fact that I can only spend on average 3 hours per week on TF's (actually my average is a lot lower than that) has nothing to do with desire. It has to do with playtime. I simply don't get 3 hour blocks of time to do TFs in and while it is possible to split a TF over multiple runs - it is often hard to find folks willing to do that (except for the insanely long ones).
So I'd love to run more TF's and I'd love to run some of the longer ones (I've never done an LGTF for instance, though I'd love to) - I just simply don't have the time. One of the things that I've always loved about COH is that other than not getting to see the TF content, I'm not really penalized for this playstyle. If the new design philosophy is that you have to run TF's in order to get even the moderate level of rewards that I do today - then I'm going to be on the outside looking in.
I hope that's not what the devs are going for here, but if it is, I'd like to know now so I can adjust accordingly.
[/ QUOTE ]I hate to say it but your just going to have to juggle something around to get more play time if your truely want the rewards, other wise just take the random roll. The thing is you cant lower the merit cost too much or give way too many merits per task otherwise you would just end up making them free because we would have way too many of the items out there. I think what they have now is about where things need to be. The only thing we need is HOs and purples and the system will be perfect for the most part. -
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And people who aren't willing to pay above the arbitragers's price floor? They'll have to get it from merits, or else won't get their shinies until they change their mind.
Right, people will, when faced with absurd prices, tell the flippers to go do something biologically impossible and get what they want from merits.
I'm sure our cafeteria capitalists won't mind a little competition.
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The problem is, doing it with merits will take alot longer for most people than I think a lot of pro-merits posters really realize.
At 1 merit per minute - five times the devs' intended rate - it's over 3 hours of TF time to get a shiny. At the intended rate, it's about 16 hours of TF time. If you do one to two TFs a week like a lot of casual players do (if that... many I know do maybe 2 TFs a month), at the intended rate you're going to take 4 to 6 weeks to save enough merits for that shiny... unless you actually want to have fun on your TFs and focus on the newer ones (ITF, LGTF, etc) or are a villain, in which cases it will take 8 to 10 weeks.
So I think a lot of people will either end up paying whatever the market wants since it's easier for the casual player to get influence than it is for them to get merits, or they won't get their shinies for a very long time.
[/ QUOTE ]I think you are over stating how long its going to take. Most recipe sets will have only 2 pool c rares and possible 1 pool d rare. You just use merits on the pool c's if they are too high on the market. Since almost all of pool d's good but 2 recipes it wont be so bad to take random roll for that. So you are looking at most 500 merits per power that is using a set IO. Alot of powers will not use sets at all, some will use HOs for better slotting. Everything else you just use the market for. The thing is they wont dare raise the prices on non-purples because we have an alternative now. So basically if people want to be able to sell at all they will have to keep stuff reasonable. It wont work like this initially but after the first month or so and everyone has found out about merits things will drastically change.
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I'm talking about getting one pool C by deterministic choice. Not a full build. Not even a full power's worth of inventions. Just one pool C recipe choice.
200 merits. At 1 minute per merit that's 200 minutes (3 hours, 20 minutes). At 5 minutes per merit, that's 1,000 minutes or 16 hours, 40 minutes.
Assuming you do the intended 5 minutes per merit rate, at 3 hours of taskforce time per week it's going to take you 6 weeks (you'll have a few merits left over). To get one 200-merit recipe.
Edit - at your 500 merits per power, EvilRyu, that's 41 hours, 40 minutes of taskforce time per power at 5 minutes to the merit. In a build where you're slotting say 12 powers with inventions at 500 merits per power, it's going to take 500 hours.
At 3 hours of taskforce time per week, it'll take you 166 weeks and 5 days to get your build. That's 3 years, 2 and a half months.
Now tell me again how this is good for the casual player? Storyarc merits? Heck they could give so many merits from storyarcs as to knock a full two years off the time to completion and the casual player would still be boned here.
[/ QUOTE ]Seriously I dont think its going to be 1 merit for 5 minutes. If it is taking that long on alot of those task then you are just doing it wrong. I am looking at doing 90 minute ITFs. Thats about 10 to get what you want, which would be closer to 15 hours of game time per IO. It cant be any worse than it is now. Seriously dude I started a toon a few months back and did all the heroside tfs except the shard tfs and didnt get [censored] that was useable for that character. It was either snipes, confuses, and other various trash drops. Many of those TFs I ran multiple times. Given the total time I put into it I would say its way more 16 hours per recipe. I think the problem you are seeing is that folks wont put much time into the tfs. I think people will be more willing to put time into tfs after the changes. So that 3 hour per week could end up being 10 to 15 hours per week -
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And people who aren't willing to pay above the arbitragers's price floor? They'll have to get it from merits, or else won't get their shinies until they change their mind.
Right, people will, when faced with absurd prices, tell the flippers to go do something biologically impossible and get what they want from merits.
I'm sure our cafeteria capitalists won't mind a little competition.
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The problem is, doing it with merits will take alot longer for most people than I think a lot of pro-merits posters really realize.
At 1 merit per minute - five times the devs' intended rate - it's over 3 hours of TF time to get a shiny. At the intended rate, it's about 16 hours of TF time. If you do one to two TFs a week like a lot of casual players do (if that... many I know do maybe 2 TFs a month), at the intended rate you're going to take 4 to 6 weeks to save enough merits for that shiny... unless you actually want to have fun on your TFs and focus on the newer ones (ITF, LGTF, etc) or are a villain, in which cases it will take 8 to 10 weeks.
So I think a lot of people will either end up paying whatever the market wants since it's easier for the casual player to get influence than it is for them to get merits, or they won't get their shinies for a very long time.
[/ QUOTE ]I think you are over stating how long its going to take. Most recipe sets will have only 2 pool c rares and possible 1 pool d rare. You just use merits on the pool c's if they are too high on the market. Since almost all of pool d's good but 2 recipes it wont be so bad to take random roll for that. So you are looking at most 500 merits per power that is using a set IO. Alot of powers will not use sets at all, some will use HOs for better slotting. Everything else you just use the market for. The thing is they wont dare raise the prices on non-purples because we have an alternative now. So basically if people want to be able to sell at all they will have to keep stuff reasonable. It wont work like this initially but after the first month or so and everyone has found out about merits things will drastically change. -
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Ouro works to get around in the Shard?
Who knew...
[/ QUOTE ]Pretty soon we will have the temp power for sale that tps you directly to the mission then we will see 1 hour dr. q's. -
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Does anyone else see the fundamental contradiction here? I've seen many statements from people that "Pool C will shoot through the roof" and that "nobody will take random rolls because they are worthless".
Those things can't BOTH be true.
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Actually, consider the fact that a large portion (possibly not the majority) of the game's population does not join TFs. Now, at some point these characters may want to start acquiring IO sets. Where are they going to get the pool C recipes? From the market. Who's going to be selling them? The people who have already completed all their IO sets and are simply burning merits on recipes [u]that people want[u], not on random rolls. The price tag? I guarantee it will be high. The people selling those recipes will want to be compensated for the boredom of grinding TFs to supply others with pool C recipes.
[/ QUOTE ]I see more people doing tf/sfs more than ever once this goes live. People will have a reason to run it other than the badge. If tfs suddenly become worth more people's time this will make things overall easier and will take some of the demand directly off the market. I just think people will look back on this 2 months from now and be like, all the doomsaying was all for nothing. -
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I think people are not thinking the whole merit thing all the way thru. They are thinking they are going to have to buy every single recipe in a build via merits. I dont think it will happen that way because we still get drops the normal way for the non-pool c and d drops. You are looking at most 2 recipes per power using merits. The rest you can get from the market. I dont see it going too crazy on the market because merits will be a price cap of sorts so the pool a's and b's wont be going up that far. Pool D is a no brainer to choose random roll cuz most stuff in that pool is already good. So really what is going to boil down to is about 500 merits per power thats six slotted with a full set. Many powers dont even benefit good from set IOs so franken slotting or HOs will be prefered for those.
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No, I'm quite aware of that Ryu. But the problem is that certain Pool Cs will likely be much harder to obtain. An example is the stealth IOs.
Basically I buy one of these for every character I have, Tanker, Blaster, whatever. The only character I haven't is my Illusion controller for obvious reasons. I have never paid more than 5 million for any of these.
There is simply no way they will be 5 million after long. I'm thinking conservatively they'll double in price, if they're available at all. It's not all about the LoTG 7.5%, but it will be after merits because people will be saving to ensure that they get what they want.
[/ QUOTE ]How do you figure? If anything the prices will go down. In order for it to sell it has to be lower otherwise folks will use merits to get it. Merits means basically they cant price gouge anymore at least on non-purples. Even still its not like you going to need multiples of these. At most you will need is 2 depending on if you use dual builds or not. I still dont see the problem here. If the cost is still an issue just run 10 ITFs and you got it, and you can use the money you would have spent on said overpriced IO to get something else. -
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You are looking at most 2 recipes per power using merits.
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Three, actually, at least if you are slotting the whole six-piece set. There are a handful of sets that include two TF and one trial recipe.
[/ QUOTE ]The reason I said 2 is because you would just buy the pool d's from the market as well because the random roll for that one isnt too bad. -
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ROFL the poison gas trap proc spawning ? (Btw are those corruptors going to be able to repick traps for something else ?)
[/ QUOTE ] I hate to say this but what they were doing with traps was a bit sick, that needed to be nerfed seriously. -
I think people are not thinking the whole merit thing all the way thru. They are thinking they are going to have to buy every single recipe in a build via merits. I dont think it will happen that way because we still get drops the normal way for the non-pool c and d drops. You are looking at most 2 recipes per power using merits. The rest you can get from the market. I dont see it going too crazy on the market because merits will be a price cap of sorts so the pool a's and b's wont be going up that far. Pool D is a no brainer to choose random roll cuz most stuff in that pool is already good. So really what is going to boil down to is about 500 merits per power thats six slotted with a full set. Many powers dont even benefit good from set IOs so franken slotting or HOs will be prefered for those.
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Q. Why is the merit cost of rare IO sets so high 125-250 merits and so outta whack with the market prices for the same receipes? Some of the recipes go for less than 10k-100k, the merit prices should reflect that. Merit cost is outta whack with market prices who would spend 250 merits for recipe that cost 10k on the market?
[/ QUOTE ] First off you cant assign values using the market because it changes all the time. Whats useable on one toon might not be useable on another. For instance a numina unique or miracle unique would be worthless on my empathy defender because of the defender inherrent, all I have to do is let someoe die and all my powers are free till they rez. I think they picked a very fair way to weight the recipes. -
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I hope this clears up some of your additional questions and concerns.
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If anything, you just reminded me how *dated* this game is becoming.
Seriously? You guys keep complicating the most simple "gaming" experiences with these anal-retentive "not so fast" systems.
People game and they game *fast* - why do you insist on working [censored] backwards in a market full of platform games that keep the players moving faster? The slower this game gets, the quicker folks move on to playing something else.
The Merit reward system wasn't necessary. It punishes 10% of a surviving player base that got fed up with the same old "grindy" Task Force content after 4+ years in took matters into their own hands to make it interesting. You shoulda used the time spent making "merit rewards" to update a bunch of the Year One TF's.
We play because we want excitement - not because we want rewards. Develop a content system that works to this philosophy and the playerbase will come back in droves.
[/ QUOTE ]Speak for yourself on this. I have been here since the begining all there is left is rewards. Most of the fun is only in the new stuff. I dont see the reasoning behind all the complaints on the stuff like the Eden trial and Katie. Katie isnt a big deal because my toons mostly did it to level fast. The Eden trial isnt a big deal due to it being currently bugged where you have to be the right level to start it. I can count on 1 hand the number of times I did the Eden trial. I cant see that many folks doing it. Villainside the only real nerf was the first sf but I can understand why devs gave it that value. The rewards overall for tf/sfs are mostly balanced. The only thing I see is clearly out of whack is the LRSF which should give more merits considering the risk of failure if your team isnt good. -
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Hello again, Synapse here. I wanted to take a moment to answer a few more of your questions. I also wanted to address a few concerns I've heard in this thread repeatedly. I'd like to reiterate the fact that we have no intention of carelessly "nerfing" or "buffing" merit rewards. [u]Making any changes to the number of merits a task gives out will be done with very careful consideration, ample data and after exhausting our other options.[u]
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In light of the nerfing of the rewards of the KHTF, Cap SF and Eden Trial, how is this true?
The development team did not exhaust all its options here, instead nerfing the rewards rather than making the TFs longer. Your stated reason in the OP, is because you didn't have time to do it. However, you had time to create this merit system. You had time to change the reward screens. You had time to datamine. You had time to do a lot of things, but you CHOSE not to fix those things about the content you no longer deem worthy of a random roll.
If you're wondering why people are worried, consider this.
[/ QUOTE ]I can see why you are worried given their past track record on resolving issues. We still got missions that are bugged to this day even when we have sent bug reports on some stuff since like issue 6. So I dont see them fixing anything until about issue 20 or so. Good example is how long it took them to fix the LRSF first mission with the retarded tech. There is no reason this issue should have been broken for so long. It wasnt until we [censored] about having to soft load the first mission of the sf that it got fixed because they nerfed the softloading of tf/sfs. It should never have come to that. -
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Unless it's changed and I missed the patch notes, GMs already give 2 Merits each.
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I must hve missed it.
That still leaves AVs and HEROES.
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Well, he did say they can't do that due to making them farmer bait. Rough translation anyway.
At the moment, I'm assuming they can't fraction merit rewards that are given on the spot just yet. They have the programing for Taskforce/Trials that will alter the end reward. It was kind of already there, so no big programing changes. No idea how other reward codes work but in the case of merits as programed for Giant Monsters, applying it to AV/Heroes and placeing a diminishing return on the reward to lessen the farming of them might not work without entirely new programing.
[/ QUOTE ]Personally I am not buying the whole bit on not making them farmable. The minute they created Ouroboros every single av became farmable. They could easily just do one thing hold all merits to the end of the arc or TF/SF and add the av merit bonus in, then its not quite merit farmable. They have the technology to do this, anyone remember when they nerfed the faultline AVs that gave SOs? They then changed it where you get 4 SOs instead of 3 but only after the mission was completed. They can do the samething with merits. -
Synapse what about opening up Ourorboros sooner? Many folks feel the current merit setup will kill casual teaming. What I was thinking is maybe allow us to do all ouroboros arcs starting at lvl 1 if we want so that everyone gets credit for the arc. One thing that makes this a problem is that you have to be 1 level over the arc to start it and everyone that level or higher doesnt get xp. Well to be fair why not make it were you can start the arc so long as you are the minimum level of the arc? That way people can get merits and xp. We no longer would have the issue of the mission owner leveling because the star would just move to another person. The only drawback is that sidekicks lower than the arc level can not join you.
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Let me ask this, has it been said if they gave a reason as to why the contacts dont display how many merits their arc/tf is going to give? That would have made making this list alot easier.
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I still say the simplest way to solve this merit team issue is to open up ouroboros alot earlier, like lvl 1 early. Also make it so that you can start the ourboro arc so long as your the minimum lvl of the arc that way folks can still get xp for it, instead of having to be 1 level over the arc to start it. They dont have to worry about folks leaving (mission owner) because it will just pass the start if they leave the team so the ouroboros tf still continues. The only disadvantage is that sidekicks cant join in on this unless they are the minimum lvl of the arc.
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Bottom line? Random rolls won't ever be very worth it for me.
[/ QUOTE ]Fixed that for you.
As already demonstrated, there are several people in this thread for which they *will* be worth it. And we're not the only ones.
[/ QUOTE ]Its very worth it on the pool D recipes more so than anything else. You only got a 1 in 8 chance of getting a crappy snipe, considering how its like 10 times worse for pool c. -
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The one thing that bothered me about Synapse's response to my queries was that while the issue with Steadfast Protection vs. Karma KB protection drops is going to be addressed, it's being addressed (IMO) in the wrong way.
Neither recipe is unique, which is the only slotting restriction that exists that modifies prices consistently in the merit window. Both of them are going to cost 50% more than every other non-unique uncommon recipe in Pool A.
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Yes, this bothers me too. I was hoping to get the knockback protection IOs through merits for a couple of my characters... someday. It would take me a very long time to get 50 merits. For 75, I might as well forget about it, and make use of dual builds to gat Acrobatics. But that's no real loss, since I don't have the knockback protection IOs now. It's just a minor disappointment.
Any way I look at it, merits are a nerf to the existing system. If they had been an option instead of a replacement, they could have allowed some to save for something good, while others could grab the random recipes. This will significantly slow down players' ability to get a large number of recipes. If I cared about the rare recipes or the market, I might be concerned about that. Fortunately this doesn't affect me much. I do understand the problems other players will be having though.
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Two questions. One, why do people see merits as a replacement rather than an option? If you want the random roll option, you can use the random roll option. The only difference is that you have to go to a merit vendor to do it rather then rolling on the spot. Okay, and that some TF's will give you less than one random roll (while others will give you more.) But it is still an option. It hasn't disappeared.
Two, why not buy the -KB IO with inf instead? You don't have to rely on merits to get it. Did I miss something and something is going to happen to Pool A drops? If not, the supply will be more or less the same.
Might even be cheaper if some people are using merits to get them so the market demand goes down. Plus there's a third set now that has a -KB, so that should reduce the demand too.
[/ QUOTE ]I think with merits being an option the prices on them will hit rock bottom in addition to other pool A stuff that is overly priced. With time it will be better to get these with inf again. All merits did for those recipes is put up a price cap. -
I only got one thing to say for this thread. The comment about purples not being added is just a cop out seriously. The thing is I have gotten like maybe 3 purples at the most as a drop since they first went live. I know folks who play their lvl 50s every day and still havent gotten a single purple recipe on their toons. The whole point on merits to me was that the random number generator can be extremely cruel at times giving you that 200th crap of the hunter recipe, and in that same way a player can play for really long periods and never get a purple period. Personally I dont care about the costs merit wise, hell every purple could be like 1000 merits it still would not matter to me. Its the thought they are there for purchase if my luck never improves is what would keep me going. With the current system you can play for really long periods and never get them, and in some cases you cant buy them if they just arent there at the market. Lastly I want to ask is there any chance of a hero villain market merger. That was like the only question I didnt see that you answered that I had.
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Base Repricing
1) How will the repricing of bases affect you personally?
This will be a huge change for many of my 3 man-SG/VG across various servers. This will enable us to get exactly what we need. We have a 3 man group because there is currently no way to send items to other toons on the same account. The other 2 individuals are good friends that I know in real life so this works great because I dont have to worry about theft.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Yes or we wont be able to add as much for enhancement bins or teleporters.
3) How long would this process take you if you were to engage in this practice?
A couple of hours to get the rooms where I think they will fit best and a few weeks just to tweak it like I want it.
4) What are the positive and negative concerns regarding repricing?
It helps those who already have millions of prestige but it doesnt hardly anything for those starting out. Some items could still cost lower.
5) How will this feature affect you long term and short term?
Long term because I can plan builds for multiple characters alot easier now that we will have more space to do so. But this is only because there is no way to transfer items to other toons without a 2nd person.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Most of the things we want are already crafted so its no big deal for my group. My only complaint is with empowerment buffs wont get used as much since they require harder to get salvage.
2) What is the positive effect on your base for this feature implementation? To be honest its not going to help our base, we intend to use the brainstorms in crafting for enhancements.
3) How long will it take you to adjust to learning this new system?
Not long because I am familiar with the base crafting and such but a new person will be totally lost.
4) What side effects to this system do you currently see from transitioning the old to new system? Too much space that I wont know what to do with it.
5) What security concerns do you have regarding this change?None that I can think of. -
I just want to make the OP aware that multiple achile heel procs are not a good idea. They do not stack from the same caster. The only instance I can get them to stack is with my ninja mastermind, I have one slotted in the jonin and one in my poison debuff. Since the pet counts as a seperate source you can actually tripple stack it with 2 jonin pets and poison debuff. For a dominator I would just put it in a low damage fast recharging attack and thats it.
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Basic Telepad
Clockwork Winder, Temporal Sands, Simple Chemical, Psionic Manifestation
Alchemical Silver, Symbol, Inert Gas, Black Blood of the Earth
Ruby, Destiny, Silver, Hamidon Goo
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Crap on a cracker. And here I was the one who was giving the devs the benefit of the doubt to NOT MAKE THE TELEPAD REQUIRE HAMI GOO!!!
Grr.
Criminy sakes...the new base costs are enough to make me wanna rebuild the base to recoup costs. Thinkthinkthink...if I expand the size of the base from 8x12 to 12x16, assuming that would recover the prestige for the 8x12 plot size...make a new secure teleport bay in the new space, move all my present telepads there (and not waste frickin' valuable salvage rebuilding 8 arcane teleporters!)...
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Godamighty. Teleporters going from cheap and easy to "Delete one of these and you are out of the SG in a heartbeat!" That was intelligent. What happened to "We want to make things easier."
We already have all of ours, but I'm crafting a dozen extras, just in case, before I13 goes live.
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If Teleporters cost the same to make why not make a bunch now with old salvage and hold unto them till you need to place them?
[/ QUOTE ]Thats what I am doing. -
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Two questions: First, I have a couple characters I've been trying to IO out and who have run quite a few story arcs and TF's - will they receive retroactively awarded merits for story arcs already run (somehow I doubt it), and if not (second), will they be penalized for running those arcs again through Oroborous?
[/ QUOTE ]I look at this as a great time to work towards the ouroboros badges. -
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what all this seems to say is that it is going to be HARDER to get certain recipies and that the prices will increase. WHY?
People will hoard merits to get what they want, no more random rolls, thus less supply on the market.(this speaks only to the Trial/TF rewards, not those that drop from random mobs). Those are going to seem to be a lot more rare. and it is going to take me longer to save up merits it seems than to save up the cash to buy something i want on the market. uggg, thinking about it is really turning me off to the system. It doesn't seem like we get many merits, and the rewards are farther off. i don't like grinding
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So you are saying 8 ITFs you will make 100mil to buy LoTG? I dont think so, you would have to be luck enough to get a purple on most of those runs to come even close to that. -
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Also do merits got anything to do with the brainstorm idea? I found some laboratory earlier in port oaks.
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No.
Brainstorms are made from converting Base Salvage to Brainstorms. You can turn Brainstorms into Invention Salvage...for use in your base or recipes. Not getting into that though.
[/ QUOTE ]Its such a huge waste on that considering how this all worked out. I cant see why anyone would convert the stuff at all.