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Quote:For single target? If there has to be a 'last' Water, no doubt. The set has everything else in spades. For AoE? I think it should be 2-3 at the top and the rest should be relatively even. In fact, I wish ST worked basically that way too. 2-3 sets that excel with a rough equivalence besides that. I might add other features like mitigation, control, and utility in that too.That angle of attack just makes me wonder which set should be last if not ice, EG. But anyway, we've been down that road before.
So it might look something like this:
Single Target
1)Fire
2)Beam
3)Sonic
4)Everybody else
AoE
1)Water
2)Fire
3)Rad
4)Everybody else
Utility/Control
1) Ice
2) Psi
3) Sonic
4) Everybody Else
I was just throwing names out there, I'm not suggesting these as actual rankings. What I would like to see is that certain sets be seen as specialists in certain things, but that no set sucks at anything.
Occasionally, someone will go to the Scrapper (or Brute) boards and say, "What's a good Scrapper combo to try." Invariably, before you get to the end of the first page, the consensus will be: any/any. As in, sure there are differences in performance between the sets, but Scrappers are so darn awesome that you really can't go wrong. I think the devs succeeded in making Stalkers like that. I think they have failed in making Blasters like that. BUT IT'S CLOSE ENOUGH that it can be fixed. But the will has to be there. -
Quote:I actually don't mind if Ice is at the bottom offensively so long as the difference between the #1 and Ice isn't so large as to make Ice not worth playing (subjectively, of course). Ice Blast, for Blasters at least, is intended to be a damage set in a damage AT. That's its primary job and it should be good at it.Water is really good, but one thing that I don't think Ice is being given enough credit for on the mitigation front, at least at higher levels, is that Blizzard isn't just a nuke, its a 15 second duration knockdown patch. 170s recharge in I24 means even with just SOs it could be slotted down to about 85 seconds of recharge. About 70 seconds on average with Hasten also slotted with SOs. That's a remarkable 21% uptime, and we're talking about a nuke. I think the jury is still out on Ice's overall I24 mitigation. We didn't really used to count Blizzard as mitigation because it crashed and had long enough recharge to make it immaterial in most comparisons, but we really should count it now.
I'm not saying Ice should be on the bottom offensively. Someone has to be, but I'm not saying necessarily it should be Ice. But I do think Ice is gaining more than people are crediting in I24 because its "just" Blizzard.
One of the most powerful powers in the game.
As for Blizzard, I'll test that out. You may be right. -
Quote:Then I misunderstood your argument and apologize. I have heard other say that Ice deserves to be last in damage because of its mitigation which is nonsense. Dark, Water, Psy all have comparable mitigation and look to have better damage after the snipe changes (Water is just plain better right now).Debunked? Actually it sounds like you agree with me that it's important to consider those factors, have considered them, and rendered your findings. That's what I was saying should be done.
So to the extent I'm saying something is debunked it's that Ice deserves to be last or near the last, because there's no justification for that statement. -
Quote:I'm going to try to explain this again. Relative performance matters to a great number of people. No one wants to be last. When you take a set for concept, sure performance may not matter to you. But when you want a character that's bringing the BOOM, you want to bring the BOOM. One doesn't need to be a number cruncher to care that they don't fall behind.Except that being #10 still means you're STILL kicking butt and taking names and contributing to teams in a meaningful way.
The whole argument boils down to "but his shiny is BETTER". And we've been told, REPEATEDLY, that they're going to look at non-snipe sets once the snipe issue is settled.
Relative performance doesn't matter to everyone. I get that. But it is disrespectful to suggest that it doesn't matter period. It would be like me saying that the devs should care about power pool customization. That does nothing for gameplay, it's cosmetic. But cosmetic issues are deeply important to a lot of people. (They are to me too, BTW) If 'good enough' is 'good enough' then there is no reason for any of these buffs right now as Blasters are 'good enough' now. There was no reason for the Stalker buffs, because they were 'good enough'. The reason for those buffs and for the Blaster buffs now is that other ATs have 'better shinies."
Sets aren't going to be strictly equal in performance nor should they be. But there needs to be a reasonable band of performance so that sets don't seem like obvious choices (on the good side) or sucker bets (on the bad). My concern with the snipe changes is that it is creating just that situation. -
Quote:I asked the question of the math inclined folks and it looks like Psy Blast and Dark Blast will be doing well and have very good mitigation while Ice will just be doing bad. So this argument is debunked.Once again, "lots of mitigation" is performing well in some sense. If you mean "lots of mitigation" and "better damage than other sets which have less mitigation" then you're asking a bit much.
If you're asking for "lots of mitigation" and "pretty good damage," you might already be there. I don't know what the Devs think about Ice, but I do know that the Devs consider mitigation desirable (as do many players).
Arcanaville said Ice needs a buff (although she qualified it), Starsman said Ice needs a buff (no qualifier). Ice is getting screwed. -
Skip Power Boost and buy offensive amplifiers off the market and/or auctionhouse. I'm serious. With the -KB IO, there's no reason not to have both AoEs.
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Honestly, I'm wondering if you're trolling at this point, because it's been explained to you often. Relative performance is important to many people. If my set is #2 for damage now, but then goes to #10, then I have every reason to be upset. You may not care, but others do.
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Quote:I think either Health or End is conceptually valid. But on balance, at least for organics, health makes more sense. We're mostly water after all. Sure sucking it out of someone is going to make them tired....BECAUSE THEY'RE DYING!I'm not sure if this have been discussed before or not; But- Wouldn't it made more sense if the Dehydrate Power from Water Blast pool drained the endurance of mobs and recovered ours overtime instead of HP? Where is the creativity of credibility when it comes to a "WATER" power pool? Anyway, just random thought, was bored and posted it here. I would like to see what others think about this?
But the tired is more a side-effect of the health loss than the main event. -
Quote:I'm literally speechless. Anyone who was here at the beginning can probably figure out why.Funny enough, this decision was made long before even I worked on City of Heroes.
I was told that this was done this way so that powers that targeted allies/other players could easily exclude yourself as a potential target. This was done to promote more "team play" as many of the original designers had a distaste for tankmages and/or 3rd Ed D&D Clerics (can buff/heal/do everything by themselves). -
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Quote:Hack is vastly better than Slash. It does 64% more damage on the same animation time.Okay, interesting argument. Thanks for the info.
But Hack or Slash? Isn't hack supposed to be the weaker of the two powers, or does it really matter?
EDIT: Beat by a Sailboat.... -
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Quote:That is incorrect.Not sure why, but you picked up one with shield over Physical Perfection. This set isn't as bad as axe/shield but it drains very fast, and one with shield isn't that good of a power really from what I can tell. Also why hack over slash? Could you explain?
Thank you
For example, when you're on a ITF and the Cimerorans have shred your defense to nothing, OWTS is really nice to get that immediate 70% Sm, Le resists (will be able to cap at 90% in I24). And it gives recovery, better status protection, and the crash is manageable. Physical Perfection is a good power, but IMO, it's not going to give you the same benefit that OWTS will, not even close. -
I like the new skulls a lot. But I like the new CoT too, so maybe I'm the wrong one to ask.
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Quote:This. Saying goodbye to the Fighting Pool is a something I look very forward to.My Invulnerability tanker will be able to drop tough and, potentially, the entire Fighting pool. Might spec into Leadership instead. Or possibly the new upgraded Presence pool.
Copied from live, he had 65% resists to fire and cold.
I'd say that there are benefits to invulnerability tankers in I24, yes. -
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Quote:Blasters get modified Mastermind Patrons of all things.Don't blasters have access to Corr patrons?
Edit: Checked on it, seems patrons are altered for blasters, my mistake.
Brute-Tanker
Scrapper-Stalker
Corruptor-Defender
Controller-Dominator
Blaster-Mastermind (They just ran out of combos that make sense). -
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Quote:Agreed. Numina can be done in 30 minutes. Numina is great in that every single mission you know in advance where it will be. And there is only one kill all in the whole thing.Yeah I find Synapse faaaaar worse than Citadel. Citadel is annoying but Synapse is the height of tedium. I'd rather keep Citadel if it meant Synapse got revamped. Ideally, I'd revamp both.
Honestly Numina's isn't that bad in comparison. Part of it just requires knowing what zones to have someone head to. If you can do that you can speed through it really really fast.
The hunts are only a problem when you're with a team with little leadership or players who are new to the TF. -
I agree with this. Citadel is boring, but it's still relatively quick these days. I can get it done with a full team in under a hour. Synapse is usually the sticking point for all my characters getting TF Commander.
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Quote:Human beings are terrible at evaluation. We use comparison because it's often the only means we have. I struggle with this with my kids and school all the time. Not saying this to brag (I'm lying), but my oldest boy tested into the best elementary school in the State of Illinois. My youngest did not. My youngest gets all As. But we always have to struggle not to compare the two because it's really not fair.When I look over the threads in this section I am shocked and a little dismayed with a though I had about how people go about comparing sets in the game. I come at this from the perspective of a classroom teacher, and I deal with this particular issue all the time from parents of my students.
Why is it that when people compare powersets in the game and judge their relative effectiveness that they always use sets that are the outliers and not the averages to compare?
Nobody wants to be playing an 'excellent' set that isn't as 'excellent' as this other set. It's not rational, it's a feeling. For example, I truly believe there was nothing wrong with Stalkers after their second round of buffs. But people still perceived them to be weak because they weren't as strong as Scrappers or Brutes. Playing a Stalker seemed like a sucker bet. People want to be the best...at least at something.