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Posts
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Joined
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Quote:Ack, you're probably right. On the bright side, Photoshop does allow OpenGL drawing now for the first time. Of course that's heavily negated by the fact that the colors are horribly offAs for "every other 3D game/app" you've tried to run, how many of those are using OpenGL? I'd suspect most, if not all, are using DirectX instead.
I don't know....and it might not work with the game?
Windows XP Professional Service Pack 3
Uh...what? The preinstalled driver (the Dell OEM), was 6.14.10.4990. The currently installed version is 6.14.10.5355. (This is the latest version according to http://www.intel.com/p/en_US/support/detect/graphics )
Update: I just got a Blue Screen of Death this morning, STOP 0x00000050 PAGE_FAULT_IN_NONPAGED_AREA igxpdx32.dll
igxpdx32.dll is part of the new driverFrom what I can tell its part of every 6.14.10.5xxx series driver too. Apparently my laptop shipped with the last 6.14.10.4xxx driver.
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Quote:That makes sense...sadly. I guess I'll just scrape by for this month and then uninstall CoHI would highly suspect that the Dell drivers have crippled or limited OpenGL support.
As for "every other 3D game/app" you've tried to run, how many of those are using OpenGL? I'd suspect most, if not all, are using DirectX instead.
Intel has long been known for extremely poor OpenGL support in their drivers, and when the OEM's modify the drivers even further to hook in with some of their apps and hardware, it's possible that the OpenGL portion of the drivers get broken even more.The "working" drivers are just too broken in every other way.
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Quote:Yes, I am aware of that. The problem is that the OEM drivers (which are customized by Dell) are the only stable ones. I used the Intel driver update utility, but all the Intel drivers are unstable and corrupt my screen (Windows desktop has blocky artifacts, color hues are off, etc).I believe the GM45 is capable of running City of Heroes with the appropriate drivers.
The OEM Dell drivers (which are Intel, but appear to be modified from their stock counterparts of the same version) are stable. Everything else works fine with them. Including every other 3D game/app I've ever tried to run.
EDIT: The color hue problem with the unstable (new) drivers is especially unacceptable because I require Photoshop extensively and obviously color calibration is near impossible. -
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Yes, I have a Dell laptop with the infamous Intel Mobile integrated graphics.
Here's my problem. CoH won't run with the Dell OEM drivers, it says my graphics card is unsupported blah blah blah, have a nice day. I click OK and it shuts down nicely, doesn't even try to run.
I upgraded the drivers to the latest Intel drivers. Problem being they are unstable and corrupt the desktop screen (and Photoshop, and other apps). Oh and they cause the machine's screen to go completely whacko after about 2 hours of uptime. However, the game now runs.
I heard about the "-useTexEnvCombine" command-line switch. Its supposed to work magic from what I understand. So...
...here's my question: If I roll back to the Dell OEM drivers which work properly for everything else (including WoW, Champions Online, D&D Online), will "-useTexEnvCombine" act as a bypass to the graphics card check?
Please note I DON'T get any popups about shader/feature errors. The game simply seems to spot the date of my drivers (which is about 2 years old), and refuses to run. Or something like that. I highly doubt the game would have any issue running if it would actually try. And I'd rather have it crash than refuse to try.
Rolling back the driver will be an eventual necessity due to the corruption I experience with the new ones. If I hadn't actually been given gametime I would not have bothered at all. So, does "-useTexEnvCombine" bypass the graphics card check? -
Yes, I have a Dell laptop with the infamous Intel Mobile integrated graphics.
Here's my problem. CoH won't run with the Dell OEM drivers, it says my graphics card is unsupported blah blah blah, have a nice day. I click OK and it shuts down nicely, doesn't even try to run.
I upgraded the drivers to the latest Intel drivers. Problem being they are unstable and corrupt the desktop screen (and Photoshop, and other apps). Oh and they cause the machine's screen to go completely whacko after about 2 hours of uptime. However, the game now runs.
I heard about the "-useTexEnvCombine" command-line switch. Its supposed to work magic from what I understand. So...
...here's my question: If I roll back to the Dell OEM drivers which work properly for everything else (including WoW, Champions Online, D&D Online), will "-useTexEnvCombine" act as a bypass to the graphics card check?
Please note I DON'T get any popups about shader/feature errors. The game simply seems to spot the date of my drivers (which is about 2 years old), and refuses to run. Or something like that. I highly doubt the game would have any issue running if it would actually try. And I'd rather have it crash than refuse to try.
Rolling back the driver will be an eventual necessity due to the corruption I experience with the new ones. If I hadn't actually been given gametime I would not have bothered at all. So, does "-useTexEnvCombine" bypass the graphics card check? -
I often use the middle mouse button to look around while I'm running around, to check the sky/behind me/beside me/etc.
I got flight power and when I'm flying I tried to do the same. I can look from side to side just fine, but if I look up or down (holding middle mouse only), my toon flies up/down....which is obviously unwanted.
Is there an option I'm missing? I have "Look up and down" set to "Free look" if that makes a difference.