Eva Destruction

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  1. Quote:
    Originally Posted by Mr_Squid View Post
    Where were all these content police during like the I10-I12 era? You know the era of "HEY GUYS LOOK THERES NICTUS IN ROME. WHY? I DONT KNOW BUT HEY, THERES MECHAS AND NAZIS HERE TOO. WHY? WELL BECAUSE THE TASK FORCE IS OVER GOODNIGHT."
    Knee-deep in Romans.

    It wasn't until i17 that we started getting all the missions where you had to wade through an empty map and have three multi-page conversations before you could fight something. The ITF has about as much story as a string of four paper missions. It's totally weak, but it's also pretty much irrelevant. However, that was also the issue they put in the Origin of Power nonsense, which is when, iirc, much of the complaining started.
  2. Eva Destruction

    i22 AE Changes?

    Quote:
    Originally Posted by Dark_Respite View Post
    Oh please oh please let some of those new maps be in there... oh please oh please let some of those new maps be in there...

    Michelle
    aka
    Samuraiko/Dark_Respite
    I wouldn't get my hopes up, they usually wait a bit before adding new in-game maps to the AE.

    Speaking of waiting a bit, isn't it about time for Time Manipulation (hehe, time) and Beam Rifle, maybe even Street Justice, to go in?
  3. Quote:
    Originally Posted by TheDeepBlue View Post
    I'm sure some folks are very irritated that Golden Girl never lashes out nastily or drips with cynicism against people who don't share her viewpoints in much the same manner as those people behave themselves.
    Nope, just inane one-liners carefully placed to draw the unsuspecting into rehashing the same arguments over and over.

    Anyway, if it weren't for forumrage I wouldn't have conceptually fitting and/or cool Lore pets, the rumored medieval costume pack would probably have armor for males and low-cut princess dresses for females, and there wouldn't be solo/small team Incarnate content on beta right now, among other things. These were all things that players felt very strongly about, and complained about until the devs gave us what we wanted. So, I'm going to keep complaining about stuff I don't like, thank you very much.
  4. Quote:
    Originally Posted by Techbot Alpha View Post
    Hey, hey, hey!
    *I* coined Puddle of Mild Annoyance
    I found it a very apt name, so I borrowed it.

    Quote:
    Originally Posted by Samuel_Tow View Post
    I could have told you as much even without spoilers (which I haven't even seen yet) just from the arrogant, presumptuous "I'm right and everyone else is stupid and wrong" approach he foists on us through his letters. Maybe I'm just a contrary kind of guy, but the more someone tells me how I'm destined to be his ally and how I should be smart and be his ally, the more I want to hand his letters to Mender Silos and go "Here, does this help?"
    POSSIBLE MILD SPOILERS FOR I22 AHEAD:














    Yeah, and the irony is he's the one who does something unbelievably stupid.



















    /END SPOILERS

    Quote:
    The crucial element here is that both sides need to be threatening, respectable and impressive, and that's simply not what's happening, at least outside of Dark Astoria. We're taking turns between demeaning the players and then demeaning the NPCs until it feels less like an epic clash of the titans and more like a parking lot brawl between two drunk bums.
    In Dark Astoria both sides come across as incredibly flat. It does a really poor job convincing me the world is actually going to come to an end.

    Quote:
    At the very least, crossovers need to be written with a great deal of respect for the source material. That's another writer's work you're wiping your feet on, and a certain amount of respect needs to be shown. And killing off said other writer's characters for no reason other than because you needed a shock death is to respect what an angle grinder is to tickling.
    So is completely changing another writer's story because you like yours better, and you think their should be twisted to fit into yours.
  5. Quote:
    Originally Posted by Venture View Post
    Map after map of the most miserable, unfun faction in the game so you can watch Statesman go down like a chump.

    Someone over there actually thought this was "epic"?
    Actually, getting chomped to death by spiky eyeballs was the best part of the arc for me.

    Also, seeing Ruladak the Ravager. It just strengthens my suspicion that whoever writes this stuff isn't deliberately contradicting earlier lore, they just don't care enough to go on ParagonWiki and look stuff up.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    But I think the most funny instance I saw recently was in the Cape Mission in Hero 1's memorial. I entered the room with the capsule, and the Rikti Scout who has stolen the letter looked at this and exclaimed "Human: Too late!" Human... Really? Really... You look at THIS and you get the urge to call it human? Dude, that thing's more alien than you are... And YOU are a human, too!
    Well to be fair, calling a Rikti human is kinda like calling a human a neanderthal. They consider themselves more evolved.

    Quote:
    Originally Posted by Egos_Shadow View Post
    It's one of those moods that affects authors every now and then - to have one over-arching thing that everything they previously did fits into, thus everything makes 'sense'. I almost never see this work well when it's introduced after the fact, in a "here's what was actually going on" kind of way. Particularly when you retcon things that clearly weren't part of the mythos into being part of it.

    I mean, there's a reason why retcons elicit such a reaction from fans.

    I would venture to say that this kind of thing is never, ever a good idea. I venture this opinion based on the human ability to recognize patterns in everyone who has ever tried this in the past.

    I mean, unless where they're going with this is that the Omega slot is us transcending the Well, destroying it and scattering its power to all of humanity so that never again will entities like the Battalion be able to hold the threat of absolute dominion over our heads, and never again will people like Cole be randomly gifted with penultimate power by a lunatic puddle. That's the third option any true hero (well, or villain, once you remember that you should never attempt to eat a power source larger than your head) would take. The third option. Not rejecting power, or dancing for the Demiurge's amusement, but punching it in its fat metaphorical face.

    I expect that'll be part of Issue 30: "Come Back, The Writers Are Out Of Rehab Now! We're So Sorry!"
    I find your ideas spot on and would like to subscribe to your newsletter.

    Quote:
    Originally Posted by Melancton View Post
    The Menders and the Letter Writer appear to take differing points of view. How does one resolve that? A LOT of emphasis is laid by many folks on the fact that "Mender Silos" is an anagram for Something Else--- but is that really a be-all-and-end-all clue? For crying out loud, Statesman is an anagram for "Satan Stem!"
    He is Nemesis. This has been stated.

    The letter writer shouldn't be trusted with the fate of the world either. That's all I'm going to say to avoid spoilers.

    Quote:
    Originally Posted by Samuel_Tow View Post
    Moreover, this is one of the benefits of having a large consistent persistent world - you can imply that certain results are all derived from the same common cause as a mere allusion without having to say it, and thus let your players draw their own conclusions. There are, for instance, rumours that Mayor Spanky made a deal with the devil and that brought much of Paragon City's success, but I haven't seen this specifically confirmed everywhere. That never really comes up, but if it did... Who's to say it wasn't the Circle of Thorns that he made a pact with? Or maybe the Banished Pantheon? Or maybe neither, maybe the Insert Name of Vengeance were involved. It's loose enough to be subject to interpretation and at the same time... It really doesn't matter, so it realistically COULD be any of the above.
    The difference is that whoever wrote Spanky's story either knew what his deal was, or intended it to be deliberately vague. The common cause has to be decided up front, even if it's not revealed to the audience. You can add in unforeseen results later, but you can't do it the other way around; that is, you can't just show the results, and come up with a common cause later.

    Quote:
    The real irony to much of City of Heroes' storytelling is that the writers seem aware that they need to pander to our egos and let us win by punching out Cthulu, and they do this on a very superficial level. For instance, when you run the Maria Jenkins arc, every NPC you team with will tell you "This is YOUR story. I'm just here to help. I promise I will not steal your glory. This is not my fight. I will not overshadow you. You are awesome, and probably more awesome than me. This is your story. Now please stop complaining about it!" to the point where it actually makes me feel bad to read it, like we raised such a stink that the writers were left shellshocked and scrambling to praise us on pain of death.
    I think the real problem is that they frankly suck at writing epic. We tell them we want to feel powerful, they bring NPCs down to our level, so rather than making us look powerful it makes the NPC look weak. We want to punch out Cthulhu, but they don't have the resources to let us actually do it, so Cthulhu puts on a human suit and we get to punch him out in the mission text.
  7. Quote:
    Originally Posted by Ultimus View Post
    On a discussion note, Wade is now a full Incarnate with Statesman's powers. Is he completely free from the Well? This was the discussion I was trying to bring up (See the linked thread) over a month ago.

    Basically we the players are taking the "slow" Incarnate path to become full Incarnates in order to be free of the Well -- Wade has seemed to find a fast path that is free of all of the Well's influence.

    Or is he free?
    The Well, Rularuu, they're both powered by the crazy.

    Quote:
    Originally Posted by Ultimus View Post
    Basically this guy is a genius that would put Nemesis to shame is kind of how its written.
    No, the writers want him to kill Statesman and get his powers, is how it's written. He isn't a genius, he just has access to behind-the-scenes information that nobody else in the game is given access to. Furthermore, villains aren't allowed to interfere with his plans at any point, even though at the end of his arc he tells you he wants to free Rularuu.

    Quote:
    Originally Posted by Ultimus View Post
    I agree, that mound should have had a big red X painted on it and a sign that said "Stand here Statesman"
    Thank you for this, I shall think of Wade as Wile E. Coyote from now on.

    Quote:
    Originally Posted by Dr_Darkspeed View Post
    That is certainly a possibility and it could be much worse if the later part of Wade's plan comes to fruition. Though, would be neat for The Battallion to turn up only to be faced with Rularuu as The Well's champion.
    Two insane minds, one body. It's like that comic where Deadpool got the Power Cosmic.*

    Oh and seriously, Ruladak the Ravager? How hard is it to look up the ONE TF he appears in and get his name right? Sloppy. But then again, I fully expect sloppy these days.

    *This comic might not actually exist.
  8. Quote:
    Originally Posted by Wing_Leader View Post
    The narrative either needs to make them heavily-armed IDF forces, or the game system needs to dispense with the idea that a "level 54 civilian" is anything but absurd and logically and mechanically untenable. But, as I've said before, this is not just a failure of presentation, in my mind, but an indictment of the level system all together. On the one hand it could be explained that someone at Paragon had a synaptic misfire and let the idea of a level 54 civilian slip past all rational scrutiny, but I would argue that it is the presence of levels (in the classic/clunky D&D mold) at all that tempt (drive?) such ridiculous "design choices" in the first place.
    No, it isn't. It is driven by a lead developer who just doesn't seem to care about a consistent narrative. It's driven by conflicting priorities. The end-game team's priority is clearly the mechanics, the story is just slapped on as an afterthought. In most other places the enemies manage to level up with you, to present a credible threat. A level 5 enemy has a handgun he bought from some guy in a back alley. A level 20 enemy has a machine gun he bought from a weapon-smuggling cartel. A level 50 enemy has a super-advanced high-tech high-powered rifle with armor piercing rounds that was specifically designed by the world's top weapon designers to take down people with super powers. This is how enemy progression works within the level system. If a Malta guy pulled out a handgun he bought in a back alley, I would consider it inconsistent.

    Quote:
    Originally Posted by Issen View Post
    Except without that PR, you can't get the message out about Cole lying to entire populace of Praetoria, because they won't listen to psychopaths who are willing to murder civilians. And before you go "But I don't care about Praetoria!" then your choice is to not run that trial, or pretend it doesn't exist to you. My response is based on those who do run TPN (which ironically is run more than MoM).
    The people of Praetoria are idiots, and people seem to keep forgetting that it's a co-op trial.

    Quote:
    Disintegration isn't, but it use to be if you couldn't out-heal it, and it's considered a super-cheap gimmick of KIR, next to the Pulse.
    You could out-heal it, therefore it's not a one-shot kill. I don't consider the pulse particularly cheap. It was predictable and consistent, and again, you could out-heal it.


    Quote:
    Malestrom's OHKO is "Marked For Death", where he puts a cross-hair on you. If you don't break line-of-sight or at least get far enough away when he uses "Time To Die", you instantly faceplant. Simple as that.
    Then what is it that he has that people were complaining about being ganked by as they were leaving the hospital?
    Quote:
    We don't know if they could or couldn't find a way. Maybe the juiced up civilians was the only way they could make the trial fair. Maybe they DID use level 1 civvies, but found that ONE mistake (misfired Judgment, etc, etc,) resulted in an instantaneous failure for the entire league. Admittedly this is just a hypothetical, but you get the idea. You're assuming laziness where the evidence doesn't exist.
    Simple. Switch them to IDF, add non-combat civilians. The civilians are brainwashed into seeing our attacks on the IDF as atrocious war crimes. Therefore, we have to avoid attacking the IDF until we can take out the telepaths so the civilians can see that we're just acting in self-defense.

    Quote:
    Originally Posted by Issen View Post
    Well, then your only option is to ignore and not play that content, because it's obvious that it's not going to change to what you'd like.
    Nope, my other option is to complain about it on the forums until the people arguing in favor of it are forced to resort to "if you don't like it don't play, I'm done with this thread."
  9. Quote:
    Originally Posted by LISAR View Post
    And without the influence of those forces they would never have had the high magic development. Just like without the well we wouldn't have any incarnates or enough supers to make a game on it.
    And after he taught them magic Ermeeth went back to watching TV. If they wanted more power, they could figure out how to do it themselves, they didn't have to jump up and down shouting "Hey, Ermeeth! Look how cool I am! Can I have more power? Please?" like a bunch of four-year-olds begging for a cookie. They made themselves more powerful. Then they got invaded and started turning to outside sources, and that didn't really end well.
  10. Quote:
    Originally Posted by RuthlessSamael View Post
    ...Which side of that line do you want Paragon to be on?
    Sorry, bad wording there. I meant it's too easy to slip into one or the other. They've gone into both. In the same mission even, in DA.

    Quote:
    Originally Posted by LISAR View Post
    Teilekku...Lughebu...
    And then Ermeeth taught them to do it themselves. Lughebu wasn't even there.
  11. Eva Destruction

    Tights!

    Quote:
    Originally Posted by Noble Savage View Post
    We're not taking anything away. Old painted-on look will still be available, but artistically, I think it's quite unlikely that we'd ever do a new, HD "painted-on" look.

    Any new creases or seams would be quite subtle anyway.
    The problem with a more realistic look, with creases and seams, is that it would not play well with some patterns. Straight lines would look silly if they intersected a crease in the texturing of the tights. As for seams, they would likely fall in an unrealistic place on some of the blockier patterns, where the seams should logically be at the demarcation between the two colors, in many cases replacing the "default" side and shoulder seams. It would make the pattern look like it's painted onto the suit, and would not look realistic.

    Edit: Actually, that Moonstone image is exactly what I'm talking about. There is a clear seam between the white and gold parts of her costume. Also, the princess seams further accentuate the design. If those weren't there, and the costume just had the side seams, or even worse a seam down the center, it wouldn't look right.
  12. Quote:
    Originally Posted by Wing_Leader View Post
    Or worse, "OMG they've expunged XYZ from the game entirely!"
    Yeah, if that bothers you then don't play DA. An enemy group that did actually have a backstory, even if it wasn't really gone into in any depth, has been reduced to redshirt status there.

    Quote:
    I also remember the Rularuu invasion zone event when it originally occurred. I was doing missions in Atlas Park when the Brutes and Overseers just started gating in and wreaking havoc. They quickly overwhelmed all the zones, mostly due to a need to scale it back a bit in the code, but that first night was absolutely glorious. It really didn't take long before all the work that went into that villain group turned into a huge tax writeoff, as they are never encountered outside of the Shadow Shard and those zones get about as much play as the PvP arenas. What a waste of resources.
    I'd rather they leave it that way, honestly. The Incarnate content, and yes, that includes DA, has convinced me that our current dev team just can't do epic properly. There's a fine line between underwhelming and contrived, and everything we've gotten lately has fallen way to one side or the other. I also don't think they have the resources to make models like Ruladak and the totally alien-looking Rularuu minions, at least not in the quantity we'd need, and completely new custom maps for just about every mission. If they did, Dark Astoria wouldn't be full of AE custom critters and reskinned offices.

    Quote:
    Originally Posted by Captain-Electric View Post
    Congratulations, you've now entered the realm of utterly unconstructive feedback. As much as critics like [CENSORED] and [CENSORED] and [CENSORED] are called big grumps around here (resisting the urge to name names, but it's never hard to guess), they back their criticisms up with "But how about this idea?" every single time.
    They're not paying me to write their content for them; in fact, they're actively discouraging me from writing content for them for free. Most of the people who have stated that they dislike the writing in the game have given plenty of reasons why, and we're not going to repeat them every single time someone new enters the discussion.
  13. I have made and deleted way more custom critters than I have ever used in anything.

    I like picking powers and making costumes to fit character concepts I have absolutely no interest in ever playing. Trying to make a group that is thematically cohesive but not annoying is also fun.
  14. Eva Destruction

    Tights!

    Quote:
    Originally Posted by Noble Savage View Post
    This is the essential take-away, I think. Regardless of what we do, everyone's expressing a similar interest in adding realism/modern textures to these costume pieces. So we could potentially do a few things:

    --revamp original tights w/ subtle folds, seams
    No. They would be usable as unitards or catsuits but then they wouldn't be actual tights anymore. I realize the painted-on look is only used in comics because it's easier to draw, but the look has become iconic to the genre.

    Quote:
    --add new tights w/ heavy folds
    --add new tights w/ other basic textures (leather, etc.)
    Don't care about the first one, do want the second.
  15. Eva Destruction

    Tights!

    Can we have "sheer tights" option under bottoms with skin? Essentially I want a full version of the sheer parts from pieces like the jungle sheer top, with a solid-colored bikini bottom. Bonus points for making a matching boot texture, like fishnets have. Speaking of fishnets, can we have a version of the female mesh top with a solid-colored bikini, bandeau or tank top? The current version makes our barbie doll anatomy very obvious unless you put a shirt over it, which locks out chest details.
  16. Eva Destruction

    Tights!

    Quote:
    Originally Posted by Noble Savage View Post
    Some options to consider:
    A) revamped old school/spandex tights similar to the ones we already have (adding a few details like seams but still mostly plain)
    I would like these as an option, but I wouldn't like them to replace the ones we currently have. Any kind of texturing makes the pieces less versatile.

    Quote:
    C) modern super-hero tights (w/ ribbing, surface texture(s), subdivided surfaces) a la Ultimates 1 or Marvel movies.
    Some say that the Defense and Olympian Guard base textures cover this style fairly well. Do you agree?
    I like this style, so I'm all for more of it.

    Quote:
    Originally Posted by Sailboat View Post
    Also full mask (and other masks if possible) should have a "sleek" option to match sleek tights -- currently you can make shiny tights on the body but only matte tights on the head.
    Skirts should have a sleek option too, and I think any new tights textures should be ported to skirts as well, as an option for the mini/flared/pencil/long skirts, and not as a whole new skirt. And Tops and Bottoms with skin, if possible.

    Quote:
    Originally Posted by gameboy1234 View Post
    Just FYI, I don't understand this request. Don't all tights stretch completely over female's breasts? Are you referring perhaps to the pulled up zipper, or the corset?
    The current tights look like paint, as they cling to the character's sternum. Real skintight outfits don't separate the breasts like that.

    Quote:
    I agree with the pulled down zipper one. In general, we needs a few more neckline options, imo, for both men and women.
    We also need to do something about the neck line. Seriously. The textures of the neck and chest really should be made to match before we start getting into fancy tights. I can't count the number of characters I have who wear the heavy neck chain or spiked collar just to hide that demarcation.
  17. Quote:
    Originally Posted by Issen View Post
    Because it's a game mechanic. I'm willing to accept the idea that a rock throwing civvie can hit me for over half my health because I recognize that it's a game mechanic, regardless how inconsistent it is to the storyline. People seem to believe that the storyline and gameplay MUST be absolutely consistent, or that there MUST be an explanation for any and all discrepancies. You're right, it doesn't make any sense that these particular civilians can hit or put a dent in anything.

    But it's a result and a function of them creating challenging content.
    It's a result and function of them creating "challenging content" without giving a crap whether or not it makes sense from a story perspective. If they did give a crap, the TPN as it currently exists wouldn't be in the game, because from a story perspective villains and probably most vigilantes would kill those civilians, PR be damned.
    Quote:
    And yes, I consider one-hit kills necessary. If only because again, if they didn't include these gimmicks, Trials wouldn't be a challenge in a first place.
    One-hit kills aren't a challenge. They are annoying. Period. They remove all control from the player.
    Quote:
    Things like Anti-Matter's Entanglement and Disintegration, or Malestrom's Teleport MA attacks and Marked For Death are necessary functions of being end-game content.
    Disintegration isn't a one-hit kill. I have no idea about Maelstrom, nobody runs TPN on my server when I'm on.

    Quote:
    I won't disagree that it's not very consistent with the plot and narrative, but me personally? I can accept that break because of what the Devs are trying to do.
    I can't accept it, because of what the devs are not trying to do. They're not even trying to keep the mechanics consistent with the narrative. Instead, they're juicing up their pet NPC and assuming we still give a crap about the citizens of Praetoria.
  18. Quote:
    Originally Posted by SuperOz View Post
    If the villain's thwarted in his scheme, then it's a natural motivation to remove the obstacle in whatever way they can to continue on. But if you remove that obstacle, any tension in the situation's removed. I'm always reminded of the famous Doctor Doom story where Doom in fact succeeded in taking over the world, only to discover his life had no real meaning when he achieved his goal. All characters need to strive for something, no matter what it is, and without that, they're an empty cipher. They would in fact be the very faceless character you referenced above.
    Except we haven't taken over the world, have we? To expand on your Doctor Doom example, we've gotten rid of RICHARDS!!! but it's not like the Avengers and the X-Men are going to stand aside and let us take over the world. I don't think a lot of player characters have "defeat Statesman" as their main goal in life. It's more like something to do when you get burnt out on working on that death ray.
  19. Quote:
    Originally Posted by Issen View Post
    Touche on the trope, but still, there's a good reason why Incarnate Trials use gimmicks and seemingly super-cheap mechanics like the Rock-Throwing Citizens or the Gamma Pulse from Keyes Island Reactor. They have to. They cannot use normal in-game mechanics against Incarnates. It's why all the enemies in trials are automatically 54 and the AVs go up to 54+3. If they don't, we'd stomp ALL over them.
    If you can't see the difference between losing half your health to a nuclear reactor repurposed as a superweapon and losing half your health to a civilian with a rock, then I really don't know what to say to you.

    Quote:
    Without these gimmicks, the trials wouldn't be difficult in the slightest. So yes, things like damage that %-based and bypasses defense and resistance and massive debuffs and One-hit kills are absolutely necessary.
    One-hit kills are never necessary.
  20. Quote:
    Originally Posted by Issen View Post
    Does it? Again, do people ignore the fact that Pandora's Box sparked the rise of the meta-human? If Pandora's box had not been opened, would anyone have had the spark, the drive to push themselves (speaking of Natural Origin only) into being more than "human"?
    Nemesis. Martin Henri. Giovanna Scaldi. The entire freaking Mu and Oranbegan civilizations. Possibly Lady Grey.

    Pandora's Box is, in itself, an excuse to not rewrite the entire history of the world to account for super powers. It added nothing to the game world, really.
  21. Quote:
    Originally Posted by EarthWyrm View Post
    It's referring, I suspect, to combined Hami-O's, which got caught by the same non-trade restriction as boosted enhancements but that I don't believe are subject to improvement by enhancement boosters.

    So, yes and no.
    Combined Hami-Os have been untradeable on the market for as long as there was a market.
  22. Quote:
    Originally Posted by Melancton View Post
    When I logged on with a 50 with no Incarnate anything, there was a MOTD style announcement that all 50s would be treated as having unlocked the Alpha Slot, and badda bang, badda bing I could talk to the DA contact and do the arc. Could be a limited time offer, your mileage may vary, void where prohibited.
    Yes, and if you go to Ouroboros you can buy Astral and Empyrean merits for 1 inf. It's Beta, they want you to test Incarnate content, so they automatically unlock your Alpha slot for you.
  23. Quote:
    Originally Posted by AzureSkyCiel View Post
    The Issue 22 lore only confirms it's possible to become incarnate-like without the Well. PPD, Tsoo, CoT (sort of), Arachnos, Banished Pantheon, Knives of Artemis (admittedly, they aren't the Knives of Artemis anymore), all of them gain Incarnate-like power without becoming incarnates.
    Read it again. The PPD's power is handwaved. The Tsoo use the Well. The CoT haven't shown up in the heroside arcs except to have Oranbegan backstory messed up some more, Arachnos's boost is temporary, and the KoA get theirs from the Furies. So that leaves the Banished Pantheon, who get theirs from an evil death god.

    Quote:
    Originally Posted by TheDeepBlue View Post
    You can call it training, motivation, force of will or self-discipline, but it's still power.
    Yes, it is, but it's all yours. It all comes from you. Calling it anything else cheapens the concept.

    Quote:
    What? There's no problem. I'm saying that we won the battles by fighting (and on our own ground, which helped), but not the war.
    The goal of Rikti War I and II was to stop the Rikti from invading us. We stopped the Rikti from invading us. Ergo, we won the war. Saying we didn't because we never went to their homeworld and they had us outnumbered is like saying the Americans didn't win their revolutionary war because they didn't actually go to England and punch the king in the face. If you get what you're fighting for, you've won, and a diplomatic victory is still a victory.
  24. Quote:
    Originally Posted by SuperOz View Post
    Eva,

    I think a large part of the problem then becomes 'what now?' for villains after that point. Statesman is the signature hero of the game. There is no cosmic-level equivalent that villains can aspire to take down, and having an antagonist for a villain to keep trying to take down is a necessary staple of drama, let alone superhero stories.
    The thing is, Statesman isn't really an antagonist. He's a figurehead. He doesn't actually do anything. My villains have more of a beef with Ms. Liberty and Manticore for sending their mercenaries after me at every turn, with Infernal and Back Alley Brawler for thinking they can just waltz into Nerva like they own the place, with Citadel and Luminary for trying to take back what I have rightfully kidnapped. Recluse is the one who has issues with Statesman, and while he's trying to project those issues onto player villains, a lot of players have already expressed their dissatisfaction at being Arachnos lackeys.

    Quote:
    That being said, DC's original killing off of Supergirl was moving, heroic and genuinely surprising. This just seems like a wake gone wrong.
    To me, this feels like a cheap publicity stunt, and that's exactly how I'm treating it. Statesman's death will not be moving, even though the mission text will likely tell us we are moved. It will probably not be heroic, judging by the SSAs so far. And it won't be surprising since they already spoiled it.
  25. Quote:
    Originally Posted by Paladiamors View Post
    To an extent I get that. But at the same time, you've got bigger, badder villains who have been out for Statesmans blood for a long time. Not to mention any specific names. I also think it adds a certain amount of arrogance "I am the only one strong enough to take down Statesman!" when really...we're all approaching god like levels of power at this point.
    It doesn't matter how many villains are strong enough to do it, all that matters is which one actually did do it.

    And you're damn right, it's arrogant. So is referring to yourself in the third person and demanding people build a giant statue of you and call you Supreme Overlord. What's your point?