Eon_Max

Citizen
  • Posts

    4
  • Joined

  1. [ QUOTE ]
    I've seen more than a few people crying for Ice Tankers to have their own place to give feedback.

    [/ QUOTE ]


    lol... good job States tellin us how you really feel.
  2. Just read the changes in the Inv Set and I say that this will be the end of CoH for me (if it’s too bad)... I’m getting tired of this crap. I started playing during issue 3 and got my fire tank up to 30 by the time the "AI" nerf hit. NOW I have fallen in love with my Inv/SS tanker and they want to break them too? I’m sorry devs but I’m done... you can say good-bye to my 30 dollars a month! I don’t want to play City of Mediocrity!
  3. Thanks Havok for your help... I did a bit more research and decided to pull LBE and traded it for Air Superiority. I noticed you had some nice attack cycles and figured that would help my max dps more than LBE (LBE is extremely cool though). Could I use flurry instead (instead of taking another pool) or was the better attack chain with AS? Also what are your thoughts on the fighting pool (Tough and Weave) and Acrobatics, would that help this build any?

    Thx In Advance For Your Help

    Btw... How do I rate the posts (The stars) and such cause your posts are invaluable and have helped greatly with my build! 5 Stars to you!
  4. Ok Havok...
    I have a problem. I have been lookin through the forums for days(literally) and can not find a build that i am happy with. I am currently Lvl 21 but am willing to do respec at 24. No, I DO NOT want to build superman, I dont like fly or 6 slot hover. And I want Superjump as my main travel power, but I cannot find anybuild that suits my taste either. I really love my Inv/SS tank but am having a hard time choosing and slotting the right stuff. As stated earlier in your build(the first page) the Krunch build is better all around build but, and i do mean but there is alot of stuff that maybe false under the I-4 release. SO... I came up with this build idea, please critique it and let me know what can, and needs to be changed around:

    Exported from version 1.5A of CoH Planner
    http://joechott.com/coh

    Archetype: Tanker
    Primary Powers - Ranged : Invulnerability
    Secondary Powers - Support : Super Strength

    01 : Jab dam(01)
    01 : Resist Physical Damage damres(01)
    02 : Punch dam(02) dam(3) dam(3) dam(5) dam(5) dam(7)
    04 : Dull Pain recred(04) recred(7) recred(29) recred(40) hel(50) hel(50)
    06 : Taunt tntdur(06) tntdur(50)
    08 : Unyielding damres(08) damres(9) damres(9) damres(11) damres(11) damres(13)
    10 : Haymaker dam(10) dam(13) dam(15) dam(15) dam(17) dam(17)
    12 : Combat Jumping defbuf(12)
    14 : Super Jump jmp(14)
    16 : Hasten recred(16) recred(19) recred(19) recred(21) recred(21)
    18 : Invincibility thtbuf(18) thtbuf(23) defbuf(23) defbuf(48) tntdur(48) tntdur(48)
    20 : Swift runspd(20)
    22 : Health hel(22)
    24 : Stamina endrec(24) endrec(25) endrec(25) endrec(27) endrec(27) endrec(29)
    26 : Resist Elements damres(26) damres(31) damres(31) damres(31) damres(36) damres(37)
    28 : Resist Energies damres(28) damres(33) damres(33) damres(33) damres(36) damres(37)
    30 : Knockout Blow dam(30) dam(34) dam(34) dam(34) dam(36) dam(37)
    32 : Rage recred(32) recred(43) recred(46)
    35 : Temp Invulnerability damres(35)
    38 : Foot Stomp dam(38) dam(39) dam(39) dam(39) dam(40) dam(40)
    41 : Conserve Power recred(41) recred(42) recred(42) recred(42) recred(43) recred(43)
    44 : Laser Beam Eyes dam(44) dam(45) dam(45) dam(45) dam(46) dam(46)
    47 : Unstoppable recred(47)
    49 : Tough Hide defbuf(49)

    -------------------------------------------

    01 : Brawl dam(01)
    01 : Sprint runspd(01)
    02 : Rest recred(02)

    BTW... the last 3 powers are throw aways and I dont even have a clue what would be good there....

    Any help with this would be greatly appreciated
    Thx