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Posts
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Joined
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About the whole epic archetype unlocking at 20, I'm thinking it has to do with the new end game system Positron is working on. So instead of reaching 50 and being able to roll a HEAT or VEAT; the carrot on the end of the stick will be the new system that you don't get to partake in until you get to 50.
As Masque was chatting about in global chat the other day; we still have not seen Incarnates yet. I'm guessing the end game system may involve some epic quest in which you drink from the pimp cup that turns your toon into an Incarnate. -
All I have to say is there better be a pie emote! It's been a long time coming!
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Quote:There is always TDY pay to look forward toHiyaVoo :-)
I know I have my rap for bad connections... but that's usually because I'm dialed in from a hotel somewhere. That wasn't the case last night.
then again, I just learned my commander volunteered me for a program that will put me on the road 2 weeks every month from Sep 2010 - June 2011 all over the world, so it isn't going to get any better for me. Thinking I might need a lighter laptop to lug around:
http://www.dell.com/content/products...n&s=dhs&~ck=mn
I wonder if it will perform. -
I'm up for Khan and possibly the ITF depending on the amount of reading I get done tonight.
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I have a DM/SR scrapper that wouldn't mind a stab at any all scrapper TFs.
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Put me down as a maybe for this on my Fire/Dark Corr. I'll be out of school at 8:40 so I may be able to make it in time.
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Thanks for all your help Cuppa! I re-downloaded the client a few times yesterday, after my last time it finally worked!
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Thanks for the info, I downloaded directly from the link on the "How to get to the test server" post.
I tried your suggestion and now it doesn't launch at all. I'll try again in the morning when I have a clearer head.
Here is the info.plist contents after I changed it
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleDisplayName</key>
<string>City of Heroes</string>
<key>CFBundleExecutable</key>
<string>cider</string>
<key>CFBundleGetInfoString</key>
<string>City of Heroes v1.0.3068</string>
<key>CFBundleIconFile</key>
<string>cityofheroes</string>
<key>CFBundleIdentifier</key>
<string>com.transgaming.cityofheroes</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>1.0</string>
<key>CFBundleName</key>
<string>City of Heroes</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>City of Heroes</string>
<key>CFBundleSignature</key>
<string>COHD</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>CedegaGameDir</key>
<string>C:\coh</string>
<key>CedegaGameName</key>
<string>c:\coh\cohupdater.exe -test</string>
<key>CiderBuild</key>
<string>3068</string>
<key>LSMinimumSystemVersion</key>
<string>10.5.7</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSPrincipalClass</key>
<string>CiderApplication</string>
<key>PrefsFolderName</key>
<string>City of Heroes</string>
<key>apActivationPeriod</key>
<string>31</string>
<key>apLaunch</key>
<string>cider</string>
<key>apPostURL</key>
<string>http://tarts.transgaming.com/submit.cgi</string>
<key>apSkipUpdate</key>
<string>1</string>
<key>apURL</key>
<string>http://updates.gametreeonline.com/cityofheroes</string>
</dict>
</plist> -
Anyone have this problem. I downloaded the test server .dmg file from the link and installed it following the steps outlined. After the download etc I launched the client and it comes up to the live servers.
I'm running Mac OS X 10.6.2 -
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Yup that's the one. I tried to finance them through random merit rolls since Violent Matter is really my only villain and I had a load saved up on him. Unfortunately I rolled crap after crap after crap. I need to run a bunch of BSF's and pick up some SHOEs. I expect I'll have better luck getting one that's worthwhile than rolling for random recipes.
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I will be there, was able to do a bunch of shopping this week. I just need to try and grab two sets of Clouded Senses and one set of Harmonized Healing and I'll be set.
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It wasn't much info as he is bound by Marketing's cage power. It was more of a friendly back and forth after I called him out on ripping off Battlestar Galactica
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Umm okay, so after a couple of unsolicited PMs from The Television; I've changed my tone a bit, but not as it relates to Marketing.
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I might be able to join this; my Fire/Dark Corr is under slotted at the moment. Tonight I plan on doing a respec and buying as many IO set recipes I can for the 180 million I have on him. I will have to see how viable he is for a Master's run by Friday; if he isn't I won't bother wasting the teams time.
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The Television's bootleg revisions of Battlestar Galactica is getting quite old, in fact the entire back and forth is getting old. Since GR beta was supposed to start sometime in two weeks I think it's about time they stop playing games and lay it down for us, tell it to us like it is and stop dangling this carrot in front of us. Content and Ultra graphics before GR, and GR isn't even in Beta? This is getting really old really fast...
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A better way to respec your toons, such as just replacing one or two powers instead of having to redo the entire build.
Citizens NOT pushing us super powered heroes/villains around -
Quote:These are my thoughts almost exactly. I'm not obsessing over info on GR. But I am continually amazed at how few people really know about City of Heroes and how that seems to be an acceptable thing for the marketing dept or whoever calls the shots.
With all due respect to Castle and his post, I am so tired of hearing about how we are six years old now and we should just be happy that the servers are still live(at least that's what I keep hearing from people on the forums and now devs as well). EVE is older than we are and started with less than 20k subscribers.
Olantern's point about focusing on veteran subscribers seems to be right on the money. It almost feels like we're on a leaky boat and we've just come to the point where we're patching holes to stay afloat.
The ironic part is that with GR we're overhauling the boat and expanding it, but we're still only willing to carry the same number of passengers we had when the boat was a leaky little skiff.
Again this is the point that I think most people who are protesting the marketing strategy of the game are trying to make. The marketing department may well be doing something, but if they aren't doing that something in the right place, then it's almost the same thing as doing nothing.
One lesson that WoW taught that MMO devs don't seem to ever learn is the value of creating your own target audience. Don't try to be the MMO that 'kills' one MMO so that you can succeed by getting their subscribers. By the same token, COX needs to appeal to people who are not MMO players. I suspect that most MMO players already know about COX. A lot of them have bad preconceived notions about it as well from what you read on MMO forums(some of these are well founded...but still). COX is superior to a lot of the stuff that's out there and, in general, most folks still don't know about it.
This, a thousand times!
I can honestly say; CoH was my first MMO, my only MMO. Nor do I consider myself a MMO player; yet I've been here since closed beta. I even took over my brother's account and made it my second "on again off again" account.
I can't remember how I found out about this game, but I can tell you it wasn't from a comic book advertising as I stopped reading those back in the 90s. -
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Quote:I understand the expense of commericals, but it's not like we're talking Superbowl ad here. If my local plumbing supply company can run commercials on TV why can't CoH? Granted it's local only. If you now there is a convention such as PaX, or Comic Con you can run CoH commercials in that area for a couple of weeks.In one of my business development courses back in college, one of my professors had a great, if cynical, quote: "Marketing's number one job is to promote the cause of marketing; any work actually promoting your product is purely secondary to maintaining their hold on the purse strings."
Our marketing guys are actually very good at what they do. The truth of the matter is that TV commercials are expensive and won't bring in enough new users to justify the cost. Our team gets us banner ads on sites like Ten Ton Hammer and they try very hard to keep our nearly 6 year old game in the gaming press -- which frankly is not an easy job. The fact that schedules change or planned features don't pan out as being feasible sometimes means that their plans have to shift, which causes delays in information release.
I would love to see a City of Heroes commercial on TV. The money just isn't there, though.
I hope you guys are giving promo packages of things like T Shirts out to TV show hosts like those on G4, or even actors that star in Sci-fi related shows such as Heroes. I know there have been some product placements in some shows in the past (don't know if it was on purpose or just coincidence), but for the most part, if you didn't know what the CoH logo is you would have never known. -
Quote:It's funny you say that, there's a thread in the Comic Culture forum about Champions Online releasing some info (which may have been premature) causing a massive nerdrage and a complete PR meltdown. The little tidbit said? "XXXXX is going to be our first paid expansion."
While I don't think any news about GR would cause that here, it does make it clear why companies guard information so closely. I'm dying for more information too, but I can kind of understand why they're being so careful about it.
Bah, little tidbits cause conjecture, too.
I'd love to see this too EB, but there is one problem with it: scalability.
Suppose you have a 5 mission TF with a choice on mission 1:
Code:m1 --- m2a --- m3a --- m4a --- m5a --- m2b --- m3b --- m4b --- m5b m1 = Mission 1 m2a = Mission 2, choice a m2b = Mission 2, choice b etc
Code:m1 --- m2a --- m3aa --- m4aa --- m5aa --- m3ab --- m4ab --- m5ab --- m2b --- m3ba --- m4ba --- m5ba --- m3bb --- m4bb --- m5bb
Then again, the devs have given us things that were in the past labeled as "not possible at this time," so who knows. If they could pull something like that off, it would rock. (You know people would find the shortest path through the TF and just run it that way, though. :P)
But as far as finding the shortest path through the TF, that happens already (failing missions LGTF, KHTF comes to mind). There are players that enjoy the story which a dynamic TF like this would cater to, and there are those that just want the rewards. Hence the suggestion of dynamic rewards, so the less objectives you met; the less merits you get in the end. -
I'd have to agree, at times I've thought the marketing/advertising department were only part time workers due to the lack of work they do (How about hiring some interns?). I mean the devs really shouldn't have to be communicating with the player base but are gracious enough to do so. That should be the job of marketing.
There was talk some time ago on the boards about "famous" people playing CoX, a very wasted opportunity IMO. If WoW can pay "D" list celebrities to do commercials that I doubt really play the game, I'm pretty sure CoX marketing could have gotten at least one celebrity to do a commercial. Especially considering how many comic book and superhero fan celebrities there are. But to be fair they may have tried, but in almost 6 years I would think they could have churned out at least one.