Engulf

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  1. Imo keldans have it hard because. a)thay are realy at thier best in a full groop. and b)what thay add is versititly wich is more uefull in a small groop.

    if you have an 8 man party chances are you got eveyting a keldan can do coverd better. i havent seent this incrase damage in larg groops helping much but i am only level 21 so maby later it comes into play.

    on a 4 man team we are definatly sup par but can fill more than one role but do so sub par.

    and a last thout to think about. keldans are realy still in beta expect a lot of changes to come.
  2. [ QUOTE ]
    I was not taking about AV chain mezzing. I ran into a group of tsoo on the street. My hero can kill sorcerers and can kill green ink men. You put the two in the same group and it makes a long prolonged death for the hero.

    [/ QUOTE ]

    You can beat this combo solo by using 2 insprations, namely Disabline and insight start off attacking the green ink man and swiching to the sorcerer till it dies or ports away then swich back to the green ink man. repeat till thay are bolth dead. works wonders for my scrappers anyway. a level 21 dm/inv and 25 ma/regen. the game froces you to think more then before thats all.