Empress_NA

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  1. do villain's count?:

    The American Dreamgirl




    She speaks spanish, just like a real american ;P



    if you want something original... I could come up with that too, though.
  2. [ QUOTE ]
    Just as a point.

    None of these are actually good enough to be power choices.


    [/ QUOTE ]


    I dont believe any of them are intended to "replace" powers.... rather they are a way of customizing your character's more "non-com" aspects (i.e. it isnt going to let you blasts blue bubbles from your hands... its going to explain why blue bubbles blast out of your hands, and how you are best able to blast blue bubbles from your hands)


    these pools are meant to compliment the current sets and pools.... not compete with them.
  3. [ QUOTE ]
    [ QUOTE ]
    (is GOT/Bugbite/hollis/charon still around somewhere? or are the pics post-mortem?)

    [/ QUOTE ] Got, Hollis and Charon are still around, though Hollis is more of a WoW person now as far as I know. Bugs hasn't played CoH forever, not sure if he's in WoWland as well.

    [/ QUOTE ]


    do YOU still play, P? ;P


    glad to see the old hats are still around in places though...what about Rottie? he fade into history?
  4. "applied to the secondary powers?"


    the gambler I talked about was Inspiration pick ups.... so a character could choose to get more frequent drops of a particular type of inspiration...


    the Berzerker idea I mentioned would be a sort of risk/reward trade off.... and It wouldnt likely be a single type...

    so you'd have one that boosted accuracy and lowered D, one that increased damage but lowered DR.... the reverse of those two...
    a power along the lines of dull pain
    and a toggle-stamina...

    off the top of my head.
  5. I just think its cool to see how many kids from the golden age are still around somewhere....

    (is GOT/Bugbite/hollis/charon still around somewhere? or are the pics post-mortem?)
  6. come on, Izzy... give us another dose ;P
  7. [ QUOTE ]
    [ QUOTE ]
    ...I think there should be 6 powers in each Backstory pool, 2-3 inherants, 3-4 click/toggle abilities... have them unlock the same way that the current powerpools unlock...

    [/ QUOTE ]

    I think that all of the Backstory Powers are supposed to help you define you character in terms of personal traits rather than active abilities. What example can you give for a BSPP that has to be a toggle?

    [/ QUOTE ]

    it is supposed to define your character's "personality" but if you look at the original suggestions for "benifits" of the pools.. the concept has always been about quantifying qualitative data...

    turning "I was a master, and teacher, in the greatest ninja clan in japan"
    into
    "When my Ninja MM has a sidekick, he is able to boost both his own abilities, and his sidekick's abilities"
    it is a system by which we players would be able to "show" the history and background of our characters through in game abilities... essentually, giving true ingame "Value" to concepts like origin and biography.



    And, in my defence I did say "click/toggle", so im not necessarly implying that there will be toggles infused throughout the BSPPs...

    but an idea for toggles might be, say... a set like "gambler" (probability modification)
    with toggles that enable the character to, say, increase the likelyhood of "heal/end" drops or "damage/accuracy" or "def/dr"

    ....thats the sort of thing that would DEFINATELY work better as a toggle (enabling the character to, essentually, "choose" which he/she is going to get.)


    for sets like Student or Instructor.... there could be toggled PBaoe's for the grouping benifits of of those Pool concepts.


    you could have something like a "Vendetta" pool that could give players damage or DR benifits versus different enemy types (minor, sure... but it would be cool to have a little "one up" on CoT, because your character has been training to fight them for his whole life, or something)



    things like that.

    for some sets... a toggle might just be the "end game" power... (a togglable version of stamina, perhaps.... in a Pool called "Berzerker"or something, with click abilities that boost a characters combat effectiveness for a short peroid, at the cost of something else...)


    while, other sets might be completly imbued with them, enabling a level of versitility in that particular pool for the character to use what they need when they need it.


    and still others... might not have any.
  8. [ QUOTE ]
    I thought the first two powers in Knowledge would be "Student" powers and the last two would be "Mentor" powers.

    [/ QUOTE ]


    why do that... when we could have 4 student powers, and four mentor powers?


    why make the pool general... and then sacrifice the depth of each catagory that applies to it...???



    Ive said it before.. but to keep it all up to date...

    I think there should be 6 powers in each Backstory pool, 2-3 inherants, 3-4 click/toggle abilities... have them unlock the same way that the current powerpools unlock

    with an independant system for aquiring backstory powers (think... more like titles, than primary/secondary/pools) and a limited number of aquirable powers over a character's growth....

    there should be ample room to get a little bit of a lot of different pools, a lot of a few different pools, choose pools that you feel actively benifit your character's abilities, or choose pools that (IC) flesh out your character's personal history.
  9. true, but have to be careful not to be TOO broad... otherwise the system would need to be made more flexable to support "option" in a players choices... and such flexability, over the whole system could lead to mini-max behavior...


    also, just as a minor point... though "knowlege" is, truely, a broad category...

    there is a big difference (in concept and in "ability application") between AQUIRING knowlege.... and IMPARTING knowlege


    another analogy might be having a catagory called "things"....

    sure, its broad, and general... but its too broad... broad to the point that it loses its meaning...
    are we the sort of person who aquires/hoards things? do we like things... what sort of things do we care about?



    we need to avoid being TOO vague... when comming up with pool..


    board enough to allow anyone's background to "fit" the pool (you could be a CEO or a street urchin and still be a "merchant")
    without being so vague as to "bite off more than we can chew" in terms of what powers could exist for such a pool
  10. i think your just changing terminology...

    the BSP are already structured to maintain "ways of thinking" (not specific professions)



    a "merchant mindest" IS a trait... as is a Rogue mindset, and a Lone wolf mindset.


    the BSPs are intended to be a vague discription of the "sort of person you were, and are"


    if anything, your new suggestions are merely new/overlapping BSPs we havent listed yet, or listed under another name.

    its the same idea, though.
  11. [ QUOTE ]
    Empress ...I'm guessing you were just replying to me because I was the most recent post right?

    [/ QUOTE ]


    im actually replying to many of the post since Tobay announced 2.0 was in the works.


    it seems like everyone new to this thread who (appear) to want to get involved.. havent spent the time to go through and see what has been discussed and decided in the three previous pages.

    and this thread seems to be taking a step backwards.... were going back to questions about implementation and what "bsps" actually DO.... and rather than building onto what has already been discussed... or at least countering whats been said...

    all I see are a lot of unlabled "QRs", people reading the first post and saying: "wow, this is an awsome idea, but I think you should change this, that, and the other thing"

    ....even though, often times... the topic has already been discussed/brought up at length in the past.
    For community members who seem to be interested in this thread... it just seems unfair to not care enough about it to actually contribute.
  12. the object of the BSP is NOT to take away character options (by having players "waste" power selections on background powers)
    NOR is it a collection of exceptionally awsome powers, used to create a "less archtypal" character.


    This system is NOT a way to make your "ice/ice" different from another "ice/ice" from a power's perspective


    it is to make one CHARACTER different from another CHARACTER.





    as such, the "Benifits" of such a system should be minimal, but solid. also, they should NOT replace the functions and abilities of primary and secondary power sets.

    I see no problem with some overlapping with other powerpools (as an "Apothicary" bspp would likely have SOME similarities to the medicine power pool)
    but it must be a mild thing.
    again, BSPPs should not replace the abilities and benifits of the power pools.



    you have to realize, that were discussing a system that (in general consensus) will be "free" powers that a character has the OPTION to choose over the course of his/her life as a hero or villain.

    if ANY powers from ANY sets outright replace a primary/secondary/pool power....
    then we have created a BSPP that is "required" by most players....

    much like stamina is considered "required".






    That is NOT the intent of the BSPs.

    the Backstory powers are intended to augement PLAYSTYLES, not power choices.

    look at the original list...

    we have loners, and teamers, and crafters, and barginers, and disreputables....

    we have a blending of two main concepts: "IC" character backstories having an ingame indicator, and accolade-like bonuses for particular IC/OOC playstyles (enabling non-character centric players to still have something useful in the system, by choosing BSPs that fit their particular playstyles.)



    that was the intent of the idea (even though, originally, Tobay suggested it be part of the standard pool list)

    and should REMAIN the intent of the idea.....





    its what makes the idea great.
  13. Im on virtue and triumph
  14. you really need "2.0" Tobay.... we still have a lot of "these shouldnt be powerpools" comments...


    you need to quell some misconceptions.
  15. Empress_NA

    TMNT Fever!

    seeing it tonight
    7:50
  16. Whooooose house?


    er.... well, its TA's house... but DaosX totally sleeps on the couch all day and drinks all the orange soda.
  17. hehehe, that is rediculously awsome, War
  18. Yep, its awsome.... *yawn*


    :-P




    you make it very difficult to keep my credit card finger from itching uncontrolably
  19. [ QUOTE ]
    ...How about Banjitarstaff?

    [/ QUOTE ]


    naw, he picked the one that looked like a Cog.. and you cant respec vet rewards ;P
  20. naw, hayseed... its just the Hair-Metal ROCKIN stylin... man.


    all he needs is his white belt, and an exposed chest, and he'll be a Rock God!
  21. hehehe... of COURSE the Assassin would be able to play electric guitar ;P
  22. Empress_NA

    TA by DaosX

    yea, its pretty awsome...


    (hex... new ava... very cute )