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Or we could reduce the effectiveness of a suite of Temp Powers. Shivans and the Nuke's are pretty dang good.
And before more people jump on Optimus, we've known those powers were over the top since they were created.
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Also... I love cryptic, don't get me wrong, I love the game and eat the flaws... but I think it generally a mistake to acknowledge cryptic's "screw it make it live we'll fix it later" technique by just saying it outright.
I mean we do want to at least create an illusion that some amount of thought goes into these things *before* they go live. When you just shout out you knew from the beginning, then you pretty much confirm every single vile thing said about ED, Controller changes, the holiday temp powers...
... oh screw it I try so hard to sound like a civil customer but let's just drop the facade... that was a really silly thing to admit. I don't know how many hours we've all spent laboring under powers you *knew* were wrong when they went live, but I do have a nice sense of how much customer satisfaction has been lost by the herky jerky manner in which they are fixed *after* we've grown accustomed to them.
This post pretty much validates every single irate player, no matter the level of rant, who complained about the changes to EPPs for controllers, Xmas temp power, everything. I hate to see that happen. -
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You do realize I've done this so far with Stone Armor/Super Strength (Tanker) and Fire/Fire Brute? Next is probably going to be a Corruptor. If they start nerfing, they may as well do another global nerf cause I can do this with any character.
Or they could buff AV's.
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Or we could reduce the effectiveness of a suite of Temp Powers. Shivans and the Nuke's are pretty dang good.
And before more people jump on Optimus, we've known those powers were over the top since they were created.
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*shakes head*
Castle you do realize that, in posting this, you've fed into the paranoid "Oh noez don't share your accomplishment" frenzy.
Players of a certain bent are just going to edit out your 'We've known all along..." qualifier or, as is more common, say it is a lie, in order to convince us all that you simply troll the forums looking for tales of uber DPS so you know what to nerf.
It was a mistake posting that. Why it is you folks cannot simply start new threads and list "what you are looking at" with no relation to, for instance, tales of soloing AVs? Why not just start up a thread saying "We've know for some time that [temp power] and [temp power] were over the top... this will likely get changedc down the road."
It says all we need to know and doens't feed the children, saves us the trouble of having to slog through another 300 posts telling us how evil and nefarious you are.
Shared info should not come as a result of a player rant. It taints the motive for myopic players. -
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I was playing my Fire/fire brute today and couldn't help but think of the threads Ultimus starts about his. I always get a kick out of them, because it seems that the guy is really proud of his character and how it can perform, and not his own gaming skills. This makes the posts trying to sandbag Ultimus's good time all the more enjoyable to read. They're completely missing the point!
Any global xp changes, good or bad, are not the fault of Ultimus soloing Ghost Widow, or soloing anything.
Good job, Ultimus. Keep it up!
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Well it's nice that a couple of peeps can stop off and throw a gratz without collapsing in a steaming pile of "ZOMG he's BRAGGING".
Gratz Ultimus, glad yer having fun mate.
The haters on this thread are everything that is wrong with gaming.
Edit: It's killing me, seeing all the normally-intelligent folk stopping off with the knee-jerk "Gratz to the SHivan and Nukes" cliche - on a post detailing an xp return on a kill. Trying a bit hard aren't we? It's not easy, being green. -
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um, I hate to chime in here but...
The 9th level power for dark armor scrappers (the self rez) will now root you according to the power descriptions listed here and beforehand. This power just got significantly worse with no improvements.
If I rez and I'm rooted (unable to flee as long as it's activating) it means I'm going to die again. Especially since it's going to be nearly impossible to activate the dark armor toggles in time.
Dark armor keeps suffering with no love from the developers.
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Lol come on now we all know that if this actually is the case on live then it will be changed shortly. -
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I've noticed this a bit on my Ice/Stone tank using air superiority. It's not as consistent as you have said but once in awhile it doesnt do the knockdown for some reason. That isn't that much of a problem with the tank but I'll have to bring out my 50 en/en to test it out. Would be a shame if it isn't perma-able now...
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Never fear.... this will never happen (unless for some reason the devs all want a new job and want the game to end *now*) - making only KB have supression would destroy damage mitigation for Energy blaster, Storm defenders... anything that relies on keeping enemies on their backs...
And of course it would logically follow that KB having supression would mean every other form of mez would need suppression in PvE.
Can you imagine playing a controller with supression in PvE?
Lol. Never happen. People would run screaming out of this game in hordes. -
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Well, AS isn't 100% knockdown (just seems like it). Think it's like 90%? Not sure of exact number.
I've noticed this problem with power thrust as well. Thing is, usually with knockback powers, like force bolt from the force field set, if you knock them back, then use it again too soon, the mob still goes backward, but lands on his feet.
With this, like others have said, the mob doesn't budge. Looks bugged to me.
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Now THAT is a current bug (don't know if they are addressing it) and people see it all the time. Been compained about quite a bit. The animation won't trigger, they'll fly back buit won't fall down (and still get all attacks off with no interrupts), or they won't move at all.... been happening for a while.
The bug almost always occurs when the enemy has just started an attack animation, is completing a jump, or is getting up from being KBed. -
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I'm sorry, I know this recently was discussed and Castle was quoted:
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From: _Castle_
Nothing looks untoward on the power. KB is 100% chance, and suppresses if the target has been knocked back recently.
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Well after playing several /Energy Blasters in the last week, I'm here to say it's not working like it USED to.
I can see how the suppression is SUPPOSED to work. By not allowing you to keep a target perma knocked back and never get attacked.
Fine ... I'm all for not keeping something perma knocked back.
Here's how it's working now ... After MANY uses last night. I used Power Thrust and it and knocks a target back (ANY target, minion to EB) ... Then I ran up to the target and waited till it got up ... AND attacked me one time, before I fired Power Thrust again ... No knockback (AFTER the return attack, AFTER the baddie got up from the first KB), but it did register the damage from the second Power Thrust hit.
Is he saying the suppression lasts (and SHOULD last) long enough so the baddie can get two attacks in before getting knocked back again ???
Or should it be (didn't it used to be) that the target could get up, fire an attack and get knocked right back again ... Like when the target COULD attack again, the suppression was off. Meaning the suppression was ONLY to prevent us keeping a baddie unable to attack.
Because as far as I'm concerned, this functionality has changed from what it used to be, as little as a month or so ago ... In fact I'm nearly willing to go as far as to say either I8, the fix patch soon after, or the Winter Event has screwed this up from how it SHOULD be.
I'm not saying we should be able to perma KB a target and never be attacked ... But if the target is able to get up and attack, we should be able to knock it back again after the attack fires ...
I'm saying it used to work this way up till a recent patch.
Here's the problem with it as it is now ... You Power Thrust and knock back a baddie ... Toss a couple blasts at it while it's down ... It gets up and hits you, you Power Thrust again, do the damage, but get no knock back ...
Now you're stuck there toe to toe with a baddie who can (and does) attack you till Power Thrust recycles for a second time ... Or you run away like a little girl.
I'm thinking it's either broken or they in fact did nerf it so the suppression lasts longer than it used to ... Which if that's the case, it needs to be changed back.
But I'm more leaning to a bug which has made the suppression time longer somehow.
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This is madness. Anyone can keep any enemy "perma knocked down" using only air superiority with minor slotting.
There is no KB supression in PvE, unless they've added it to this one power (nonsense).
If KB were not permable in PvE, then neither would any other form of mez. It makes no sense. -
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In my veiw, Defiance doesn't work, because even though the programming code implemention is sound, the Reward, no matter how big it really is, simply does not balance with the Risk. And the counter-intuitive nature of Defiance, means you fight against your own Inherent Ability, and that's not a good feeling
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See, that's my issue: I am glad we can establish that it is "working" in the sense that they designed it.... but it is still an inherent that runs contrary to good playing. If I am constantly riding at low health then either I am an incompetent blaster or I have an incompetent tank.... but that's the only way I will see my inherent... and that's just awful...
Or the implication could be that I am a perfectly competent blaster, and that this power is designed for those oh so rare occassions when I for some reason bite off more than I can chew soloing or manage to yank aggro off a good tank when teamed.... both of these events are few and far between.... in which case it is, again, an awful power.
So either it's designed for blasters who cannot control their battles and are constantly getting into the red on health or its designed for very, rare situations.... either way it is lacking. I understand that we are getting a tiny buff no matter where the health lies, but I think it says it all that a poster had to test to find that out and inform the rest of us, because we sure weren't seeing it on our own. -
Nice stuff Arcana.
Wish I could confirm the bar lag/defiance lag thing... the number of times my defiance bar has skyrocketed with the damage increase coming several shots later (if I'm not dead) has been a marked one. This seems to be a prevalent complaint. Is it all just player perception? -
Well that's a step in the right direction, at least.
Thanks, Lighthouse. -
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As far as "valid arguments"... man this place makes me sad today... I'll only go so far as to say 'challenge extends gameplay'. This is of course only true with respect to gamers who enjoy challenge, which are in turn the only gamers I respect.
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This is true to a point.
I have great fun setting up difficult battles for myself in Dawn of War Dark Crusade (2 computer opponents or maybe a map not in my favor). Now, I am [censored] while I am playing, but I have a blast watching the replays and seeing what my opponents are doing while they fight me. It keeps me fresh for LAN nights as well, but that is a side benefit. Really, I just enjoy watching that really tough fight I had and what happened dureing it without haveing to worry about the outcome. Lets me watch a good battle without getting stressed out.
When I am relaxed and feeling pretty good, then I'll gear up for a challenge again.
What am I getting at? It is good to have challenge but it needs to be in moderation. When game developers stop putting the challenges in moderation, I start breaking out the cheats just to relieve my stress. Dawn of War is great. I can fight a really tough battle, then relax, then do it all again if I want.
Now, depending on what a players goal is every player will have a different challenge in this game. If your goal is to defeat the enemy, then the challenge doesn't exist in this game. If you are trying to hit 50 in 3 months then you have a different sort of challenge.
I realize this is a bit off topic, but several people have been talking about how difficult or not difficult some new games are and it has inspired me.
The great games I have come to find, mix challenges with relaxing moments in the game or give the player time to come down off of his edge and steel himself for the next challenge.
MMOs don't really do that though, unless they have crafting. Then the player basicaly takes a break from the grind and goes about crafting. Even crafting can be a form of a challenge though and eventually some players may view it as not so much as a break but a hinderance of their goal to the end game.
In CoH the breaks in the game are the Paragon Dance Party, and Travel time to contacts or missions.
I had a point to all of this, but I think I forgot it somewhere along the way. Maybe I am just hinting that if someone is challenged enough for too long, people just start getting burned out and looking for a new form of release.
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Zen, while I agree with you whole heartedly, you're response begins "to a point" when in fact you are not disagreeing with me at all when you mention degrees of challenge.
When I say "a game needs challenge or it will not hold interest" then responding "there should be various lvls of challenege within the game" does not contradict that idea at all.
You create a picture of a challenging game with moments of relaxation or "less challenge" where-in one could take a breather and enjoy the sights. It sounds ideal, but never the less the key factor there is "challenge" - no matter what the level or frequency, if the game doesn't have it on some lvl, the game won't survive.
But we were on the subject of making our heroes more "comic powerful" - I feel this would remove the challenge in the game as it stands as it would create a power inflation the devs would be incapable of staying alongside, using the current MMO model around which the game is built. -
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Anyway, people are fond of pointing out the incredibly powerful nature of comic book heroes as compared to our CoX heroes while in the process of finding flaw with the "heroes" in-game.
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You missunderstand, I am reffering to making us weaker compared to the way we were in past issues.
But to comment on what you said, there is always challenge. The difference is back in I3 when HO's were maxed and powers were unhindered, I would have to go out and find a challenge, as opposed to every danm thing being challenging. It feels heroic to take on 20 +2 minions. It does not feel heroic barely survivng 5.
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I have nothing to say to that - I have said nothing encouraging them to make us weaker, nor do I support such a move in general.
All I am saying is that, at least in this MMO model, we cannot be as "strong" as a lot of comic heroes or the power inflation would go through the roof and every mission would have to spawn hamidon.
I don't know whether or not I need to defeat 20 heroes at once to feel powerful. I don't think that is the case. I think smaller battles vs. names, tough enemies would make me feel just as powerful.
But let's face it, in comics, henchmen are cannon fodder - even 20 wouldn't challenge most "super" heroes. It's just more paper to burn. -
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I will say challenge is fun when you have the opportunity to shine in overcoming them... at least as far as gaming is concerned. Just getting beaten to a pulp is not a challenge, it's merely a device that eludes to a challenge. In otherwords, you can play a super-powered character and still be very challenged. And challenge is only as good as the rewards for completion. The trick is to balance it all.
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I think the issue here being that, at least in our standard MMO madel, to which CoX adheres, they are having a hard time reconciling the "comic book power lvl" with the concept of having an actual challenege in-game.
Since we ARE in the standard MMO model, in which powers and abilities are player based and grow with lvl, and the challenge comes from entities in direct combat with the players, then in order to the challenged we have to be faced with enemies comparable with us.
Now that, of course, doesn't feel super. You're playing a blaster or whatever and that freak tank knocks the toast of out you - you're lying there and the ground and he's doing the /deance emote over you - who's the hero here? He just whooped your tail and he's not even a named villain? What kind of hero are you, anyway?
As long as we're in the "standard MMO model", these two parties, the "its should be like a comic book" and "it should possess the standard challenge lvl of any MMO" shall have a hard time meeting and having a coffee together.
In any case, if you made it "like a comic book" in its current form, it would be fun for about 1 week for players as they strode over paragon sweeping hordes of enemies before them. I'm sure we'd have a percentage of players who would stay just for the feel, but, again, what defines a game are the rules and the challenege they present to overcome - if there is little to overcome then the majority of players will move on. -
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Probably the best way to answer this is to refer to comics -- When The Human Torch 'goes nova' he puts everything he has into it and pretty much knocks himself out. That's the 'feel' these powers are meant to reflect.
As for MoG, no comment at this time.
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Yea but when the Human Torch goes nova, he can melt Ultron to slag.
When I go nova, there's still two remaining Devouring Earth bosses that chuckle and then proceed to introduce my hero's face to a radical pummeling and an opportunity to use my HMO copay on the teleport to the hospital.
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Yeah but The Human Torch would have started playing WoW after one month of owning everything in CoH with no chance of being pummeled.
You, however, will keep playing :P
This is also why they won't give me Superman's powersets....
[/ QUOTE ]I am getting pretty tired of people saying that making us weaker will keep us playing longer. I would like to see some data on this. If you can't back it then I simply don't belive you and will not count it as a valid argument.
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"Making us weaker...."? Heh.... whew the forums are hot today....
Anyway, people are fond of pointing out the incredibly powerful nature of comic book heroes as compared to our CoX heroes while in the process of finding flaw with the "heroes" in-game.
I am simply saying that actually possessing the power lvls of the true comic heroes would not be very interesting - you'd be able to kill anything, there'd be no challenge, etc. - Human Torch would have moved on to WoW by now, where at least a PvP specced warlock could give him a run for his money ;P Beyond that, no dev company could balance around such a thing as the power lvls of some of the comic heroes, just as D7D was loathe to build modules for epic lvl heroes for many years. You end of with "power inflation", which always ends ugly - just look at "The Beyonder".... a being specifically created by the writers because so many heroes existsed which seemed "beyond threat".
As far as "valid arguments"... man this place makes me sad today... I'll only go so far as to say 'challenge extends gameplay'. This is of course only true with respect to gamers who enjoy challenge, which are in turn the only gamers I respect.
Since this particular game still plays host to people who still violently react in favor of the old days of unstoppable zone-herding fire tanks and tank-for-teams-of-8 regen scrappers, I understand not everyone feels the same way.
That said, I promise it's ok that you don't "count it as a valid argument" since I'm not playing the forum-argument games today. I'm just weighing in. Everything doesn't have to be a bunsen burner debate. -
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meh to the above, i can't see Blizzard being an alpha to anything other than Rikti Monkies
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!!!
Good lord mate you have to be a hold over from the pre-rain-buff days.
Ice Storm and Blizzard are MONEY now that they are buffable! MONEY!
Heck you can take out whole spawns without even stepping into sight... that's just sick.
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Nonsense, my friend, nonsense. Ashamed that a fellow Chicagoan would post such nonsense.
Blizzard is in firm need of a buff. It's gimp. Up the KD chance to 20% per .2 seconds. Admittedly, this is barely enough to make the power passable, but Ice Blasters are used to being the underdog.
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I can't tell if you're serious or not....
All I know is what I do with it, fellow Windy Cityite.
And I doth pwn. I've had no trouble with this power since the buff... if it has any drawback at all, it is the extended time return fire is allowed vs. the other "instant" nukes... and the fact that I can place my nuke around corners MORE than makes up for that.
Why is it "gimp"? Great damage, a slow... when you combine it with any other AoE effect it is just SUPREME. (I happen to use mine with caltrops and blizzard... it may be the only reason I find Ice/Dev fun anymore now that I can't tote my AT around with me.)
Edit: OK so he was joking then....
Man I just can't tell on the forums any more.... -
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meh to the above, i can't see Blizzard being an alpha to anything other than Rikti Monkies
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!!!
Good lord mate you have to be a hold over from the pre-rain-buff days.
Ice Storm and Blizzard are MONEY now that they are buffable! MONEY!
Heck you can take out whole spawns without even stepping into sight... that's just sick. -
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<QR>
Does the nuke from En/En Nova leave the blaster disoriented? I ask because I have never had this happen after I fire off Nova, I pop a few blues and finish off whoever is left. I am also running CJ and Accrobatics so that maybe why I am not getting disoriented. My blaster is only lvl 32 so I don't know if it will disorient my blaster as she gets higher in lvl's and in power.
Thanx for the info.
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There's no disorient in Nova.
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Okay which nova power does disorient? I know I have seen players shoot off a tier 32 nova and then do the "Drunk Walk" due to the power of the nuke.
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Dreadful Wail in the sonic set.
Edit: Oh I thought you meant things that made the *mobs* disoriented :P
Just goes to show how few people play sonic that no one corrected me yet on a gamer forum, a place known for people being all-too-eager to correct you.
No, some nukes *used* to do that to the hero... no longer.
Man, it was rough, too - -
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Probably the best way to answer this is to refer to comics -- When The Human Torch 'goes nova' he puts everything he has into it and pretty much knocks himself out. That's the 'feel' these powers are meant to reflect.
As for MoG, no comment at this time.
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Yea but when the Human Torch goes nova, he can melt Ultron to slag.
When I go nova, there's still two remaining Devouring Earth bosses that chuckle and then proceed to introduce my hero's face to a radical pummeling and an opportunity to use my HMO copay on the teleport to the hospital.
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Yeah but The Human Torch would have started playing WoW after one month of owning everything in CoH with no chance of being pummeled.
You, however, will keep playing :P
This is also why they won't give me Superman's powersets.... -
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what does any of this have to do with the OP or what was said about changes being made soon to powers? Or did the later posters miss the bus? Again?
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I'm not sure... but it was the "early posters" who brought up "gadgets" and how it was indicative of [insert theory] on the part of the devs, not the "later posters".
Hurry, your bus is leaving. -
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See what? All I see is:
You come in saying not to talk about something
You then proceed to talk about it
You leave catty remarks of your opinion
You get a reply of why I felt your catty opinions arent all that great.
You then give a veiled claim of victory for getting a reply supposedly proving your point.
You know, that is like screaming Only idiots punch people!, followed with a fist to someones gut, and then saying how you were right when they smack ya back .
Not a very good way to try to prove a point I have to say.
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And it continues. Go one feeling the way you like, mate, no one is going to stop you. It's gonna be ok. No one is assaulting you.
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Next time you want to say not to bring up a topic, please refrain fromyada yada yada I thought maybe if I phrased this in an imperative fashion I would come across as superior in some manner. Hope it works.
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It doesn't work. Take it elsewhere.
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If you dont want to argue about it, then why did you argue in the first place?
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You'll note: I'm not arguing. You'll also note that, though you are doing your best in the previous and in this post to bait me into arguing about the very thing which I warned said poster not to argue about, that you are failing miserably.
*waves bye bye to you* -
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Really, mate, there is no point in arguing this, it will just generate unstoppable flames. *You* know it was a mistake. *You* know they're not saying "meh, *****'em".... *you* know it's a business and they want to please as many customers as possible.
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The devs don't always go with what pleases the most people. This is why we have GDN and ED. As a business, keeping customers is nice, but never the bottom line. It is about doing what is best for your company and product first. This keeps shareholders and investors happy. Then you work on managing customers to find what balance gets your the best return. Since *YOU* know you can't please all of the people all of the time, some clients you have to brush off. It is good business, even if it is bad PR for a minor section of your consumer base. Take a basic business course, it'll help.
The devs did make a mistake when they called it gadgets. However, many of us feel this is very indicitave that /devices = not their concern as they have so little dealing with us they get the name wrong.
Anyways, this annual redname post only further shows that the development team may be reading the boards, but in no way paying attention or putting priorities where they belong. Major issues (some of which like Auto turret sucking have been around since BETA) need to be tackled, but instead they worry about pushing small tweaks through all of their time and never get around to the big problems. Sure, it doesn't affect the bottom line as most people refuse to play /devices except for a challenge anymore. However, it still needs their undivided attention and not some stupid glance over a power. The devs have failed the blaster community so far, and no wonder it is more of a City of Scrappers nowadays.
If I saw one written out post by a redname which took them more than one second between Dom fixes and involved more than vague info as to why they feel AR/Dev should be left in the state as is, I'd die a happy player.
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See? This is why you don't argue the point. Don't even mention it. -
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*struts his /Fire Dominator with Firey Embrace through the thread teasingly*
And he wasn't wrong to call Devices Gadgets. That's just the internal developer nomenclature for the set. Kind of like what we call mobs they'll call critters.
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Yes, but if your going to talk to the public get it right. There is no /Gadgets secondary so it took awhile for community to get a confirmation he ment /Device. When the players ask for a buff to say /energy, they don't say "The pink pom poms of sissy-ness needs a boost" They call it /Energy, /NRG, /Eng. If I suggested /Device fixes, I don't call it "The /brokenthingmawhatwhoists" I call it by its proper name.
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Yeah, and now you're bantering semantics. There's a pretty big gap between jibbering nonsense to mean something and something as similar as "devices" and "gadgets". That's like not getting that by "Cold Blast" they meant "Ice blast."
[censored].
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Really, mate, there is no point in arguing this, it will just generate unstoppable flames. *You* know it was a mistake. *You* know they're not saying "meh, *****'em".... *you* know it's a business and they want to please as many customers as possible.
That'll have to be enough. There's a lot of bitterness around this and those who have grasped that slip up as their battle standard will *not* be swayed.
Seriously they've been arguiing about it since it happened in umpteen different posts. No amount of "really guys, come on" is going to change their mind.
I promise. -
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Didn't you get the memo? Blasters will get nothing because they're afraid to ask.
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Lol. Maybe the OP sneezed and missed that thread before it got modsmacked :P
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Castle called devices "gadgets" mistakenly, and people have been ragging him and the other rednames in general for it since.
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*Shakes his head*
Man that was a silly issue. I love me some CoX, and I love me some CoX players, but it's sad when they get so desperate to hold something against the devs that they start spinning those mole hills into mountains.
You know Castle must have been like, "Oh hell... they're going to have a great time with that...." -
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So in these teams with kinetics defenders/controllers, the /Dev is usually just useing his primary. He doesn't have time to set-up mines, AT, or time bombs because the team is moveing too fast. If he is buffed by fort then the bonus from Targeting drone is pointless because fort is much better. So if there is an emp and a kinetic in the party the /Dev blaster has got jack from his secondary that is really usefull.
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This is dead-on, you know. In the upper game, a /devices blaster getting use out of his secondary is reliant entirely upoin the team allowing him to do so.
Other builds make use of their secondaries as part and parcel fo teaming.
ED did this to /dev. But as we speak Castle is "looking at dev" to see if nerfing AT will have a negative impact on a set which is already impacted into the negative...
I don't hold out much hope for this secondary any more. Once they get it into their heads that "it's ok" it takes 7 issues of griping to get it reconsidered... and even then it may not see any changes.
Ah well. I guess I could just join the rest of the gamers and play /energy. What is diversity, really, but a word? -
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If you had actually comprehended what you read then you would understand that I don't have delicate sensibilities.
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Sorry, mate, but as some guy who can't even bare to see a conversation which has absolutely nothing to do with him going on simply because he doesn't agree with the subject matter? Yeah, yer a veritable flower.
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That was sort of the point.
The one you missed.
Over there.
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Nah you just proved the opposite of what you thought you did. Lack of self-awareness for the lose, eh?
Gonna keep trolling the thread? Can't stand it? Look, people kept talking about gaming EVEN AFTER you tried to put a stop to it!
What oh what will your delicate self do now?
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Ha. Besides one small comment on the first day of the thread which I felt to be appropriate I've been doing nothing but replying to people who reply to me.
Why people just like you. It's called having a conversation.
Troll? See your own posts if you want to see someone going over the line.
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I see that you were, indeed, too delicate. Shame.