ElizabethSpectre

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  1. Quote:
    Originally Posted by Feycat View Post
    Did you play Warhammer Online?
    A perfect example of what I'm talking about. As much as I loved Warhammer Online for its RvR, style, and scenery, the game engine was awful.

    Collision detection in PvP/RvR/WvW is critical, IMO, and Warhammer Online offered that, which was awesome, but when running around the environment it was way, way, waaay too easy to get stuck on a random piece of terrain/building/etc. Jumping over objects was always hit or miss because the engine wasn't clean when it came to the borders of objects and how that was represented on the screen.

    I loved Warhammer Online. Yet, it's a perfect example of a graphics engine that I would absolutely not want to use.
  2. Quote:
    Originally Posted by Feycat View Post
    But to be frank, the game is old. And looks it. The mechanics are fabulous, character creation unrivaled, sidekicking, base building, mission creator, the enhancement system - all unique and wonderful. But they're clunking along with a frankly often-ugly graphic set in a very old engine.
    But that 'very old engine' is still about the best engine out there. I've yet to play an MMO with a fully 3D engine, with collision detection, that is as clean as CoH's. Every other MMO's engine I've played just doesn't have the same smoothness -- I'm not talking frames per second, I'm talking about way the character moves through the environment, collides with the environment, etc.
  3. There are times I'll log in to CoH just to wander around zones and reminisce with the sights and sounds and such.

    For a game this venerable, I wonder what the odds are of getting some kind of private server release, even one that's hamstrung (eg. no more than 8 simultaneous logins, etc).

    I'd hate to no longer have access to a world that's been part of my life for so long.
  4. Quote:
    Originally Posted by Steel_Shaman View Post
    And now the game has gone to a totally unplayable state. After almost 10 minutes of getting mapservered every 10 seconds or so, I logged out for the night. Hopefully they'll have it all sorted by morning.
    Perfectly playable for me.
  5. I hear ya.

    Though, until I can change the color of my 'bullet streams', I'll be sticking with Cryo for now. The team I roll with dishes out punishing amounts of DPS, so having the couple of extra ticks from Incendiary doesn't matter, and I really prefer the white effects over the green streams that both Incendiary and Chem use.

    Just good to know that at least there's a little -rech getting tossed into the mix.
  6. The Cryo Ammunition for Dual Pistols. What kind of slow is it? Just movement speed? Or movement speed and -recharge?
  7. Everything I try to purchase, the NCsoft store says:

    We're sorry, but we are unable to accept your order at this time. Please try again later or tomorrow. If you continue to have problems, you may wish to visit one of our retail partners.

    I can make other online purchases fine. Just can't buy expansion packs. Anyone else having this problem?
  8. I understand the need for a delay between costume changes, but 30 seconds is a bit egregious.

    Is there any chance this 30 second window can be reduced? I'm sure if it were set to something like 5 or 10 seconds, it would still satisfy the concerns of quickfire rapid-succession costume changes, and would make some of us a lot happier.

    ... especially those of us that now have wings and would like to automatically toggle wings off/on when flying or not.
  9. [ QUOTE ]
    I think you're both right really. It's what caused some much friction when CoV came out. It still rubs people the wrong way today.

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    Well, it's party because CoH built ATs that almost identically mirrored traditional RPG roles. It was an easy transition for people coming into CoH.

    CoV, however, mixed and matched the roles, coming up with more rounded, less specialized ATs. This caused a bit of consternation, and still does as you point out.
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    The same concept holds for every CoV 'version' of a CoH AT. Corruptors don't do quite as much damage as Blasters

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    Except Corruptors are the analogy of Defenders, rather than Blasters, and Corruptors do MORE damage than Defenders.

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    Brutes are a little squishier than Tanks, etc.

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    Except, again, Brutes are the analogy to Scrappers, not Tankers, and Brutes are more RESILIENT than Scrappers, while actually being able to outdamage them over the course of a mission if they keep a fast pace, too.

    So those are really bad examples, to be honest.

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    What a curious view on the ATs you have.

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    Also a correct one. Or did you not notice that Corruptors and Defenders both do damage and buff/debuff/heal (they're literally just mirror images of one another, with a couple powersets swapped out)? Maybe you didn't notice Scrappers and Brutes are both melee damage primary, self-defense secondary (with the same ratings mind you; no Tanker-level protection for Brutes), with a damage-enhancing inherent?

    I think it's pretty obvious, honestly. But I've always been bright.

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    Can't have your cake and eat it too. You assert that corruptors are CoVs defenders because they share mirror-imaged dmg/debuff power sets, but neglect to point out that brutes and tanks share mirror-imaged dmg/defense powersets when you suggest that brutes are the CoV scrappers.

    The labels at the top of the powersets are irrelevant. What's pertinent are the roles the ATs are meant to fill. People use corruptors, primarily, to dish out damage at range. Their secondaries are useful and not to be ignored, but most people don't build corrs and put the primary ranged damage attacks on the backburner in favor of the secondary powers. You rarely hear corrs complaining that they make crappy defenders; rather, they complain that they don't do as much damage as blasters. People do complain that there isn't a truly effective Defender type AT for CoV, but that's another discussion.

    Likewise, with Brutes, people primarily use brutes to go in and absorb damage, take punishment, and hold aggro. Sounds like the role Tanks typically fill.

    And even if people view corruptors as being more closely aligned with defenders than blasters, that makes my point even more: Corruptor's defender-like abilities are pathetic in potency when compared to a Defender's primaries.
  11. [ QUOTE ]
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    The same concept holds for every CoV 'version' of a CoH AT. Corruptors don't do quite as much damage as Blasters

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    Except Corruptors are the analogy of Defenders, rather than Blasters, and Corruptors do MORE damage than Defenders.

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    Brutes are a little squishier than Tanks, etc.

    [/ QUOTE ]

    Except, again, Brutes are the analogy to Scrappers, not Tankers, and Brutes are more RESILIENT than Scrappers, while actually being able to outdamage them over the course of a mission if they keep a fast pace, too.

    So those are really bad examples, to be honest.

    [/ QUOTE ]


    What a curious view on the ATs you have.
  12. [ QUOTE ]
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    Why do people say they arent good?


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    Because they don't dish out lots of damage.

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    Truthfully I feel that's the core of it. So much of the game is centered on the big hurt, and a class that doesn't bring it will generally be looked at as inferior.

    Doms don't bring the big hurt, and they demand a playstyle with a premium on situation awareness, and fast accurate judgements about where to focus. It's the least straightforward CoV AT, so it's bound to get it's share of detractors who think it should be "more like" whatever they want it to be more like.

    If we were made more efficient, either through better damage for the endurance we use, or less endurance for all the abilities we need to spam, some of the issues might be solved, however that wouldn't change the fact that Dominators have a very different playstyle than the others.

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    For some people, especially people who say they used to be Controllers, are disappointed with the Hold Duration times, and I think they may have a good reason to be disappointed, thinking deeper into it.

    Let's look at things this way: Our Duration modifier is 1.00, and Controllers' is 1.25, so right off the bat they have a 25% bonus to hold times.


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    The same concept holds for every CoV 'version' of a CoH AT. Corruptors don't do quite as much damage as Blasters, Brutes are a little squishier than Tanks, etc.

    Dominators are no different, yet there seems to be an endless stream of caterwauling regarding this specific AT.
  13. [ QUOTE ]

    Do dominators suck?


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    No.

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    Are they fun?


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    Yes.

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    Why do people say they arent good?


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    Because they don't dish out lots of damage.

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    very cuious, what do u guys think?


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    See my signature.

    Seriously, though, there are lots of threads where it feels like a bud-light commercial ("Doms suck!" "Doms rule!" "Doms suck!" "Doms rule!"). Just depends on what kind of toon you like to play, really.

    I love my doms.
  14. Don't know if Statesman is gonna get this far down in the thread, but here goes.

    (in no particular order...)

    1. Bank/vault/repository/etc to deposit enhancements, influence, inspirations into for other members. Perhaps an optional 'permissions' setting so that withdrawal access is limited to captains/leaders or is limited to those that are explicitly given permission.

    2. Gender-specific titles. In other words, right now, it's really difficult to use, as an example, an aristocratic theme to your SG titles. Say the leader was 'King' ... it'd be nice if you could have a 'Queen' option for a female leader. 'Duke'/'Duchess', etc, for captains, what have you.

    3. SG Specific Content.

    4. Bases and Vehicles and Gadgets, Oh my!
  15. Anyone got any cool screenshots?