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Posts
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Joined
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For me I think trials should try to have breaking points you can set off by doing optional things so that suddenly this slog of a fight against an over powered oppenent shifts rapidly and strongly in your favor. Your outside team manages to kill off about 20 telepaths, the dam breaks and the angry mob goes out of control with the few remaining telepaths unable to hold them at bay and they get swarmed. Then the mob turns their attention to maelstrom and charge him, intent on using whatever blunt object they can get their hands on (including his own arms) to beat maelstrom and his crappy haircut and backstory into a fine paste, your heroes leading the charge against him and his army of IDF before the two fronts clash into a giant melee in the middle of the plaza while you punch, burn, blast, shoot everything thats moving and not wearing street clothes. "Challenge" aside, out of all the trials you would leave the TPN feeling like a badass and probably wanting to go again just so you could rock that mosh pit again. Thats what we need, some trials where you leave and feel like you just curbstomped some heads instead of always feeling like you barely survived by the skin of your teeth or just plain have no idea what happened or how you won/lost.
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On the subject of getting people back into fighting GMs and things like the fire fighting zone events, have them give out hero/villian merits. Fighting them currently just isn't worth it, most of the time I join a team to fight a monster I barely get a handful of xp and inf and usually about 2 reward merits.........woo, the fire rescue I get a pat on the back. Also, more zone events that can be done by just a handful of people required, an average fire rescue can be done with about 4 people (hell I've done it with 2). Rikti raids, zombies and banners take a full team or more to do it without it being a pain so if it happens in a deserted zone or on off time, well just keep moving.
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Once his personality was brought to light I never really cared for him, he treats his entire team like crap, is more than willing to shout at them for any mistake, screamed at his granddaughter at her mother's funeral saying it was her fault, keeps secrets from everyone even though he knows that they could destroy all of existence, then when it obvious someone is plotting against them combined with aliens falling from the sky and a psychotic dimension trying to invade he flies off to nowhere to sulk leaving his entire team at the mercy of Malaise and Wade. The only death I'll respect him for is if he decides to finally stop putting up with Recluse's **** and storms grandville solo killing 3/4ths of the entire arachnos organization before he finally goes down. If Wade offs him without a fight while he's whimpering somewhere talking about how no one understands him he'll die the way he lived. A total embarassment to heroes.
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My blaster would portal into Mother Mayhem's hospitial (like we do 30 times in SAs) and vaporize her head thus preventing the entire MoM trial like our heroes should have in the first place.
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Quote:I wouldn't mind the level shifting at all, thats not the issue, the issue is that with the MoM we're now at around the 9th trial boss who is completely invincible but free to attack us unless we do something complicated and continue doing that complicated task throught the fight dividing our attention 5 ways in a situation that the slightest slip will kill everyone. Which is another issue, there is almost no way to rebound at all in any of the trials, if everyone gets killed thats it, you're done, game over, a loser is you. By the time you claw your way out of the hospitial past that stupid timer either you'll be so low on time that you can't beat the boss who almost instantly regened thanks to a gimmick, the thing/person you needed to protect has been beaten into a paste or the boss is now surrounded by 500 adds. The MoM is even worse in fact since you can't go to the hospitial so when everyone dies you have to rez en masse and maybe if you're lucky some outlying players might make it up, your defenseless tanks and scrappers all dead around malaise/mayhem/a monster won't even get to their feet before they're all ripped to shreds though. In the second stage even far off players will probably be dead from the storm before they regain control of their character. In other games and even most of this game a wipe rarely means total and absolute failure, if they do then the entire encounter usually just consists of a single boss you automatically go to so it takes about 15 seconds to get back to where you were, in any of the trials even up till the last seconds there can be a total wipe if the RNG decides to be fickle or someone does the wrong thing at the wrong time, then it's back to start. How often would you want to play a board game if one of the rules said that anytime someone rolled a 1 the whole game board had to be thrown against the wall, reassembled and restarted?We'll always have enemies that we'll struggle against, who'll need a lot of us combined to be able to defeat them.
One of the most frequent complaints about Superman is that he's "boring" because he's basically a god - Kryptonite is the only way to give him challenges - and the same rule applies for us - no matter how powerful we become, we're always going to come up against enemeis who are even more powerful.
Whn the Incarnate system started, we were getting thrown into fights at 50 against 54s - but then we got a level shift - then another, then another - we were now 53s fighting 54s - but along came the 54+1s and 54+2s, to keep up a high challenge level.
And if an altered Goliath War Walker is 54+1. and Mother Mayhem is 54+2, then there's a pretty good chance that Tyrant is going to be at least 54+3 - and then we'll be getting the Battalion, who are even more powerful than the loyalists - but there's also the next 5 slots to come, so we'll be growing in power too - but we'll never get to the point where there's no longer any challenging content for us - even if we get another couple fo level shifts in the next 5 slots to make us 50+5, we'll end up with 54+5 enemies.
The Incarnate system never ends - we'll always be chasing the next big thing, and we'll always have enemies who are more powerful than us. -
One reason I'm worn down on the trials is that despite us "supposedly" being much stronger now the trial bosses keep pulling out superweapons from their butts that completely negate any advantage we might have and rarely have any way to easily counter them without a 30 step process or specific build needed. Ever since the Lam/BAF I haven't felt like we've gotten an evenly matched fight. It's like watching a superman cartoon series and every episode every badguy whips out a piece of kryptonite and superman has to struggle to defeat them while powerless. After a handful of episodes of this you'd get sick of it because you came to see superman fighting things with his powers, not him stumbling around struggling while wearing a superman costume. I don't feel like I'm fighting supervillians, I feel like I'm fighting 5 year olds who keep making up rules as we go so they can't lose. "We're here to take you down Tilman!" "Nuh uh I have a super forcefield on me, and you're all being hurt just by standing here, and in 10 minutes I'll take over your mind regardless of you being super powerful heroes! Pbbbbbt. I win~"
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This pack is a fail on all levels. It's quite clear that it's not what the playerbase wanted in any sense, and even putting that aside the whole thing is horribly designed. Most of the parts have horrible clipping when not used with a specific model size. If you put the star belt on an average female character then adjust the waist slider you can watch as the belt either hovers around her waist or vanishes into her thighs, god help you if you try to use it with a trenchcoat, she'll end up wearing the belt around her stomach. Whoever is the person who signed off on this needs to be slapped this minute by someone in the office.
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Lisa wadded up the paper muttering and threw it in the trash can. "Stupid bloodsucking reporters.....they never get the story straight."
As she walked down the street she began thinking, " Looks like I'll be fighting the police again..won't be the first time I've fought them because they've made some sort of idiotic mistake " A sigh excaped her mouth as she saw an officer being mugged by a single hellion. "Time to save the police...."