I tried reading the entire thread...but the flames got too hot. That being said if what I say has been said then my apologies.
I have a /Kin and a /Therm that I use to farm pillboxes in RV. I also PvP with them when approached by a hero. At first I didn't like the nerf to healing them...but now that I've been in RV for several hours at a time since the nerf I actually like it, and here's why.
1. My Heavy only lasts for 1 or 2 pb's at best Bad right? Nope I can just go and get another one now because everybody (including the infamous AFK farmers) is having the heavies killed by NPC's or Players.
2. Accessibility. I used to have to go in at ungodly hours to find a heavy free in RV but now it's not so bad. Rarely are they monopolized like before.
3. It enhances PvP in a sense IMO in this way: I killed a PB my heavy was hurting and I came across a hero with a heavy in a similar state of disarray. Instead of running away or trying to kill the player I actually wanted to kill his heavy with mine while I phase shifted and took the agro. Before this wasn't feasible due to the fact that the other heavy would have regen'd or have been healed.
The only reason I am somewhat against the nerf to heals is because some Empaths due become especially useless to there heavies. The heavy gets buffs: CM, Fortitude, and AB...so 1/3 of the "Support" secondary/primary is usless. Since in a sense a heavy is a Non-player Teamate and since Defenders/Trollers/Corrs are a "Support" build (by the dev's definition) you effectively gimping those characters.
Do I care if they can be healed, nope. Would I get mad if they brought it back? Nope. Do I want the Regen and Speed returned to what it was? Nope. The nerfs they've done are ok with [u]me[u] and that is simply my opinion. I just understand where some people are coming from when they state that they don't like the no heal nerf. That perhaps should have been looked.
One thing I personally would like looked at would be to help eliminate the AFK farmers is this: If you go into a door/portal your heavy dies. So when AFK Farmer gets a heavy drops him off at the intersection across from the statues and runs down to the base, his heavy will die and he will be forced to get another or find a new way to farm. Perhaps they could take away the open ended entrance to the zone and make the actual zone similar to SC or BB. Once you zone in...Your there...there is no safety. The only time your safe is when you're in the hosp. Good thing about that is...there's a door there. I'm sure its wayyyyyy too much to code but its just an idea to fix a pretty hot topic atm.