Eiko-chan

Legend
  • Posts

    1895
  • Joined

  1. Quote:
    Originally Posted by Vidszhite View Post
    Seriously! 1-2 hours of your time gets you a Notice and potentially enough shards to convert the rest of the materials. That's worth joining one freaking SF.
    My forum interaction implies a level of desire to engage in Incarnate content that is not actually the case. Until I see evidence that the developers are not dead-set on making the system of teams, for teams, by teams, I'm really not that interested in it any more. (And no, the mere existence of a conversion recipe for a Notice is not evidence of this.)

    They are free to choose to take the game in a direction explicitly away from my desires. But I don't have to pay for it.
  2. Quote:
    Originally Posted by Vidszhite View Post
    What does Turnstile have to do with anything?
    It's a system designed solely for teamers. Just like Task Forces, Trials, and Raids.

    Also: I have run every single Strike Force and co-op Task Force in the game. I'm choosing not to run them again, because I've been there, done that, and didn't have much fun.
  3. Quote:
    Originally Posted by Vidszhite View Post
    +Single-player-ONLY Morality Missions
    This is the only one on your list you can actually claim is "only" for Soloists. And once Turnstile is in the game, it's completely outmatched.
  4. Quote:
    Originally Posted by Vidszhite View Post
    Christ, people, if I can do it playing 1-2 hours a night 0-3 times a week, being an introvert just like a lot of other soloists claim to be, you have no excuses.
    I prefer not to run Task Forces. Quick frankly, I don't need any other excuses. It doesn't matter why I prefer not to run Task Forces. I am allowed to prefer not to run Task Forces, and I'm allowed to oppose content that tries to force or encourage me to run Task Forces.

    I have never asked for people that enjoy or tolerate Task Forces to be denied the ability to do so, or the ability to gain rewards from doing so.

    Quote:
    Originally Posted by UberGuy View Post
    The other group has been being serviced for seven years.
    When, in seven years, has my group been given an entirely new system solely for our own use?
  5. Quote:
    Originally Posted by Atomic_Woman View Post
    That wasn't a personal attack.
    "I would prefer not to team. I have reasons for this."

    "The only problem here is you, then."
  6. Quote:
    Originally Posted by Tannim222 View Post
    The only person that's making things more difficult for yourself, is you.
    Why do arguments against what I would prefer always end up becoming personal attacks?
  7. Quote:
    Originally Posted by Tannim222 View Post
    I apologize for misinterpreting your many posts to which you were were oppossed to the idea of joining a task force in order to gain a reward faster than it took you to earn it by soloing.
    At the time I made those posts, it was impossible to gain the reward without teaming. The craftable option was only announced a few days ago.
  8. Quote:
    Originally Posted by Tannim222 View Post
    teaming should be the prefered method of achieiving results.
    And the way you create a preferred method is by encouraging it. By making teaming more efficient than soloing, it is encouraged.

    Are you operating under the grossly false assumption that I think "encouraged teaming" is a bad thing?
  9. Shifting gears here: all the major news from Paragon Studios lately has been about the Incarnate Trials, the Incarnate system, and all the "awesome" stuff coming with it - or the new Pack we can buy to add some updates to our characters. Is there a chance in the near future we might hear about the development being done for subscribers not interested in the Incarnate system?
  10. Quote:
    Originally Posted by TankShock View Post
    Is there any use for an incarnate component that isn't included in any of the recipes for the track you have planned?
    You should be able to convert them into shards.
  11. Quote:
    Originally Posted by Atomic_Woman View Post
    So the conversion on test still falls into the 'teaming encouraged' column for you.
    Provided I'm allowed to add the modifier "extremely strongly" to it, yes.
  12. Quote:
    Originally Posted by EvilGeko View Post
    Where is the cut-off between "encouraging teaming" and "forced teaming?"
    If the only way to get something is through a team, it's forced. If teams get those things quicker and easier, it's encouraged.
  13. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I don't even know how that would work... Or exactly what you're asking for there, to be honest.
    Pretty much what we have for tips already, but balanced with Incarnate buffs in mind. Instead of Alignment Merits, it could reward some number of shards, or an Incarnate Component, or something similar, at the end of your Incarnate "Morality" mission.
  14. Quote:
    Originally Posted by Bosstone View Post
    moving from teaming to solo play is not positive evolution.
    There are ebbs and flows. As I have already mentioned, eighteen years ago I was playing a game that was, at the time, as big as WoW (the "market" was significantly smaller at the time, of course). This game had teams and things teams did, but it also had soloers - some classes, in fact, we specifically designed for solo play. These classes often required a bit more time investment, but they could tackle anything in the game by themselves.
    Quote:
    Originally Posted by Bosstone View Post
    she was very much against the idea of offering any kind of extra reward for teaming
    I was taking an extreme against the arguments being presented. And I still don't agree that "one hour vs. half a year" is even remotely reasonable a "teaming bonus".
  15. Eiko-chan

    2010 4Q earnings

    Quote:
    Originally Posted by Daemodand View Post
    Certain other games have tripled their revenue by going F2P. It's time for CoH to do some serious thinking about moving in that direction.
    I'm not sure CoH has enough stuff that would be "purchasable" to make F2P profitable. I'd really hate to see it go the "gating content" way that LotRO did, and LotRO has gear and potions and such that they can sell in ways that CoH cannot.
  16. Eiko-chan

    2010 4Q earnings

    Quote:
    Originally Posted by Leandro View Post
    I think he's talking about CO, not DCUO.
    But that was released last year. And, for that matter, corresponds with the latest big dip in sales figures (Q4 2009).
  17. I don't really play blueside, Leandro. I'm not even sure what any of that means.
  18. I seriously cannot comprehend how people do these Task Forces so quickly. I must operate on a scale geometrically below most of the player population.
  19. Eiko-chan

    2010 4Q earnings

    Quote:
    Originally Posted by Nibb_Nibb View Post
    Seems a lot of you guys are forgetting something... The release of a major Super Hero MMO that was targeted to kill CoH. It didn't.
    These figures will not reflect any effect that game may have had; it was released in 2011, and the figures we just got were for the end of 2010.
  20. Quote:
    Originally Posted by TempestMaster View Post
    Then what, exactly, do you wish it WAS?
    I'd like to see a lot more Story Arcs and several Task Forces (we've already got two) balanced around Incarnate boosts. Task Forces are pretty popular things (the ITF seems, currently, to be the epitome of design for what most players want in a Task Force) and Story Arcs are nice because they're largely self-balancing affairs with scales from 1 to 8 already in place.

    An Incarnate "tip" system might be a good addition as well.
  21. Quote:
    Originally Posted by TonyV View Post
    I really do believe that they are acting in good faith to try to prevent people from sitting around a day after Issue 20 hits moaning, "Okay, I'm done. Now what?"
    I just wish that once - just once - some MMO designer would decide that, instead of trying to slow those people down, they'd just tell them "Nothing, sorry, we'll get new stuff when we do. Maybe slow down a bit, try to enjoy the ride instead?"

    Because I really am truly, deeply, intensely tired of having my progress robbed because they need speed bumps.
  22. Quote:
    Originally Posted by Atomic_Woman View Post
    Considering that the entire Incarnate system is described as an end-game, team-based system,
    There's a number of us that think designing it as an "end-game, team-based system" is a bad idea. That number would be smaller if the target team size was 2-6 instead of 8-12, though.
  23. Quote:
    Originally Posted by UberGuy View Post
    ED came bundled with CoV, which truly did bring new people to the game.
    I first played with the release of CoV. But I didn't love the game and subscribe until after the Cryptic buyout.
  24. Yeah, the FFG is sort of stupid.
  25. Quote:
    Originally Posted by Vanden View Post
    That's not what he meant. He meant, using only shards and inf, it would be possible to craft every incarnate power. He did not say it would necessarily be an attractive option. He did not say every player would be likely to do it.
    Preface: I do not believe this is actually the case. I believe Vanden is extremely wrong about this.

    However, if you're right, Vanden, then we're looking at a situation of the Devs more or less actively trolling their solo players. Do you really think that is healthy behaviour for a game?