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Also, for one of the Mastermind's personal Goo skills, maybe one that throws a sludge puddle to a chosen location that slows down the enemy movement?
Or the Mastermind throws a glass container/tube to a location. It breaks and spreads an acidic goo that slows enemy movement while dealing minimal damage (Basically works like Caltrops). -
I've got to be honest. I was hesitant to even post this idea because I felt that someone, if not a few people, would instantly jump at the opportunity to come up with dozens of reasons on "why it could not possibly work" and several lectures on why it would somehow ruin the game just for the sake of trying to keep anything from changing.
You guys have no idea how happy it makes me to have seen nothing but positive feedback. Thank you so very much!
I absolutely LOVE the ideas you guys have come up with to add on to the whole thing.
And to OneWhoBinds, to answer that, just as a thought, I could only imagine something like zombie puking... but then, that would be too liquidy, huh? Probably more along the lines of just shooting globs of goo (as far as ranged attacks go), like the Hydra do. At least, I think they do... right?
I'd also imagine most of their attacks having a slow affect on your enemies. Makes sense, after all. Perhaps the final pet could even have an attack sticky enough to hold a single person in place, unable to fight back, while the second pets could immobilize foes?
But please continue adding more to this, guys. I really, really appreciate the feedback -
Just a thought.
We've seen armies of undead, demons, robots, ninjas, mercs, and thugs... why not blobs?
I think a gelatinous Mastermind pet set would be awesome and could work pretty well. Especially if adding a power similar to the Demon's skill that makes those tiny fiery underlings pop out. You pick one to buff it with and that pet would multiply tiny versions of itself, or just drop living little underling globs every few seconds that crawl around and slow enemies down while dealing minor damage.
Not talking about Hydra or Shivans either. But maybe something similar to shivans. Without the skeletal insides. -
They've made much less significant changes for no little to no acclaim.
Players always love more customization whether it be new emotes, new powers, colors, or costumes. If someone doesn't like how one magic spell looks, they don't have to choose it. They can stick with the original emote for it, seeing as no one is complaining about how it looks.
More/new power appearances will be just as appreciated as colors were when they first came out or when shields first came out and people realized that there were elemental shields, among many others to choose from. They were hyped about it. So it's not like people would look at new power appearances and turn the other cheek in boredom. -
I appreciate the imput
I was specific (or so I hoped) about origin powers being a choice in the power customization. It wouldn't be locked on only mutation choices if you chose mutation origin. It's written up there at the end of the section that starts off with Mutation element examples.
But, as for number 3, we all know that some suggestions take a lot of work. Some larger amounts than others. But they've put in suggestion threads for a reason, of course. I don't expect an idea like this to just happen in a matter of weeks. They'll add in things that could take years to put in to continue to make CoX an amazing game. They wouldn't ask for ideas if they wanted to complain about the amount of work they'd have to put into it.
So really, it's needless to say. -
Now... before anyone gets upset or says anything about this already being mentioned before: I did try and search for similar threads and some popped up but weren't all too specific with the idea while one of them had a comment that mentioned Castle having a post about this. But upon searching that thread, I couldn't find it. If it does exist, I'm probably just not the best with searching so do forgive me.
What I want to talk about is not just Power Emotes. But Origin specific power customization. Much like how wings have gone from just angel and demon wings to bone, fiery, and tech wings.
The idea I wish to share here is, well, just imagine:
Fire-based heroes who wish to look more magical because of their magic origin. For such cases, there could be fiery magic circles shown around the caster's hands or under the enemy's feet.
Energy blasting... I know almost everyone would like to see this power done without the orbs. Energy itself could be done in a variety of ways.
Mutant element powers could be done in an oozy manner. Fire could look more like lava or burning acid. Changing the colors could even make it an acid power. Radiation could look like ooze. Electricity could look more like something you'd see from a plasma lamp where it curves smoothly instead of bending in cracks. Of course, if you were to choose, say, tech origin, it shouldn't mean that you're stuck with tech origin power choices. Because we'd all love to have a robot toon who can spit green burning goop, for example.
Tech-based elemental powers could have sort of a digital effect. Like floating glowing squares or the effect you see when the Praetorian PPD debuff you. Hard to explain the first description (digital), but I'll post an example in the links below.
And Fire sword... they seem rather big or all look like a glass sword dowsed in flames. I'd love to see more swords for this power. Maybe an actual sword covered in flames or just the flames alone without the glass sword inside. Or a flaming beam sword for a tech build (also linked below).
Natural could maybe have devices they'd throw that would explode on contact. Instead of throwing a ball of electricity, they could toss a small metal ball that would explode into an electrical burst on/under the enemy. Instead of throwing fire balls, a natural build could quickly light something (or nothing) in their hand(s) on fire before throwing it. Radiation and ice could have a small device in the hands that contains the power. Energy could be shown as an aura on the hands/arms before being shot out (chi) but not with the animations or sounds of Kinetic melee. And so on.
Yes, there are a lot of powers that would need a lot of thinking on this. That's why I'd love to hear other ideas and see this grow into something much larger to help give the game even more customization and variety and continue to make it one of the most indepth games out there.
Below are three photos I put together for basic ideas:
Magic circles with fire:
http://sphotos.ak.fbcdn.net/hphotos-..._1906849_n.jpg
Tech blasts:
http://sphotos.ak.fbcdn.net/hphotos-..._6695767_n.jpg
Tech Fire Sword:
http://sphotos.ak.fbcdn.net/hphotos-..._7897975_n.jpg
(Keep in mind: CoX already has unlockable beam/light swords and other beam/light weapons. Just incase anyone felt compelled to say it wouldn't be possible for any copyright-related reasons)
Thank you for your time.
(If anyone may have a link to Castle's post about this, if it's still around, I'd be more than happy to just repost this as a comment there) -
Haha Bio, the only reason it couldn't be a dayjob is because dayjobs are what the heroes do when they're not out being heroes. If it worked that way, everyone would earn this accolade automatically because we all team. Same as how earning the influence badges are inevitable.
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Quote:Forgot to add, needless to say: Once a player leaves said team, their team buff(s) goes away, of course.There's no reason why late teammates should not be allowed buffs. Once in the team, if the team buffs are unlocked, you have it instantly, the same way you have buffs/debuffs upon entering certain zone areas. As long as there are 2 or more people to keep it alive.
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Thanks for the support, Rowdy
I agree. Allowing the leader to hand out buffs would be a better idea than giving him/her double buffs.
This way, no one will complain about wanting the leadership, all the while it keeps people interested and dedicated to the team.
There's no reason why late teammates should not be allowed buffs. Once in the team, if the team buffs are unlocked, you have it instantly, the same way you have buffs/debuffs upon entering certain zone areas. As long as there are 2 or more people to keep it alive.
Brillig, I actually love leading teams.
But if you were speaking in general, well, that sounds like an old-fashioned work-a-holic with no intent on experiencing new or amazing ideas. I honestly mean no offense by that.
I believe this idea would make that much of a difference, as I've seen it work very VERY effectively on other games.
A person who joins a team could easily just get bored and leave for another team. But they gain nothing new from the next team. Whereas a person who's been on a team that's been active for a long enough period of time gains abilities like bonus exp, higher chance of rare drops, etc. You stay more, you gain more.
If it won't change much, then there's really no harm in adding it -
So, I'm sure I'm not alone when I say it can be frustrating when teams just disban all at once. The moment the team leader states that they must go, suddenly everyone has to cook dinner or their dog just got hit by a car.
Now sure, sometimes these kind of things really happen and people actually do need to log off. But we all know that there are those who are just so dead-set on avoiding the star, they'll come up with any excuse to leave before it falls on them
Now, what I'm suggesting shouldn't be too difficult to do. At least, I'm thinking not. But even if it is, these suggestions are to be taken into account so... let's not have replies going on and on about "Oh, but that takes so much coding. Don't make them work so hard. Yadda yadda white knight garble". Everything takes oodles of work and coding. But it's their job to make this game as amazing as possible for us players so I'd rather not hear it.
Besides... I think a lot of people might actually love to see this idea come to life.
So here it goes:
I think it'd make team disbans a lot less frequent if there were a feature added to CoX where keeping a team alive for x amount of time unlocks a full team buff. Not only that, but having it change to color of everyone's name above their heads so that it shows. It would make people feel important. It would make them feel good. It would make everyone be HAPPY to be in a team that's lasting as long as it is.
So here's how it could work, for example.
1.Team forms.
2. Team goes on missions. Does their thing. An hour goes by.
3. Team is now buffed. Gains more attack power? Defense? You decide.
4. Now that team is buffed, all teammates' names change from green to Yellow (or Gold. Looks all exclusive and important). Yellow (or Gold) names are ONLY visible to anyone within the party.
5. Team LEADER'S name changes to Red and is visible to anyone IN or OUT of the party. This way, people can more easily follow the leader while on missions. Also, anyone outside of the party can spot that this person is a team leader and send them a tell to ask if they could join. Filling teams has never been easier! People would hardly need to broadcast after a while.
Now, there's one more thing to add to this to top it off.
There's still the whole "I hate leading" business.
Well, I say give the team leader access to buffs that they can give out to the team.
More people would be okay with having the star fall upon them/handed to them rather than running off in terror.
And this works into RP too. Think of it as a leader giving motivational speeches to their team to keep them in the fight. Infact, why not name these buffs "Motivation: So-And-So". Just like how there's "Mutation: Quick Reflexes". And make them golden, like the Dayjob buff icons. The grey buff icons in Mutation look too much like the Fortune icons and it makes some people think "Well, they already have a fortune. I don't need to read theirs".
Whether or not people think this idea would work, I just want to say this:
I've seen a similar system work on another MMORPG I use to play YEARS ago (Flyff). On that game, people actually WANTED to be team leaders and teammated WANTED to stay in teams. The leaders made the most effort possible to keep their teams alive for as many hours as possible because they would gain amazing team buffs. I think it was either based on the amount of hours the team stayed active or the amount of team points the team racked up while training. Yeah, I'm pretty sure they had a Team Exp feature that was separate from actual Exp. And one of the team buffs given out to teammates was additional exp gain. Another was for better chances to get rare drops. Something like that is sure to keep teammates on the team.
Anyway. I think an idea like this would not only keep more teams alive longer, but it would also make the community a lot more active, more talkative, and more people would want to play more often. This would also be AMAZING for Super Group teaming, as well as making new friends to invite to your SuperGroups.
So! That's my idea. Here's to hoping it'll be taken seriously.