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Posts
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Joined
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Now ideally I would love NCsoft to open up CoX to allow players to make mods that would manipulate the UI, such as timers, action bars, healing aids,... However if they wont open that up I have some UI sugestions that I would love to see implimented. Any of these could be setup as enabled/disabled in the options menu.
1) Countdown timers; while countdowns arent really needed for things like attacks, having a countdown timer to show how long till various buffs (like Aim and Buildup) are available would be very helpful.
2) Debuff ingame icon; for debuffs like Radiation Infection and Evertating Field it would be nice to be able to have an icon (maybe an arrow) appear over the target that is debuffeed so everyone on a team can clearly see what target to kill last.
3) Map fog; having to travel over every inch of a zone in order to uncover it all on your map is annoying to say the least, maybe clear a sector on the map when the name tag is revealed on it. When all the named sectors are revealed then any remaining covered spots (not liked with named map sectors) would automatically uncover.
4) More action bar options; I would love to see some new action bar options to allow different styles of action bars not just the default ones.
5) Some backpack costume options; We have archers, tech oriented MM, Defenders, and controllers, so adding some new back options like quivers, and tech oriented backpacks would be a welcome adition -
My experience with Devices is that it is good as a soloing secondary but once you start grouping looses its viability due to how fast groups do missions/TFs. Soloing it is the perfet trap/ambush secondary, particularly with a pool power like teleport. Drop a bunch of Trip Mines in a tight cluster with a Caltrap on top then teleport your target right on top of it and watch him go boom. If you try to port a boss and he resists (you used to have a chance to teleport bosses not sure if you still do), it is likely that he will reach the trap due to initial aggro first anyways so you get to alpha strike the boss anyways. The thing is the Trip Mine trap takes time and most teams will never give you the time to lay the whole trap out. Other than that Cloaking Device along with SS allows you to stealth your way through missions, which is nice when you just want to get to the objective and be done with it.
Target Drone seems to only have pvp uses now as it adds to your perception and allows you to spot stealthed targets easier. Not sure if it still applies but stacking Target Drone and Tactics used to allow you to see Stalkers pretty easily, but it has been awhile since I played the game (just got back into it), and not sure if it still does.
My Device blaster is Ice which may be a better mix with Dev in that you get really good single target damage and cc in the primary already, so the secondary is just icing on the cake. I deleted the energy blaster I had made so not sure the synergy between the two sets. I do know that energy is probably the least group friendly primary due to the knockback (tanks will hate you unless you hover blast mobs). So in general you probably have a good soloing toon if you like to take things a bit slower but it wont be group friendly. -
I was thinking the Repulsion bomb a bit more for teams and dealing with the packs of multiple minions (an area where my build is lacking). I was thinking the knockdown effect should provide a desent amount of mitigation as the mobs struggle to get up. Was thinking of this pattern Aim+Buildup+Repulsion Bomb+Fireball when soloing.
As far as Ice goes as an epic pool I tried it on one of my other blasters and wasnt superbly impressed but I may give it another shot on him since he is already fire/ice. This toon however I definately want to keep Force as my epic pool since he is designed to a degree around killing elites/AVs and FoN is invaluable for that (particularly when soloing them). Plus fire/energy is about pure power and doesn't provide much cc (other than Total Focus) so the extra survivability from PFF and FoN I have grown to rely on. -
Im doing a respec on my fire/energy blaster and Im trying to deside on whether to take Repulsion Bomb or Temp Invul. My build is light on AoE since I wont be taking Flame Breath (took Blazing Bolt for the snipe instead) and only really have Fireball as my AoE. I have Temp Invul in my current build but other than in teams (with enough endurance buffs) and against elite bosses/AVs I dont wind up using it much. Against elites its stacked with FoN to pretty much cap me at S/L resistance. So Im wondering if Repulsion Bomb is good enough to skip Temp Invul. PFF and FoN are the two powers that are a must have for me.
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I have an idea for a hibernate fix. What if it had a built-in taunt aura like blazing aura on a fire tank. That would allow you to heal from damage and continue to hold aggro, you just would not be able to attack at all. I dont have a ice tanker so I dont know if it drops all ur toggles when you activate it, but if it does that part should be changed too so you dont have to reactivate all your toggles after you come out of it.