This pretty much just encourages us to get more debt. On an AT that has more control over how its healthbar fluctuates, this may have made sense. Blasters are fundamentally broken right now, and giving them improved resist/defense would alter the philosophy of the AT. Their problems do not need to be addressed with a quick fix; they need someone to sit down and seriously reconsider how their powers are built. Suggestions already abound on these forums, but let me point out a few things that I think need your attention:
1. Why are most of our ultimate powers PBAoE? Are we Scrappers?
2. Ever notice how the attack powers in the Secondaries make no form of sense whatsoever? We should have a variety of offensive, ranged options open to us. This does not necessarily mean twenty attacks per build. Items like Build-Up, Targetting Drone, Aim, Power Boost, Conserve Power, and their ilk are what help Blasters most. Give us Secondaries with effect-style powers (I'm not saying Defense here) that help us apply our attacks in different ways and varied situations.
Oh, and one other thing. The only use I've found for Defiance thus far is this: I Fly up to max height, drop the power, land with 1 hp remaining, and wreak havoc. In a group with a talented Tank, Blasters can use this without too much fear, especially if we use (for example) a range-slotted Snipe with Build-Up and Aim. We can easily evade getting that last 1 hp taken at such a range, and Phase Shift makes a handy backup in this situation. That's all I've managed to do with Defiance thus far that seemed to make it useful, and it smacks of an exploit to me.
Dr. Nemesis, Energy/Energy Blaster
Virtue
(looking for the ultimate villain RP group? try
www.nemesiscouncil.com)