Dr_Bored

Citizen
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  1. I agree with this. It doesn't make sense to go through that whole process. If that's going to be the case, at least have Villains have to go all the way Hero to get certain powers too :P
  2. I'm not sure if this has been suggested or not, but I figured it was interesting enough that I may as well suggest it again.

    Y'know all those classic powers? Fire, Ice, Elec, Energy, Dark, etc? What if we could shoot those same powers out of rifles, bows, and staves of magic?

    It'd be pretty basic. For any power that has the 'weaponize' option, the appropriate costume piece can be selected in the costume-creation tab. Then, when it comes to the actual power customization, you can choose to have it cast normally, or cast through the costume piece (split into Bow, Rifle, and Staff).

    Wouldn't that be neat? I think it'd really open up some new character options without having to put in a whole lot of new animation effort. You could easily use the same animations from the beam rifle, assault rifle, and bows and simply have the casting point be the nozzle of those weapons.

    The staff/wand would be something new. The staves could be simple poles, arcane weapons, technological wonders, or natural artifacts, and the animations would range from raising the stave high into the sky to summon down power, or swing it forward to do a quick attack.

    Either way, I think it'd be really neat to have these extra weaponize options for powers. It could work for so many different types of ranged abilities, and I think it would give Blasters, Corruptors, Defenders, and maybe even Controllers and Dominators some customization that was normally reserved for the melee sets (weapon options, that is).
  3. There's an old trailer still floating around Youtube with some old City of Heroes stuff for the asian market that apparently fell through. I'm not going to pretend like I know the whole story, but here it is:

    http://www.youtube.com/watch?v=3r24wkTxMcQ

    It looks like the martial arts character is using something that looks a lot like what we now have as Kinetic Melee, but there are other powers in there. Gun/Blade, Water, and something that looks like Spirit Manipulation or something of that sort.

    If you like what you see, let's let the devs know so they can dust off whatever archives they need to to make these powers and more a possibility!
  4. Looks like good stuff. I love how people complain, no matter what they get. Shields for the melee sets, Pain Domination for MM's and Corrs. (For stalkers, the shield should be a trash can or box.)

    Like everyone else, I'm eager for the architect system. Reading over Positron's letter, it's clear that it won't be what people expect. Some people will be delighted to see the system is more powerful than expected, and many will probably be disappointed that it wont have a feature or two that they wanted in the system. I have a strong feeling that not only will there be a pool of generic villains and such to include into the storyline, but a more basic way of creating your own NPC's. To keep them fair to the various levels that one might play the mission, you'll probably only be able to select the primary and secondary powers of the NPC, and the system will figure out which powers they get for which levels, and, hopefully, you'll have good control over the costumes.

    Pistols.. yeah, too bad they didn't have that, but honestly, not a huge disappointment for me. It'd be neat to have, but honestly some of the powers in the blaster set for pistols would have to really be stretched. How would you make a sniper attack for pistols?

    What I think we need before we get too many more brand new powersets is more power proliferation. I'd like to see elec/elec and earth/earth doms for one thing, and plant/plant trollers. I'd also like to see MM's get a new pet set. Five is the least amount of primary powers in the game, and with as popular as MM's are, it's surprising that they haven't been given some primary love, though the secondary they're getting does sound promising. I understand that MM's are only one archetype, and it's a lot of work to make a new pet set.. but out of the 5 origins, we don't have a pet that symbolizes 'Mutant'. I'd like to see some horrific creatures, or rat people or something under an MM's control.

    But anyway. The day job system sounds awesome. Free rewards for logging off. It sounds like, unless they put a time limit (you have to be logged off for 2 hours to 'begin' a day job), then people might be logging on and off all over the place to try and get their badges, and just for the sake of logging on and off. Hopefully it won't create any lag for specific areas that might be more popular to log in/out of, though with the range that they're promising, I doubt that'll be a problem.

    New stuff for Cimerora... That doesn't excite me. I wasn't too pleased with what they had, though a full costume set for one TF was sure nice. I guess we'll have to see what they add.

    I predict that they'll be announcing more news on top of all of this. I mean, it hasn't hit beta yet, and with the Halloween and Christmas events coming up, I kinda doubt that we're going to see a completed issue within the next month, maybe two. I'm eager to have it though, so let's get going devs!

    --

    As for the Captain America ripoffs... I can't wait to see a bunch of 'Generic#####' running around Atlas. But really, I doubt that many people are going to do that. I'd like to think that the CoH community understands the situation, what with copyright laws and such.