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Hey, nice update. I have been using a slightly modified version of your binds for a long time now. Thanks for the work you put into them.
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Thanks NeoClassic! -
This is a new and improved version of my teleport bind that now has a reset, brings up the targeting reticle before each port, and doesn't conflict with hover. The old bind can be found here , but I'm probably going to have Cuppa delete it. Anyway, here goes:
<ul type="square">[*]Make 4 different text files (reset, teleport_on1, teleport_on2.txt, teleport_off) and put them in the same directory[*]Copy the files the way I have them and then adjust them to your liking[*]Enter the following into your chat window: /bind_load_file <directory where files are found>/reset.txt[*]Press Ctrl+t and you're all set[/list]
To set it up for shifting/holding down a button use the following:
reset.txt
<font class="small">Code:[/color]<hr /><pre>ctrl+t "vis_scale 1.0$$shadowvol 0$$ss 0$$camdist 12$$window_show health$$window_show chat$$window_show target$$window_show tray$$tell $name, <bgcolor black><color blue>Loaded Dr. Letharga's teleport bind$$bind_load_file c:\cohkeybinds\teleport\teleport_off.txt"</pre><hr />
teleport_off.txt
<font class="small">Code:[/color]<hr /><pre>lshift "+ $$powexec_name teleport$$powexec_name shadow step$$powexec_name black dwarf step$$powexec_name white dwarf step$$vis_scale 0.5$$shadowvol 2$$ss 2$$camdist 30$$window_hide health$$window_hide map$$window_hide chat$$window_hide target$$window_hide tray$$bind_load_file c:\cohkeybinds\teleport\teleport_on1.txt"
shift+lbutton nop</pre><hr />
teleport_on1.txt
<font class="small">Code:[/color]<hr /><pre>lshift "- $$powexec_unqueue$$vis_scale 1.0$$shadowvol 0$$ss 0$$camdist 12$$window_show health$$window_show map$$window_show chat$$window_show target$$window_show tray$$bind_load_file c:\cohkeybinds\teleport\teleport_off.txt"
shift+lbutton "+ $$bind_load_file c:\cohkeybinds\teleport\teleport_on2.txt"</pre><hr />
teleport_on2.txt
<font class="small">Code:[/color]<hr /><pre>shift+lbutton "- $$powexec_name teleport$$powexec_name shadow step$$powexec_name black dwarf step$$powexec_name white dwarf step$$bind_load_file c:\cohkeybinds\teleport\teleport_on1.txt"</pre><hr />
To set up button4 on your mouse as a toggle for example, do the following:
reset.txt
<font class="small">Code:[/color]<hr /><pre>ctrl+t "vis_scale 1.0$$shadowvol 0$$ss 0$$camdist 12$$window_show health$$window_show chat$$window_show target$$window_show tray$$tell $name, <bgcolor black><color blue>Loaded Dr. Letharga's teleport bind$$bind_load_file c:\cohkeybinds\teleport\teleport_off.txt"</pre><hr />
teleport_off.txt
<font class="small">Code:[/color]<hr /><pre>lshift "+ $$powexec_name teleport$$powexec_name shadow step$$powexec_name black dwarf step$$powexec_name white dwarf step$$vis_scale 0.5$$shadowvol 2$$ss 2$$camdist 30$$window_hide health$$window_hide map$$window_hide chat$$window_hide target$$window_hide tray$$bind_load_file c:\cohkeybinds\teleport\teleport_on1.txt"
shift+lbutton nop</pre><hr />
teleport_on1.txt
<font class="small">Code:[/color]<hr /><pre>button4 "powexec_abort$$vis_scale 1.0$$shadowvol 0$$ss 0$$camdist 12$$window_show health$$window_show map$$window_show chat$$window_show target$$window_show tray$$bind_load_file c:\cohkeybinds\teleport\teleport_off.txt"
lbutton "+ $$bind_load_file c:\cohkeybinds\teleport\teleport_on2.txt"</pre><hr />
teleport_on2.txt
<font class="small">Code:[/color]<hr /><pre>lbutton "- $$powexec_name teleport$$powexec_name shadow step$$powexec_name black dwarf step$$powexec_name white dwarf step$$bind_load_file c:\cohkeybinds\teleport\teleport_on1.txt"</pre><hr />
What this essentially does is if you hold down the left shift button or toggle a button based on what type you use:
<ul type="square">[*]the camera pans out 30ft behind you[*]shadows are turned off[*]draw distance is reduced[*]map, health, chat, target, and power tray windows are hidden[*]wherever you click with the left mouse button, you teleport[/list]
Letting go of shift sets everything back to normal when the bind is working correctly. At some point while usng this bind, things might get messed up and all your windows will be hidden, your camera is panned out, etc etc. Just press Ctrl+t again and everything will be fine.
For those that are curious, these command descriptions are taken directly from the game:
<ul type="square">[*]vis_scale Controls draw distance 1.0 = default[*]shadowvol Controls whether or not shadow volumes are drawn[*]ss Controls whether or not simple shadows are drawn[/list]
Also, yes, this bind will work with kheldians and all their various forms that use teleport. -
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Enjoy the scantily clad elves and PVP insanity Vyv. You'll be missed.
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This is the most awesome bind I have ever seen.
I BOW DOWN TO THE MASTERS
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Wow! Thanks! -
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Heh, tried that without luck. Or should I say without good luck.
My shift now behaves exactly opposite of what's expected. When let go of the lshift button then the windows go away. When I press it and hold it again they come back. Let go again and they go away.
Also I cannot teleport with the shift+lbutton when using the lshift. rshift will allow me to teleport with the lbutton.
Talk about weird.
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You may want to reset your binds. Also, make sure to load teleport_off.txt first. I've noticed the same thing happen if you load teleport_on.txt first. Sorry I wasn't more clear on that.
I suppose a bind could be made for super speeders and jumpers. I'll see what I can come up with. -
Wow! That was quite the dilemma trixi. Sorry it gave you so much trouble. Thanks for the help guys.
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Thanks for the positive feedback thus far guys. At some point I'm going to try to adjust the bind so the targeting circle comes up when you hit shift, but I don't know if its possible. We shall see.
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Well yeah, 30 ft is kind of close, but something is seriously wrong if you can't change that 30 to a 300. This is basically just a template. I expect no one to follow it exactly.
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Ok, so the new bind should look like this:
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<ul type="square">[*]Make 2 different text files[*]Put them wherever you put your binds[*]Copy the files the way I have them and then adjust them accordingly[/list]
c:\cohkeybinds\letharga\teleport_on.txt
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lshift "+down$$vis_scale 1.0$$shadowvol 0$$ss 0$$camdist 12$$window_show chat$$window_show target$$window_show tray$$bind_load_file c:\cohkeybinds\letharga\teleport_off.txt"
shift+lbutton "powexec_name teleport"
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c:\cohkeybinds\letharga\teleport_off.txt
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lshift "-down$$vis_scale 0.5$$shadowvol 2$$ss 2$$camdist 30$$window_hide chat$$window_hide target$$window_hide tray$$bind_load_file c:\cohkeybinds\letharga\teleport_on.txt"
shift+lbutton nop
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What this basically does is if you hold down the left shift button:
<ul type="square">[*]the camera pans out 30ft behind you[*]shadows are turned off[*]draw distance is reduced[*]chat, target, and power tray are hidden[*]best of all....wherever you click you teleport!!![/list]
Letting go of the shift button sets everything back to normal. Let me know what you guys think.
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Enjoy! -
Fine, fine! I get your freakin point! Sheesh...how often am I going to be doing that though? But, I'll change it. Now stop pestering me.
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You get the same results using window_show/window_hide as you do with window_toggle. and yes, I did test both and I don't get the bug that comes with just calling the window names. As for the nav...someone can add that if they want. It would be window_toggle nav. For myself personally, I prefer to have it up while teleporting so I can tell which direction I'm facing.
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Just to clarify a few things. These are the command descriptions taken directly from the game:
<ul type="square">[*]vis_scale Controls draw distance 1.0 = default[*]shadowvol Controls whether or not shadow volumes are drawn[*]ss Controls whether or not simple shadows are drawn[/list]
Anyway, yes, for both shadowvol and ss, the on value is 0 while the off value is 2. I have no idea why this is, but I've done numerous amounts of testing and this is what I came up with. In fact, turn off shadows under the Options menu in graphical settings and then type in /shadowvol or /ss. A 2 will come up as the setting. So, to clarify, 2 turns them off while 0 turns them on. shadowvol controls shadows on things like trees and other such objects while ss controls shadows on your hero and other heros.
Also, yes, when I tested this, I loaded teleport_off.txt 1st so that is most likely what you will get the best results with. -down/+down does apparently work in this case.
Thanks for your suggestions Grotus. I can't believe I didn't think to do it like that to begin with. I'm going to update this post now.
Hope this clears some stuff up. Anyone can feel free to add this to any related threads if they so wish. Teleport needs more respect and I hope this bind pushes it along.
If you also want to lend a little bit more power to your game while teleporting you can change all the window_toggle commands to $$disable2d 2 in teleport_off.txt and the same for teleport_on.txt except make the value 0. WARNING: This will hide ALL of your windows, but will also give you a lesser chance of lag. -
<ul type="square">[*]Make 2 different text files[*]Put them wherever you put your binds[*]Copy the files the way I have them and then adjust them accordingly[/list]
c:\cohkeybinds\letharga\teleport_on.txt
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lshift "+down$$vis_scale 1.0$$shadowvol 0$$ss 0$$camdist 12$$window_toggle chat$$window_toggle target$$window_toggle tray$$bind_load_file c:\cohkeybinds\letharga\teleport_off.txt"
shift+lbutton "powexec_name teleport"
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c:\cohkeybinds\letharga\teleport_off.txt
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lshift "-down$$vis_scale 0.5$$shadowvol 2$$ss 2$$camdist 30$$window_toggle chat$$window_toggle target$$window_toggle tray$$bind_load_file c:\cohkeybinds\letharga\teleport_on.txt"
shift+lbutton nop
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What this basically does is if you hold down the left shift button:
<ul type="square">[*]the camera pans out 30ft behind you[*]shadows are turned off[*]draw distance is reduced[*]chat, target, and power tray are hidden[*]best of all....wherever you click you teleport!!![/list]
Letting go of the shift button sets everything back to normal. Let me know what you guys think.