Donna_

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  1. Quote:
    Originally Posted by Deacon_NA View Post
    FFG = 15%, Prot bubbles are 11ish, when all are slotted up. Mystery solved? Toons don't start off with IO bonsus, after all.
    So get some cheap ones, even slot level 45's to save inf if you are on a budget.
  2. Just wait til GR, TP Foe on blaster slotted for Range + Boost Range and tp them out base while being outta there range
  3. How are you only running 27% def? is that including protectors??

    At the moment I have 45% to all positions and so does my pets... i run in middle hit web envelope and drop trap, mortar, caltrops and start mining.
  4. A thermal, capped res, Forge and a heal or 2 incase of "omg panic!"

    Make it a Fire / Thermal so that you can then use Smoke to stack the -tohit on RTTC.
  5. I'm confused... how would anyone afk farm pvp ios ??

    If you die in pvp zone your are TP'd to hospital, how can you farm that???
  6. Basically i'm after a build for a Dark / Psi /Psi for Zonal pvp.. anyone got 1? looking for these attributes in order of importance.

    Capped Hp
    To-Hit + Accuracy
    Resistance
    Ranged def
  7. Donna_

    Inv / Ss

    Ok so this is meant to be a zonal build... I'm wondering how viable this would be.

    Plan to play, team pvp and basically roam zones to take on w/e I find solo as well.


    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Resist Physical Damage
    • (A) Gladiator's Armor - Resistance
    • (3) Gladiator's Armor - End/Resist
    Level 1: Jab
    • (A) HamiO:Nucleolus Exposure
    • (3) HamiO:Nucleolus Exposure
    • (43) HamiO:Nucleolus Exposure
    Level 2: Temp Invulnerability
    • (A) Gladiator's Armor - Resistance
    • (5) Gladiator's Armor - End/Resist
    • (5) Endurance Reduction IO
    Level 4: Dull Pain
    • (A) Numina's Convalescence - Heal
    • (7) Numina's Convalescence - Heal/Recharge
    • (7) Numina's Convalescence - Heal/Endurance/Recharge
    • (9) Numina's Convalescence - Heal/Endurance
    • (9) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Resist Elements
    • (A) Gladiator's Armor - Resistance
    • (11) Gladiator's Armor - End/Resist
    Level 10: Unyielding
    • (A) Gladiator's Armor - Resistance
    • (11) Gladiator's Armor - End/Resist
    • (13) Aegis - Endurance/Recharge
    • (15) Aegis - Psionic/Status Resistance
    Level 12: Resist Energies
    • (A) Gladiator's Armor - Resistance
    • (13) Gladiator's Armor - End/Resist
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (17) Numina's Convalescence - Heal
    • (19) Miracle - +Recovery
    Level 18: Boxing
    • (A) Absolute Amazement - Stun
    • (19) Absolute Amazement - Chance for ToHit Debuff
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (23) Titanium Coating - Resistance/Endurance/Recharge
    • (23) Titanium Coating - Resistance
    • (25) Titanium Coating - Endurance
    Level 24: Haymaker
    • (A) HamiO:Nucleolus Exposure
    • (25) HamiO:Nucleolus Exposure
    • (27) Gladiator's Strike - Chance for Smashing Damage
    • (27) Touch of Death - Chance of Damage(Negative)
    • (29) Mako's Bite - Chance of Damage(Lethal)
    • (29) Perfect Zinger - Chance for Psi Damage
    Level 26: Knockout Blow
    • (A) HamiO:Nucleolus Exposure
    • (31) HamiO:Nucleolus Exposure
    • (31) Hecatomb - Accuracy/Damage/Recharge
    • (31) Hecatomb - Chance of Damage(Negative)
    • (33) Unbreakable Constraint - Chance for Smashing Damage
    • (33) Gladiator's Net - Chance of Damage(Lethal)
    Level 28: Rage
    • (A) HamiO:Membrane Exposure
    • (33) HamiO:Membrane Exposure
    • (34) HamiO:Membrane Exposure
    Level 30: Invincibility
    • (A) Gift of the Ancients - Defense/Endurance
    • (34) Gift of the Ancients - Defense/Recharge
    • (34) Gift of the Ancients - Defense/Endurance/Recharge
    • (37) Red Fortune - Defense/Endurance
    • (40) Red Fortune - Defense/Endurance/Recharge
    • (42) Red Fortune - Defense
    Level 32: Aid Other
    • (A) Healing IO
    Level 35: Aid Self
    • (A) Numina's Convalescence - Heal/Recharge
    • (36) Numina's Convalescence - Heal/Endurance/Recharge
    • (36) Doctored Wounds - Heal/Recharge
    • (36) Doctored Wounds - Heal/Endurance/Recharge
    • (37) Interrupt Reduction IO
    • (37) Interrupt Reduction IO
    Level 38: Flurry
    • (A) Crushing Impact - Accuracy/Damage
    • (39) Crushing Impact - Damage/Endurance
    • (39) Crushing Impact - Damage/Recharge
    • (39) Crushing Impact - Accuracy/Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Endurance
    • (40) Crushing Impact - Damage/Endurance/Recharge
    Level 41: Stone Prison
    • (A) Gravitational Anchor - Accuracy/Recharge
    • (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (43) Gravitational Anchor - Immobilize/Endurance
    • (43) Gravitational Anchor - Chance for Hold
    • (46) Gravitational Anchor - Immobilize/Recharge
    Level 44: Fossilize
    • (A) HamiO:Nucleolus Exposure
    • (45) HamiO:Nucleolus Exposure
    • (45) HamiO:Centriole Exposure
    • (45) HamiO:Centriole Exposure
    • (46) Gladiator's Net - Chance of Damage(Lethal)
    • (46) Apocalypse - Chance of Damage(Negative)
    Level 47: Taunt
    • (A) Perfect Zinger - Taunt
    • (48) Perfect Zinger - Taunt/Recharge
    • (48) Perfect Zinger - Taunt/Recharge/Range
    • (48) Perfect Zinger - Accuracy/Recharge
    Level 49: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Ninja Run



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  8. Donna_

    So....Stamina

    Not noticed the hasten crashes as much, i'll look out for it tho see if that's causing the problem.

    When I mentioned the fact it's not a pvp build I was referring to Frosticus' build rather than the phase thing...

    btw, what is the phase thing about?? didn't catch that really, do you mean that hiber doesn't start recharging til after it's deactivated?
  9. Donna_

    So....Stamina

    You know its not a pvp build right?
  10. Donna_

    So....Stamina

    Quote:
    Originally Posted by SPiNE View Post
    If you haven't already, slot some Endurance Reduction Enhancements into powers that cost more than 10 endurance to use and all your toggle powers. They key for keeping your endurance bar happy as a Stormy isn't so much about recovery but more about endurance reduction.

    Storm is a very end-heavy set. Starting with just your O2 Boost alone, that's 13 endurance per activation already and O2 Boost's base recharge is just 4 seconds...if you spam that heal you will use up a lot of endurance. If you have this power I suggest slotting it with 1 or 2 end-reduction.

    > Snow Storm and Steamy Mist both cost .52 endurance per sec while Hurricane costs a whopping .65 end per sec. If you have these 3 toggles on without any endurance reduction, that's a HUGE 1.69 endurance per sec. Slotting all 3 of these toggles with 2 end-reduction each will bring the total down to .91 endurance per sec, which is a big help.

    > As for the other 3 click powers in Storm, Freezing Rain @ 18.2 endurance, Tornado at 20.8 endurance and Lightning Storm at 31.2 endurance...well you do the math.

    As you can see, it doesn't matter how much recovery you have, if you have all 3 toggles on AND you put out Freezing Rain, Tornado and Lightning Storm, your endurance bar is going to be empty in no time.

    Of course, extra recovery will definitely help, but think about slotting for endurance reduction first if you haven't already.
    On current build I have...

    Steamy mist 0.26
    Fly 0.52
    Combat Jumping 0.07
    Snow Storm 0.28

    Hurricane is situational and won't be used very often.

    Freezing Rain 15
    Tornado 16.4
    Lightning Storm 17

    So power wise it's pretty good, going for overall recovery was to combat the massive recharge...

    Gonna be fun tho, can't wait to hit GR and all the redside SF's.
  11. Donna_

    So....Stamina

    Only think that differs is the power choices...

    I have expensive taste and a knack for farming

    only the best 4 me pls.
  12. Donna_

    So....Stamina

    Nope not got Fighting pool...

    Here we are, build after it's been swapped from Psi to Ice.



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  13. Donna_

    So....Stamina

    Atm Tornado is throwing things about even if they are immob'd oO
  14. Donna_

    So....Stamina

    Can't fit both, :S

    atm I have Tornado but the knockback is making me thing that I would have been better with Flytrap...
  15. Donna_

    So....Stamina

    Nope, still plant.


    had a thought, slightly off topic.... What pet would u rather have Tornado or Flytrap?
  16. Donna_

    So....Stamina

    Quote:
    Originally Posted by Fulmens View Post
    They just introduced a temp power Just For You [tm]! Go to Wents and look for Recovery Serum. 4 min up, 6 min down*, 5 charges, +100% end recovery.

    * May be affected by global recharge bonuses, I haven't checked.

    EDIT: And there's the base empowerment. 17% and lasts for an hour.
    You sir!

    Are a genius!
  17. Donna_

    So....Stamina

    Yea Ice epic seems to work better I can drop a Lotg into Frozen Armour and free up a recharge set elsewhere to make for more end...



    Also hiber every 65sec is nice and still got permahasten
  18. Donna_

    So....Stamina

    yeah, i know

    how effective is the perform shifters procs??

    Would it be worth slottting one in Lightning storm and Consume for a total of 3?
  19. Donna_

    So....Stamina

    Yea could do that, I'm trying my best to keep perma hasten...
    Primary is Plant Control.

    Not really alot of powers that take Decimation sets :S, could swap out Basiliks in strangler but I'd need an extra slot and loose some recharge.

    If I swap epic from psi to Fire i can get consume, plus fireball is less end than Psi Tornado to start...

    Might be able to squeeze decimation set into fire blast... it's tight tho xD
  20. Donna_

    So....Stamina

    get the Performance Shifter Proc.
    Got this.
    Slot for Endurance Discount in your big costers.
    Done this quite alot, although i think the issue if the high recharge
    Slot for more Recovery Bonus or more Max End.
    Slotted at the moment for +35% recovery, everything else is very tight to get perma hasten
    The Dark Mastery Power Pool has a +End power, but its a long recharge.
    Sorry shoulda said, I'm a troller
    The Electric Master Power Pool has a (imo) better +end power

    and the Power Mastery Pool has Conserve Power.
    Could swap out Psi Epic for Fire and take consume...
  21. Donna_

    So....Stamina

    The one thing that I hate, is having no endurance...
    It's a pet hate, and really really winds me up.

    Now the way that powers cost Endurance, and the recovery you get as base... pretty much means that Fitness Pool is already picked for you whether you like it or not.

    But what happens when this isn't enough?? What else can we do...

    Does anyone know where you can get more blue bar from?
    So far I am running a high recharge stormie with a few toggles and this is what I have so far.

    Atlas Medallion +5% max end
    Portal Jockey +5% max end
    Fully slottted stamina
    IO set bonuses
    Including Numi + Miracle Procs +35.5% recovery (total bonus)

    So at the moment I am looking at 211% (3.88/s) and I am still struggling.

    Is there any where else I can get more recovery?
  22. Donna_

    WP Def

    not much tho..

    Perma Rage should cover the damage and accuracy, main power I wanted up often and slotted well was Footstomp.

    Don't think it would make a massive difference...


    Jab 22.94% Acc 85.45%dmg
    Haymaker 22.94% Acc 85.45%dmg
    Knockout Blow 22.94% Acc 85.45%dmg
    Footstomp 96.11% Acc 95.23%dmg

    without rage..

    Mids Acc + Dmg figuers

    Jab 92.2% (75)
    Haymaker 92.2% (75)
    Knockout Blow 92.2% (75)
    Footstomp 147.1% (75)

    With Rage..

    Jab 130.6% (75)
    Haymaker 130.6% (75)
    Knockout Blow 156.7% (75)
    Footstomp 208.3% (75)
  23. Donna_

    WP Def

    I managed it !!!!!!!


    S/L 45.3
    NRG 46.1
    NEG 46.1
    FRE 45.1
    CLD 45.1

    Net Recovery 2.24/s

    Regen 636% with 1 mob in range
    Regen 831% with 5 mobs in range
    Regen 1074% with 10 mobs in range


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  24. Donna_

    WP Def

    Here we go... not quite capped... so im hoping someone may better it please??

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: High Pain Tolerance
    • (A) Healing IO
    • (45) Healing IO
    • (46) Healing IO
    • (46) Gladiator's Armor - Resistance
    • (50) Gladiator's Armor - End/Resist
    Level 1: Jab
    • (A) Empty
    Level 2: Mind Over Body
    • (A) Gladiator's Armor - End/Resist
    • (3) Gladiator's Armor - Resistance
    • (3) Impervium Armor - Resistance
    • (45) Impervium Armor - Resistance/Endurance
    Level 4: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (5) Numina's Convalescence - Heal
    • (5) Miracle - +Recovery
    • (7) Miracle - Heal
    • (46) Miracle - Heal/Recharge
    Level 6: Boxing
    • (A) Absolute Amazement - Stun
    • (7) Absolute Amazement - Stun/Recharge
    Level 8: Indomitable Will
    • (A) Gift of the Ancients - Defense/Endurance/Recharge
    • (9) Gift of the Ancients - Defense/Endurance
    • (9) Shield Wall - Defense/Endurance
    • (43) Shield Wall - Defense
    Level 10: Rise to the Challenge
    • (A) Discouraging Words - To Hit Debuff
    • (11) Discouraging Words - To Hit Debuff/Recharge
    • (11) Discouraging Words - To Hit Debuff/Recharge/Endurance
    • (40) HamiO:Golgi Exposure
    • (43) HamiO:Golgi Exposure
    • (43) HamiO:Golgi Exposure
    Level 12: Quick Recovery
    • (A) Endurance Modification IO
    • (13) Endurance Modification IO
    • (13) Endurance Modification IO
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (15) Reactive Armor - Endurance
    • (15) Reactive Armor - Resistance
    • (19) Reactive Armor - Resistance/Endurance
    • (19) Reactive Armor - Resistance/Endurance/Recharge
    Level 16: Combat Jumping
    • (A) HamiO:Enzyme Exposure
    • (17) HamiO:Enzyme Exposure
    • (17) HamiO:Enzyme Exposure
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 20: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (21) Endurance Reduction IO
    • (34) Endurance Reduction IO
    Level 22: Knockout Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (23) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    • (33) Unbreakable Constraint - Accuracy/Recharge
    • (34) Unbreakable Constraint - Accuracy/Hold/Recharge
    Level 24: Heightened Senses
    • (A) HamiO:Enzyme Exposure
    • (25) HamiO:Enzyme Exposure
    • (25) HamiO:Enzyme Exposure
    Level 26: Maneuvers
    • (A) HamiO:Enzyme Exposure
    • (27) HamiO:Enzyme Exposure
    • (27) HamiO:Enzyme Exposure
    Level 28: Rage
    • (A) Rectified Reticle - Increased Perception
    • (29) Rectified Reticle - To Hit Buff/Recharge
    • (29) HamiO:Membrane Exposure
    • (31) HamiO:Membrane Exposure
    • (31) HamiO:Membrane Exposure
    Level 30: Taunt
    • (A) Mocking Beratement - Taunt
    • (36) Mocking Beratement - Taunt/Recharge
    • (36) Mocking Beratement - Taunt/Recharge/Range
    • (37) Mocking Beratement - Accuracy/Recharge
    • (37) Mocking Beratement - Taunt/Range
    Level 32: Weave
    • (A) HamiO:Enzyme Exposure
    • (33) HamiO:Enzyme Exposure
    • (33) HamiO:Enzyme Exposure
    Level 35: Strength of Will
    • (A) Gladiator's Armor - Recharge/Endurance
    • (37) Gladiator's Armor - End/Resist
    Level 38: Foot Stomp
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 41: Salt Crystals
    • (A) Lethargic Repose - Accuracy/Recharge
    • (42) Lethargic Repose - Accuracy/Endurance
    • (42) Lethargic Repose - Accuracy/Sleep/Recharge
    • (42) Lethargic Repose - Accuracy/Sleep
    Level 44: Quick Sand
    • (A) Tempered Readiness - Accuracy/Slow
    • (45) Tempered Readiness - Range/Slow
    Level 47: Stalagmites
    • (A) Razzle Dazzle - Accuracy/Recharge
    • (48) Razzle Dazzle - Endurance/Stun
    • (48) Razzle Dazzle - Accuracy/Endurance
    • (48) Razzle Dazzle - Stun/Range
    • (50) Razzle Dazzle - Accuracy/Stun/Recharge
    • (50) Razzle Dazzle - Chance of Immobilize
    Level 49: Resurgence
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 6: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  25. Donna_

    WP Def

    Oh thats quite good then..

    Was looking at positional def for ages but seems WP is one of those sets that works easier going for type def.

    Impressed by your Dark Armour tank btw... at the moment mine is spec'd for pvp but I fancy a TF tank ill post a build soonish