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Posts
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Has this happened to you? You're running around in a zone, you encounter a door or cave entrance, etc. and you get the 'blue hand' cursor. You click it and a message pops up: "You cannot enter." I always think, "Aw, nuts."
How about having the game randomly spawn a simple side-mission instead? Something similar to the side missions in Mayhem/Safeguard missions.
Maybe the chance of getting a side mission is 50%, or 25% or some such.
To give them a different flavor, the mission-completed bonus might be a random large inspiration, or, once in a while, a temp power or costume piece recipe.
Some really nice artwork has gone into many of these zones, it would be nice to have more of a game-related reason to wander around and enjoy the view. (IMHO) -
Quote:I'm in favor of this approach - starting at level 20 (or even 10) would be a nice option for people who have subscribed to the game for 2 years or more.There was a thread a while back that asked "if you worked at NCsoft and could change any one thing what would it be?" and a lot of people said 24 month vets could start characters at lvl 20. Although this doesn't directly answer your question, I believe this is the only thing I personally could agree with. Buying lvls is just a bad idea. Buying lvls by new and inexperienced players is a worse idea. Being rewarded some lvls, to long time vets (theoretically more experienced) is reasonable.
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Evilmeister's idea of 'recipe level conversion' might be a way to sidestep the problem of re-programming the workbench interface.
But the workbenches already serve as vendors for Common IO enhancements, so it may be that possessing a generic IO Set recipe (from a drop or the market) would just serve to 'unlock' access to another selection of recipes available for purchase at the bench.
For example: You obtain a mid-level Kinetic Combat Acc/Dam recipe. At the crafting table (which can already read what's in your inventory), when you look at the list of 'owned recipes', it now includes Kinetic Combat Acc/Dam listings from levels 26 to 40. You take your pick and pay the fee. The result is you get the enhancement, the generic recipe disappears from your inventory and the Kinetic Combat Acc/Dam category no longer appears in the list of owned recipes. -
Fulmens is right - under this system,the actual enhancements produced at the crafting table would be identical in all respects to the ones that already exist in the game.
There would be no way to distinguish an enhancement created under this system from one created under the existing system.
All the logic affecting the enhancement's behavior as your toon advances in level or exemplars down would remain the same as it is today.
All of the IO Set bonuses, and the rules covering them would also remain the same. -
Kinetic Combat Acc/Dam 35 --> Kinetic Combat Acc/Dam Mid-level, which you could craft at 35 or any allowed mid-range level, providing you pay the cost.
IO Set bonuses would accrue the same as before. -
NOTE TO THE DEVS: The IO system is great - it really adds a fun dimension of planning and tweaking. The Flashback system, together with the rules for IO Set bonuses make it even more interesting.
The market in most IO set recipes seems quite thin, at least on the villain side. The dilution comes from two sources: (1) the number of IO sets - each offering a different assortment of bonuses, and (2) the availability of each recipe at each combat level. This dilution slows the market down, depriving subscribers of some of the fun to be had playing with this aspect of the game.
So here's a suggestion to get the market moving a bit faster:
(a) consolidate the IO set levels into just three - corresponding to the three levels of invention salvage (Low, Mid and High)
(b) modify the invention Workbench interface to permit the user to choose the combat level of the enhancement to be created at crafting-time, and to pay the influence/infamy price according to that level using the game's current pricing scale (restriction would still apply per the game's current recipe range structure).
A Low-level recipe could thus be used to craft the underlying enhancement at any level from 10 to 25, Mid-level recipes could craft enhancements from 26 to 40, etc.
Since the Low, Mid, and High level ranges are 10-25, 26-40, and 41-53, respectively, this change could increase the market's liquidity by a factor of up to thirteen to sixteen-fold. -
Operating System (Vista, XP, OS X version): Unknown, Vista
User Client (Mac, PC, Linux): Unknown, PC
Server: Liberty
Zone: AE
Character name:
Time:
Location: Atlas Park 01 (AE map)
Archetype:
Level: 1-54
Power:
Badge:
Mission: AE: 'Vandals at the Gate'
Mission Contact:
Mission ID #: 231549
Bug Description: Another case of missing Object spawns; reported to me by another player. I also experienced this bug, and tried reducing the number of Destroyable Objects and setting all locations to 'Any', but the bug occurred again.
Atlas Park 01 is described as supporting 22 details (bosses, patrols, ambushes, destructible objects).
This mish contained 9 Destructible Obj's, 3 Ambushes, and 5 Boss spawns (total: 17).
PS. I will be reducing the number of Dest. Obj's again soon.