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Posts
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Joined
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Would you mind terribly checking all the other rare monster spawns as well? Some of them like Kraaken, Paladin, and Jurrasik for instance seem to be exceptionally rare as well.
Since you're in the spawn time checkin mood that is...
Great news, btw.
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Jurassik, he doesn't really exist does he? I mean, if he did, there would be almost no way that I could log in and out of Crey's Folly's everytime I am on and *never* see him. That in all my collective hours on, I have never heard one Freedom Badge report of him being up.... -
Great site Red Tomax. I've been using it since before the recent renovation. When things started becoming unavailable I was afraid you were taking it down (there was a "will not be updating" disclaimer at one point). Nice improvements. I always have this open in the background when I play!
5 stars, a cookie and some pie for you! -
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I want a bind that activates the targeter for teleport when I push it once (which I can do easily) and deactivates it when I push it again if I decide not to teleport at just that time (which I absolutely CANNOT GET TO WORK!!). It works this way when it's on the power tray and I hit the number key, but when I bind it it doesn't. What is the proper bind command for this?
Even better, is it possible to make it such that holding down one key activates the targetter and letting go deactivates it? I mean, is there a way to bind the activation of teleport to lshift being pressed and the deactivation of teleport to lshift being released, so I always AND only get the targetter/option to teleport while lshift is held down? That would be best, for me.
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I usually find it easy to just hit esc to abort the tp.
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Here's one that I just bound recently that I simply love:
/bind shift+lbutton "powexec_name teleport"
To telepory, just hold down the shift button and click somewhere. When you click you both activate the power and select the location at the same time. Now all you have to do is click away and you will go there. When you no longer want to teleport where you click, just let go of the shift key.
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The variant that I use is:
/bind lcontrol+lbutton "camdist 115$$powexec_name teleport"
This zooms the view out a bit which makes it much easier to pick spots to TP to. Increase or decrease the 115 based on yuor monitor settings or preference. You can tp to other side of high wall you are standing next to, pick from one of several rooftops to aim for, chain tp across a zone around buildings, etc. page down resets your zoom when you are done.
Like lcontrol button better because my fingers find it more easily than lshift. -
I did this TF twice in the last week. Once this past weekend as a lvl 30 (5k from 31 at start) and once the previous weekend as a 28. I was actually taking on debt during the week to avoid outlevelling the TF as I worked through my own Striga contacts so that I could do it again without exemplaring (didn't want to risk being booted by me or my exemplar disconnecting).
This is the best TF I have done to date (I've done Positron, Synapse, Psyche, and Bastion) by a long shot for several reasons:
1. Timeframe is reasonable (did it once in 2.5 hours, once in little over 2 hours with heroic difficulty and 6 man teams).
2. Mission is challenging, but not debt ridden (granted, my teams may have brought on own pain with reps turned up too high on previous missions.)
3. Missions were all in same general vicinity. This saved time on travelling all over on missions and made it easier to say, "we will make one break for selling and levelling right before last TF mission."
4. Mission had a good, logical, interconencted story arc. You could see the giant mech from one of the other missions. It made sense that Hess was your contact and you were running around destroying radar installations. In the final mission, you start at top of volcano, drop through a series of passages, end up at feet of mech and have to climb back up to top of mech.
Devs, please take note, this is what all TFs should be. Its not too late to go back and kill a few of the Positron missions and give us some map variety in Bastion.
Notes on team composition.
First time though: 1 blstr-28, 3 Defenders (2 Empaths-27/28, 1 Storm-28), 1 controller (Emp secondary)-27, 1 tank-30. 2 hours 40 minutes.
Second Time through: 2 blstrs-28/30, 1 Empath-30, 1 tank-25 (sk'ed to 30 for about half), 1 Dark Def-25 (sk'ed to 30 whole way), 1 scrap - 29 bailed half way. 2 hrs 10 minutes.
I think that with good damage dealing on this TF, your can move quickly. Second team seemed to move faster. A higher level Empath can cover the whole group (only one death on TF from someone not fast enough to make the exit at the end). The level 25 tank was tanking un sk'ed half way through prior to levelling without too many problems. As empath, I was actually throwing offense about 1/3 of the time, which is pretty high for me.
Kind of bummed that the tank didn't make it out in time. Would have been nice to have the no death TF without the asterik!