Doc_Quillmane

Informant
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  1. [ QUOTE ]
    Some how I dont think this will be addressed anytime soon. The devs for this game rule compaired to other MMRPGs.

    That being said unless its a huge bug that burns everyone at the same time they tend to put off the fix for it. I will give an example.

    In CoH lvl 35+ CoT earth thorn casters. These things if you were not lucky enough to have this happen yourself would drop countless quick sand traps 2 ETCs could drop 12 of these on you. Now I dont care how much SS swift or speed boosts you have being stacked with 12 slows will distroy you.

    This CoT thing was in the game for months and the devs were made aware with posts like yours. When did they fix this. Over the summer I think it was July maybe.

    My suggestion is get LR,GW,BS, or any dev played toon to go fight some of these and when they got PWNED it will change.

    [/ QUOTE ]

    They were fairly quick to change the toggle-dropping on Ballistas due to player feedback.

    The thing that needs to be guarded against is un-soloability. If the nullifiers are making typical high level missions impossible to solo (which it sounds like they are, considering that simple white Malta sappers push the limit), then a significant amount of content is being made exclusive to a certain style of player. That's not a great design philosophy for a casual game, especially where little or no other content is available.

    -- Doc Q / Gideon Krieger
  2. [ QUOTE ]
    All these reasons are why they are worth more XP than normal.

    [/ QUOTE ]

    Unfortunately, it is also reason that they become content exclusive to groups. The game as it stands is content-poor at higher levels, which makes this a dubious decision. What content that exists should probably be available while solo playing as well as grouping (especially for those clases like Brutes, which are billed as adept at soloing, but which simply cannot do so without toggles).

    -- Doc Q / Gideon Krieger
  3. [ QUOTE ]

    In a fit of true oddness, you will see Longbow operatives practicing with bow and arrow on the island they control in Nerva. It's pretty out of place looking, since they don't use those in everyday action.

    Maybe they're studying Zen practice.

    [/ QUOTE ]

    The first time I ran across that scenario, it was all male Wyvern teaching all female Longbow. I knew what was really going on there. It was one of the more amusing bits of street theater I'd seen in the game.

    I was disappointed to find out later that the implication of fraternization wasn't intentional. After all, there's much testerone but no females in Wyvern--I'd expect the guys would be hitting on anything that moves.

    -- Doc Q. / Gideon Krieger
  4. [ QUOTE ]
    Hey guys,

    Manticore funded *and* founded Wyvern. The rest of the Phalanx are not aware of that however.

    Carry on...

    [/ QUOTE ]

    They're a little slow on the uptake. A bunch of guys running around with bows? Who else could it be, Ted Nugent?

    -- Doc Q / Gideon Krieger
  5. I suspect "funded" is a typo of "founded." And even if not, if you pay for it you own it.

    Meanwhile, what would be Manticore's crime-fighting philosophy? "Employ obsolete weapons"?

    -- Doc Q. / Gideon Krieger
  6. Changed as of today's patch? Or a future one? Just curious.

    --Doc Q / Gideon Krieger
  7. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Ballista is a Toggle Dropping *******!

    [/ QUOTE ]Yeah, he is. He was designed to be as close to a Player Hero as we could make him. How do you guys like the Toggle Drop on him? Is it too nasty or does it add a nice challenge?

    [/ QUOTE ]

    It put that contact on the avoid list, something my entire SG is recommended to bypass, and there that contact will stay until the toggle drop goes away...

    [/ QUOTE ]

    Out of curiosity, does anybody have the name of that contact, so I can avoid him/her too? This sounds like exactly the kind of poorly-conceived, uninventive, frustrate-the-player-masquerading-as-"challenge" scenario I want absolutely nothing to do with.

    --Doc Q / Gideon Krieger
  8. The entire enhancement scheme is odd. Why, as I increase in ability, would I experience waves in effectiveness? When my enhancements are all green at 17 I'm experiencing big performance boosts, but 4 levels of experience later, when I'm presumably more seasoned and capable, my enhancements are yellow and, relative to my experience 4 levels back, I'm struggling. As I get more experienced I get relatively weaker, then suddenly spring up to great effectiveness, only to gradually weaken again? It's a rather strange paradigm, and always has been.

    That out of the way, I too feel dead broke all the time in CoV. But that doesn't particularly bother me in and of itself (save for the fact that it amplifies the impact of the weird "effectiveness waves"). It does bother me that these heists I feel are supposed to be something big (I have to do five newspaper missions to qualify for one heist, then bother to meet with my broker in person just to get the "sensitive" information) turn out just to be another humdrum mission. Shouldn't there be a higher reward? Extra infamy? Or maybe a guaranteed DO (if you're in training levels) or SO (if your in DO or higher levels) as a payoff? Something for me to look forward to and make these big dramatic build-ups worthwhile? Shouldn't my broker be a little grateful?

    As it stands, the only response a heist elicits from me is "Ah crap, the newspaper won't give me a mission again. Better get moving. Why doesn't that idiot broker get a cell phone like every other contact?"

    --Doc Q