Doc_Knightly

Citizen
  • Posts

    2
  • Joined

  1. I'm interested in why you have only chosen to slot Granite for three Resistance enhancements. Surely six-slotting to include three Resist and three Defence enhancements plays to both strengths of this power rather than ignoring one. I combined this boosted Defence with Weave (since I already had Tough in my build) though it does feel like overkill on most teams. All the same, if Granite offers you both Defence and Resistance, shouldn't you slot for both?
  2. Excellent information, IN. It would be interesting to see the combined effects of a fully slotted Sprint+Swift combo and how viable that might be for someone tight on powers (but obviouly with slots to spare, not like that would be particularly likely).

    [ QUOTE ]
    ...imagine being really high up in the air (in a hazard zone) and have your computer freeze with lag. You are now falling. If the lag ends before you hit the ground you can TP to the next place. However, if it doesn't you've just had a huge fall, potentially removing quite a few of your hit points. Add this into the chance of falling into a mob and you can see that there are some fairly large dangers with being a TPer.

    [/ QUOTE ]

    Yeah, this has happened a solid number of times to my teleporter (an empathy defender), because I do regulary suffer some small lag problems playing in Australia. This prompted me to take Hover in his build to run concurrently with Teleport in laggy situations or as an emergency 'air brake'. It makes Teleport a far safer power (but an even greater endurance hog).