Doc_Earth

Apprentice
  • Posts

    11
  • Joined

  1. Big gratz on your new lvl 50. Let the fun times roll with the new char.
  2. Hello, my current VG has died. I am an active CoX player, playing since US release. I tend to play more CoV at the moment. I usually play from 18:0O to 20:00 weekdays and sometimes saturday afternoons. I am looking for a active VG with a raidable base, who interested in CoP, PvP, Raids (when they are fixed) and also does LRSF. I have 2 lvl 50 villains and im leveling a MM at the moment, and im looking for a new home for these 3 chars and future alts. If you are interested ill be whatching this thread and my global handle is @Daemonic.
  3. Mehhh add mine to the list, copied from Guardian server the first day the transfer tool was up:

    Doc Earth - Earth/Force Field/Stone
  4. [ QUOTE ]
    Don't agree here. PvP zones are "open fire" zones. If you go in you could easily die. The EULA thing was drawn up for PvE zones really and don't translate well.

    Removing the debt and xp entirely would be one solution but I wonder how many people you would lose from PvP zones if they didn't yield XP? Quite a few I'd wager as people would be completely forced to PvE to level up.

    [/ QUOTE ]

    Hazards zones are "open fire" zones and could get you easily killed, as we all know (Hollows anyone?), and as i said, it is griefing on these zones for another player to give you debt. The EULA applys to all game, PvP or PvE. As for removing the xp from those zones, well if you got do a mission in a PvP zone is instanced, and you get xp. Hunting outside for xp, well you can do that in normal regular zones, and they are somewhat less dangerous if you follow the colour code of the zones. The problem i see are the badges associated to killing npc's in PvP zones.
  5. [ QUOTE ]
    [ QUOTE ]
    Lets understand this about PvP, there is one big rule, and that rule is PvP does not give a penalty in terms of death. This is NOT a PvP only oriented game. If i go to a PvP zone i expect a lot of things, one i do not expect is to get debt from PvP'ing. That is a major setback for a game that is not fully PvP oriented. So the opinion that if you go into a PvP zone and expect to be killed by npc's trained by a player for me is widely flawed. If we go by that reasoning, then when you are in a hazard if i happen to pass by with a herded group of npc's by you and kill you, well its a hazard zone.. bad luck. If i pass with another group of enemies and kill train them on you again, well you are on a hazard zone, bad luck for you... But this type of behaviour is considered griefing on non-pvp hazard zones. The reasoning showed by the dev's is very thin and very flawed on my point of view. The bottom line is PvP shoudnt get you debt by whatever means. This isnt a fully oriented PvP game.

    [/ QUOTE ]

    If you want safe debt free PvP, the Arenas work quite well for that. Let's not go forcing your 'rules of PvP' on people when there are alternative debt-free ways to PvP too.

    You're right, this isn't a fully PvP oriented game. The so called PvP zones are in fact PvE zones where PvP can happen. So why should that be different from regular PvE zones?

    Shrug.

    [/ QUOTE ]

    Im not forcing rules, im simply stating the rules of PvP as said by the devs, getting killed by another player in PvP does not give you debt. Thats the rule of PvP that the devs always said upfront on a lot of ocasions. So if a player makes a npc kill you, then isnt the player that killed you therefore the rule doesnt apply? Then if you accept this reasoning you must abide by the rule that ED wasnt a power change... Also if the PvP zones are PvE zones with PvP allowed, then the "my rule" is more then true. It is against the EULA training mobs into another player as this is griefing and should, with no exception, be petioned... If i go to Warburg or Sirens or Bloody i know there is a debt possibility and i accept it, what i dont agree is another player, of his own free will giving me debt. I will always see it as a EULA violation. Other players have given me debt in Warburg but due to mistakes, these happen. Hell ive made those and given debt to a player, but it was my mistake and i apologized.
  6. Lets understand this about PvP, there is one big rule, and that rule is PvP does not give a penalty in terms of death. This is NOT a PvP only oriented game. If i go to a PvP zone i expect a lot of things, one i do not expect is to get debt from PvP'ing. That is a major setback for a game that is not fully PvP oriented. So the opinion that if you go into a PvP zone and expect to be killed by npc's trained by a player for me is widely flawed. If we go by that reasoning, then when you are in a hazard if i happen to pass by with a herded group of npc's by you and kill you, well its a hazard zone.. bad luck. If i pass with another group of enemies and kill train them on you again, well you are on a hazard zone, bad luck for you... But this type of behaviour is considered griefing on non-pvp hazard zones. The reasoning showed by the dev's is very thin and very flawed on my point of view. The bottom line is PvP shoudnt get you debt by whatever means. This isnt a fully oriented PvP game.
  7. Full post copied from CuppaJo

    [ QUOTE ]
    [ QUOTE ]
    Quote:
    I just sent a PM to cuppa asking if purposefully giving a player debt is considered griefing. Will update when she gets back to me

    [/ QUOTE ]



    The Devs say - No.

    Ultimately PVE mobs in a PVP zones are hazards of a PVP zone. Players do have control (and options) that will prevent them from being victims of the TP Foe tactic.

    Regarding being held, immobilized, slept and then being teleported into a PVE mob: griefing? No.

    If a player uses TP Foe and teleports another player into a mob, so that their health is reduced, and then finishes them off with a killing shot….griefing? No.

    If a player intentionally uses a knockback power (or Repel or Dispersion Bubble) on another player from the top of the roof to the street below where there happens to be a PVE mob, and the player’s presence draws mob aggro and dies…should the player who knocked back the target player off that roof be actioned for griefing? No.

    [/ QUOTE ]

    Some of the things said here just makes me want to PvP no more. I still think on purpose, training a mob on a player is griefing, and against the EULA. But with this no one can protect you from a stupid player (or group of) who on purpose trains mobs on you on a PvP zone.

    Original thread link
  8. Doc_Earth

    defiant ppl

    No photo appears to me . Im using Firefox.
  9. Found this faq about Bases on the US forums, its very very good.

    Click Here
  10. Doc_Earth

    Starting Funds

    Yes, they are giving some prestige to kickstart the base building, but there is a bug where not every SG gets the prestige. Check the red answer on this page.

    Click Here
  11. Doc_Earth

    not sure on this

    No, you cant make or enter a base unless you own CoV.