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Posts
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Personally, I liked this format for one important reason:
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Definately DO NOT take this power early in your build, the power choice is much better off being used on other things, and with no single origins, hasten, ect this power will likely get very little use
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Too many guides seem to ignore this type of advice. Personally, I've found guides which talk about when you should pick up a power to be more useful than talking about the numbers. Most of us can look at a Hero builder and figure out the numbers.
I'm not trying to bust on Xerross's comment, because he's got a point...the numbers back up whatever strategy you're trying to suggest. But I wanted to give you kudos for including this kind of information. -
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I wanted to share the idea I just implemented for my SG/VG.
I bought two sets of all 3 storage, one for the Tech room, and one for the Arcane.
The Tech room has been established as *public* storage, and anything dropped off there is for anyone to use.
I have asked people to keep enhancements to SO's, until we find the revised amount the bin will hold.
People are asked to stop in the base and drop off Inspirations and SOs as they can, as well as dump all salvage.
The arcane room if for items to be dropped that you wish for your personal use and alts, most especially SOs and HOs.
So far it seems to work, although getting the idea clearly across takes some re-iteration.
Feel free to copy, make suggestions to improve, etc
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So I have two questions for you...
1) How is this not an honor system? (I ask in case there's something glaringly obvious that I've missed)
2) Do you think that with the Empowerment stations, you will still need two rooms? It *seems* as if they've cleanly divided the building stations: Tables for base items, Empowerment Stations for the Temp Powers. I also think that the Empowerment stations can be used to build all components.
Has anyone delved into this? -
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I hope I'm not being refferred to as a "Big Jerk" as I was merely pointing out something that would likely happen if controls aren't placed on the current system. I personally wouldn't do such a thing. However being a leader of a well established SG means that I need to consider all things to do with the well being of the group. Including, what people should or should not have access to.
Unfortunately some people would be as you put it "big jerks" and take stored items. Enhancements and Inspirations are the least of my concerns though. Salvage is much more key in controlling. I've played for the past 8 months (many characters) in CoV and have never received a Rare Salvage drop. If special and rare salvage were stolen from my SG storage bins then that would devastate the entire SG. With empowerment stations taking salvage to produce...this would be my concern.
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Our SG/VG is actually having a long talk about this. While the logs will tell you who just swiped half the stuff...the damage has been done. Your Lvl 53 HammiOs, your rare salvage, and your collection of Betamax videos are all gone. And the reality is...you likely won't get them back.
We're trying to develop a 'strategy' to enforce common courtesy. But to be honest, while we don't *expect* any problems, we can't come up with anything better than "don't leave anything around you can't bear to part with."
Because unless you want to restrict taking things out of the bins to Rank 3s or 4s...which is tedious to them to have to play shopkeeper and makes the logs less useful...it's an honor system, and quite frankly demotion/VG expulsion might not be a good enough deterrent. -
So here's a serious question.
Why doesn't the Brute who takes Mace Mastery get a SMASH power. You put a gigantic mace in my brute's hands...it just screams SMASH!! -
I'm sorry...all I can think of after reading Mako's powers is:
"My ability to talk to fish is of no help, Wonder Woman!" -
Excellent guide. Well written and easy to understand...which is amazing considering you're talking about number crunching.
I've just dusted my MA/Regen scrapper off and this has definitely changed my mind about a possible respec.
Thanks!