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Posts
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Joined
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TopDoc How long is a run taking you unslotted with just hasten as your preclick power before zoning in? I'm talking no purples, nothing but like a L10 brute.
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ton of stage files, new music at starting screen from what I remember from earlier attempts to log in.
Still no access /sob -
I have a freakshow boss costume code that I'd like to trade for one of the victoria costume codes. Reply/PM me if interested.
If I don't get any takers perhaps I'll put it up for sale. -
Quote:How do you even know it will work that way? Have you tried it? Has a dev said thats how it will work? What if you buy 5 slots and it then shows slots 1-6 open for you and then when you do your first costume mission slot 7 shows up? Maybe you're right and slots 2-5 will be blacked out and slot 6 will show up as your paid for unlocked slot.To add to what Chad Gulzow-Man said I think this was their vague attempt to stress a hardwired difference between the original 4 unlockable slots (slots #2-5) and the new slots (#6-10).
When you think about it the 4 old extra costumes (the ones earned by the level 20, 30 and 40 missions and the Halloween salvage) were never preassigned to specific slots. This meant for example you could turn in your Halloween salvage for a costume slot and it would unlock the very next slot regardless if that was slot #2, #3, #4 or #5. But none of the new slots (#6-10) can be earned by those methods. The only way those specific slots can be unlocked is via the Paragon Market.
This means that if you use the Paragon Market to unlock 5 costume slots on your account and you make a new character that character will have access to the following slots: #1, #6, #7, #8, #9 and #10. The slots #2-5 are reserved for the old ways to unlock those.
Hope that make some sense.
There are so many people making assumptions in all of these threads based on what they think a dev said due to the way things are worded. -
Thanks. Couldn't remember if it had been or had not been. Reminds me of the time I asked in the player question area why I couldn't see my other costumes I was wearing when I was at the log in screen and people were like uhhh we can only see our first costume only....been playing too much guild wars at the time and you can see your outfits you wear at the character login screen. Fortunately they implemented that in CoH a little after that.
Now we just need whoever is in charge to make the boots zoom in so we can get a better look at them as we select them. Mid thigh down should be perfect for the thigh highs. -
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Quote:Oh so being a vip lets you buy a previously 10$ booster for...10$ and having to use up your 400 points too....Yeeeeaaahhhh.Except you get $5 (or $6.88ish) included with your subscription, so if you are a VIP once a month you can buy a full booster pack worth of stuff for roughly $10, or get a free one every 3 months or so.
I personally totally expect package deals aka a full booster to still cost 10 bucks which would be cheaper then all the points paid piecemeal, which would let a vet buy that booster for 5 bucks as they'd be using their 400pp also.
Quote:He will keep them. The Devs have explicitely said that everything you have bought you will keep when you go premium..
Remember they also mentioned in the ComicCon thread (think it was that thread) that uncommon IO's will be purchasable from the market too, not that that really does a lot of good when it's usually the rares that people have a problem with supply wise on the ingame auction house. -
Quote:I just bug reported on live, a day or three ago about zooms.Two questions. What was wrong with it? And what about zoom in to the lower body? Last I saw you can't even see your knees when you zoom in on the legs/boots.
Zooming in on the head fails, zooming in on the torso fails, zooming in/out with wings when choosing a wing itself fails. zooming in on boots fails but may never have been implemented (i cant remember).
Now I'll check test and report which of these are still broken if any...
- Zooming in/out on faces - Working
- Zooming in/out on torso - Working
- Zooming in/out on wings - Working
- Zooming in/out on weapons - Working
- Zooming in/out on lower body - Working
- Zooming in/out on boots - BROKEN (or never implemented)
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Quote:account wide is useful if they stick to the price they talked about in another thread at 10 bucks a costume slot. You'll be dropping 50 bucks on 5 of them, or to put that in PP. 800 per slot, 4,500 for all 5.COSTUME SLOTS!!!! I am so excited I could punch through the ceiling right now!
Account-wide isn't really that useful to me, but whatever. Five more costume slots! Yes please!
Quote:I believe it is either a certain number of summons-like Amy, or in a 48 hr play period kind of thing.
not really trying to confuse but I haven't seen the video where they talked about this in a while and I'm only half using those brain cells for that anymore obviously.
Quote:So my question in all this is what is meant by "Tier 9 offers new repeatable rewards."
Does that mean the rewards are offered for a limited time but once purchased are on your account for keeps? Does it mean they are rewards you can purchase more than once for increased effectiveness? Are they rewards that are only good for one character and must be repeatedly purchased for the benefits of said purchase for a different character?
Also, are costume piece purchases account wide unlocks or per toon?
I know these may seem pretty obvious to some but the repeatable rewards thing isn't clear to me at all.
Thanks for your time and consideration.
Costume parts are unlocked for all characters on an account. -
Quote:they probably can't for the base model as they'd have to have the model swap out with a correct breast one when the steampunk jacket was chosen, then they could use the correct breast steampunk tops with that selection (locking out the other deformed ones) and keep the deformed ones for other jackets (locking out the non deformed ones).I'm not sure if they *can* fix that, since it's the default model for the Jackets category. It's why Jackets fit the odd way they do.
Personally, and I do understand that these are technically jackets, they should have put them in the shirts category. The chest is shaped fine there from what it seems (using lod as a way to see chest without shirt) and it would give access to sleeves+almost all gloves too, which is impossible in jackets and jackets w/o sleeves. Or they could have put them in unique tops, like the toga or something. -
Quote:Yeah i bugged this in game also.Showed a 170 MB
I checked as soon as it was finished loading, the tailor is still broken.
Wish they'd also fix the chest detail > clockwork piece for females from clipping and the mangled breasts on jackets when using the steampunk jacket.
Quote:Originally Posted by Chad Gulzow-ManAccording to the notes posted in the other language forums, it's another patch to boost game stability. -
about 150 megs or so....any patch notes on this?
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You can also use the old style high heels but they don't look as nice as the bridal ones, however it does allow you to give her kind of a wearing hose look.
Code:{ CostumeFilePrefix fem Scale 13.74 BoneScale -0.383 ShoulderScale -0.09576 ChestScale 0.4827 WaistScale -0.3238 HipScale -0.3061 LegScale 0.003731 HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 191, 123, 83 NumParts 28 BodyType 1 CostumePart "" { Geometry shorts Texture1 Tights Texture2 None DisplayName P1525729866 RegionName "Lower Body" BodySetName NewSkirts Color1 88, 68, 57 Color2 97, 85, 60 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry Tight Texture1 !Chest_V_Fem_Skin_TankTop_01 Texture2 !Chest_V_Fem_Skin_TankTop_01_Mask DisplayName P566009771 RegionName "Upper Body" BodySetName Tights/Skin Color1 0, 87, 255 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !Face_Skin_V_Fem_Head_73 Texture2 !v_sf_face_Lips DisplayName P687117166 RegionName Head BodySetName standard Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry Small Texture1 skin_Small_01a Texture2 skin_Small_01b DisplayName P3937616722 RegionName "Upper Body" BodySetName Tights/Skin Color1 255, 255, 255 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry Hi_Heels Texture1 tights_hi_heel_01a Texture2 hi_heel DisplayName P2104750136 RegionName "Lower Body" BodySetName NewSkirts Color1 88, 68, 57 Color2 212, 0, 0 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry Martial_Tassle_01 Texture1 Martial_Tassle_01 Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Tights/Skin Color1 255, 169, 0 Color2 255, 0, 0 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry Long_01 Texture1 Long_01a Texture2 Long_01b DisplayName P2681220175 RegionName Head BodySetName standard Color1 51, 17, 0 Color2 0, 0, 0 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry Tiara_01 Texture1 Tiara_01a Texture2 Tiara_01b DisplayName P2793026233 RegionName Head BodySetName standard Color1 255, 169, 0 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName Tights/Skin Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Tights/Skin Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry Shoulder Texture1 !Cape_shoulder_top Texture2 None DisplayName P1987928225 RegionName Capes BodySetName ShoulderMantle Color1 192, 99, 192 Color2 255, 169, 0 Color3 51, 0, 0 Color4 85, 0, 0 } CostumePart "" { Geometry Asym_20 Texture1 Generic_01a Texture2 Generic_01b DisplayName P33398819 RegionName Capes BodySetName ShoulderMantle Color1 255, 169, 0 Color2 255, 0, 0 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx capes/CapeShoulderFem.fx Geometry Shoulder Texture1 !X_Cape_CloakoftheEighthCircle_SS Texture2 !Cape_CloakoftheEighthCircle_Mask DisplayName P4269015351 RegionName Capes BodySetName ShoulderMantle Color1 192, 99, 192 Color2 255, 169, 0 Color3 51, 0, 0 Color4 85, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry N_Fem_Steampunk_01.geo/GEO_N_Hips_Skirt_Vic_Steampunk_01 Texture1 !X_N_Fem_Skirt_Vic_Steampunk_01 Texture2 None DisplayName P3930658043 RegionName "Lower Body" BodySetName NewSkirts Color1 255, 0, 173 Color2 255, 0, 173 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName NewSkirts Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
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This is what I came up with for Azuria, keeping to the original color scheme and trying to add a small flare of "magical" to her....could probably have gone with the tarot aura or runes aura really... Tossed on a single shoulder cape as we don't have shawls in this game and she could really use something along those lines, so mystic style cape and planet clasp hooked to her top's strap.
Code for the first image. Second just has small white gloves and the cord belt, easy to swap in/out.
Code:{ CostumeFilePrefix fem Scale 13.74 BoneScale -0.383 ShoulderScale -0.09576 ChestScale 0.4827 WaistScale -0.3238 HipScale -0.3061 LegScale 0.003731 HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 191, 123, 83 NumParts 28 BodyType 1 CostumePart "" { Geometry shorts Texture1 skin_tights Texture2 bikini_3 DisplayName P1525729866 RegionName "Lower Body" BodySetName NewSkirts Color1 0, 0, 0 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry Tight Texture1 !Chest_V_Fem_Skin_TankTop_01 Texture2 !Chest_V_Fem_Skin_TankTop_01_Mask DisplayName P566009771 RegionName "Upper Body" BodySetName Tights/Skin Color1 0, 87, 255 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !Face_Skin_V_Fem_Head_73 Texture2 !v_sf_face_Lips DisplayName P687117166 RegionName Head BodySetName standard Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 !glove_Magic DisplayName P3937616722 RegionName "Upper Body" BodySetName Tights/Skin Color1 255, 255, 255 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry V_FEM_BOOT.GEO/GEO_LlegR_Wedding_Shoe_01 Texture1 !Boot_Skin_Wedding_Shoe_01 Texture2 !Boot_Skin_Wedding_Shoe_01_mask DisplayName P2104750136 RegionName "Lower Body" BodySetName NewSkirts Color1 255, 0, 0 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry Jewel Texture1 Jewel_01a Texture2 Jewel_01b DisplayName P177456852 RegionName "Upper Body" BodySetName Tights/Skin Color1 255, 169, 0 Color2 255, 0, 0 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry Long_01 Texture1 Long_01a Texture2 Long_01b DisplayName P2681220175 RegionName Head BodySetName standard Color1 51, 17, 0 Color2 0, 0, 0 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2793026233 RegionName Head BodySetName standard Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName Tights/Skin Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Tights/Skin Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry Shoulder Texture1 !Cape_shoulder_top Texture2 None DisplayName P1987928225 RegionName Capes BodySetName ShoulderMantle Color1 192, 99, 192 Color2 255, 169, 0 Color3 51, 0, 0 Color4 85, 0, 0 } CostumePart "" { Geometry Asym_20 Texture1 Generic_01a Texture2 Generic_01b DisplayName P33398819 RegionName Capes BodySetName ShoulderMantle Color1 255, 169, 0 Color2 255, 0, 0 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx capes/CapeShoulderFem.fx Geometry Shoulder Texture1 !X_Cape_CloakoftheEighthCircle_SS Texture2 !Cape_CloakoftheEighthCircle_Mask DisplayName P4269015351 RegionName Capes BodySetName ShoulderMantle Color1 192, 99, 192 Color2 255, 169, 0 Color3 51, 0, 0 Color4 85, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry N_Fem_Steampunk_01.geo/GEO_N_Hips_Skirt_Vic_Steampunk_01 Texture1 !X_N_Fem_Skirt_Vic_Steampunk_01 Texture2 None DisplayName P3930658043 RegionName "Lower Body" BodySetName NewSkirts Color1 255, 0, 173 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName NewSkirts Color1 192, 99, 192 Color2 204, 0, 137 Color3 192, 99, 192 Color4 204, 0, 137 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
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Quote:A chunk of crystal would be cool too...rocky torn out of the ground style, and another with that whole lava look. Like the customization for stone melee's hurl boulder.A simple metallic disk would be cool. I know, it's a little "dull" but less work for the guys making stuff. Though, a high tech disk(with some tech texture/pattern on it w/ blinking lights) would be cool too.
A big rock or piece of cement/asphalt, maybe w/ a summon animation where you see it rise out of the earth. Maybe give it a trail/path type aura, so if somebody stayed near the ground you'd kick up a big-ish dust cloud too. This last bit so if somebody decided to always stay near the ground it could appear like an "earth control" type of travel power. -
Quote:Yes we need flying carpets for the magical folks. Too much tech stuff in game as it is.how about a flying Persian rug, UFO or plane/jet, helicopter, powered paraglider (flight) a summonable car you can drive on the streets [would be extra fun if you could run over civilians] or galloping horse (super speed) a pogo stick or spring boots (super jump) not jet boots
By the way when are traps going to get alternate animations, being different objects that are summoned to represent magical origins? Runed pillars, totem style poles, floating faces with glowing eyes/mouths for force fields, pulsating sigils on the ground for poison traps or weird shroom shaped things etc... -
Quote:Yeah this change will save me 1 power pick and 0 slots on most my characters.If this were true, my characters will be seeing alot more of aid self
I agree with the travel powers, their alts have way to many useful abilities to pass up like hasten, combat jumping, hover, and TP friend.
It really is a shame that we can't pick the t4 with only 1 previous power required. I really hate taking useless crap powers like boxing just to unlock useful stuff like tough/weave.
Might fill the 1 power pick with the new travel powers. We'll have to see -
Quote:the dimensions for the freedom screen are 1024x1024 with the bottom 256 being a smeared line of color, so that only the top 768 shows. It has to be 1024x1024 otherwise it stretches oddly when used.Hmmm. Old version, I suppose - still have the bars on the side (Need to fix that. Not quite sure just how.) Trimmed so it wouldn't look "spaghetti-western-ish."
Have to make sure it works on freem, as well.
The directory structure is also a bit different with the whole hybredui thing. You can find that out by dlding the screen I made. For more info PM me as I can't really talk about the rest here due to what's involved.
Quote:Thanks
Did you have one where they were frenching each other too?
I was just teasing about that. I'd have to break out my dusty art tools to see if I could even draw that and would have to find some good reference -
Here is the filesonic link to the file. I forgot a readme so here is the readme
These kinds of files are nothing more then a graphic file in the same format that City of games uses in the game. They have a .texture extension and must be placed in a specific over-ride directory structure. This directory structure has been included in the zip and it's a long one.Just unzip inside your city of heroes game directory and it will create a data directory and all other sub directories for you.
This will probably not affect your current game as it's using a hybrid UI subdirectory. It is intended for either the beta server or when CoHFreedom goes live. No files are actually changed on your computer and to remove you simply delete the directory tree that was created when you unzipped the file. Simple as that.
http://www.filesonic.com/file/153971...oginScreen.zip
the above link will probably only last 30 days or so, so grab it while you can. -
If people want that login screen i can host the file somewhere like fileshare or filesonic for people to download, then when freedom goes live you can put it there, or use it for beta server
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So here's a version I made for FREEMM...er Freedom.
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Quote:As if removing the AE from any starting area would stop people PLing. Once you're supersidekicked to any higher level person you can cross almost any zone in total safety.I seem to oscillate between thinking 'they pay their sub same as me, whatever' and 'I hate them. I wish they'd remove all rewards from the AE and leave it a ghost town of storyarc writers/players' lol.
I do think it's a shame they don't remove the AE from
atlas and galaxy, though.
Eco
EDIT:
Also +4x8 is fantastic experience for anyone whether it's in AE or in a Newspaper mission or whatnot. It's also great for generating influence and with a level shift +4's are now only as tough as +3's with the same rewards. That alone makes power-leveling far easier, toss in IO's for softcapes and recharge or what have you and it becomes even easier/faster then it was in the past.
AE just lets you customize your foes compared to finding a good mission in the game somewhere that you can use to far (eg drecks, council outdoor, behemoths etc...) -
Quote:yes, yes there isThe only quickchat file that I know of is the one that we make... Is there one we have to digg for in order to see the default info?
EDIT: I guess this is really one of those asking the bleeding obvious type questions, hehe... (and likely covered somewhere I haven't read yet). My apologies!!quickchat.mnu iirc
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Quote:talos near the magic/natural store and a bit north of that, can do laps around to find them.How about Tsoo Sorcerers? They're in Steel Canyon north but there's very few actual spawn points. Any better location? Or a Flashback mish?
Quote:Also Terra Volta. I know I got my DE Emanator badge there. I was also hunting something else--Sky Raiders? Lost?-- at the same time, so there a couple of badges that can be done at once with planning.
In all cases being in a group of 4+ makes more foes spawn in these areas and makes your hunt/kill tasks far easier.
Carnie Illusionists are easy to find in many L45+ tip missions. Easy to farm them solo that way. Just set yourself to -1 and dont kill the master illusionist.