Ditzy_Blonde

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  1. [ QUOTE ]
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    My biggest complaint is that we should have gotten the info on the Merit Changes BEFORE the patch went live.

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    and again, Why? What good would that have done you?

    <ul type="square">[*]They actually DID warn us it was coming over a week ago.
    There has been a forum thread tracking the changes, since the 3rd of this month.[*]The devs do NOT like to give much, or any warning, when they are fixing something that they look at as an exploit, or something that is not being played as intended.[/list]
    You just wanted to run the cherry rewards a few more times?

    .

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    This isnt an Exploit, stop throwing Fingers. We want information and its information that would be nice to have.. . .

    [/ QUOTE ] Pay attention.
    I said "or something that is not being played as intended."


    This sort of thing is NOT something they want to let us know ahead of the change.
    The information has already been being compiled... by us.

    We will see if they give us the data now that the change has been made.
    But even if they don't, the information WILL be there for you in the next couple of days, on the data sites, like Paragonwiki.
    or go to that thread I linked above.

    Sorry you didn't see the information we have been discussing for a week now.
    Pay attention.

    .

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    Ummmm who are you to say what type of playing is INTENDED

    OO wait your prolly one of those guys that gets pissed when people speed stuff, huh?

    YOU play your way. I will play mine. Using the word "exploit" tends to put a bee in peoples bonnets round these parts. Maybe next time pick a different word to illustrate your opinion.
  2. OOOO joy!! This is now LIVE and all the clueless people can start getting irritated. I love the way the devs handle these things. So ingenuitive!
  3. ops got caught in the silly /reply!! Thanks,Ex.
  4. I had to move a character to Freedumb JUST to find anyone in zones to fight. GG Devs!!! You got my 10.00 for a server swap!! Wonder how many other people been sucka's like me!
  5. Add the tidbit that its possible to increase the xp spread by including a lvl 38 and a lvl 1 in any pl farm. The addition allows you to use a 43 mentor and standard 42's get xp with no mentor. They got rid of that trick with 42z issue before last but in the doing actually made a better xp spread. I dunno if that was on accident or not.

    My inclination is to believe it was an intentional omission because why leave that and remove the 42z?I mean any farmer whether a pl'er or merit farmer or influence farmer is going to test and try things to see what works and IF it will work or not. Making 42 NOT effect lvl spread but leaving the 38 certainly couldnt have been overlooked.The levels are too close together for them not to have noticed the same result with a slightly different level combo.
  6. [ QUOTE ]
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    As requested -

    Hero 25-29
    Find the Pantheon: Rescue the Mystics
    Laura Brunetti/Miriam Bloechl
    Merits : 2 (unchanged)

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    Surprising! And a bit relieving in light of the Negotiator change, seems like I was wrong. Thanks!

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    The Op specifically asked for no commentary. What part of that DONT you people understand?

    Nothing more to add. RSF today was a nogo there were only 6 that showed. HB posted results on Cap. Crystal and Shark.
  7. Ditzy_Blonde

    Best Trash Talk

    'GG worming me into a pill Twixt Jr."
  8. Ha ha haaa!!!! I remember that,Talon!! Thank you for making me smile!!!

    ALL HAIL SHRIKE!!!!!!!!
  9. [ QUOTE ]
    Can you post some scheduled Zone PVP times, broadcast in Admin on each live server prior to those times that there will be PvP testing on test, and then use admin to encourage players to register forum accounts and leave their feedback?

    Or maybe just do some kind of poll in the launcher about the changes? It'd be good to get more info in open beta from the large swaths of players who don't forum-browse. Just a thought!

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    Great idea!! I hope this idea doesnt get lost in the shuffle
  10. No offense ,Toonie but you are hardly in a position to type about most of the complaints aired here. When you can pvp and farm expediently please do address comments made by more proficient players. When you have played the test version of issue13 and have something of import to add please do post.I am really not surprised to see you throwing in your uninformed " oooo Im a helpless girl that need a sugar daddy" 2 enfamy//influence. Please be constructive or be quiet.

    P.S. I dont question your 5 senses. I question your lack of common sense. Sorry.
  11. Tell Agent Ruby: I am really happy you changed costumes. The one you had on last night was lame.
  12. [ QUOTE ]
    You should read my post again. I agree that Tanks and scrappers "aren't" broken. I never said Tanks and Scrappers were. If anything they are the Uber class for PvP. My point is that the other classes "ARE" broken. If the tanks and scrapps were broken, no one would use them. As it stands, the majority of PvP players are the Tank/Brute or Scrap/Stalk class.

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    Are you being sarcastic or are you smoking somethin funny? Brutes and tankers " uber pvp class"?

    you fail.....
  13. LightHouse ? I am sorry you got the short end of the "schtick" because Posi is such a d. You were a great asset to this game and will be sorely missed.
  14. Kind of ironic that Positron basically reiterated the point that the existing pvp community does not matter right after poor LightHouse had to post a retraction. Also ironic that LH is no longer listed as a mod... doncha think?
  15. Again...... Just get rid of COV at this point and roll back to COH at issue3. No pvp, no ed, no io's, no gdn...... no [censored] any of it. Because seriously folks.. anything after was an"after' thought.
  16. There are more hero players , more hero pugs, more hero sf's and trials vs the villianside. The result is more datamining on the activities of much more diverse teams blueside and much more concise teams redside. It does not take a mathematician to see the disparity. The result is what we are now faced with. They need to do as I suggessted above and just get rid of COV or lower the cost of a random roll redside.At least until they are at a point in which they can provide more villian merit opportunity content.
  17. [ QUOTE ]
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    Ok,Cat..... throw that villians have MORE right out the door because even though villians may have MORE story archs many of them can be completed in much less than 30 minutes for 1(ONE) merit. Big deal. This basically means a redside player can complete an arch in 10 mins and get ONE merit then have to wait for the 30 minute timer to wear off before getting another reward.


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    Most badge missions offer 1 merit. The arcs offer more.

    And the 30 min timer doesn't (or didn't it may have changed) apply to running an different arc.

    Run a 15-20 min arc for 3 merits, then another 15-20 min for 3 merits

    Or Blueside run a 30-35 min arc for 6 merits.



    The redside doom on this is seriously misplaced, sorry. My Brute and Dom are loving the arc drops on test.

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    No Sir//Madame. Go run through "Alone in the Darque" or "Vindication". Both lvl46-50 archs. See what you get and time vs. reward. When you finish come on back here and I'll throw a few more at you to test out time vs. reward. I already DID those and many more. I know exactly what results you will be forced to post. Ill say it again just so people see basic sf//tf disparity 464 merits vs. 162 merits villianside. Story archs in no way, shape or form balance merit earning "opportunities" between the factions.
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    I never posted on the forums so forgive me for my lack of knowledge. Although I'm very pleased with the new patron and epic power pools, finally some balance. On the hand as far as the merit system goes this is a joke. On an overall basis the heros get a substantial amount of merits compare 2 the villians, so where is the balance in that. I guess the point was to make the villians happy in 1 aspect but to favor the heros in the merits since now there is a balance in patron and epics. Although this game was mostly design for heros to be victorious in which they always will be, but I feel if ur going to balance off 1 aspect of the game and hinder another then what do you accomplish in that. I apoligize if I sound rude, my intentions are just pointing out some facts.

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    Villans have shorter faster arcs, but more of them.

    Merits rewards are based on datamined completion times (1 merit = 5 mins)

    Ergo villans have smaller but quicker to pick up rewards, but more of them.

    It should be even on a time spent basis.

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    I'm sorry, I don't understand this.

    Villains do not have more Strike forces than Heroes do. We have less, even including Ouroburos and the Co-Ops.

    I don't believe the Merit System has been FULLY explained. If I were to do the Sharkhead SF, would I get the 25 Merits? Regardless of the time I did it in? Or would I have to do it in.... carry the three, sqaure the 4..... 2 hours? To get the 25 merits? If I did it in 1 hour, do I only get 14 Merits?

    And villains still do not have more Strike forces than Heroes. I don't understand why you said that. Heroes have twice as much as villains.

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    I said ARCS and I mean ARCS.

    as off I12
    Blueside has 63 arcs and 17 badge missions (oroborous count from the Wiki INCLUDES Khedlian only arcs)
    Redside has 106 arcs and 16 badges (EXCLUDING the VEAT arcs which Im not sure of their status)

    Arcs give merits.

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    As per the current patch notes:
    Flashback


    Flashback story arcs will now correctly grant their end story arc rewards once every 30 minutes.

    Ok,Cat..... throw that villians have MORE right out the door because even though villians may have MORE story archs many of them can be completed in much less than 30 minutes for 1(ONE) merit. Big deal. This basically means a redside player can complete an arch in 10 mins and get ONE merit then have to wait for the 30 minute timer to wear off before getting another reward.

    In addition the sf and trial rewards are laughable compared to heroside. I said this all in beta and you stuck straight with your " story archs balance the 2 sides". I call cowmalarkey. Sorry. 464 merits for all hero sf's compared to 162 for all villian tf's is a load of crap.

    With all of the changes in this issue I seriously dont understand why they just dont do away with redside alltogether. Do away with cross faction pvp altogether. Hell? Just get rid of pvp in the game alltogether too. Make it City of Hero's again, pretend there never was a game called Citty of Villian's and call it all good.
  19. Remeber doc's have to lay out the worst. Hope for the best. Positive energy and love to you and yours, Saint.
  20. [ QUOTE ]
    *finally gets around to reading the first post in the thread*
    That was well written. You might want to edit section IV a bit though... instead of presenting it step-by-step for the raid as a whole, I think team-specific explanations would be more helpful.

    Something like...
    Hami Taunt Team: Go in, taunt the core, etc
    Yellow Mito Taunt Team: Taunt from etc.
    Yellow Kill Team: Watch the taunt teams go in, then go kill on the signal etc
    Blue Kill Team: On signal, go blast stuff etc.
    Green Kill Team: On signal, blah blah

    Basically, what I'd like to see is something that if anyone is unsure on their role they can quickly glance at, find their responsibility.

    ANYWAY. Tonight I'll be bringing my Blaster again, and hopefully a friend.

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    Just what makes you an expert?? OO my.... : eats fists so fingers wont type:
  21. I'm sorry.. I meant the "Hive".

    Big gratz to Guardian for the stellar time!!
  22. [ QUOTE ]
    Bah, I mapserved on the way into Eden. When I hit the Hive Gate, the last few people popped in and I saw it spawn a fresh "Hive 2" for me.

    Oh well, I'll try to get there next week.

    Gratz on the new speed record and successful raid everyone!



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    Next time that happens hop on in Abyss2 and hold the zone open for 45 mins so Abyss can join you in 45 mins and kill ugly jello TWICE in an evening!!! Wouldn't that be fun??