Disco_Freak

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  1. A big GRATZ to those that dinged 50 tonight.
    Really sorry I missed it.
  2. AFAIK Death Mages have a better sleep resistance than other enemies, Mesmerise WILL Sleep a normal boss with one application.
  3. My favourite tactic is to keep the boss sleeping, kill the rest of the mob, then finish off the boss.

    TIP: For a no-aggro kill against a lone boss, Mesmerise him, while he's sleeping stack confuses on him. Wake him up with a hold, then while he's confused, use another hold to keep him in place.
  4. You will always send a Boss to sleep with Mesmerise as this power has a higher magnitude than other Controller's Hold, stuns etc... it can sleep a boss with one hit.
  5. AOE damage? I'd say Fire would be great for that...
  6. [ QUOTE ]

    O2 boost- could use some recharges in there. 3heal 2recharge 1end redux for PvE imo.

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    I find that just having 3 Heals in it is enough for the needs of a competant team, I don't consider myself a healbot. [img]/uk/images/graemlins/tongue.gif[/img]

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    Tornado- I really don't like this power in PvE if you don't have an immobilze, the knockback is horrendous and scatters foes, and inevitable reduces the rate of taking down foes in PvE Imho. Its real main use in PvE i find is one AVs. Otherwise i really wouldn't advise taking this power at all. I really hate teaming with stormies who spam this power and scatter all the foes but thats me.

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    Kockback is a great damage mitigation tool, and I find it useful against mobs in a dead-ended corridor etc. Slotted for damage it's not a bad little sucker either. Also a Stormie that just spams Tornado willy-nilly is no good Stormie in my opinion. [img]/uk/images/graemlins/grin.gif[/img]

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    PvP however, this power is fantastic. I'd slot this 3damage 2endurance redux 1recharge

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    I hear ya sister!!! [img]/uk/images/graemlins/wink.gif[/img] Lovely power for PvP, althought having 2 recharges will enable it to be permanent.

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    Storm as you'll know is very toggle and endurance heavy, for that reason i don't think you should bother with leadership pool, instead i'd pick up stimulant and aid self. That way you can provide status protection for your team aswell as heal, AND you have a self heal for yourself.

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    I have found no problems with running the Leadership toggles with my Stormie. I've found it more useful to the team to use my damage mitigation abilities along with my Leadership buffs running, rather than being rooted while I run the Medicine Pool.

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    About your power pool selections, i feel stormies should be grounded, if your grounded it makes it much easier to control hurricaine. For this reason i feel hasten and superspeed are the pool powers of choice.

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    I've found that Flight especially gives you just as much control... and you can push mobs down/up into corners. [img]/uk/images/graemlins/cool.gif[/img]
  7. Maybe put Steamy Mist in place of Thunderclap, then replace Life Drain with Tornado. [img]/uk/images/graemlins/confused.gif[/img]
  8. Thunderclap needs to be slotted as much as possible if you are going to take it.

    As for Tornado, it only needs 2 recharge reducers to overlap (you can only summon one at a time anyway).

    The accuracy in Lightning Storm may be better repalced with an endurance reducer.

    Steamy Mist is a great power... take it and slot it. Apart from the stealth, it gives you a minor defence boost and a great resistance to cold, fire and energy.

    Hope this helps. [img]/uk/images/graemlins/cool.gif[/img]
  9. [ QUOTE ]
    Well it does lots of knockback, frequently it blasts everything out of FR and out its own range. So after the first few blasts it sits there and grumbles to itself a lot of the time.

    I reckon I'll go with 3 dmg, 1 end red, 2 range. I'm a controller so I'm not so reliant on it but I'd like to get the ten blasts out of it when I do call it up.

    Of course the wider range & Knockback might make it less useful, scattering the Mobs too far afield really.

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    A good idea if you have Hover is to summon the Lightning Storm directly above the mob, turning the knockback into knockdown. [img]/uk/images/graemlins/wink.gif[/img]
  10. Looking good o the Storm side of things, but I'd swap the accuracy in Freezing Rain for a Recharge Reduction, as the accuracy on it is fabulous anyway. [img]/uk/images/graemlins/grin.gif[/img]
  11. I tried levelling one of each and I think you'll find you'll either love or hate playing them.
  12. Disco_Freak

    FF/Energy Build

    Hey. He's a prospective FF Defender I have made and was thinking of levelling up.

    The biggest concern I have is only having 2 powers from my secondary and like ten million power pool support powers.



    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name: Metal Meg
    Level: 50
    Archetype: Defender
    Primary: Force Field
    Secondary: Energy Blast
    ---------------------------------------------
    01) --> Personal Force Field==> DefBuf(1) DefBuf(50)
    01) --> Power Bolt==> Acc(1) Dmg(3) Dmg(5) Dmg(23) EndRdx(39) Range(42)
    02) --> Power Blast==> Acc(2) Dmg(3) Dmg(5) Dmg(19) EndRdx(37) Range(40)
    04) --> Force Bolt==> Acc(4) Acc(50)
    06) --> Deflection Shield==> EndRdx(6) DefBuf(7) DefBuf(7) DefBuf(11)
    08) --> Insulation Shield==> EndRdx(8) DefBuf(9) DefBuf(9) DefBuf(11)
    10) --> Hover==> Fly(10) Fly(17)
    12) --> Dispersion Bubble==> EndRdx(12) EndRdx(13) DefBuf(13) DefBuf(17) DefBuf(19)
    14) --> Fly==> Fly(14) Fly(15) EndRdx(15)
    16) --> Swift==> Run(16)
    18) --> Health==> Heal(18) Heal(33) Heal(34)
    20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
    22) --> Assault==> EndRdx(22) EndRdx(23)
    24) --> Tactics==> EndRdx(24) EndRdx(25) TH_Buf(25) TH_Buf(27) TH_Buf(27)
    26) --> Vengeance==> DefBuf(26) DefBuf(31) DefBuf(33) Heal(43) Heal(43) Heal(43)
    28) --> Aid Other==> Heal(28) Heal(29) Heal(29) IntRdx(34) EndRdx(37) Rechg(48)
    30) --> Aid Self==> Heal(30) Heal(31) Heal(31) IntRdx(34) EndRdx(37) Rechg(50)
    32) --> Force Bubble==> EndRdx(32) EndRdx(33)
    35) --> Resuscitate==> EndRdx(35) Rechg(36) Rechg(36) Rechg(36) IntRdx(46) IntRdx(46)
    38) --> Maneuvers==> EndRdx(38) EndRdx(39) DefBuf(39) DefBuf(40) DefBuf(40)
    41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
    44) --> Temp Invulnerability==> EndRdx(44) EndRdx(45) DmgRes(45) DmgRes(45) DmgRes(46)
    47) --> Conserve Power==> Rechg(47) Rechg(48) Rechg(48)
    49) --> Hurdle==> Jump(49)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Vigilance==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------
  13. ZOMG... get and slot Freezing Rain ASAP!!!
  14. Disco_Freak

    Sonic/Elec?

    Definately don't miss the Nuke if you're a fan of them. It looks to have the quickest activation/animation time of all the nukes, disorientates lieus and minoions, and gives a hefty damage resist debuff to anything still live.
  15. Disco_Freak

    New to the game

    Nope. I don't have Siren's or Shout. I find that I can easy solo missions on invincible (apart from AVS :P), and that I can greatly contribute to the average team. Out of the Sonic Secondary I have - Shriek, Scream, Amplify, Screech and Dreadful Wail.
  16. Disco_Freak

    New to the game

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    P.S. Storm is the most fun powerset in the game but I don't think that it pairs particularly well with a sonic secondary.

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    I beg to differ. I've had no problems with the combo and I think they work really well together.
  17. [ QUOTE ]
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    T he range of Thunderclap does exceed that of Hurricane, so you will hit critters that are being brushed by your Hurricane.

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    Does it exceed the new pushback range of Hurricane? Because since i7 Hurricane seems to push back way too far for PBAOEs to be of any use any more.

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    I've had no problems with it so far.
  18. [ QUOTE ]
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    I'd say go for Screech at 35 too.

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    Wow, I really expected you to say more! I mean, after the amount you said in my thread, and that wasn't even your power sets!

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  19. Same amount? Sorry I don't understand what you mean?

    I like to use Freezing Rain just behind mobs then push them in with Hurricane. Thunderclap just adds to my mezzing arsenal (plus it stacks with my disorientates in Tornado and screech).
  20. T he range of Thunderclap does exceed that of Hurricane, so you will hit critters that are being brushed by your Hurricane.