Disasterou

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  1. How do you figure? When I do my combos nearly hit the defense cap itself, with the help of any form of defense I do hit it
  2. Used to not have Fitness and went for Leadership for Manuevers, but atm my stamina is doing much better for longer fights.
  3. Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Stalker
    Primary Power Set: Dark Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Fitness
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Smite <ul type="square">[*] (A) Pulverizing Fisticuffs - Accuracy/Damage[*] (15) Pounding Slugfest - Damage/Endurance[*] (17) Pounding Slugfest - Damage/Recharge[/list]Level 1: Hide <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (9) Luck of the Gambler - Defense[*] (11) Luck of the Gambler - Defense/Recharge[/list]Level 2: Ninja Reflexes <ul type="square">[*] (A) Red Fortune - Defense[*] (3) Red Fortune - Defense/Endurance[*] (3) Red Fortune - Defense/Recharge[*] (31) Red Fortune - Endurance/Recharge[*] (33) Red Fortune - Defense/Endurance/Recharge[*] (34) Red Fortune - Endurance[/list]Level 4: Danger Sense <ul type="square">[*] (A) Red Fortune - Endurance[*] (5) Red Fortune - Defense[*] (5) Red Fortune - Defense/Endurance[*] (27) Red Fortune - Defense/Recharge[*] (31) Red Fortune - Endurance/Recharge[*] (31) Red Fortune - Defense/Endurance/Recharge[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (9) Recharge Reduction IO[/list]Level 8: Shadow Maul <ul type="square">[*] (A) Obliteration - Damage[*] (11) Obliteration - Accuracy/Recharge[*] (13) Obliteration - Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (37) Obliteration - Chance for Smashing Damage[/list]Level 10: Assassin's Eclipse <ul type="square">[*] (A) Hecatomb - Damage[*] (13) Hecatomb - Damage/Recharge[*] (15) Hecatomb - Accuracy/Damage/Recharge[*] (40) Hecatomb - Accuracy/Recharge[*] (42) Hecatomb - Damage/Endurance[*] (42) Hecatomb - Chance of Damage(Negative)[/list]Level 12: Kick <ul type="square">[*] (A) Force Feedback - Chance for +Recharge[/list]Level 14: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (42) Impervious Skin - Status Resistance[*] (43) Impervious Skin - Resistance/Endurance[*] (43) Impervious Skin - Resistance/Recharge[*] (43) Impervious Skin - Endurance/Recharge[*] (46) Impervious Skin - Resistance/Endurance/Recharge[/list]Level 16: Kuji-In Rin <ul type="square">[*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[/list]Level 18: Siphon Life <ul type="square">[*] (A) Cloud Senses - ToHit Debuff[*] (19) Cloud Senses - Accuracy/ToHitDebuff[*] (19) Cloud Senses - Accuracy/Recharge[*] (50) Cloud Senses - ToHit Debuff/Endurance/Recharge[/list]Level 20: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (21) Luck of the Gambler - Defense/Recharge[*] (21) Luck of the Gambler - Endurance/Recharge[*] (25) Luck of the Gambler - Defense/Endurance/Recharge[*] (25) Luck of the Gambler - Defense[*] (27) Luck of the Gambler - Recharge Speed[/list]Level 22: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 24: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 26: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 28: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (29) Performance Shifter - EndMod/Accuracy[*] (29) Performance Shifter - EndMod/Recharge[/list]Level 30: Super Speed <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 32: Midnight Grasp <ul type="square">[*] (A) Gravitational Anchor - Immobilize[*] (33) Gravitational Anchor - Immobilize/Recharge[*] (33) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (34) Gravitational Anchor - Accuracy/Recharge[*] (34) Gravitational Anchor - Immobilize/Endurance[*] (36) Gravitational Anchor - Chance for Hold[/list]Level 35: Build Up <ul type="square">[*] (A) Adjusted Targeting - Recharge[*] (36) Adjusted Targeting - To Hit Buff/Recharge[*] (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge[/list]Level 38: Kuji-In Retsu <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (39) Luck of the Gambler - Defense[*] (39) Luck of the Gambler - Defense/Recharge[*] (39) Luck of the Gambler - Defense/Endurance/Recharge[*] (40) Luck of the Gambler - Defense/Endurance[*] (40) Luck of the Gambler - Endurance/Recharge[/list]Level 41: Moonbeam <ul type="square">[*] (A) Devastation - Chance of Hold[/list]Level 44: Shadow Meld <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (45) Red Fortune - Defense/Recharge[*] (45) Red Fortune - Endurance/Recharge[*] (45) Red Fortune - Defense/Endurance/Recharge[*] (46) Red Fortune - Defense[*] (46) Red Fortune - Endurance[/list]Level 47: Soul Storm <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (48) Unbreakable Constraint - Hold/Recharge[*] (48) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (48) Unbreakable Constraint - Accuracy/Recharge[*] (50) Unbreakable Constraint - Endurance/Hold[/list]Level 49: Summon Widow <ul type="square">[*] (A) Call to Arms - Defense Bonus Aura for Pets[*] (50) Expedient Reinforcement - Resist Bonus Aura for Pets[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Assassination



  4. 500 bil was me saying its expensive :P My build is around something of 20bil on Freedom.. but that in itself it rather expensive
  5. Also thwarted by itself in the form of Placate bug, if you've attacked with Dark Melee and connected your Smoke Flash does not work. I honestly use neither but my toon doesnt ever get hit anyway
  6. I have a DM/Nin and I can hit 50% def without Retsu/Shadow Meld. Basic powers. Weave, Combat Jumping, Manuevers. Thus with my click powers I can raise it to +44 with shadow meld with a 25 second CD and +90 with Retsu with no CD and push 150% with everything activated... My build however is EXTREMELY end heavy and I rely on killing in 2-3 attacks (assassin/Life Drain/Midnight) This is all done with A LOT of sets and costs around 500 bill inf
  7. Might I be so kind to say, funny weapons are an ok thing to ask for as for RPers like them for certain things... though on a serious note

    Katana - Phoenix Blade, a sword with 2 a split center, think a normal(yet wider Katana) with a split down the center missing

    Broadsword - Uhh... They have enough.. I'll save it till the others catch up

    Claws - Predator like claws, short and long versions

    Rifles - These are pretty good as well, but they DO need more variety, maybe an AUG, maybe a laserish type gun.. like a long laser blade coming off(like the nemisis blades) With a pulse rifle look to it(or the redding)

    Pistols - sawed-off shotguns

    Double blades- Tonfa, chained longblades, Arm blades

    Just a few in my mind ^_^;; sorry for no photos D: Rather new, but I tried to make them widely known in aspect(like the predator blades X3)