Villain Plan by Mids' Villain Designer 1.401
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Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite <ul type="square">[*] (A)
Pulverizing Fisticuffs - Accuracy/Damage[*] (15)
Pounding Slugfest - Damage/Endurance[*] (17)
Pounding Slugfest - Damage/Recharge[/list]
Level 1: Hide <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[*] (9)
Luck of the Gambler - Defense[*] (11)
Luck of the Gambler - Defense/Recharge[/list]
Level 2: Ninja Reflexes <ul type="square">[*] (A)
Red Fortune - Defense[*] (3)
Red Fortune - Defense/Endurance[*] (3)
Red Fortune - Defense/Recharge[*] (31)
Red Fortune - Endurance/Recharge[*] (33)
Red Fortune - Defense/Endurance/Recharge[*] (34)
Red Fortune - Endurance[/list]
Level 4: Danger Sense <ul type="square">[*] (A)
Red Fortune - Endurance[*] (5)
Red Fortune - Defense[*] (5)
Red Fortune - Defense/Endurance[*] (27)
Red Fortune - Defense/Recharge[*] (31)
Red Fortune - Endurance/Recharge[*] (31)
Red Fortune - Defense/Endurance/Recharge[/list]
Level 6: Hasten <ul type="square">[*] (A)
Recharge Reduction IO[*] (7)
Recharge Reduction IO[*] (7)
Recharge Reduction IO[*] (9)
Recharge Reduction IO[/list]
Level 8: Shadow Maul <ul type="square">[*] (A)
Obliteration - Damage[*] (11)
Obliteration - Accuracy/Recharge[*] (13)
Obliteration - Damage/Recharge[*] (37)
Obliteration - Accuracy/Damage/Recharge[*] (37)
Obliteration - Accuracy/Damage/Endurance/Recharge[*] (37)
Obliteration - Chance for Smashing Damage[/list]
Level 10: Assassin's Eclipse <ul type="square">[*] (A)
Hecatomb - Damage[*] (13)
Hecatomb - Damage/Recharge[*] (15)
Hecatomb - Accuracy/Damage/Recharge[*] (40)
Hecatomb - Accuracy/Recharge[*] (42)
Hecatomb - Damage/Endurance[*] (42)
Hecatomb - Chance of Damage(Negative)[/list]
Level 12: Kick <ul type="square">[*] (A)
Force Feedback - Chance for +Recharge[/list]
Level 14: Tough <ul type="square">[*] (A)
Steadfast Protection - Resistance/+Def 3%[*] (42)
Impervious Skin - Status Resistance[*] (43)
Impervious Skin - Resistance/Endurance[*] (43)
Impervious Skin - Resistance/Recharge[*] (43)
Impervious Skin - Endurance/Recharge[*] (46)
Impervious Skin - Resistance/Endurance/Recharge[/list]
Level 16: Kuji-In Rin <ul type="square">[*] (A)
Recharge Reduction IO[*] (17)
Recharge Reduction IO[/list]
Level 18: Siphon Life <ul type="square">[*] (A)
Cloud Senses - ToHit Debuff[*] (19)
Cloud Senses - Accuracy/ToHitDebuff[*] (19)
Cloud Senses - Accuracy/Recharge[*] (50)
Cloud Senses - ToHit Debuff/Endurance/Recharge[/list]
Level 20: Weave <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance[*] (21)
Luck of the Gambler - Defense/Recharge[*] (21)
Luck of the Gambler - Endurance/Recharge[*] (25)
Luck of the Gambler - Defense/Endurance/Recharge[*] (25)
Luck of the Gambler - Defense[*] (27)
Luck of the Gambler - Recharge Speed[/list]
Level 22: Combat Jumping <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[*] (23)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (23)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]
Level 24: Swift <ul type="square">[*] (A)
Run Speed IO[/list]
Level 26: Health <ul type="square">[*] (A)
Numina's Convalescence - +Regeneration/+Recovery[/list]
Level 28: Stamina <ul type="square">[*] (A)
Performance Shifter - EndMod[*] (29)
Performance Shifter - EndMod/Accuracy[*] (29)
Performance Shifter - EndMod/Recharge[/list]
Level 30: Super Speed <ul type="square">[*] (A)
Celerity - +Stealth[/list]
Level 32: Midnight Grasp <ul type="square">[*] (A)
Gravitational Anchor - Immobilize[*] (33)
Gravitational Anchor - Immobilize/Recharge[*] (33)
Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (34)
Gravitational Anchor - Accuracy/Recharge[*] (34)
Gravitational Anchor - Immobilize/Endurance[*] (36)
Gravitational Anchor - Chance for Hold[/list]
Level 35: Build Up <ul type="square">[*] (A)
Adjusted Targeting - Recharge[*] (36)
Adjusted Targeting - To Hit Buff/Recharge[*] (36)
Adjusted Targeting - To Hit Buff/Endurance/Recharge[/list]
Level 38: Kuji-In Retsu <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[*] (39)
Luck of the Gambler - Defense[*] (39)
Luck of the Gambler - Defense/Recharge[*] (39)
Luck of the Gambler - Defense/Endurance/Recharge[*] (40)
Luck of the Gambler - Defense/Endurance[*] (40)
Luck of the Gambler - Endurance/Recharge[/list]
Level 41: Moonbeam <ul type="square">[*] (A)
Devastation - Chance of Hold[/list]
Level 44: Shadow Meld <ul type="square">[*] (A)
Red Fortune - Defense/Endurance[*] (45)
Red Fortune - Defense/Recharge[*] (45)
Red Fortune - Endurance/Recharge[*] (45)
Red Fortune - Defense/Endurance/Recharge[*] (46)
Red Fortune - Defense[*] (46)
Red Fortune - Endurance[/list]
Level 47: Soul Storm <ul type="square">[*] (A)
Unbreakable Constraint - Hold[*] (48)
Unbreakable Constraint - Hold/Recharge[*] (48)
Unbreakable Constraint - Accuracy/Hold/Recharge[*] (48)
Unbreakable Constraint - Accuracy/Recharge[*] (50)
Unbreakable Constraint - Endurance/Hold[/list]
Level 49: Summon Widow <ul type="square">[*] (A)
Call to Arms - Defense Bonus Aura for Pets[*] (50)
Expedient Reinforcement - Resist Bonus Aura for Pets[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Assassination