Direwolf21

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  1. [ QUOTE ]
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    The question I have is can you go back and join a lowbie to do an Atlas park mayham mission over and over once you have used your pack up and keep getting new ones?

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    Good question! Once you've earned and used a temp power is it possible to go back and earn another? I was thinkin of exemping down some of my non-fliers and doing this for the jetpack. Also wouldn't mind that rez gizmo or the 2 day Speed Increase for that matter. Anyone know or have suggestions?

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    You only get the temp powers once, when they run out you can not get them again.
  2. From Wikipedia's entry on Nerf (Computer Games)

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    A nerf is a change to the rules of a computer game that weakens a certain object(s). For example, if a game designer changed a powerful sword into a 'nerf' sword made of soft foam, the power of the sword would be dramatically lowered. This classic example is believed to be the origin of the term 'nerf'.

    The term 'nerf' comes from the childsafe Nerf toys of soft foam and plastic, which are often made in the shape of guns, bats, or other weapons. The term originated in the MMORPG Ultima Online. For a long period of time, the sword skill was incredibly powerful. The designers eventually lowered its effectiveness, causing massive player outcry. They claimed that it seemed as though they were hitting with "Nerf Bats", immortalizing the term [citation needed].

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  3. [ QUOTE ]
    Thanks for this excellent guide! I'm a /kin corrupter, and many of us try to squeeze by on Siphon Speed and no travel power until late in the game. This guide will really help! I will recommend this thread to other /kin.

    Also thanks for the tip on Siren's Call and the 30 minute temp powers--extremely useful.

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    Thanks for the feedback!
  4. Just want to update, I went to atlas park today with my level 10, so it is indeed level 10 that you can get to atlas.
  5. [ QUOTE ]
    Small note, the Atlas mayhem mission is level 5-10. I know when was level 10 and went to do Newspapers in Cap, to get the KR Mayhem, the Broker in Cap sent me back to Atlas Park (was still 10 at the time).
    At 11 I got the KR mayhem.

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    I thought it was 5-10 as well, but I double checked while writing this with the Prima Official Guide that was recently published. It stated 5-9, so I assumed I was wrong and went with this.

    Unfortunately I can no longer edit my original post, it says too much time has elapsed.
  6. Thanks for the feedback everyone . I'm going to try to get it added to the sticky.
  7. [ QUOTE ]
    Just wanted to add since no one explicity mentioned it that the mission to get the Sky Raiders jet pack is a timed mission. That's why you don't want to accept the mission until you're ready to take advantage of it. Once you accept the mission from your contact the timer begins.

    A second note: A while back a nice fellow on Infinity set up a scheduled event based around that mission, allowing anyone who wanted a jet pack to get one. I got it on some of my lowbies and tried to get it on my higher level toons as well. Higher level characters did not get the jet pack from clicking the glowie. Best we could figure was that the cutoff was level 30. Above 30, or maybe 30 and above, you cannot get the jet pack from clicking the glowie in that mission. Just an FYI.

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    Did you try to Malefactor? And thanks for the timed mission part, I added it to my guide!
  8. Guide: How to skip travel powers in the early levels

    Preface
    This may be common knowledge to some, and startling new information to others, therefore I decided to write up a quick guide on how to get the maximum number of "Temporary Use" travel powers early on for the villain side of the game game.

    If you're like me, you hate having to spend two power slots between levels 1->14 for travel powers. You probably also hate having to spend 3 power spots for levels 1->20 to get stamina, (but I unfortunately can't help you there). That's a total of 5 slots that you need to forgo with your Primary/Secondary powers. This makes it a bit tough for the earlier levels.

    If you follow this guide, its very likely that you can reach level 50 without wasting two power slots on travel powers. You may also choose to take useful powers early on, and then pick a travel power in the later levels, when you have less Primary/Secondary options. You might also use a respec to remove some powers that are only useful in the "Early levels". Yet another (good) option is making Super Speed more versatile outdoors. All travel powers below have a vertical movement ability, which is what Super Speed lacks. Since so many people take Hasten anyway, its only one more power to Super Speed.

    The powers listed below will only be ones that you keep for a limited USE duration, unlike, for example, the Nictus teleport power that either Disappears after an hour, or gets removed in the mission.

    Now, onto the guide!

    It is possible, with the advent of I7, to get up to 4 temporary use travel powers, for a total of 7 hours of "usage" time. You may be shocked at just how easily you can save these up, if you don't spend hours floating around shooting things.

    First Power available: Raptor Pack
    First Level Available: 5
    Location: Mayhem Mission
    Travel Type: Flight
    Duration: 2 hours


    The first power is relatively easy to get, and most people will probably get it "by accident" on the lower level characters. Simply enter the "Atlas Park" mayhem mission, which is available from levels 5->9, and complete it. On completion, you will be granted the "Raptor Pack". It has 2 hours of usage, and allows you to fly at what appears to be base flight speed. The bad news is that this is un-enhanceable. The good news is that its a flight power at level 6! At least you can move from one point to another.

    Side Note: If you have progressed beyond Level 9, you will need to Malefactor down with someone who is between levels 5-9, have them get the mission, and then join them. I have personally confirmed that you WILL Get the power by doing this.

    Second Power available: Jump Pack
    First Level Available: 10
    Location: Mayhem Mission
    Travel Type: Super Jump
    Duration: 2 hours


    The second power, just like the first, is available in Mayhem missions. Simply enter the "Kings Row" Mayhem Mission, which is available from levels 10->14. Complete the mission, and your reward will be the Jump Pack. Just like before, it has a 2 hour use duration, cannot be enhanced, but is pretty nice. Superjump without enhancements isn't a bad travel power at all. You can also malefactor down to get this.

    Third Power available: Goldbricker Jet Pack
    First Level Available: 15
    Location: Cap Au Diablo - Marshall Brass Mission
    Travel Type: Flight
    Duration: 90 Minutes


    This one is slightly more "involved" to get, but everyone can do it and its easy if you know how. Your first job is to finish a mayhem mission in Cap Au Diablo between levels 10->15. When you speak to your broker, choose Dr. Shelly Percey as your contact. Go through her missions, though I'm not certain if you have to do all of them, just some, or none at all. Someone can correct me on that. At level 15, she will introduce you to a new contact, Marshall Brass. Accept his missions, and one of the first ones from him should be to steal the Goldbricker Jet Pack. Upon mission complete you receive the temp power. Like the others, no enhancements.

    Fourth Power available: SkyRaider Jet Pack
    First Level Available: 20
    Location: Sharkhead - Lt Chalmers Mission
    Travel Type: Flight
    Duration: 90 minutes


    Like the 3rd temp power, you're going to need to go through a little bit of "Selective Contacts" to get this one. First, travel to Sharkhead Isle and finish the Mayhem mission there (Or fail it) sometime between level 20-25, choose Captain Petrovich as your contact. Just like Dr. Shelley Percey, you'll probably want to go through his missions. You'll then be introduced to Lt. Chalmers as your new contact. At some point in his storyline, you'll have a mission to steal a Sky Raider Jet Pack. This is a clicky/glowy inside the mission, which you and Anyone in your group can get. It might be a good idea to save this mission and let others get it, if you're in a VG ane some higher level members missed this one. Please NoteThis is a timed mission, do not accept it until you are ready to do it.

    And that's that! You now have the two 2-hour travel powers and two 90-minute travel powers for a combined total of 7 hours use. This can easily last you to level 50. At the worst case, it lets you get some non-travel powers in the earlier levels, and then get them later on.

    Hope this helps! Please let me know if I omitted or skipped anything important. (Its my first guide).
  9. Very cool looking! Can't wait to encounter them! I LOVE the giant mech's.