Guide: How to skip travel powers in the early levels
Preface
This may be common knowledge to some, and startling new information to others, therefore I decided to write up a quick guide on how to get the maximum number of "Temporary Use" travel powers early on for the villain side of the game game.
If you're like me, you hate having to spend two power slots between levels 1->14 for travel powers. You probably also hate having to spend 3 power spots for levels 1->20 to get stamina, (but I unfortunately can't help you there). That's a total of 5 slots that you need to forgo with your Primary/Secondary powers. This makes it a bit tough for the earlier levels.
If you follow this guide, its very likely that you can reach level 50 without wasting two power slots on travel powers. You may also choose to take useful powers early on, and then pick a travel power in the later levels, when you have less Primary/Secondary options. You might also use a respec to remove some powers that are only useful in the "Early levels". Yet another (good) option is making Super Speed more versatile outdoors. All travel powers below have a vertical movement ability, which is what Super Speed lacks. Since so many people take Hasten anyway, its only one more power to Super Speed.
The powers listed below will only be ones that you keep for a limited USE duration, unlike, for example, the Nictus teleport power that either Disappears after an hour, or gets removed in the mission.
Now, onto the guide!
It is possible, with the advent of I7, to get up to 4 temporary use travel powers, for a total of 7 hours of "usage" time. You may be shocked at just how easily you can save these up, if you don't spend hours floating around shooting things.
First Power available: Raptor Pack
First Level Available: 5
Location: Mayhem Mission
Travel Type: Flight
Duration: 2 hours
The first power is relatively easy to get, and most people will probably get it "by accident" on the lower level characters. Simply enter the "Atlas Park" mayhem mission, which is available from levels 5->9, and complete it. On completion, you will be granted the "Raptor Pack". It has 2 hours of usage, and allows you to fly at what appears to be base flight speed. The bad news is that this is un-enhanceable. The good news is that its a flight power at level 6! At least you can move from one point to another.
Side Note: If you have progressed beyond Level 9, you will need to Malefactor down with someone who is between levels 5-9, have them get the mission, and then join them. I have personally confirmed that you WILL Get the power by doing this.
Second Power available: Jump Pack
First Level Available: 10
Location: Mayhem Mission
Travel Type: Super Jump
Duration: 2 hours
The second power, just like the first, is available in Mayhem missions. Simply enter the "Kings Row" Mayhem Mission, which is available from levels 10->14. Complete the mission, and your reward will be the Jump Pack. Just like before, it has a 2 hour use duration, cannot be enhanced, but is pretty nice. Superjump without enhancements isn't a bad travel power at all. You can also malefactor down to get this.
Third Power available: Goldbricker Jet Pack
First Level Available: 15
Location: Cap Au Diablo - Marshall Brass Mission
Travel Type: Flight
Duration: 90 Minutes
This one is slightly more "involved" to get, but everyone can do it and its easy if you know how. Your first job is to finish a mayhem mission in Cap Au Diablo between levels 10->15. When you speak to your broker, choose Dr. Shelly Percey as your contact. Go through her missions, though I'm not certain if you have to do all of them, just some, or none at all. Someone can correct me on that. At level 15, she will introduce you to a new contact, Marshall Brass. Accept his missions, and one of the first ones from him should be to steal the Goldbricker Jet Pack. Upon mission complete you receive the temp power. Like the others, no enhancements.
Fourth Power available: SkyRaider Jet Pack
First Level Available: 20
Location: Sharkhead - Lt Chalmers Mission
Travel Type: Flight
Duration: 90 minutes
Like the 3rd temp power, you're going to need to go through a little bit of "Selective Contacts" to get this one. First, travel to Sharkhead Isle and finish the Mayhem mission there (Or fail it) sometime between level 20-25, choose Captain Petrovich as your contact. Just like Dr. Shelley Percey, you'll probably want to go through his missions. You'll then be introduced to Lt. Chalmers as your new contact. At some point in his storyline, you'll have a mission to steal a Sky Raider Jet Pack. This is a clicky/glowy inside the mission, which you and Anyone in your group can get. It might be a good idea to save this mission and let others get it, if you're in a VG ane some higher level members missed this one. Please NoteThis is a timed mission, do not accept it until you are ready to do it.
And that's that! You now have the two 2-hour travel powers and two 90-minute travel powers for a combined total of 7 hours use. This can easily last you to level 50. At the worst case, it lets you get some non-travel powers in the earlier levels, and then get them later on.
Hope this helps! Please let me know if I omitted or skipped anything important. (Its my first guide).