Dewars

Citizen
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  1. Dewars

    Changes to Rage

    The new rage seems to be a useful tool. It's design allows a tanker (particularly SS) to be both a team character, and allow solo play.
    If you're a tank in a team, and your primary goal is to maintain aggro, simply don't use rage. Keep the punchvoke/taunt aggro going & let the damage dealers do their job.
    If you're soloing, Rage is excellent. Admitidly, I don't currently have it, but I will be respec into it at 44 (currently 43).
    THE DEVS ONLY NEED TO FIX UNSTOPPABLE. It's absolutely useless to a tank as is now. Either change the power from resistance to defense or psy res.
    What I'll respec to at 44, making what I hope will be a solo & team juggernaut.
    RPD - 1 RES
    TI - 1 RES
    UNY - 6 RES
    REL - 4 RES
    REN - 4 RES

    JAB - 5 DAM
    PUNCH 5 DAM
    KOB - 6 DAM
    FOOTS 6 DAM
    RAGE -6 RECHARGE RED
    TAUNT 1 RANGE

    HURDLE 1
    SWIFT 1
    STAM 6 -RECH RED

    CJ 1 DEF
    SJ 1
    ACRO 3

    HASTEN 6 RECHARGE

    AIR SUP 6 DAM

    CONSERVE E 6 RECHARGE

    And I believe "laser eyes" is available at 44. 98% S&L res, 16% Def with toggles running, Rage for extra damage, stamina & conserve to keep it all running.
  2. Dewars

    Villain Emotes

    Along the same vein as the snowball effect - how about the "kiss of death" ala Godfather II "I knew it was you $target..you broke my heart".

    Also how bout "say hello to my little friend" with some obnoxiously large gun..you could still have the little "bang" flag come out.