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Posts
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Hey Deevian I had a few questions about your build. I noticed that all your attacks are doing fire damage and smashing damage even footstomp.. is there a setting for that in mids or some slotting I'm not seeing? And is the Mu lightning power doing anything besides a mule? Does it have any affect on your farming? Does the end drain and self heal help? Also you could drop grant invis and get combat jumping for a little extra defense and added mobility.
Thanks, great thread everyone that's posted has been very informative to me! -
Sorry don't mean to thread jack but this threads got me thinking of dusting off my fire/rad I haven't played in years. with the info I came up with this build just changed some stuff around..
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
fire rad: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char -- Acc/Hold-S:25(A), Acc/Rchg-S:25(40), Rchg/Hold-S:25(40), EndRdx/Rchg/Hold-S:25(40), HO:Nucle(43), Dmg-I:50(43)
Level 1: Radiant Aura -- Heal-S:30(A), Heal/EndRdx-S:30(3), Heal/EndRdx/Rchg-S:30(5), Rchg-S:30(5), Heal/Rchg-S:50(39)
Level 2: Radiation Infection -- ResDeb%-S:10(A), ToHitDeb/EndRdx-S:21(34), ToHitDeb-S:21(34), ToHitdeb/Rchg/EndRdx-S:21(34), ToHitDeb/Rchg-S:21(46)
Level 4: Accelerate Metabolism -- EndMod-S:25(A), EndMod/Rchg-S:50(21), EndMod/Acc/Rchg-S:25(23), Acc/Rchg-S:25(23), EndMod/Acc-S:25(25), EndMod/EndRdx-S:25(25)
Level 6: Fire Cages -- Immob/EndRdx-S:50(A), Immob/Rchg-S:50(7), Acc/Immob/Rchg-S:50(7), Acc/Rchg-S:50(9), Hold%-S:50(9), Dam%-S:20(45)
Level 8: Hot Feet -- Dmg/EndRdx-S:25(A), Acc/Dmg/EndRdx-S:25(11), Dmg/Slow-S:30(11), EndRdx/Rchg/Slow-S:25(13), HO:Nucle(13), Dam%-S:25(15)
Level 10: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(36)
Level 12: Combat Jumping -- Rchg+-S:25(A), ToHit+-S:10(45)
Level 14: Flashfire -- Stun-S:50(A), Stun/Rchg-S:50(15), Acc/Stun/Rchg-S:50(17), Acc/Rchg-S:50(17), EndRdx/Stun-S:50(19)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(21)
Level 18: Cinders -- Acc/Hold-S:25(A), Acc/Rchg-S:25(27), Rchg/Hold-S:25(27), Acc/EndRdx/Rchg/Hold-S:25(31), Acc/Hold/Rchg-S:30(45)
Level 20: Super Speed -- Stlth-S:15(A), ResSlow-S:10(43)
Level 22: Lingering Radiation -- Acc-I:25(A)
Level 24: Mutation -- RechRdx-I:50(A)
Level 26: Bonfire -- RechRdx-I:50(A)
Level 28: Choking Cloud -- Acc/Hold/Rchg-S:50(A), EndRdx/Hold-S:50(29), Hold-S:50(29), Dam%-S:50(31), EndRdx-I:50(31), %Hold-S:50(39)
Level 30: Maneuvers -- Rchg+-S:25(A)
Level 32: Fire Imps -- Acc/Rchg-S:30(A), Acc/Dmg-S:30(36), Acc/Dmg/Rchg-S:30(36), EndRdx/Dmg/Rchg-S:30(37), Dmg/Rchg-S:50(37), Build%-S:50(37)
Level 35: Super Jump -- Jump-I:10(A)
Level 38: Tactics -- ToHit-S:21(A), ToHit/Rchg-S:21(39), ToHit/EndRdx/Rchg-S:21(46), EndRdx/Rchg-S:21(50), ToHit/EndRdx-S:21(50)
Level 41: Indomitable Will -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42), Rchg+-S:50(42)
Level 44: Mind Over Body -- ResKB-S:10(A), ResDam/Def+-S:30(46)
Level 47: Psionic Tornado -- Acc/Dmg-S:20(A), Dam%-S:50(48), Acc/Dmg/EndRdx-S:50(48), Dmg/Rchg-S:50(48), Dmg/Rng-S:50(50)
Level 49: Recall Friend -- ResKB-S:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- RunSpd-S:25(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:25(A)
Level 2: Health -- Regen/Rcvry+-S:30(A), Rcvry+-S:25(33)
Level 2: Hurdle -- Jump-I:25(A)
Level 2: Stamina -- End%-S:25(A), EndMod-S:21(3), EndMod-I:50(33), EndMod-I:50(33)
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May I ask the full bind that you use?
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Hello,
I was hoping a bind guru could help me out with an inspiration bind for my henchman. I am trying to get this bind to make my highest bot eat a red starting with the lowest one in my inventory. Although this bind I have come up with only makes them eat the lowest level red and not the higher ones. Ive done quite a bit of searching and this bind is the best I can come up with. is this even possible? any help is appreciated!
/bind F1 "inspexec_pet_name Righteous Rage Bot$$inspexec_pet_name Focused Rage Bot$$inspexec_pet_name Enrage Bot"
I also tried this,
/bind F1 "inspexec_pet_name Bot Righteous Rage$$inspexec_pet_name Bot Focused Rage$$inspexec_pet_name Bot Enrage" -
Ok round 2 with this I think im getting closer.. couple things.. im not sure on the slotting for charged armor, electric fences and my 4th slot in the ffg. does trip mine have enough oomph with 4 slots?
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Jade Empire: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), Dam%-S:20(5), PetResDam-S:50(5), PetDef-S:40(7)
Level 1: Web Grenade -- Acc/Rchg-S:50(A)
Level 2: Caltrops -- Dam%-S:30(A), Dam%-S:50(9), Knock%-S:50(9)
Level 4: Triage Beacon -- Heal-S:40(A), EndRdx/Rchg-S:50(7), Rchg-S:40(11), Heal/Rchg-S:40(23), Heal/EndRdx/Rchg-S:40(23)
Level 6: Equip Robot -- EndRdx-I:50(A)
Level 8: Boxing -- Dam%-S:40(A)
Level 10: Acid Mortar -- ResDeb%-S:20(A), RechRdx-I:30(37), RechRdx-I:30(37)
Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(13), HO:Nucle(13), DefBuff-I:50(15), DefBuff-I:50(15)
Level 14: Tough -- ResDam/Def+-S:30(A), ResDam/Rchg-S:40(17), EndRdx-S:40(21), ResDam/EndRdx/Rchg-S:40(25), ResDam-S:40(29), ResDam/EndRdx-S:40(40)
Level 16: Force Field Generator -- Rchg+-S:50(A), Def-S:50(17), Def/EndRdx-S:50(19), Def-S:50(48)
Level 18: Maneuvers -- Rchg+-S:50(A), Def/EndRdx-S:50(19), Def-S:50(21)
Level 20: Weave -- Rchg+-S:50(A), Def-S:50(25), Def/EndRdx-S:50(33)
Level 22: Poison Trap -- EndRdx/Rchg/Hold-S:30(A), Rchg/Hold-S:30(42), Acc/Rchg-S:30(42), Acc/Hold-S:30(43), Dam%-S:50(43), Dam%-S:50(43)
Level 24: Hover -- ResKB-S:50(A)
Level 26: Assault Bot -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27), Dam%-S:20(29), Build%-S:50(31)
Level 28: Provoke -- Dam%-S:50(A), Taunt/Rng-S:50(31), Taunt-S:50(31), Taunt/Rchg-S:50(33), Taunt/Rchg/Rng-S:50(34), Acc/Rchg-S:50(45)
Level 30: Seeker Drones -- ToHitDeb-S:30(A), Acc/ToHitDeb-S:30(33), Acc/EndRdx/Rchg-S:30(34), ToHitDeb/EndRdx/Rchg-S:30(34)
Level 32: Upgrade Robot -- EndRdx-I:50(A)
Level 35: Trip Mine -- Dmg-S:50(A), Acc/Dmg/Rchg-S:50(36), Dmg-S:30(36), Acc/Dmg/Rchg-S:50(42)
Level 38: Tactics -- Build%-S:50(A), ToHit/EndRdx-S:50(39), ToHit-S:50(39), ToHit/Rchg-S:50(39), ToHit/Rchg/EndRdx-S:50(40), Rchg/EndRdx-S:50(40)
Level 41: Photon Grenade -- Acc/Rchg-S:50(A), Acc/Stun/Rchg-S:50(45), Acc/Rchg-S:50(45), ToHitDeb%-S:50(46)
Level 44: Charged Armor -- ResDam-S:40(A), ResDam/EndRdx-S:40(46), EndRdx-S:40(46)
Level 47: Electrifying Fences -- Acc/Rchg-S:50(A), EndRdx/Immob-S:50(48), Acc/EndRdx-S:50(48), Immob/Rng-S:50(50), Acc/Immob/Rchg-S:50(50), Acc/Immob-S:50(50)
Level 49: Repair -- RechRdx-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Rcvry+-S:40(A)
Level 2: Stamina -- End%-S:50(A), EndMod/Acc-S:50(11), EndMod-S:50(36), EndMod/Rchg-S:50(37)
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Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 5% Defense
- 12.69% Defense(Smashing)
- 12.69% Defense(Lethal)
- 4.875% Defense(Fire)
- 4.875% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 12.06% Defense(Melee)
- 8% Defense(Ranged)
- 6.75% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Heal)
- 3% Enhancement(Immobilize)
- 50% Enhancement(RechargeTime)
- 10% FlySpeed
- 57.23 HP (7.127%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 4.7%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 7.45%
- 15% (0.251 End/sec) Recovery
- 40% (1.341 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 13.78% Resistance(Fire)
- 13.78% Resistance(Cold)
- 10% Resistance(Energy)
- 11.88% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 10% RunSpeed
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Wow thanks for the quick replys! It didn't seem right as i was making it every set i went with def which is why i put numinas in the beacon. I went with the hero patron because it is a blue side toon. Guess I could switch when the time comes. I will remake the build when i get home I am on my phone as well.
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Been working on a build for this.. looking for some input and improvements. Only level 22 now so not sure how everything will work out. Thanks!
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Jade Empire: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Power Pool: Presence
Ancillary Pool: Heat Mastery
Villain Profile:
Level 1: Battle Drones- (A) Blood Mandate - Damage: Level 40
- (3) Blood Mandate - Damage/Endurance: Level 50
- (3) Blood Mandate - Accuracy/Damage: Level 50
- (5) Blood Mandate - Accuracy/Endurance: Level 50
- (5) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (7) Blood Mandate - Accuracy: Level 50
- (A) Gravitational Anchor - Accuracy/Recharge: Level 50
- (7) Trap of the Hunter - Chance of Damage(Lethal): Level 50
- (A) Impeded Swiftness - Chance of Damage(Smashing): Level 30
- (9) Positron's Blast - Chance of Damage(Energy): Level 50
- (9) Ragnarok - Chance for Knockdown: Level 50
- (11) Ragnarok - Damage/Recharge: Level 50
- (A) Miracle - Heal/Endurance: Level 40
- (11) Miracle - Heal: Level 40
- (23) Miracle - Endurance/Recharge: Level 40
- (23) Miracle - Heal/Recharge: Level 40
- (45) Miracle - Heal/Endurance/Recharge: Level 40
- (A) Endurance Reduction IO: Level 50
- (A) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Shield Breaker - Defense Debuff: Level 30
- (37) Shield Breaker - Accuracy/Defense Debuff: Level 30
- (37) Shield Breaker - Accuracy/Recharge: Level 30
- (40) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
- (45) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
- (45) Shield Breaker - Chance for Lethal Damage: Level 30
- (A) Blood Mandate - Accuracy: Level 50
- (13) Blood Mandate - Damage: Level 50
- (13) Blood Mandate - Accuracy/Endurance: Level 50
- (15) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (15) Blood Mandate - Damage/Endurance: Level 50
- (17) Blood Mandate - Accuracy/Damage: Level 50
- (A) Aegis - Psionic/Status Resistance: Level 50
- (46) Aegis - Resistance: Level 50
- (46) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (17) Luck of the Gambler - Defense: Level 50
- (19) Luck of the Gambler - Defense/Endurance: Level 50
- (48) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (19) Luck of the Gambler - Defense/Endurance: Level 50
- (21) Luck of the Gambler - Defense: Level 50
- (21) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (25) Luck of the Gambler - Defense: Level 50
- (33) Luck of the Gambler - Defense/Endurance: Level 50
- (48) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Lockdown - Chance for +2 Mag Hold: Level 50
- (42) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (42) Lockdown - Accuracy/Hold: Level 50
- (43) Lockdown - Accuracy/Recharge: Level 50
- (43) Lockdown - Recharge/Hold: Level 50
- (43) Lockdown - Endurance/Recharge/Hold: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 30
- (50) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Blood Mandate - Damage: Level 50
- (27) Blood Mandate - Accuracy: Level 50
- (27) Blood Mandate - Accuracy/Damage: Level 50
- (29) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (29) Blood Mandate - Accuracy/Endurance: Level 50
- (31) Blood Mandate - Damage/Endurance: Level 50
- (A) Perfect Zinger - Chance for Psi Damage: Level 50
- (31) Perfect Zinger - Taunt/Range: Level 50
- (31) Perfect Zinger - Taunt: Level 50
- (33) Perfect Zinger - Taunt/Recharge: Level 50
- (50) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (50) Perfect Zinger - Accuracy/Recharge: Level 50
- (A) Razzle Dazzle - Accuracy/Recharge: Level 30
- (33) Razzle Dazzle - Endurance/Stun: Level 30
- (34) Razzle Dazzle - Accuracy/Endurance: Level 30
- (34) Razzle Dazzle - Stun/Range: Level 30
- (34) Razzle Dazzle - Accuracy/Stun/Recharge: Level 30
- (46) Razzle Dazzle - Chance of Immobilize: Level 30
- (A) Endurance Reduction IO: Level 50
- (A) Eradication - Chance for Energy Damage: Level 30
- (36) Eradication - Damage: Level 30
- (36) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Explosive Strike - Chance for Smashing Damage: Level 20
- (A) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (42) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (36) Performance Shifter - EndMod: Level 50
- (37) Performance Shifter - EndMod/Recharge: Level 50
- (48) Performance Shifter - EndMod/Accuracy: Level 50
Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 10.19% Defense(Smashing)
- 10.19% Defense(Lethal)
- 21.13% Defense(Fire)
- 21.13% Defense(Cold)
- 15.5% Defense(Energy)
- 15.5% Defense(Negative)
- 3% Defense(Psionic)
- 12.69% Defense(Melee)
- 23.31% Defense(Ranged)
- 30.81% Defense(AoE)
- 1.8% Max End
- 27.5% Enhancement(RechargeTime)
- 38% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 2% Enhancement(Stun)
- 5% Enhancement(Heal)
- 10% FlySpeed
- 84.33 HP (10.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 4.7%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 7.45%
- MezResist(Terrorized) 5.25%
- 20.5% (0.342 End/sec) Recovery
- 40% (1.341 HP/sec) Regeneration
- 3% Resistance(Psionic)
- 15% RunSpeed
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first off looks like you have 115% recharge 103% base is all you need for perma PA i THINK correct me if I am wrong.
got to ask why did you skip spectral terror and take mutation? thats one of the sets best powers you skipped. spectral terror works well with one slot acc/fear/recharge.
you also have to many slots in lingering rad it only needs 1 IO acc to be effective. Id move those slots into accelerate metabolism (one of rads best powers) and 6 slot it with efficacy adapters.
Im a big fan of slotting blind for damage.. pa already will have the aggro everything plus will the critters will be dead before you need to reapply blind if you did.
you may want to look into the purple set coercive persuasion in decieve they are fairly cheap and the contagious confusion proc ROCKS big time.
you also would be better off with 4 dark watchers in RI to get the recharge bonus add the achilles heel proc for more damage
combat jumping doesn't need all those slots either on ill/rad the defense wont do much for you.. you can get the recharge elsewhere with better usage of slots.
not sure on the math with what you have in there but I would 6 slot PA and put another recharge/ IO in it. same with phanty but with damage
also one other minor thing your gonna be sucking for air with only 2 slots in stamina even with the numinas in health. 4 slot that baby and get +end% in there.
one other thing is choking cloud is fairly useless on ill/rad also. it uses up to much end. your better off blasting things than trying to hold them!
good luck ill/rad is a very fun build if you have the patience to build for perma PA!