DemonKnightS

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  1. There is no Doom because after 8 issues people are used to it by now. Its no big deal really after leaving the tailor in grandville I crashed a complete memory dump. After going back in and talking to the Tailor her self I crashed. Its usual issues that will take some patching and some work to fix. It will be done if you remember I7 release was real bad compared to this one and they had that fixed in 2 weeks. I am willing to wait a bit for the problems to be addressed this is still one of the best functioning games out there so some hitches are bound to happen when you change the game code this much.
  2. Why does DM and EM's Astrike animation look like you are getting ready to drop a pile? Its weird and makes me feel funny when I watch it.
  3. I do have an idea I dont know if it will work for the stalker issue. It will both increase our endurance and make us a more viable AT.

    I think our A Strike should do take away 25% of what ever target we choose HP's away when hit with a fully sloted A strike. When out of hide we still have a chance of critical or as I stated in some other room before add a chance for critical to the Build Up power all stalkers have.
    That way we do more DPS and are still at our best when hidden.

    Example.....Target=[censored] its a Devs toon with 100,000 HP's
    We run up and A Strike and Boom he is down to 75,000 HP's
    We take off 25,000 HP's
    We then hit build up and start hiting with the Brute until Placate comes back up and then we hide again.
    Then we A Strike again and we take off 25% of the 75,000 remain HP's or translated we do 18,750 and the AV is left with 56,250. and so on and so forth till the AV or Player Character or whatever is dead.
    A strike has dimishing returns and becomes less useful as the AV losses more and more HP's.
    That sounds like it would be overpowering but just ask a blaster wouldnt they rather have knockdown drag out fight with a stalker who just ran up and took 25% of your HP away instead of 95%. Then have that stalker do close to scapper like damage until it can hide again then continue the fight.

    To make that work we will need to have the ability some way or another to do Criticals outside of hide so we can continue the fight. Also we will have to get more in the way of defenses built into our secondaries or if you are a Regen then please make the regen work half as good as a scappers....Also and this is a must . WE NEED MORE HP's. Other than that its all I can think of to do.
    I know this will generate Hatefull replys as well I am sure. It was just an idea it may not be a good one or may need refined. It is just an idea and it would still make the stalker a weapon of stealth.
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    Another reason why they hate us is because due to how the Devs designed us we have to go after the weak or hurt characters.


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    Exactly. The stalker is custom made for cheap and easy kills, which attracted a certain playerbase to them. There are some good players that play stalkers, but there are a lot of bad players that latched onto stalkers and are more common.

    The reason why /rads do so well against AV's, is that those AV's have specific boosts that rads are designed to counteract. Stalkers do so poorly because those same strengths happen to be a stalker's achille's heel.

    I don't think secondary effects to the attacks will help. The only real solution I see to balance stalkers is reducing reliance on AS'ing into oblivion to survive. E.g. reducing the AS damage while raising hit points, and then giving a bump to regular attacks to make up for the lost damage from the AS.

    It'd make stalkers a lot more scrapperish, but would still maintain a lot of stealthy flavor.

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    Give me a break. The reason Stalkers don't get invites to the freakin' RSF is because people fail too often as is, and the more precise the team, the better chance you have. Maybe this is a reason why they picked up less then Dominators, but I have never sent an invite to a Dominator or a Stalker unless there was already a strong team of 7 and we bring them along for the ride. A Stalker is never as useful as a brute, just as a Dominator is never as useful as Corruptor. The need to succeed is what make it where you don't get invites.

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    And what the [censored] are you talking about presicion with a character class who by definintion dont do presice damage at all but are just general damage. Its a 4 hour Strike Force that the Devs screwed 2 whole character classes out of.
    So what you are saying its our fault that we made these characters when launch occured becasue that is what we wanted to play. Its our fault that a character class that was intended for presicion killing has been turning into the most hated class because of 12 year olds who think its cool to kill steal. Dont blame us for a design issue we already have to deal with the fact that we cant get on the Strike Force. If you want to bash an AT start your IHATE STALKERS room and go away from this one. In this room we are discusing issues with the game in general not your personal hatred or dislike of an AT.
  5. Yes most of these opinions have been seen across the board as to reasons why stalkers are not included. Mostly its just plain hatred for the Stalker AT.
    They are gankers its there only power they have and by there very nature they are hated. Another reason why they hate us is because due to how the Devs designed us we have to go after the weak or hurt characters.
    We have to kill Controlers We have to kill blasters. The Developers created a bad class. I like my stalker I have fun with him and I am very usefull in a team. What I am not good for is killing 8 AV's in a row.
    That is not our problem but a Development issue. The only way I can think to fix a Stalker and keep him balanced is to maybe make all of his attacks do something that could benefit the team. Maybe one of our attacks could be a guaranteed Hold power. Maybe one of our attacks do and extreem defense debuff or a toggle drop. Make it dependent on the the type of character we are fighting if we are going against an AV that has defenses to the moon our attacks do less damage but do more debuff. If we are fighting something that all health and no defense maybe our attacks do more and we dont debuff.

    I really dont know at this point I have parked my stalker at 48 because no one will take me along on a RSF. I have built it to be able to tank a bit and stand in there with the brute but it wont help me get a team. Its hard to beleive that I have put almost a year of honest work into my character and I get not benefit for doing so.
    Everyone hates stalkers because of the way the developers designed them. Its not our fault that they work this way but we do still like them. When I first built a stalker I thought of a ninja who would go out and scout for a team and take down big bosses. For the most part this is true accept for the fact that everything that can do the most amount of damage to us can see us or are resistant to a placate in both PvE play and PvP play.
    The Devs have as much as said that they need to work on stalkers. But for now I have no reason to play one. A defender who by its very nature is to defend has close to the same amount of HP's as we do and we are nothing but pure offense.

    I have discustingly set aside my stalker at level 48 because I could no longer stand not being involved. I am building a RAD corruptor in hopes that I can get a on a RSF. By that time the Devs will have figured that they are too powerfull and a year from now when I am ready to try again they will have nerfed the Rad Corruptors so they are worthless as well.

    I doubt this even gets read anymore by the devs but just in case they are I would like to thank them for a year of wasted work on my part.