Delerious

Super-Powered
  • Posts

    83
  • Joined

  1. Ok, so a couple people are saying that charged armor and conductive shield are offering about 26.5% resistance each.

    I just looked at a description of the powers on a couple different websites. Both are supposed to have energy protection. So maxed with 3 SO's each is offering 40% resistance to energy? Or is like charged armor offering around 15% and conductive shield is offering 40%?

    And grounded with 3 SO's will provide what? Like 8% or so energy resistance?

    So am I correct in guessing a maximum energy resistance level, not counting Power Surge of around 88% which seems too much or a more reasonable level like 40+15+8=63% which is right around what I was hoping for energy resistance.

    With tough I'm guessing the numbers are looking:

    S/L=57%
    Energy=63%
    Psi=? 40-50%?
    Neg=? 25%?
    fire/cold=40%

    That looks like the highest overall level of resistance for any brute or scrapper set when you add in tough. Add in Aid Self and I don't see any problems. I run relentless missions in warburg with my INV and he has less resistance than those numbers by a quite abit since I didn't take the passives and with 3 slotted health I "rarely" need to actually use Dull Pain.

    I don't think getting Aid Self off will be an issue because I had it on an INV brute and it was no harder to get off than on my /EA brute. It's all timing.

    Ya, it's kinda lame you gotta take all of the leaping pool, Aid Self, AND tough to really make the set shine, but once you do you've got from what I can see a VERY capable pve brute and an outstanding pvp brute.

    You have slow resist and +recharge in one passive, tp protection, psionic resist, end drain resist, -recovery resist, power sink, conserve power, a kick butt lvl 38 power, the highest energy resistance and good all around resistance.

    I know the holes are harsh, but once you fill them you got a SUPER sweet set imho.

    I just hope I'm right about energy resist being about 63%.
  2. Well if it's 40% then I'm pretty happy about that. Plus tough and you got 57% S/L which is nice. Slightly higher than /Dark has with tough.

    I would imagine that the energy resist shield 3 slotted would have 55-60%. I'm hoping 60%, but 55% would still be pretty nice.
  3. Well that makes me feel better.

    I was feeling a little sad for my /EA brute and upcoming /ELEC brute.
  4. I know I would be seriously upset over that because it's not an imbalancing power.

    It heals a solid chunk, but no more than many good heal already built into sets, AND you have to use up a power selection to get it and 6 slot it to really make it good.

    Thinking on that, ya, probably not gonna get nerfed. It would do nothing positive for "game balance" by nerfing it.

    People shouldn't start rumors.
  5. This goes beyond uncool if they nerf aid self. Aid self makes /EA a good set and helps out SR scrappers and will help out /ELEC. It's not fair to sets that don't have a built-in heal.

    No good will come from nerfing aid self.

    And for you stalkers, this hurts you too if you happen to be SR or /EA and use aid self. Think about that.

    This better be a damn rumor and nothing more.

    I hope Dawnslayer has some real proof other than causing mass panic...

    STOP THE DAMN NERFING!!!!!!!!!!!!!!!!!!!!!!!
  6. I really hope this gets addressed.

    People have been crying foul about fury rate of generation since brutes have been in pvp.

    I think it's the least that can be done to help brutes considering are PPP's. GAH...
  7. I play mainly brutes, but I also have 2 30+ stalkers and play a couple different corruptors so I thought I give my perspective on this.

    First off, most villians agree that the patron powers are garbage overall and not nearly as good the hero powers. Why is it we can see this, but you can't? Besides stalker's patron powers all the other's are lamo. What does my brute need a pet for? A ranged attack? BAH. Unless these pets have a 100% rate of buffing us with something useful, are somewhat tough and have a decent recharge timer for when they inevitably get killed fast then they completely suck buns and are more a hassle than anything.

    Dominators get royally shafted again.

    Corruptors? Sure don't get as good of powers as the closest equivalent of a blaster.

    Everyone carries BF's in pvp, and if they don't then that's their problem. I think all the BF talk is mute. My friggin brute carries a half tray of BF's because blasters come and 1-2 shot my toggles off and stun me in about the span of 1-2 seconds leaving me in big trouble. 1-2 controllers drop my toggles in a couple seconds etc. Only way I can beat a blaster in melee is if I have BF's on hand. If said blaster wises up and uses a few ranged attacks first or after initial melee attack they can still beat me even with my BF's used.

    I've been killed by blasters with all ranged attacks. Sure, it wasn't almost instant death, but they can do it.

    As for stalkers, well I believe hide is being dropped to 75% strength or perhaps its placate's strength. Either way it will take less perception to se a stalker so far as I know, at least after initial attack and placate.

    Stalkers can drop anyone 1 vs 1. Yes, they are easy to kill others with 1 vs 1, BUT, they're very hard to play against any effective team. I can't count how many times I've gone agaisnt a team of heroes or villians stackign +perception powers and been totally ineffective. So these points you make about not seeing stalkers is kinda mute in a team setting. And if you think you should be able to kill stalkers out of a team setting, my argument is who can and why should you be able to? Stalkers against teams are almost totally worthless. 1 vs 1, well that's the risk you take being the AT you are. My brute at least once or twice a night gets 2-3 shotted in war. I deal with it.

    How many times do you see 8 man stalkers teams running around? I have never seen more than 3-4 together and these were players that knew each otehr well. It's not a team oriented AT.

    Based off what I see, so long as both heroes and villians keep BF's handy in the 40+ zones then heroes overall have the decided advantage in a big way. My /EA brute will be cannon fodder to scrappers with FA. Blasters get FoN and Temp Invulnerability and PFF if I remember right?

    Take an honest look at the villian APP's and tell me in a completely honest way that our powers are as good as the heroes. The real answer is you can't because they aren't.

    With alot of your hero powers they work regardless of BF's at helping you. Look at the villian APP's closely.

    I'll take my brute for example. Ranged attack, big deal, without full fury probably does medium damage meaning not much.

    AoE Immobilize, that's kinda cool, BF's will negate that power. You can;t negate FA with a BF. OR CP for that matter, of FoN, or Temp INV etc etc etc.

    3rd power in anything other than pve setting, big deal

    Pets. Unless they are like what I previously stated they will be trivial and not worth using most of the time and certainly not what my brute or most any other villian AT needs. Who knows. Maybe they will be fairly tough, do decent damage and 100% buff us with something useful. MY opinion? I seriously doubt it.

    Compare scrapper epic to brute APP. Scrapper>
    blaster to corruptor. Blaster>
    Controller to dominator. Controller>
    any Coh to MM. >

    I would take FA, CP or other powers over what we are getting any day of the rest of time as we know it. Or FoN, PFF on corruptors/dominators for that matter.