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Quote:I have to single this post out, and I mean nothing personal about it, but let's go ahead and change it a few times to show how much sense it really makes.Yeah i never take taunt for any of my tankers, cuz tankers tend to aggro enough on their own to begin with
Quote:Yeah i never take the AoE hold for any of my controllers, cuz controllers tend to control enough on their own to begin with Quote:Yeah i never take Build Up for any of my blasters, cuz blasters tend to do enough damage on their own to begin with Quote:Yeah i never take Assassination Strike for any of my stalkers, cuz stalkers tend to kill bosses fast enough on their own to begin with Quote:Yeah i never take Fortitude for any of my Empaths, cuz healz tend to keep the team alive on their own to begin with
Some tankers may be able to get away without taunt. Such a broad statement that none of your tanks take it, though, is foolish at best. Any tank without taunt will almost always lose his aggro to a shield scrapper. -
I have not noticed this. In fact, I have been sequestered several times by both Nightstar and Siege while playing my Dark Armor tank because other tanks were unable to pull the aggro off of myself. It's not a problem, so long as I'm sequestered out of range of the team, of course. I never turn Cloak of Darkness off.
Is your taunt slotted at all? Were you running your other taunt auras?
EDIT: Perhaps he was a shield or invuln tank who was also spamming his taunt, regardless of his warnings. Are you aware that, to steal aggro, you need to double the threat of who has that aggro currently? Shield and invlun are notorious for their strong aggro auras. If the player wasn't paying attention to his own warnings and simply playing like he does against any other AV, there's not much you can do about that. -
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This slotting, while not what I personally use, certainly gets the Dechs Seal of MFing Approval.
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I six slot my gravity well. It gets four Basilisk's Gaze, which gives a very rare 7.5% recharge bonus (that doesn't interfere with the Law of Five with LotG's). Then I put two damage IOs in the last two spots for an almost ED capped damage power.
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Sounds to me that what you want is a MFing Warshade.
Quote:Link's in my sig.At its height, The MFing Warshade will have 300% damage bonus, 85% resist all, well over 50% tohit bonus, three damage dealing pets in tow, a ranged AoE attack chain, and the ability to refill both bars more often than I blink. It can also perma stun ten targets, perma hold one, and even stun bosses in a single shot. It has mez protection with an 80% hitpoints bonus on demand. It can even shrug off defeat twice every five minutes. -
Call me crazy, but I had a blast on my Claws/Dark.
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Mine definitely do this too, despite the setting. It's not just you.
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Solo only players don't.
I do plenty of teamwork, where by I intend to earn my incarnate powers.
If I were to choose to exclude myself from the new raids, I would not mind the repercussions of such a decision, including the lack of a timely method to obtain said incarnate powers.
I appreciate your concern, though, and thank you for the opportunity to explain my point further. -
Awesome accomplishment.
Once Silverado gets all these perks (assuming he doesn't have them already), I'd like to see what he can get his blaster's GM time down to.
I know my Bots/Traps took about 7 minutes to drop Kraken. Scrapyard was a bit quicker, Deathsurge much longer (damn energy resist). Solo'd a Lattice in about ten minutes. I can't wait to see how much faster I can do it when I start throwing lore pets out there. -
Quote:No one can't be involved in the trials. They all choose not to be.Oh I see now. So because someone can't be involved in the trials, they are not allowed to have access to the new character progression...at least in your view point. I would say that's selfish attitude.
You can't do it, you shouldn't have access to it! Neener neener neener!
I'm going to continue comparing to the PvP IOs because they are a comparable analog. -
So how about "the devs made it this way for all other content, yet I don't see you complaining about that" as a rebuttal.
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Quote:Again, it'll take me comparatively as long to obtain my PvP IOs outside of PvP.Sure they are but....wait....could it be....you can earn them in a reasonable time frame through MEANS OUTSIDE PVP?!!!?!!!11!!
Quote:So you earn 10 shards in half an hour now? I guess some people do, but those are the anomalously high earners. They're more comparable to people who do their daily tips in 15-20 minutes. So you'd need to earn 10 shards in 15-20 minutes. Go.
Quote:Handed to them? Are you being like this because you are bored at work or something?
There is a middle ground between 2.7 years and 'handed to them.' Common sense here Dechs.
It's unreasonable for me to take years to obtain all my PvP IOs through unreasonable means. I'm ok with that. -
Quote:I'm all about sharing my ball. I run TFs and let my tank lead and make the game easier for every other player that doesn't have such a good build.Solo players, players with poor tech and players who prefer not to team with 15-23 others should have that same opportunity. 2.7 years is not a reasonable time frame for them to obtain the current incarnate abilities/slots.
Right now, I just see some kid on the play ground that refuses to share their ball because THEY bought it. It's selfish.
But to hell with anyone who feels they should have a ball handed to them because I can buy one. -
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Quote:PvP IOs work in PvE content. Are they not PvP IOs anymore?If they were designed simply for the content, then why do they work in other content?
Quote:If you look at A-merits as strictly a solo option, yes, although the occasional merit reward can supplement the daily tips and speed the process up some. If you look at the A-merits as "earning PvP IOs through some means other than PvP" then you can include team activities such as task forces, which would greatly speed up merit generation. -
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Quote:And those other reasons are unfortunate, but they do not require people to be catered to. Ultra mode doesn't work on low end computers, these players opt out of the entire system. There's nothing that can be done for them because they choose not to save up for a better system.I'm not sure if you are being intentionally obtuse or what but you keep missing many points made by posters. You can't seem to get away from solo players being catered to but Dis already laid out various other reasons why someone could not run the trials.
Whatever your reasons, if you choose not to be part of the content that gives you these rewards, then you shouldn't get them.
I don't want to prevent others from obtaining the goods in a reasonable amount of time. I think they can obtain these things in a reasonable amount of time. I'm not petitioning for or against any change; I see no reason for any change at all. -
They were designed for the content, rewarded by the content, and provide bonuses only available for that content. What more ties do you want?
Quote:Except that PvP IOs are tradeable. In the time it takes to earn one PvP IO you will probably earn enough inf to buy at least one more, and that's if you're stealthing your tips. If you're steamrolling them on x8 and marketing your drops, you can probably buy the rest of the set, since only a few uniques sell at the inf cap. And if you're also converting reward merits to A-merits, buying a PvP IO can take less than a month.
The 2.7 year figure is considering 10 shards to threads per day. I am limiting to the five tips per day. Adding in the 50 merit conversion adds much more playtime to the equation, because you have to earn 50 merits per day. Through Ouro (the solo option), this is going to take forever, and thus I ignored it.
I'd argue that these rewards would be a lot easier to come by if there were simply enough opponents in the zones. -
Quote:It's just not going to convince me because I don't see any reason the solo player should get these rewards at all.I already addressed this above. Even at a completely absurd 50 shards per day it would still take a year. Again, for something a trial player can get in a week. And I already addressed that if you start dropping your expectations and settle for uncommon/rare, that's just even that much faster that the trial player can get it. If you drop VRs and just get all rares, you can get that in a day or two. Which still takes over a year doing it with shards.
They are rewards for specific content. If you choose not to play that content, you should not get that reward.
The Devs gave you an alternate path to achieve these rewards, much like I have an alternate path to obtain PvP IOs. For one PvP set, I will have to spend one year doing tips. Just one set. When I compare that to one very rare incarnate ability, I see that they can do it quicker.
The alternate path may be absurdly longer than the intended, but to me, it appears to be in line with other alternatives the game has. I feel your pain, but I don't see any reason it should be changed. -
Quote:No it doesn't. But I don't have the time or money to get into competitive car racing. Does that mean someone should reward me with a sponsorship to try?In my opinion, overt use of grind is odious, boring and penalises those that don't have time to spend grinding raids all night. I've still yet to unlock the Destiny slot, and I've only got uncommons in Interface and Judgement.
So, just because some people cand do stuff fast doesn't mean everyone can and will.
Look, I don't have all the time in the world to grind this stuff either. I have a full time job, a mortgage, a house to keep up with, and a family. I still don't feel like I should get handed the rewards any easier because I simply don't have the time to earn them. -
Quote:I'll agree with that. We shouldn't be able to unlock all of our slots and have very rares in every slot by the end of a week.I would agree with you if incarnate made sense. The amount of effort required for incarnate varies between one week to 2.7 years, for the same rewards.
If incarnate stuff is a "better reward" than it shouldn't be attainable in a week. If it's not, then it shouldn't take years. -
Better rewards require more time/effort to earn, as they should. It's that simple.