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Posts
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Joined
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So I've decided to go with Fire/MM. I went ahead and made a build on mid's. I have soft capped s/l and have 70% global recharge. I currently have world of confusion, but only as a mule because I like the cheap +10% rech I can get from coercive persuasion. I may replace other sets with purples but only if I end up enjoying this build. The build is as follows, please make fixes or changes if possible:
Edit: Was thinking about it and I feel the nova isn't really necessary, I could possibly change it up for Rain of fire or one of the two cones. Also the kinetic combat in brawl looks stupid, I was thinking about replacing super speed with jump kick. Any thoughts?
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Superhero Winner Guy: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast- (A) Decimation - Accuracy/Damage
- (9) Decimation - Damage/Endurance
- (9) Decimation - Damage/Recharge
- (11) Decimation - Accuracy/Endurance/Recharge
- (11) Decimation - Accuracy/Damage/Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (15) Enfeebled Operation - Endurance/Immobilize
- (21) Enfeebled Operation - Accuracy/Endurance
- (25) Enfeebled Operation - Immobilize/Range
- (25) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (27) Enfeebled Operation - Accuracy/Immobilize
- (A) Positron's Blast - Accuracy/Damage
- (3) Positron's Blast - Damage/Endurance
- (3) Positron's Blast - Damage/Recharge
- (5) Positron's Blast - Damage/Range
- (5) Positron's Blast - Accuracy/Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (33) HamiO:Nucleolus Exposure
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Jumping IO
- (A) Run Speed IO
- (19) Run Speed IO
- (A) Rectified Reticle - To Hit Buff/Recharge
- (13) Rectified Reticle - Increased Perception
- (13) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Healing IO
- (A) Rectified Reticle - To Hit Buff
- (17) Rectified Reticle - To Hit Buff/Recharge
- (17) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Decimation - Accuracy/Damage
- (34) Decimation - Damage/Endurance
- (34) Decimation - Damage/Recharge
- (36) Decimation - Accuracy/Endurance/Recharge
- (36) Decimation - Accuracy/Damage/Recharge
- (A) Theft of Essence - Healing
- (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (43) Theft of Essence - Accuracy/Endurance/Healing
- (46) Theft of Essence - Accuracy/Endurance/Recharge
- (50) Efficacy Adaptor - Accuracy/Recharge
- (50) Efficacy Adaptor - EndMod/Accuracy
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - Chance for +End
- (A) Karma - Knockback Protection
- (50) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Coercive Persuasion - Confused
- (29) Coercive Persuasion - Confused/Recharge
- (29) Coercive Persuasion - Accuracy/Confused/Recharge
- (31) Coercive Persuasion - Accuracy/Recharge
- (31) Coercive Persuasion - Confused/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
- (A) Rectified Reticle - To Hit Buff
- (34) Rectified Reticle - To Hit Buff/Recharge
- (43) HamiO:Cytoskeleton Exposure
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (A) Empty
- (A) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Heal
- (46) Doctored Wounds - Recharge
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Recharge Speed
- (48) Karma - Knockback Protection
- (48) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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So I'm gonna make an ill/rad troller. I've made a build and slotted for recharge first and ranged defense second. I really just want perma hasten/AM and want to be able to hold my own. Any fixes or suggestions towards my build would be appreciated. Also, I don't really have the influence for it, so, purples are outta the question.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Blind- (A) Decimation - Accuracy/Damage
- (11) Decimation - Damage/Endurance
- (13) Decimation - Damage/Recharge
- (13) Decimation - Accuracy/Endurance/Recharge
- (15) Decimation - Accuracy/Damage/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (9) Doctored Wounds - Heal
- (11) Doctored Wounds - Recharge
- (A) Malaise's Illusions - Accuracy/Recharge
- (3) Malaise's Illusions - Endurance/Confused
- (3) Malaise's Illusions - Accuracy/Endurance
- (5) Malaise's Illusions - Confused/Range
- (5) Malaise's Illusions - Accuracy/Confused/Recharge
- (7) Malaise's Illusions - Chance of Damage(Psionic)
- (A) Dampened Spirits - To Hit Debuff
- (15) Dampened Spirits - To Hit Debuff/Recharge
- (17) Dampened Spirits - To Hit Debuff/Recharge/Endurance
- (17) Dampened Spirits - Recharge/Endurance
- (19) Dampened Spirits - To Hit Debuff/Endurance
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (23) Efficacy Adaptor - Accuracy/Recharge
- (23) Efficacy Adaptor - EndMod/Accuracy
- (25) Efficacy Adaptor - EndMod/Endurance
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Endurance Reduction IO
- (27) Endurance Reduction IO
- (29) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (29) Karma - Knockback Protection
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Jumping IO
- (A) Healing IO
- (A) Performance Shifter - Chance for +End
- (A) Expedient Reinforcement - Accuracy/Recharge
- (34) Expedient Reinforcement - Accuracy/Damage
- (36) Expedient Reinforcement - Damage/Endurance
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
- (36) Expedient Reinforcement - Endurance/Damage/Recharge
- (37) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (31) Luck of the Gambler - Recharge Speed
- (A) Tempered Readiness - Accuracy/Slow
- (31) Tempered Readiness - Damage/Slow
- (37) Tempered Readiness - Accuracy/Endurance
- (37) Tempered Readiness - Range/Slow
- (39) Tempered Readiness - Endurance/Recharge/Slow
- (39) Tempered Readiness - Accuracy/Damage/Slow
- (A) Kinetic Crash - Damage/Knockback
- (33) Kinetic Crash - Accuracy/Knockback
- (33) Kinetic Crash - Recharge/Knockback
- (33) Kinetic Crash - Recharge/Endurance
- (34) Kinetic Crash - Damage/Endurance/Knockback
- (34) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Cloud Senses - ToHit Debuff
- (39) Cloud Senses - Accuracy/ToHitDebuff
- (40) Cloud Senses - Accuracy/Recharge
- (40) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (40) Cloud Senses - Accuracy/Endurance/Recharge
- (42) Cloud Senses - Chance for Negative Energy Damage
- (A) Lockdown - Accuracy/Hold
- (42) Lockdown - Accuracy/Recharge
- (42) Lockdown - Recharge/Hold
- (43) Lockdown - Endurance/Recharge/Hold
- (43) Lockdown - Accuracy/Endurance/Recharge/Hold
- (43) Lockdown - Chance for +2 Mag Hold
- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (46) Thunderstrike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
- (A) Doctored Wounds - Heal/Endurance
- (48) Doctored Wounds - Heal/Recharge
- (48) Doctored Wounds - Heal/Endurance/Recharge
- (48) Doctored Wounds - Heal
- (50) Doctored Wounds - Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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I'll join. Sun Breaker. Level 50 fire/shield scrapper.
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So I have a rad/sonic at lvl 26. I really want to get him to 50 and I have a build all planned out, but its slotted for strictly recharge. I want to be able to solo AVs. Should I have slotted for something other then recharge, or will my toggles (Radiation Infection, Enervating Field) and heal be able to keep me alive?
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I'll bring my 50 fire/shield Scrapper, Sun Breaker, for the yellow team.
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I'm wanting to make a human kheldian, but I'm not sure of how I want to slot it.
I need some ideas as to what sort of set bonuses would be most beneficial for a soloing human form pb.
If anyone has a Mid's build I could take a look at or something, that would be really helpful. -
Does chain induction still adopt any proc's "chance to ..." percentage?
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The fact that they don't work, or that they haven't updated might prove that this e-mail is maybe fake?