Death_Ex_Nihilo

Citizen
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  1. So I've decided to go with Fire/MM. I went ahead and made a build on mid's. I have soft capped s/l and have 70% global recharge. I currently have world of confusion, but only as a mule because I like the cheap +10% rech I can get from coercive persuasion. I may replace other sets with purples but only if I end up enjoying this build. The build is as follows, please make fixes or changes if possible:

    Edit: Was thinking about it and I feel the nova isn't really necessary, I could possibly change it up for Rain of fire or one of the two cones. Also the kinetic combat in brawl looks stupid, I was thinking about replacing super speed with jump kick. Any thoughts?

    Hero Plan by Mids' Hero Designer 1.621

    http://www.cohplanner.com/



    Click this DataLink to open the build!



    Superhero Winner Guy: Level 50 Technology Blaster

    Primary Power Set: Fire Blast

    Secondary Power Set: Mental Manipulation

    Power Pool: Speed

    Power Pool: Fitness

    Power Pool: Leaping

    Power Pool: Leadership

    Ancillary Pool: Cold Mastery



    Hero Profile:

    Level 1:  Fire Blast  
    • (A) Decimation - Accuracy/Damage

    • (9) Decimation - Damage/Endurance

    • (9) Decimation - Damage/Recharge

    • (11) Decimation - Accuracy/Endurance/Recharge

    • (11) Decimation - Accuracy/Damage/Recharge

    Level 1:  Subdual  
    • (A) Enfeebled Operation - Accuracy/Recharge

    • (15) Enfeebled Operation - Endurance/Immobilize

    • (21) Enfeebled Operation - Accuracy/Endurance

    • (25) Enfeebled Operation - Immobilize/Range

    • (25) Enfeebled Operation - Accuracy/Immobilize/Recharge

    • (27) Enfeebled Operation - Accuracy/Immobilize

    Level 2:  Fire Ball  
    • (A) Positron's Blast - Accuracy/Damage

    • (3) Positron's Blast - Damage/Endurance

    • (3) Positron's Blast - Damage/Recharge

    • (5) Positron's Blast - Damage/Range

    • (5) Positron's Blast - Accuracy/Damage/Endurance

    Level 4:  Mind Probe  
    • (A) Kinetic Combat - Accuracy/Damage

    • (27) Kinetic Combat - Damage/Endurance

    • (33) Kinetic Combat - Damage/Recharge

    • (33) Kinetic Combat - Damage/Endurance/Recharge

    • (33) HamiO:Nucleolus Exposure

    Level 6:  Hasten  
    • (A) Recharge Reduction IO

    • (7) Recharge Reduction IO

    • (7) Recharge Reduction IO

    Level 8:  Hurdle  
    • (A) Jumping IO

    Level 10:  Super Speed  
    • (A) Run Speed IO

    • (19) Run Speed IO

    Level 12:  Aim  
    • (A) Rectified Reticle - To Hit Buff/Recharge

    • (13) Rectified Reticle - Increased Perception

    • (13) Recharge Reduction IO

    • (15) Recharge Reduction IO

    Level 14:  Health  
    • (A) Healing IO

    Level 16:  Concentration  
    • (A) Rectified Reticle - To Hit Buff

    • (17) Rectified Reticle - To Hit Buff/Recharge

    • (17) Recharge Reduction IO

    • (19) Recharge Reduction IO

    Level 18:  Blaze  
    • (A) Decimation - Accuracy/Damage

    • (34) Decimation - Damage/Endurance

    • (34) Decimation - Damage/Recharge

    • (36) Decimation - Accuracy/Endurance/Recharge

    • (36) Decimation - Accuracy/Damage/Recharge

    Level 20:  Drain Psyche  
    • (A) Theft of Essence - Healing

    • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge

    • (43) Theft of Essence - Accuracy/Endurance/Healing

    • (46) Theft of Essence - Accuracy/Endurance/Recharge

    • (50) Efficacy Adaptor - Accuracy/Recharge

    • (50) Efficacy Adaptor - EndMod/Accuracy

    Level 22:  Stamina  
    • (A) Performance Shifter - EndMod

    • (23) Performance Shifter - Chance for +End

    Level 24:  Combat Jumping  
    • (A) Karma - Knockback Protection

    • (50) Luck of the Gambler - Recharge Speed

    Level 26:  Super Jump  
    • (A) Jumping IO

    Level 28:  World of Confusion  
    • (A) Coercive Persuasion - Confused

    • (29) Coercive Persuasion - Confused/Recharge

    • (29) Coercive Persuasion - Accuracy/Confused/Recharge

    • (31) Coercive Persuasion - Accuracy/Recharge

    • (31) Coercive Persuasion - Confused/Endurance

    Level 30:  Maneuvers  
    • (A) Luck of the Gambler - Defense/Endurance

    • (36) Luck of the Gambler - Defense/Endurance/Recharge

    • (37) Luck of the Gambler - Defense

    • (43) Luck of the Gambler - Recharge Speed

    Level 32:  Tactics  
    • (A) Rectified Reticle - To Hit Buff

    • (34) Rectified Reticle - To Hit Buff/Recharge

    • (43) HamiO:Cytoskeleton Exposure

    Level 35:  Inferno  
    • (A) Obliteration - Damage

    • (37) Obliteration - Accuracy/Recharge

    • (39) Obliteration - Damage/Recharge

    • (39) Obliteration - Accuracy/Damage/Recharge

    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge

    • (40) Obliteration - Chance for Smashing Damage

    Level 38:  Psychic Shockwave  
    • (A) Obliteration - Damage

    • (40) Obliteration - Accuracy/Recharge

    • (40) Obliteration - Damage/Recharge

    • (42) Obliteration - Accuracy/Damage/Recharge

    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge

    • (42) Obliteration - Chance for Smashing Damage

    Level 41:  Snow Storm  
    • (A) Empty

    Level 44:  Hoarfrost  
    • (A) Doctored Wounds - Heal/Endurance

    • (45) Doctored Wounds - Heal/Recharge

    • (45) Doctored Wounds - Heal/Endurance/Recharge

    • (45) Doctored Wounds - Heal

    • (46) Doctored Wounds - Recharge

    • (46) Steadfast Protection - Resistance/+Def 3%

    Level 47:  Frozen Armor  
    • (A) Luck of the Gambler - Defense/Endurance

    • (48) Luck of the Gambler - Recharge Speed

    • (48) Karma - Knockback Protection

    • (48) Luck of the Gambler - Defense

    Level 49:  Hibernate  
    • (A) Recharge Reduction IO

    ------------

    Level 1:  Brawl  
    • (A) Kinetic Combat - Accuracy/Damage

    • (23) Kinetic Combat - Damage/Endurance

    • (31) Kinetic Combat - Damage/Recharge

    • (37) Kinetic Combat - Damage/Endurance/Recharge

    Level 1:  Sprint  
    • (A) Empty

    Level 2:  Rest  
    • (A) Empty

    Level 1:  Defiance  

    Level 4:  Ninja Run  


  2. Which is better for solo mob killing?
  3. Death_Ex_Nihilo

    Ill/Rad

    So I'm gonna make an ill/rad troller. I've made a build and slotted for recharge first and ranged defense second. I really just want perma hasten/AM and want to be able to hold my own. Any fixes or suggestions towards my build would be appreciated. Also, I don't really have the influence for it, so, purples are outta the question.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Flight
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Decimation - Accuracy/Damage
    • (11) Decimation - Damage/Endurance
    • (13) Decimation - Damage/Recharge
    • (13) Decimation - Accuracy/Endurance/Recharge
    • (15) Decimation - Accuracy/Damage/Recharge
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Heal/Endurance/Recharge
    • (9) Doctored Wounds - Heal
    • (11) Doctored Wounds - Recharge
    Level 2: Deceive
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (3) Malaise's Illusions - Endurance/Confused
    • (3) Malaise's Illusions - Accuracy/Endurance
    • (5) Malaise's Illusions - Confused/Range
    • (5) Malaise's Illusions - Accuracy/Confused/Recharge
    • (7) Malaise's Illusions - Chance of Damage(Psionic)
    Level 4: Radiation Infection
    • (A) Dampened Spirits - To Hit Debuff
    • (15) Dampened Spirits - To Hit Debuff/Recharge
    • (17) Dampened Spirits - To Hit Debuff/Recharge/Endurance
    • (17) Dampened Spirits - Recharge/Endurance
    • (19) Dampened Spirits - To Hit Debuff/Endurance
    Level 6: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Recharge
    • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (23) Efficacy Adaptor - Accuracy/Recharge
    • (23) Efficacy Adaptor - EndMod/Accuracy
    • (25) Efficacy Adaptor - EndMod/Endurance
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 10: Enervating Field
    • (A) Endurance Reduction IO
    • (27) Endurance Reduction IO
    • (29) Endurance Reduction IO
    Level 12: Superior Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Karma - Knockback Protection
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Hurdle
    • (A) Jumping IO
    Level 18: Health
    • (A) Healing IO
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    Level 22: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (34) Expedient Reinforcement - Accuracy/Damage
    • (36) Expedient Reinforcement - Damage/Endurance
    • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (36) Expedient Reinforcement - Endurance/Damage/Recharge
    • (37) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 24: Mutation
    • (A) Recharge Reduction IO
    Level 26: Recall Friend
    • (A) Endurance Reduction IO
    Level 28: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (31) Luck of the Gambler - Recharge Speed
    Level 30: Lingering Radiation
    • (A) Tempered Readiness - Accuracy/Slow
    • (31) Tempered Readiness - Damage/Slow
    • (37) Tempered Readiness - Accuracy/Endurance
    • (37) Tempered Readiness - Range/Slow
    • (39) Tempered Readiness - Endurance/Recharge/Slow
    • (39) Tempered Readiness - Accuracy/Damage/Slow
    Level 32: Phantasm
    • (A) Kinetic Crash - Damage/Knockback
    • (33) Kinetic Crash - Accuracy/Knockback
    • (33) Kinetic Crash - Recharge/Knockback
    • (33) Kinetic Crash - Recharge/Endurance
    • (34) Kinetic Crash - Damage/Endurance/Knockback
    • (34) Kinetic Crash - Accuracy/Damage/Knockback
    Level 35: Fallout
    • (A) Cloud Senses - ToHit Debuff
    • (39) Cloud Senses - Accuracy/ToHitDebuff
    • (40) Cloud Senses - Accuracy/Recharge
    • (40) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (40) Cloud Senses - Accuracy/Endurance/Recharge
    • (42) Cloud Senses - Chance for Negative Energy Damage
    Level 38: Flash
    • (A) Lockdown - Accuracy/Hold
    • (42) Lockdown - Accuracy/Recharge
    • (42) Lockdown - Recharge/Hold
    • (43) Lockdown - Endurance/Recharge/Hold
    • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (43) Lockdown - Chance for +2 Mag Hold
    Level 41: Hurl Boulder
    • (A) Thunderstrike - Accuracy/Damage
    • (45) Thunderstrike - Damage/Endurance
    • (45) Thunderstrike - Damage/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Damage/Endurance/Recharge
    Level 44: Rock Armor
    • (A) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    • (46) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Recharge Speed
    Level 47: Earth's Embrace
    • (A) Doctored Wounds - Heal/Endurance
    • (48) Doctored Wounds - Heal/Recharge
    • (48) Doctored Wounds - Heal/Endurance/Recharge
    • (48) Doctored Wounds - Heal
    • (50) Doctored Wounds - Recharge
    Level 49: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment



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  4. 50 elec/shields brute. Banishing Thunder.
  5. Death_Ex_Nihilo

    Lgtf 12-10-09

    I'll join. Sun Breaker. Level 50 fire/shield scrapper.
  6. Death_Ex_Nihilo

    Rad/Sonic

    So I have a rad/sonic at lvl 26. I really want to get him to 50 and I have a build all planned out, but its slotted for strictly recharge. I want to be able to solo AVs. Should I have slotted for something other then recharge, or will my toggles (Radiation Infection, Enervating Field) and heal be able to keep me alive?
  7. I'll bring my 50 fire/shield Scrapper, Sun Breaker, for the yellow team.
  8. I'm wanting to make a human kheldian, but I'm not sure of how I want to slot it.

    I need some ideas as to what sort of set bonuses would be most beneficial for a soloing human form pb.

    If anyone has a Mid's build I could take a look at or something, that would be really helpful.
  9. Death_Ex_Nihilo

    Chain Induction.

    Does chain induction still adopt any proc's "chance to ..." percentage?
  10. The fact that they don't work, or that they haven't updated might prove that this e-mail is maybe fake?