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Posts
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Joined
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On the left in the pic, the stacking for 2 filing cabnets to make a large wall. How is this done?
City Scoop base showcase
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And here is another one. how do you get all the book shelfs to stack.
City Scoop base showcase
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I'd lilke to know that too!
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By using magic desks.
--Dave -
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It'd be awesome if some updated data for EndMod/ToHit/Taunt/DefDebuff/ToHitDebuff sets could be put in.
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I second the motion!
--Dave -
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How do you get the Beacon Badges nessesary to build Teleport beacons. I was told that you get them by exploring a zone in SG mode. This in not true, I explored Atlas Park, and Steel Canyon and got zilch.
How do you get the Teleport Badges?
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You have to visit each exploration badge in the zone in SG mode, regardless of whether or not you have already personally found them.
--Dave -
Does anyone have a good Human/Nova PB guide/build?
--Dave -
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6. "Run" does not apply to you, it is just a warning that you are now on your own.
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You made me spit coke through my nose.
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But it's so TRUE! -
Could some more experienced players look over this and let me know what you think?
Hero Plan by Designer Hero
Program Version: 1.62
Data File Version: August 20, 2005
Designer Hero Home Page
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool Set: Flight
Power Pool Set: Fitness
Ancillery Pool Set: Body Mastery
Hero Profile
Level 1: Gambler's Cut -- Acc (A), Dmg (5), Dmg (7), Dmg (9), EndRdx (11), RechRdx (43)
Level 1: Resist Physical Damage -- ResDam (A), ResDam (13), ResDam (19)
Level 1: Brawl -- Empty (A)
Level 1: Sprint -- Empty (A)
Level 2: Temp Invulnerability -- EndRdx (A), ResDam (3), ResDam (3), ResDam (25)
Level 2: Rest -- Empty (A)
Level 4: Flashing Steel -- Acc (A), Dmg (5), Dmg (7), Dmg (9), EndRdx (11), RechRdx (43)
Level 6: Hover -- Flight (A)
Level 8: Divine Avalanche -- Acc (A), Dmg (13), Dmg (33), Dmg (34), EndRdx (37), RechRdx (43)
Level 10: Swift -- Run (A)
Level 12: Resist Elements -- ResDam (A), ResDam (15), ResDam (15)
Level 14: Fly -- Flight (A), Flight (23), Flight (23)
Level 16: Unyielding -- EndRdx (A), ResDam (17), ResDam (17), ResDam (19)
Level 18: Health -- Heal (A)
Level 20: Stamina -- RecInc (A), RecInc (21), RecInc (21)
Level 22: The Lotus Drops -- Acc (A), Dmg (25), Dmg (31), Dmg (36), EndRdx (39), RechRdx (45)
Level 24: Resist Energies -- ResDam (A), ResDam (27), ResDam (27)
Level 26: Soaring Dragon -- Acc (A), Dmg (31), Dmg (31), Dmg (36), EndRdx (39), RechRdx (45)
Level 28: Invincibility -- EndRdx (A), ToHit (29), ToHit (29), DefBuff (34), DefBuff (36), DefBuff (40)
Level 30: Calling the Wolf -- Taunt (A)
Level 32: Golden Dragonfly -- Acc (A), Dmg (33), Dmg (33), Dmg (34), EndRdx (40), RechRdx (45)
Level 35: Tough Hide -- DefBuff (A), DefBuff (37), DefBuff (37)
Level 38: Dull Pain -- RechRdx (A), Heal (39), RechRdx (40), Heal (42), RechRdx (46), Heal (48)
Level 41: Conserve Power -- RechRdx (A), RechRdx (42), RechRdx (42)
Level 44: Unstoppable -- RechRdx (A), ResDam (46), ResDam (46), RechRdx (48), RechRdx (48)
Level 47: Laser Beam Eyes -- Acc (A), Dmg (50), Range (50)
Level 49: Energy Torrent -- Acc (A), Dmg (50)
Thanks.
--Dave -
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How do I set it up so that the Map doesn't show up after I teleport somewhere? Not sure exactly what setting I need to do?
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I had the same problem, but went into the .txt files and changed all "MAP"s to "NAV"s, and that solved the problem.
--Dave -
I've been playing around with this build for a while now and was wondering if there's going to be any changes for I5?