Dave0523

Apprentice
  • Posts

    35
  • Joined

  1. [ QUOTE ]
    On the left in the pic, the stacking for 2 filing cabnets to make a large wall. How is this done?

    City Scoop base showcase

    [/ QUOTE ]
    [ QUOTE ]
    And here is another one. how do you get all the book shelfs to stack.

    City Scoop base showcase

    [/ QUOTE ]
    [ QUOTE ]
    I'd lilke to know that too!

    [/ QUOTE ]

    By using magic desks.

    --Dave
  2. [ QUOTE ]
    It'd be awesome if some updated data for EndMod/ToHit/Taunt/DefDebuff/ToHitDebuff sets could be put in.

    [/ QUOTE ]
    I second the motion!

    --Dave
  3. Could this be what you're thinking of?

    --Dave
  4. [ QUOTE ]
    How do you get the Beacon Badges nessesary to build Teleport beacons. I was told that you get them by exploring a zone in SG mode. This in not true, I explored Atlas Park, and Steel Canyon and got zilch.

    How do you get the Teleport Badges?

    [/ QUOTE ]
    You have to visit each exploration badge in the zone in SG mode, regardless of whether or not you have already personally found them.

    --Dave
  5. Dave0523

    Kheldian Guides

    Does anyone have a good Human/Nova PB guide/build?

    --Dave
  6. [ QUOTE ]
    [ QUOTE ]
    6. "Run" does not apply to you, it is just a warning that you are now on your own.

    [/ QUOTE ]

    You made me spit coke through my nose.

    [/ QUOTE ]

    But it's so TRUE!
  7. Could some more experienced players look over this and let me know what you think?

    Hero Plan by Designer Hero
    Program Version: 1.62
    Data File Version: August 20, 2005
    Designer Hero Home Page

    Primary Power Set: Katana
    Secondary Power Set: Invulnerability
    Power Pool Set: Flight
    Power Pool Set: Fitness
    Ancillery Pool Set: Body Mastery

    Hero Profile
    Level 1: Gambler's Cut -- Acc (A), Dmg (5), Dmg (7), Dmg (9), EndRdx (11), RechRdx (43)
    Level 1: Resist Physical Damage -- ResDam (A), ResDam (13), ResDam (19)
    Level 1: Brawl -- Empty (A)
    Level 1: Sprint -- Empty (A)
    Level 2: Temp Invulnerability -- EndRdx (A), ResDam (3), ResDam (3), ResDam (25)
    Level 2: Rest -- Empty (A)
    Level 4: Flashing Steel -- Acc (A), Dmg (5), Dmg (7), Dmg (9), EndRdx (11), RechRdx (43)
    Level 6: Hover -- Flight (A)
    Level 8: Divine Avalanche -- Acc (A), Dmg (13), Dmg (33), Dmg (34), EndRdx (37), RechRdx (43)
    Level 10: Swift -- Run (A)
    Level 12: Resist Elements -- ResDam (A), ResDam (15), ResDam (15)
    Level 14: Fly -- Flight (A), Flight (23), Flight (23)
    Level 16: Unyielding -- EndRdx (A), ResDam (17), ResDam (17), ResDam (19)
    Level 18: Health -- Heal (A)
    Level 20: Stamina -- RecInc (A), RecInc (21), RecInc (21)
    Level 22: The Lotus Drops -- Acc (A), Dmg (25), Dmg (31), Dmg (36), EndRdx (39), RechRdx (45)
    Level 24: Resist Energies -- ResDam (A), ResDam (27), ResDam (27)
    Level 26: Soaring Dragon -- Acc (A), Dmg (31), Dmg (31), Dmg (36), EndRdx (39), RechRdx (45)
    Level 28: Invincibility -- EndRdx (A), ToHit (29), ToHit (29), DefBuff (34), DefBuff (36), DefBuff (40)
    Level 30: Calling the Wolf -- Taunt (A)
    Level 32: Golden Dragonfly -- Acc (A), Dmg (33), Dmg (33), Dmg (34), EndRdx (40), RechRdx (45)
    Level 35: Tough Hide -- DefBuff (A), DefBuff (37), DefBuff (37)
    Level 38: Dull Pain -- RechRdx (A), Heal (39), RechRdx (40), Heal (42), RechRdx (46), Heal (48)
    Level 41: Conserve Power -- RechRdx (A), RechRdx (42), RechRdx (42)
    Level 44: Unstoppable -- RechRdx (A), ResDam (46), ResDam (46), RechRdx (48), RechRdx (48)
    Level 47: Laser Beam Eyes -- Acc (A), Dmg (50), Range (50)
    Level 49: Energy Torrent -- Acc (A), Dmg (50)

    Thanks.

    --Dave
  8. [ QUOTE ]
    How do I set it up so that the Map doesn't show up after I teleport somewhere? Not sure exactly what setting I need to do?

    [/ QUOTE ]
    I had the same problem, but went into the .txt files and changed all "MAP"s to "NAV"s, and that solved the problem.

    --Dave
  9. I've been playing around with this build for a while now and was wondering if there's going to be any changes for I5?