Dark Farmer

Informant
  • Posts

    38
  • Joined

  1. Dark Farmer

    Psy/em/cold

    cant use the data chunk... stupid apple...
  2. Dark Farmer

    Psy/em/cold

    One question, a gentleman was telling me some stuff about getting lvl 31 enhancements or something? it having to do with the lvl ur knocked down to in some zones.. idk..
  3. Dark Farmer

    Psy/em/cold

    So, been looking at Psy/Em/Cold. Had some ppl help me out with builds, then some people said those ppl had no idea what they were doing.. Im feeling really lost in the PVP world atm XD...

    Found a guys build on here using search, but it was way far back. it wasnt i19.

    I put in what i know most ppl were doing with spaces from i19. Also, it doesnt have panecea or any of the other big PVP IO sets.

    any assistance would be much appreciated.


    Level 50 Magic Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Stealth
    Power Pool: Leaping
    Power Pool: Leadership
    Epic Pool: Cold Mastery

    Hero Profile:
    Level 1: Psionic Dart -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43),Dev'n-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(50)

    Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(40), KinCrsh-Rchg/KB(42),KinCrsh-Acc/Dmg/KB(42), KinCrsh-Rechg/EndRdx(42), KinCrsh-Dmg/EndRdx/KB(43)

    Level 2: Mental Blast -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg(3), Dev'n-Dmg/EndRdx(3),Apoc-Dmg/Rchg(39), Apoc-Dam%(40), Apoc-Acc/Rchg(40)

    Level 4: Telekinetic Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(5), Dev'n-Dmg/EndRdx(5),Dev'n-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39)

    Level 6: Build Up -- EncAcc-ToHit(A), EncAcc-ToHit/Rchg(7), EncAcc-ToHit/Rchg/EndRdx(7),AdjTgt-ToHit/Rchg(37), AdjTgt-Rchg(37)

    Level 8: Psychic Focus -- EncAcc-ToHit/Rchg/EndRdx(A), EncAcc-ToHit(9), EncAcc-ToHit/Rchg(9),AdjTgt-ToHit/Rchg(36), AdjTgt-Rchg(36)

    Level 10: Will Domination -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg(11), Dev'n-Dmg/EndRdx(11),Dev'n-Acc/Dmg/EndRdx/Rchg(17), HO:Nucle(19), FtnHyp-Plct%(34)

    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)

    Level 14: Super Speed -- Run-I(A), Run-I(15), EndRdx-I(15), Zephyr-ResKB(17)

    Level 16: Stealth – LotG – Global Recharge

    Level 18: Invisibility - LotG – Global Recharge

    Level 20: Phase Shift – Rech-Rdx-I

    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(23)

    Level 24: Super Jump -- Jump-I(A), Jump-I(25), EndRdx-I(25), Zephyr-ResKB(34)

    Level 26: Acrobatics -- EndRdx-I(A), EndRdx-I(27), KBDist-I(27), KBDist-I(29)

    Level 28: Assault -- EndRdx-I(A), EndRdx-I(29)

    Level 30: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(31), Mantic-Acc/ActRdx/Rng(31),Mantic-Dam%(31), Mantic-Dmg/EndRdx/Rchg(33), HO:Nucle(33)

    Level 32: Tactics -- HO:Cyto(A), HO:Cyto(33)

    Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(36)

    Level 38: Conserve Power -- RechRdx-I(A)

    Level 41: Snow Storm -- EndRdx-I(A)

    Level 44: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45),Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(46), S'fstPrt-ResKB(50)

    Level 47: Frozen Armor -- HO:Enzym(A), HO:Enzym(48), Krma-ResKB(48), S'fstPrt-ResKB(48)

    Level 49: Hibernate -- RechRdx-I(A), Heal-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21),P'Shift-End%(23), P'Shift-EndMod/Acc(34)
  4. Dark Farmer

    SS/Fire

    yeah, im starting to notice things like that. And cost really isnt an big deal, i have a fire/kin that im stripping of its purples and LOTG sets.. i just dont think he can do what he was doing, idk whats up with him...

    this toon is such a beast. im loving him so much. So yeah, any tips would be appreciated.
  5. Dark Farmer

    SS/Fire

    cant use mids, im on a mac....
  6. Dark Farmer

    SS/Fire

    Toon is lvl 50, up for a respec... just been a crappy basic io build. But i want to step it up, and i have been looking around, seen some builds. found a few i liked and i mixed em together to get to something i kinda like. Any comments would be appreciated.


    Level 50 Natural Brute Open slots - 0
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Knock%(9),KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(43), FrcFbk-Rechg%(43)

    Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7),RctvArm-ResDam/EndRdx/Rchg(7)

    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Knock%(13),KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(45)

    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal(19),Dct'dW-Rchg(21)

    Level 6: Hasten – Recharge IO, Recharge IO, Recharge IO

    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25),KntkC'bat-Dmg/EndRdx/Rchg(31), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(46)

    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)

    Level 12: Temperature Protection -- S'fstPrt-ResKB(A)

    Level 14: Super Speed-- Winter-ResSlow(A)

    Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17),RctvArm-ResDam/EndRdx/Rchg(19)

    Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), RechRdx-I(46), RechRdx-I(46)

    Level 20: Consume -- Mocking-Acc/Rchg(A), Mocking-Rchg(33), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(34),Efficacy-EndMod(34), Efficacy-EndMod/Acc(34)

    Level 22: Blazing Aura -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(36), Sciroc-Dmg/EndRdx(36),Sciroc-Acc/Dmg/EndRdx(36)

    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37),KntkC'bat-Dmg/EndRdx/Rchg(37)

    Level 26: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx(27), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx(29),RctvArm-ResDam/EndRdx/Rchg(29)

    Level 28: Burn -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(48), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(48), RechRdx-I(50)

    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(50)

    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40),Oblit-Acc/Dmg/EndRdx/Rchg(40), ForcedFeedback - +Recharge(42)

    Level 35: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Taunt/Rng(43)

    Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(50)

    Level 41: Superior Conditioning -- P'Shift-End%(A)

    Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numina - Heal

    Level 47: Fiery Embrace -- RechRdx-I(A)

    Level 49: Rise of the Phoenix -- Dsrnt-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Regen Tissue – Regen+
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5)



    - Chris
  7. Been doing some work on the build in my spare time. Again, purples are not a problem, between my several toons, some other things i have gotten in drops, and good friends, the price tag isnt a problem...

    Fire/Kin/Stone

    01: Transfusion =>
    Touch_of_the_Nictus – Healing
    Touch_of_the_Nictus – Healing/Recharge
    Touch_of_the_Nictus – Accuracy/Healing
    Touch_of_the_Nictus – Accuracy/Endurance/Healing
    Touch_of_the_Nictus – Accuracy/Endurance/Recharge

    01: Char =>
    Apocalypse – Damage
    Apocalypse – Damage/Recharge
    Apocalypse – Damage/Recharge/Accuracy
    Apocalypse – Recharge/Accuracy
    Apocalypse – Damage/Endurance

    02: Fire Cages =>
    Gravitational_Anchor – Immobilize
    Gravitational_Anchor – Immobilize/Recharge
    Gravitational_Anchor – Immobilize/Recharge/Accuracy
    Gravitational_Anchor – Recharge/Accuracy
    Gravitational_Anchor – Chance For Hold

    04: Siphon Power =>
    Recharge IO

    06: Hasten =>
    Recharge IO
    Recharge IO
    Recharge IO

    08: Hot Feet =>
    Armageddon – Damage
    Armageddon – Damage/Recharge
    Armageddon – Damage/Recharge/Accuracy
    Armageddon – Damage/Endurance
    Armageddon – Chance For Fire Damage

    10: Siphon Speed =>
    Recharge IO

    12: Flashfire =>
    Absolute_Amazement – Stun
    Absolute_Amazement – Stun/Recharge
    Absolute_Amazement – Stun/Recharge/Accuracy
    Absolute_Amazement – Recharge/Accuracy
    Absolute_Amazement – Stun/Endurance

    14: Super Speed =>
    Blessing_of_the_Zephyr

    16: Recall Friend –
    Recharge IO

    18: Combat Jumping =>
    Luck of the Gambler – Defense/Endurance
    Luck of the Gambler - Defense
    Defense IO

    20: Super Jump =>
    Blessing of the Zephyr - Jump(etc)

    22: Cinders =>
    Unbreakable_Constraint – Hold
    Unbreakable_Constraint – Hold/Recharge
    Unbreakable_Constraint – Hold/Recharge/Accuracy
    Unbreakable_Constraint – Recharge/Accuracy
    Unbreakable_Constraint – Hold/Endurance

    24: Speed Boost =>
    Recovery IO

    26: Boxing =>
    Accuracy IO

    28: Tough =>
    Res_Damage IO
    Steadfast_Protection – Resist/Endurance
    Steadfast_Protection – Resist/Defense
    Steadfast_Protection – KB Protection

    30: Weave =>
    Buff_Defense IO
    Luck_of_the_Gambler – Defense
    Luck_of_the_Gambler – Defense/Endurance
    Luck_of_the_Gambler – Defense/Recharge
    Luck_of_the_Gambler – Global Recharge

    32: Fire Imps =>
    Expedient_Reinforcement – Accuracy/Recharge
    Expedient_Reinforcement – Accuracy/Damage
    Expedient_Reinforcement – Damage/Endurance
    Expedient_Reinforcement – Accuracy/Damage/Recharge
    Expedient_Reinforcement – Endurance/Damage/Recharge

    35: Transference =>
    Efficacy_Adaptor – EndMod
    Efficacy_Adaptor – EndMod/Recharge
    Efficacy_Adaptor – EndMod/Rehcarge/Accuracy
    Efficacy_Adaptor – Recharge/Accuracy
    Efficacy_Adaptor – EndMod/Accuracy
    Efficacy_Adaptor – EndMod/Endurance

    38: Fulcrum Shift =>
    Recharge IO
    Accuracy IO

    41: Fissure =>
    Ragnarok – Damage
    Ragnarok – Damage/Recharge
    Ragnarok – Damage/Recharge/Accuracy
    Ragnarok – Recharge/Accuracy
    Ragnarok – Change For Knockdown

    44: Rock Armor =>
    Luck_of_the_Gambler – Defense
    Luck_of_the_Gambler – Defense/Endurance
    Luck_of_the_Gambler – Defense/Recharge
    Luck_of_the_Gambler – Global Recharge

    47: Seismic Smash =>
    Kinetic_Combat – Accuracy/Damage
    Kinetic_Combat – Damage/Endurance
    Kinetic_Combat – Damage/Recharge
    Kinetic_Combat – Knockdown Bonus

    49: Earth's Embrace =>
    Numinas_Convalesence – Healing/Endurance
    Numinas_Convalesence – Healing
    Numinas_Convalesence – Healing/Endurance/Recharge
    Numinas_Convalesence - Healing/Recharge

    +----------------------------------------------------------------
    + Inherent Powers
    +----------------------------------------------------------------

    01: Brawl –
    Accuracy IO

    01: Sprint –
    Run Speed IO

    01: Ninja Run –
    Run Speed IO

    02: Rest -
    Heal IO

    02:Swift –
    Run Speed IO

    02: Hurdle –
    Jumping IO

    02: Health –
    Regenerative_Tissue – Regeneration
    Miracle – Recovery
    Numinas_Convalesence – Healing
    Numinas_Convalesence – Regeneration/Recovery

    02: Stamina –
    Efficacy_Adaptor – EndMod
    Efficacy_Adaptor – EndMod/Recharge
    Efficacy_Adaptor – EndMod/Rehcarge/Accuracy
    Efficacy_Adaptor – Recharge/Accuracy
    Efficacy_Adaptor – EndMod/Accuracy
    Efficacy_Adaptor – EndMod/Endurance




    Only thing i see is Stamina has a lot in it, anything you think i should take off it and put on something else???

    Thanks in advance for any help XD
  8. Can you explain the procs thing to me
  9. I do pi farming, not ae, its a long run for friends low toons. plus I've wished i had it on more than one occasion...
  10. After talking with some people i looked around and kinda came up with a redesign of it. Still needs some advice, they dont have the Mids program on mac atm so im not sure of my Defense. if someone has some time and could give this a good looking over i'd really appreciate it



    Fire/Kin/Stone

    01: Transfusion =>
    Touch_of_the_Nictus – Healing
    Touch_of_the_Nictus – Healing/Recharge
    Touch_of_the_Nictus – Accuracy/Healing
    Touch_of_the_Nictus – Accuracy/Endurance/Healing
    Touch_of_the_Nictus – Accuracy/Endurance/Recharge

    01: Char =>
    Apocalypse – Damage
    Apocalypse – Damage/Recharge
    Apocalypse – Damage/Recharge/Accuracy
    Apocalypse – Recharge/Accuracy
    Apocalypse – Damage/Endurance

    02: Fire Cages =>
    Gravitational_Anchor – Immobilize
    Gravitational_Anchor – Immobilize/Recharge
    Gravitational_Anchor – Immobilize/Recharge/Accuracy
    Gravitational_Anchor – Recharge/Accuracy
    Gravitational_Anchor – Chance For Hold

    04: Siphon Power =>
    Recharge IO

    06: Hasten =>
    Recharge IO
    Recharge IO
    Recharge IO

    08: Hot Feet =>
    Armageddon – Damage
    Armageddon – Damage/Recharge
    Armageddon – Damage/Recharge/Accuracy
    Armageddon – Damage/Endurance
    Armageddon – Chance For Fire Damage

    10: Siphon Speed =>
    Recharge IO

    12: Flashfire =>
    Absolute_Amazement – Stun
    Absolute_Amazement – Stun/Recharge
    Absolute_Amazement – Stun/Recharge/Accuracy
    Absolute_Amazement – Recharge/Accuracy
    Absolute_Amazement – Stun/Endurance

    14: Super Speed =>
    Blessing_of_the_Zephyr

    16: Recall Friend –
    Recharge IO

    18: Combat Jumping =>
    Luck of the Gambler – Defense/Endurance
    Endurance IO

    20: Maneuvers =>
    Luck of the Gambler – Defense/Endurance
    Endurance IO

    22: Cinders =>
    Unbreakable_Constraint – Hold
    Unbreakable_Constraint – Hold/Recharge
    Unbreakable_Constraint – Hold/Recharge/Accuracy
    Unbreakable_Constraint – Recharge/Accuracy
    Unbreakable_Constraint – Hold/Endurance

    24: Speed Boost =>
    Recovery IO

    26: Boxing =>
    Accuracy IO

    28: Tough =>
    Res_Damage IO
    Steadfast_Protection – Resist/Endurance
    Steadfast_Protection – Resist/Defense
    Steadfast_Protection – KB Protection

    30: Weave =>
    Buff_Defense IO
    Luck_of_the_Gambler – Defense
    Luck_of_the_Gambler – Defense/Endurance
    Luck_of_the_Gambler – Defense/Recharge
    Luck_of_the_Gambler – Global Recharge

    32: Fire Imps =>
    Expedient_Reinforcement – Accuracy/Recharge
    Expedient_Reinforcement – Accuracy/Damage
    Expedient_Reinforcement – Damage/Endurance
    Expedient_Reinforcement – Accuracy/Damage/Recharge
    Expedient_Reinforcement – Endurance/Damage/Recharge

    35: Transference =>
    Efficacy_Adaptor – EndMod
    Efficacy_Adaptor – EndMod/Recharge
    Efficacy_Adaptor – EndMod/Rehcarge/Accuracy
    Efficacy_Adaptor – Recharge/Accuracy
    Efficacy_Adaptor – EndMod/Accuracy
    Efficacy_Adaptor – EndMod/Endurance

    38: Fulcrum Shift =>
    Recharge IO
    Recharge IO

    41: Fissure =>
    Ragnarok – Damage
    Ragnarok – Damage/Recharge
    Ragnarok – Damage/Recharge/Accuracy
    Ragnarok – Recharge/Accuracy
    Ragnarok – Change For Knockdown

    44: Rock Armor =>
    Luck_of_the_Gambler – Defense
    Luck_of_the_Gambler – Defense/Endurance
    Luck_of_the_Gambler – Defense/Recharge
    Luck_of_the_Gambler – Global Recharge

    47: Seismic Smash =>
    Kinetic_Combat – Accuracy/Damage
    Kinetic_Combat – Damage/Endurance
    Kinetic_Combat – Damage/Recharge
    Kinetic_Combat – Knockdown Bonus

    49: Earth's Embrace =>
    Numinas_Convalesence – Healing/Endurance
    Numinas_Convalesence – Healing
    Numinas_Convalesence – Healing/Endurance/Recharge

    +----------------------------------------------------------------
    + Inherent Powers
    +----------------------------------------------------------------

    01: Brawl –
    Accuracy IO

    01: Sprint –
    Run Speed IO

    01: Ninja Run –
    Run Speed IO

    02: Rest -
    Numina's Convalescence - +Regeneration/+Recovery

    02:Swift –
    Run Speed IO

    02: Hurdle –
    Jumping IO

    02: Health –
    Regenerative_Tissue – Regeneration
    Miracle – Recovery
    Numinas_Convalesence – Healing
    Numinas_Convalesence – Healing/Endurance
    Numinas_Convalesence – Healing/Recharge
    Numinas_Convalesence – Regeneration/Recovery

    02: Stamina –
    Efficacy_Adaptor – EndMod
    Efficacy_Adaptor – EndMod/Recharge
    Efficacy_Adaptor – EndMod/Rehcarge/Accuracy
    Efficacy_Adaptor – Recharge/Accuracy
    Efficacy_Adaptor – EndMod/Accuracy
    Efficacy_Adaptor – EndMod/Endurance
  11. See I suggested that and everyone told me I was crazy.... but it sounds reasonable. Cuz with the farm i run statesman does all the damage. I'm there to holdem and heal him. What would you do with the impact slot ?
  12. So, i figured the first thing people would say would to go search, use my brain. So i did, so far unless someone offers something thats a better choice im looking at Stealth just to use as a mule for some extra regen. Then manuvuers and tactics to buff me/team/imps. Also, seen some things talking about Procs, gonna look them up, but ill def need help with some IO placements and things like that.

    Considering Rise of the phoenix instead of Tactics and just shifting stuff down. :-/

    Thanks.
  13. So. First off, i started playing the game a long time ago when it had barely been out. Several friends and i played while we were in college and living in the dorms. School came first and i stopped playing for the last 4 years. i continued to get emails from NC Soft, and one day i realized it was available for macs now, and that they were having a reactivation weekend.... Needless to say im as hooked now as i was then. Unfortunately one of my d-bag former friends deleted all my toons and stuff...


    Got some fun toons going, helping run a great lil Super Group full of 50's. Having fun just like the old days. Back then i never got to the IO sets and im having some questions bout my layout. For the spots that are open im thinking the leadership set, cuz im seeing a lot of people saying that the IMPS are getting a lot off of those toggles.. IDK...



    So anyway, here is my build. Its a mix of advice from PPL in game and some things i have seen around the internet. I mainly use it for 54x8 Battle Maiden mish in PI w/ States to help lvl ppl in our SG.




    War Admiral: Level 50 Natural Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Fire Mastery

    Hero Profile:

    Level 1: Char
    (A) Apocalypse - Damage: Level 50
    (3) Apocalypse - Damage/Recharge: Level 50
    (3) Apocalypse -Accuracy/Damage/Recharge: Level 50
    (5) Apocalypse - Accuracy/Recharge: Level 50
    (5) Apocalypse - Damage/Endurance: Level 50

    Level 1:Transfusion
    (A) Touch of the Nictus - Healing: Level 50
    (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
    (17) Touch of the Nictus - Accuracy/Healing: Level 50
    (27) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
    (31)Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50

    Level 2: Fire Cages
    (A) Gravitational Anchor – Immobilize: Level 50
    (17) Gravitational Anchor – Immobilize/Recharge: Level 50
    (27) Gravitational Anchor – Accuracy/Immobilize/Recharge: Level 50
    (34) Gravitational Anchor – Accuracy/Recharge: Level 50
    (34) Gravitational Anchor – Chance for Hold: Level 50

    Level 4: Siphon Power
    (A)Recharge Reduction IO: Level 50

    Level 6: Hasten
    (A) Recharge Reduction IO: Level 50
    (7) Recharge Reduction IO: Level 50
    (7) Recharge Reduction IO: Level 50

    Level 8: Hot Feet
    (A) Armageddon - Damage: Level 50
    (9) Armageddon -Damage/Recharge: Level 50
    (9) Armageddon - Accuracy/Damage/Recharge: Level 50
    (11) Armageddon - Damage/Endurance: Level 50
    (37) Armageddon - Chance for Fire Damage: Level 50

    Level 10: Siphon Speed
    (A) Recharge Reduction IO: Level 50

    Level 12: Flashfire
    (A) Absolute Amazement - Stun: Level 50
    (13) Absolute Amazement - Stun/Recharge: Level 50
    (13) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    (15) Absolute Amazement - Accuracy/Recharge: Level 50
    (15) Absolute Amazement -Endurance/Stun: Level 50

    Level 14: Super Speed
    (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

    Level 16: Stealth (Mule - wont be activating)
    (A) Recovery IO

    Level 18: Manuevers
    (A) End Reduction IO

    Level 20: Tactics
    (A) End Reduction IO

    Level 22: Cinders
    (A) Unbreakable Constraint - Hold: Level 50
    (23) Unbreakable Constraint - Hold/Recharge: Level 50
    (23) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
    (25) Unbreakable Constraint - Accuracy/Recharge: Level 50
    (25) Unbreakable Constraint - Endurance/Hold: Level 50

    Level 24: Speed Boost
    (A) Endurance Modification IO: Level 50

    Level 26: Increase Density
    (A) Impervium Armor -Resistance/Endurance: Level 40
    (39) Impervium Armor - Resistance/Recharge: Level 40
    (39) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    (39) Impervium Armor - Resistance: Level 40

    Level 28: Ring of Fire
    (A) Gravitational Anchor - Immobilize: Level 50
    (29) Gravitational Anchor - Immobilize/Recharge: Level 50
    (29) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
    (31) Gravitational Anchor - Accuracy/Recharge: Level 50
    (31) Gravitational Anchor - Chance for Hold: Level 50

    Level 30: Kick
    (A) Accuracy IO: Level 50

    Level 32: Fire Imps
    (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    (33) Expedient Reinforcement -Accuracy/Damage: Level 50
    (33) Expedient Reinforcement - Damage/Endurance: Level 50
    (33) Expedient Reinforcement -Accuracy/Damage/Recharge: Level 50
    (34) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50

    Level 35: Transference
    (A) Efficacy Adaptor - EndMod: Level 50
    (36) Efficacy Adaptor - EndMod/Recharge: Level 50
    (36) Efficacy Adaptor -EndMod/Accuracy/Recharge: Level 50
    (36) Efficacy Adaptor - Accuracy/Recharge: Level 50
    (37) Efficacy Adaptor - EndMod/Accuracy: Level 50
    (37) Efficacy Adaptor - EndMod/Endurance: Level 50

    Level 38: Fulcrum Shift
    (A) Recharge Reduction IO: Level 50

    Level 41: Fire Ball
    (A) Ragnarok - Damage: Level 50
    (42) Ragnarok - Damage/Recharge: Level 50
    (42) Ragnarok -Accuracy/Damage/Recharge: Level 50
    (42) Ragnarok - Accuracy/Recharge: Level 50
    (43) Ragnarok - Damage/Endurance: Level 50

    Level 44: Fire Shield
    (A) Impervium Armor - Resistance/Endurance: Level 40
    (45) Impervium Armor - Resistance/Recharge: Level 40
    (45)Impervium Armor - Resistance/Endurance/Recharge: Level 40
    (45) Impervium Armor - Resistance: Level 40
    (46) Steadfast Protection -Resistance/+Def 3%: Level 30
    (46) Steadfast Protection - Knockback Protection: Level 30

    Level 47: Tough
    (A) Impervium Armor - Resistance/Endurance: Level 40
    (48) Impervium Armor - Resistance/Recharge: Level 40
    (48) Impervium Armor -Resistance/Endurance/Recharge: Level 40
    (48) Impervium Armor - Resistance: Level 40

    Level 49: Weave
    (A) Luck of the Gambler - Defense/Endurance: Level 50
    (50) Luck of the Gambler - Defense/Recharge: Level 50
    (50) Luck of the Gambler - Defense: Level 50
    (50)Luck of the Gambler - Recharge Speed: Level 50



    Inherent Powers -

    Level 1: Containment

    Level 1: Brawl
    (A) Accuracy IO: Level 50

    Level 1: Sprint
    (A) Celerity - +Stealth: Level 50

    Level 2: Rest
    (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50

    Level 2: Swift
    (A) Running IO: Level 50

    Level 2: Hurdle
    (A) Jumping IO: Level 50

    Level 2: Health
    (A) Regenerative Tissue -+Regeneration: Level 30
    (19) Miracle - +Recovery: Level 40
    (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    (43) Numina's Convalescence - Heal/Endurance: Level 50
    (43) Numina's Convalescence - Heal/Recharge: Level 50
    (46) Numina's Convalescence - Heal: Level 50

    Level 2: Stamina
    (A) Efficacy Adaptor - EndMod: Level 50
    (21) Efficacy Adaptor - EndMod/Recharge: Level 50
    (21) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    (40) Efficacy Adaptor - Accuracy/Recharge: Level 50
    (40) Efficacy Adaptor -EndMod/Accuracy: Level 50
    (40) Efficacy Adaptor - EndMod/Endurance: Level 50