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Posts
38 -
Joined
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One question, a gentleman was telling me some stuff about getting lvl 31 enhancements or something? it having to do with the lvl ur knocked down to in some zones.. idk..
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So, been looking at Psy/Em/Cold. Had some ppl help me out with builds, then some people said those ppl had no idea what they were doing.. Im feeling really lost in the PVP world atm XD...
Found a guys build on here using search, but it was way far back. it wasnt i19.
I put in what i know most ppl were doing with spaces from i19. Also, it doesnt have panecea or any of the other big PVP IO sets.
any assistance would be much appreciated.
Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Stealth
Power Pool: Leaping
Power Pool: Leadership
Epic Pool: Cold Mastery
Hero Profile:
Level 1: Psionic Dart -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43),Dev'n-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(50)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(40), KinCrsh-Rchg/KB(42),KinCrsh-Acc/Dmg/KB(42), KinCrsh-Rechg/EndRdx(42), KinCrsh-Dmg/EndRdx/KB(43)
Level 2: Mental Blast -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg(3), Dev'n-Dmg/EndRdx(3),Apoc-Dmg/Rchg(39), Apoc-Dam%(40), Apoc-Acc/Rchg(40)
Level 4: Telekinetic Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(5), Dev'n-Dmg/EndRdx(5),Dev'n-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39)
Level 6: Build Up -- EncAcc-ToHit(A), EncAcc-ToHit/Rchg(7), EncAcc-ToHit/Rchg/EndRdx(7),AdjTgt-ToHit/Rchg(37), AdjTgt-Rchg(37)
Level 8: Psychic Focus -- EncAcc-ToHit/Rchg/EndRdx(A), EncAcc-ToHit(9), EncAcc-ToHit/Rchg(9),AdjTgt-ToHit/Rchg(36), AdjTgt-Rchg(36)
Level 10: Will Domination -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg(11), Dev'n-Dmg/EndRdx(11),Dev'n-Acc/Dmg/EndRdx/Rchg(17), HO:Nucle(19), FtnHyp-Plct%(34)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Run-I(A), Run-I(15), EndRdx-I(15), Zephyr-ResKB(17)
Level 16: Stealth LotG Global Recharge
Level 18: Invisibility - LotG Global Recharge
Level 20: Phase Shift Rech-Rdx-I
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(23)
Level 24: Super Jump -- Jump-I(A), Jump-I(25), EndRdx-I(25), Zephyr-ResKB(34)
Level 26: Acrobatics -- EndRdx-I(A), EndRdx-I(27), KBDist-I(27), KBDist-I(29)
Level 28: Assault -- EndRdx-I(A), EndRdx-I(29)
Level 30: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(31), Mantic-Acc/ActRdx/Rng(31),Mantic-Dam%(31), Mantic-Dmg/EndRdx/Rchg(33), HO:Nucle(33)
Level 32: Tactics -- HO:Cyto(A), HO:Cyto(33)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(36)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Snow Storm -- EndRdx-I(A)
Level 44: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45),Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(46), S'fstPrt-ResKB(50)
Level 47: Frozen Armor -- HO:Enzym(A), HO:Enzym(48), Krma-ResKB(48), S'fstPrt-ResKB(48)
Level 49: Hibernate -- RechRdx-I(A), Heal-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21),P'Shift-End%(23), P'Shift-EndMod/Acc(34) -
yeah, im starting to notice things like that. And cost really isnt an big deal, i have a fire/kin that im stripping of its purples and LOTG sets.. i just dont think he can do what he was doing, idk whats up with him...
this toon is such a beast. im loving him so much. So yeah, any tips would be appreciated. -
Toon is lvl 50, up for a respec... just been a crappy basic io build. But i want to step it up, and i have been looking around, seen some builds. found a few i liked and i mixed em together to get to something i kinda like. Any comments would be appreciated.
Level 50 Natural Brute Open slots - 0
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Knock%(9),KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(43), FrcFbk-Rechg%(43)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7),RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Knock%(13),KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(45)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal(19),Dct'dW-Rchg(21)
Level 6: Hasten – Recharge IO, Recharge IO, Recharge IO
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25),KntkC'bat-Dmg/EndRdx/Rchg(31), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(46)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Temperature Protection -- S'fstPrt-ResKB(A)
Level 14: Super Speed-- Winter-ResSlow(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17),RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), RechRdx-I(46), RechRdx-I(46)
Level 20: Consume -- Mocking-Acc/Rchg(A), Mocking-Rchg(33), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(34),Efficacy-EndMod(34), Efficacy-EndMod/Acc(34)
Level 22: Blazing Aura -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(36), Sciroc-Dmg/EndRdx(36),Sciroc-Acc/Dmg/EndRdx(36)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37),KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx(27), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx(29),RctvArm-ResDam/EndRdx/Rchg(29)
Level 28: Burn -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(48), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(48), RechRdx-I(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(50)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40),Oblit-Acc/Dmg/EndRdx/Rchg(40), ForcedFeedback - +Recharge(42)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Taunt/Rng(43)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(50)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numina - Heal
Level 47: Fiery Embrace -- RechRdx-I(A)
Level 49: Rise of the Phoenix -- Dsrnt-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Regen Tissue – Regen+
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5)
- Chris -
Been doing some work on the build in my spare time. Again, purples are not a problem, between my several toons, some other things i have gotten in drops, and good friends, the price tag isnt a problem...
Fire/Kin/Stone
01: Transfusion =>
Touch_of_the_Nictus Healing
Touch_of_the_Nictus Healing/Recharge
Touch_of_the_Nictus Accuracy/Healing
Touch_of_the_Nictus Accuracy/Endurance/Healing
Touch_of_the_Nictus Accuracy/Endurance/Recharge
01: Char =>
Apocalypse Damage
Apocalypse Damage/Recharge
Apocalypse Damage/Recharge/Accuracy
Apocalypse Recharge/Accuracy
Apocalypse Damage/Endurance
02: Fire Cages =>
Gravitational_Anchor Immobilize
Gravitational_Anchor Immobilize/Recharge
Gravitational_Anchor Immobilize/Recharge/Accuracy
Gravitational_Anchor Recharge/Accuracy
Gravitational_Anchor Chance For Hold
04: Siphon Power =>
Recharge IO
06: Hasten =>
Recharge IO
Recharge IO
Recharge IO
08: Hot Feet =>
Armageddon Damage
Armageddon Damage/Recharge
Armageddon Damage/Recharge/Accuracy
Armageddon Damage/Endurance
Armageddon Chance For Fire Damage
10: Siphon Speed =>
Recharge IO
12: Flashfire =>
Absolute_Amazement Stun
Absolute_Amazement Stun/Recharge
Absolute_Amazement Stun/Recharge/Accuracy
Absolute_Amazement Recharge/Accuracy
Absolute_Amazement Stun/Endurance
14: Super Speed =>
Blessing_of_the_Zephyr
16: Recall Friend
Recharge IO
18: Combat Jumping =>
Luck of the Gambler Defense/Endurance
Luck of the Gambler - Defense
Defense IO
20: Super Jump =>
Blessing of the Zephyr - Jump(etc)
22: Cinders =>
Unbreakable_Constraint Hold
Unbreakable_Constraint Hold/Recharge
Unbreakable_Constraint Hold/Recharge/Accuracy
Unbreakable_Constraint Recharge/Accuracy
Unbreakable_Constraint Hold/Endurance
24: Speed Boost =>
Recovery IO
26: Boxing =>
Accuracy IO
28: Tough =>
Res_Damage IO
Steadfast_Protection Resist/Endurance
Steadfast_Protection Resist/Defense
Steadfast_Protection KB Protection
30: Weave =>
Buff_Defense IO
Luck_of_the_Gambler Defense
Luck_of_the_Gambler Defense/Endurance
Luck_of_the_Gambler Defense/Recharge
Luck_of_the_Gambler Global Recharge
32: Fire Imps =>
Expedient_Reinforcement Accuracy/Recharge
Expedient_Reinforcement Accuracy/Damage
Expedient_Reinforcement Damage/Endurance
Expedient_Reinforcement Accuracy/Damage/Recharge
Expedient_Reinforcement Endurance/Damage/Recharge
35: Transference =>
Efficacy_Adaptor EndMod
Efficacy_Adaptor EndMod/Recharge
Efficacy_Adaptor EndMod/Rehcarge/Accuracy
Efficacy_Adaptor Recharge/Accuracy
Efficacy_Adaptor EndMod/Accuracy
Efficacy_Adaptor EndMod/Endurance
38: Fulcrum Shift =>
Recharge IO
Accuracy IO
41: Fissure =>
Ragnarok Damage
Ragnarok Damage/Recharge
Ragnarok Damage/Recharge/Accuracy
Ragnarok Recharge/Accuracy
Ragnarok Change For Knockdown
44: Rock Armor =>
Luck_of_the_Gambler Defense
Luck_of_the_Gambler Defense/Endurance
Luck_of_the_Gambler Defense/Recharge
Luck_of_the_Gambler Global Recharge
47: Seismic Smash =>
Kinetic_Combat Accuracy/Damage
Kinetic_Combat Damage/Endurance
Kinetic_Combat Damage/Recharge
Kinetic_Combat Knockdown Bonus
49: Earth's Embrace =>
Numinas_Convalesence Healing/Endurance
Numinas_Convalesence Healing
Numinas_Convalesence Healing/Endurance/Recharge
Numinas_Convalesence - Healing/Recharge
+----------------------------------------------------------------
+ Inherent Powers
+----------------------------------------------------------------
01: Brawl
Accuracy IO
01: Sprint
Run Speed IO
01: Ninja Run
Run Speed IO
02: Rest -
Heal IO
02:Swift
Run Speed IO
02: Hurdle
Jumping IO
02: Health
Regenerative_Tissue Regeneration
Miracle Recovery
Numinas_Convalesence Healing
Numinas_Convalesence Regeneration/Recovery
02: Stamina
Efficacy_Adaptor EndMod
Efficacy_Adaptor EndMod/Recharge
Efficacy_Adaptor EndMod/Rehcarge/Accuracy
Efficacy_Adaptor Recharge/Accuracy
Efficacy_Adaptor EndMod/Accuracy
Efficacy_Adaptor EndMod/Endurance
Only thing i see is Stamina has a lot in it, anything you think i should take off it and put on something else???
Thanks in advance for any help XD -
I do pi farming, not ae, its a long run for friends low toons. plus I've wished i had it on more than one occasion...
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After talking with some people i looked around and kinda came up with a redesign of it. Still needs some advice, they dont have the Mids program on mac atm so im not sure of my Defense. if someone has some time and could give this a good looking over i'd really appreciate it
Fire/Kin/Stone
01: Transfusion =>
Touch_of_the_Nictus Healing
Touch_of_the_Nictus Healing/Recharge
Touch_of_the_Nictus Accuracy/Healing
Touch_of_the_Nictus Accuracy/Endurance/Healing
Touch_of_the_Nictus Accuracy/Endurance/Recharge
01: Char =>
Apocalypse Damage
Apocalypse Damage/Recharge
Apocalypse Damage/Recharge/Accuracy
Apocalypse Recharge/Accuracy
Apocalypse Damage/Endurance
02: Fire Cages =>
Gravitational_Anchor Immobilize
Gravitational_Anchor Immobilize/Recharge
Gravitational_Anchor Immobilize/Recharge/Accuracy
Gravitational_Anchor Recharge/Accuracy
Gravitational_Anchor Chance For Hold
04: Siphon Power =>
Recharge IO
06: Hasten =>
Recharge IO
Recharge IO
Recharge IO
08: Hot Feet =>
Armageddon Damage
Armageddon Damage/Recharge
Armageddon Damage/Recharge/Accuracy
Armageddon Damage/Endurance
Armageddon Chance For Fire Damage
10: Siphon Speed =>
Recharge IO
12: Flashfire =>
Absolute_Amazement Stun
Absolute_Amazement Stun/Recharge
Absolute_Amazement Stun/Recharge/Accuracy
Absolute_Amazement Recharge/Accuracy
Absolute_Amazement Stun/Endurance
14: Super Speed =>
Blessing_of_the_Zephyr
16: Recall Friend
Recharge IO
18: Combat Jumping =>
Luck of the Gambler Defense/Endurance
Endurance IO
20: Maneuvers =>
Luck of the Gambler Defense/Endurance
Endurance IO
22: Cinders =>
Unbreakable_Constraint Hold
Unbreakable_Constraint Hold/Recharge
Unbreakable_Constraint Hold/Recharge/Accuracy
Unbreakable_Constraint Recharge/Accuracy
Unbreakable_Constraint Hold/Endurance
24: Speed Boost =>
Recovery IO
26: Boxing =>
Accuracy IO
28: Tough =>
Res_Damage IO
Steadfast_Protection Resist/Endurance
Steadfast_Protection Resist/Defense
Steadfast_Protection KB Protection
30: Weave =>
Buff_Defense IO
Luck_of_the_Gambler Defense
Luck_of_the_Gambler Defense/Endurance
Luck_of_the_Gambler Defense/Recharge
Luck_of_the_Gambler Global Recharge
32: Fire Imps =>
Expedient_Reinforcement Accuracy/Recharge
Expedient_Reinforcement Accuracy/Damage
Expedient_Reinforcement Damage/Endurance
Expedient_Reinforcement Accuracy/Damage/Recharge
Expedient_Reinforcement Endurance/Damage/Recharge
35: Transference =>
Efficacy_Adaptor EndMod
Efficacy_Adaptor EndMod/Recharge
Efficacy_Adaptor EndMod/Rehcarge/Accuracy
Efficacy_Adaptor Recharge/Accuracy
Efficacy_Adaptor EndMod/Accuracy
Efficacy_Adaptor EndMod/Endurance
38: Fulcrum Shift =>
Recharge IO
Recharge IO
41: Fissure =>
Ragnarok Damage
Ragnarok Damage/Recharge
Ragnarok Damage/Recharge/Accuracy
Ragnarok Recharge/Accuracy
Ragnarok Change For Knockdown
44: Rock Armor =>
Luck_of_the_Gambler Defense
Luck_of_the_Gambler Defense/Endurance
Luck_of_the_Gambler Defense/Recharge
Luck_of_the_Gambler Global Recharge
47: Seismic Smash =>
Kinetic_Combat Accuracy/Damage
Kinetic_Combat Damage/Endurance
Kinetic_Combat Damage/Recharge
Kinetic_Combat Knockdown Bonus
49: Earth's Embrace =>
Numinas_Convalesence Healing/Endurance
Numinas_Convalesence Healing
Numinas_Convalesence Healing/Endurance/Recharge
+----------------------------------------------------------------
+ Inherent Powers
+----------------------------------------------------------------
01: Brawl
Accuracy IO
01: Sprint
Run Speed IO
01: Ninja Run
Run Speed IO
02: Rest -
Numina's Convalescence - +Regeneration/+Recovery
02:Swift
Run Speed IO
02: Hurdle
Jumping IO
02: Health
Regenerative_Tissue Regeneration
Miracle Recovery
Numinas_Convalesence Healing
Numinas_Convalesence Healing/Endurance
Numinas_Convalesence Healing/Recharge
Numinas_Convalesence Regeneration/Recovery
02: Stamina
Efficacy_Adaptor EndMod
Efficacy_Adaptor EndMod/Recharge
Efficacy_Adaptor EndMod/Rehcarge/Accuracy
Efficacy_Adaptor Recharge/Accuracy
Efficacy_Adaptor EndMod/Accuracy
Efficacy_Adaptor EndMod/Endurance -
See I suggested that and everyone told me I was crazy.... but it sounds reasonable. Cuz with the farm i run statesman does all the damage. I'm there to holdem and heal him. What would you do with the impact slot ?
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So, i figured the first thing people would say would to go search, use my brain. So i did, so far unless someone offers something thats a better choice im looking at Stealth just to use as a mule for some extra regen. Then manuvuers and tactics to buff me/team/imps. Also, seen some things talking about Procs, gonna look them up, but ill def need help with some IO placements and things like that.
Considering Rise of the phoenix instead of Tactics and just shifting stuff down. :-/
Thanks. -
So. First off, i started playing the game a long time ago when it had barely been out. Several friends and i played while we were in college and living in the dorms. School came first and i stopped playing for the last 4 years. i continued to get emails from NC Soft, and one day i realized it was available for macs now, and that they were having a reactivation weekend.... Needless to say im as hooked now as i was then. Unfortunately one of my d-bag former friends deleted all my toons and stuff...
Got some fun toons going, helping run a great lil Super Group full of 50's. Having fun just like the old days. Back then i never got to the IO sets and im having some questions bout my layout. For the spots that are open im thinking the leadership set, cuz im seeing a lot of people saying that the IMPS are getting a lot off of those toggles.. IDK...
So anyway, here is my build. Its a mix of advice from PPL in game and some things i have seen around the internet. I mainly use it for 54x8 Battle Maiden mish in PI w/ States to help lvl ppl in our SG.
War Admiral: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char
(A) Apocalypse - Damage: Level 50
(3) Apocalypse - Damage/Recharge: Level 50
(3) Apocalypse -Accuracy/Damage/Recharge: Level 50
(5) Apocalypse - Accuracy/Recharge: Level 50
(5) Apocalypse - Damage/Endurance: Level 50
Level 1:Transfusion
(A) Touch of the Nictus - Healing: Level 50
(11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(17) Touch of the Nictus - Accuracy/Healing: Level 50
(27) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(31)Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
Level 2: Fire Cages
(A) Gravitational Anchor – Immobilize: Level 50
(17) Gravitational Anchor – Immobilize/Recharge: Level 50
(27) Gravitational Anchor – Accuracy/Immobilize/Recharge: Level 50
(34) Gravitational Anchor – Accuracy/Recharge: Level 50
(34) Gravitational Anchor – Chance for Hold: Level 50
Level 4: Siphon Power
(A)Recharge Reduction IO: Level 50
Level 6: Hasten
(A) Recharge Reduction IO: Level 50
(7) Recharge Reduction IO: Level 50
(7) Recharge Reduction IO: Level 50
Level 8: Hot Feet
(A) Armageddon - Damage: Level 50
(9) Armageddon -Damage/Recharge: Level 50
(9) Armageddon - Accuracy/Damage/Recharge: Level 50
(11) Armageddon - Damage/Endurance: Level 50
(37) Armageddon - Chance for Fire Damage: Level 50
Level 10: Siphon Speed
(A) Recharge Reduction IO: Level 50
Level 12: Flashfire
(A) Absolute Amazement - Stun: Level 50
(13) Absolute Amazement - Stun/Recharge: Level 50
(13) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
(15) Absolute Amazement - Accuracy/Recharge: Level 50
(15) Absolute Amazement -Endurance/Stun: Level 50
Level 14: Super Speed
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Stealth (Mule - wont be activating)
(A) Recovery IO
Level 18: Manuevers
(A) End Reduction IO
Level 20: Tactics
(A) End Reduction IO
Level 22: Cinders
(A) Unbreakable Constraint - Hold: Level 50
(23) Unbreakable Constraint - Hold/Recharge: Level 50
(23) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(25) Unbreakable Constraint - Accuracy/Recharge: Level 50
(25) Unbreakable Constraint - Endurance/Hold: Level 50
Level 24: Speed Boost
(A) Endurance Modification IO: Level 50
Level 26: Increase Density
(A) Impervium Armor -Resistance/Endurance: Level 40
(39) Impervium Armor - Resistance/Recharge: Level 40
(39) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(39) Impervium Armor - Resistance: Level 40
Level 28: Ring of Fire
(A) Gravitational Anchor - Immobilize: Level 50
(29) Gravitational Anchor - Immobilize/Recharge: Level 50
(29) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
(31) Gravitational Anchor - Accuracy/Recharge: Level 50
(31) Gravitational Anchor - Chance for Hold: Level 50
Level 30: Kick
(A) Accuracy IO: Level 50
Level 32: Fire Imps
(A) Expedient Reinforcement - Accuracy/Recharge: Level 50
(33) Expedient Reinforcement -Accuracy/Damage: Level 50
(33) Expedient Reinforcement - Damage/Endurance: Level 50
(33) Expedient Reinforcement -Accuracy/Damage/Recharge: Level 50
(34) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
Level 35: Transference
(A) Efficacy Adaptor - EndMod: Level 50
(36) Efficacy Adaptor - EndMod/Recharge: Level 50
(36) Efficacy Adaptor -EndMod/Accuracy/Recharge: Level 50
(36) Efficacy Adaptor - Accuracy/Recharge: Level 50
(37) Efficacy Adaptor - EndMod/Accuracy: Level 50
(37) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 38: Fulcrum Shift
(A) Recharge Reduction IO: Level 50
Level 41: Fire Ball
(A) Ragnarok - Damage: Level 50
(42) Ragnarok - Damage/Recharge: Level 50
(42) Ragnarok -Accuracy/Damage/Recharge: Level 50
(42) Ragnarok - Accuracy/Recharge: Level 50
(43) Ragnarok - Damage/Endurance: Level 50
Level 44: Fire Shield
(A) Impervium Armor - Resistance/Endurance: Level 40
(45) Impervium Armor - Resistance/Recharge: Level 40
(45)Impervium Armor - Resistance/Endurance/Recharge: Level 40
(45) Impervium Armor - Resistance: Level 40
(46) Steadfast Protection -Resistance/+Def 3%: Level 30
(46) Steadfast Protection - Knockback Protection: Level 30
Level 47: Tough
(A) Impervium Armor - Resistance/Endurance: Level 40
(48) Impervium Armor - Resistance/Recharge: Level 40
(48) Impervium Armor -Resistance/Endurance/Recharge: Level 40
(48) Impervium Armor - Resistance: Level 40
Level 49: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 50
(50) Luck of the Gambler - Defense/Recharge: Level 50
(50) Luck of the Gambler - Defense: Level 50
(50)Luck of the Gambler - Recharge Speed: Level 50
Inherent Powers -
Level 1: Containment
Level 1: Brawl
(A) Accuracy IO: Level 50
Level 1: Sprint
(A) Celerity - +Stealth: Level 50
Level 2: Rest
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 2: Swift
(A) Running IO: Level 50
Level 2: Hurdle
(A) Jumping IO: Level 50
Level 2: Health
(A) Regenerative Tissue -+Regeneration: Level 30
(19) Miracle - +Recovery: Level 40
(19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(43) Numina's Convalescence - Heal/Endurance: Level 50
(43) Numina's Convalescence - Heal/Recharge: Level 50
(46) Numina's Convalescence - Heal: Level 50
Level 2: Stamina
(A) Efficacy Adaptor - EndMod: Level 50
(21) Efficacy Adaptor - EndMod/Recharge: Level 50
(21) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(40) Efficacy Adaptor - Accuracy/Recharge: Level 50
(40) Efficacy Adaptor -EndMod/Accuracy: Level 50
(40) Efficacy Adaptor - EndMod/Endurance: Level 50