Damonvile

Citizen
  • Posts

    7
  • Joined

  1. I couldn't justify slotting a 2 billion PvP IO + a purple set with the build you have. You could do better for that kind of money.

    I don't think you get the set bonus from fly unless it's on. So those slots are a waste.

    I don't think you'd need aid other or aid self with DP ?
  2. This is an old 50 I was dusting off and wanted to fix it up a bit. You can tell what kind of budget I have by my choices in sets ( the purple in rain of fire I already have and was just goofing off. I hear it's better in fireball ? )

    I never really solo with this toon but would like to try and get as close to s/l soft cap and keep ranged up. I don't plan to farm with it but I hate dieing so am willing to give up some damage for survival.

    I'm not adverse to changing the build all together if someone has one for about the same budget.

    What I like about this build is it has lots of aoe and cold epic has nice defense and an oh s@#t button. I tend not to do any melee on my blasters. I'm the hover/ranged type of player.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    fire/mm: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
    Level 1: Subdual -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Immob(3), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Acc/Rchg(13)
    Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dam%(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(9)
    Level 4: Super Speed -- Clrty-Stlth(A)
    Level 6: Hover -- LkGmblr-Def(A), LkGmblr-Rchg+(17), LkGmblr-Def/EndRdx(23)
    Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dam%(9), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(25), Posi-Dmg/Rng(31)
    Level 10: Psychic Scream -- Posi-Dam%(A), Posi-Acc/Dmg(11), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(31)
    Level 14: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15)
    Level 16: Concentration -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(40)
    Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Dmg/EndRdx/Rchg(23), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43)
    Level 20: Drain Psyche -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(21)
    Level 22: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(48)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
    Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx(27)
    Level 28: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx(29)
    Level 30: Rain of Fire -- Ragnrk-Knock%(A), Posi-Dam%(34), Posi-Acc/Dmg(34), Posi-Dmg/EndRdx(34)
    Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/Rchg(50)
    Level 35: Snow Storm -- EndRdx-I(A)
    Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 41: Frozen Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(42)
    Level 44: Hoarfrost -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(45), Numna-EndRdx/Rchg(45), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(46), Numna-Heal(50)
    Level 47: Hibernate -- RechRdx-I(A)
    Level 49: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Heal(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  3. Quote:
    Originally Posted by Folonius View Post
    Yes it does ....

    It's very simple to test to. Fight level 50's with a soft capped toon. I used a tank who's defense to S/L is 65. I shut off enough toggles so the defense was at 45%. As expected, I was hardly hit. Next mission, I made them 52's, and was hit more than usual. Turned on enough toggles to hit 55 defense, and was hit about the same rate as I was being hit by the level 50's. Up the Mobs to 54's and the rate you are hit with 45% defense is much more noticably different than fighting 50's. Running with all toggles on with 65% S/L defense, the rate I was getting hit by 54's using 65% defense was the same as fighting 50's with 45% defense, hence the conclusion of requiring 5% defense for every level your target is above you.

    Of course, you will still feign ignorance, so try it out yourself. It's an easy test, and only took me about 10 minutes. I used an ice/SS tank and the mobs were slammer bosses. Really, you could use anything that gives 65% defense to S/L to test this.

    I assure you though, I am correct.
    At 35% s/l a 50 boss group was untankable to me on my fire/kin. No matter how much healing I did at some point they would always string enough hits together that I would die. I might get lucky from time to time and get a spawn down but for the most part I couldn't do it without taking a luck.

    At 45% I can tank a 53 boss spawn with little trouble. when they hit they hit harder ( or seem to ) but I almost never die even in 8 person spawns. The only time I ever die is when they get 2 or 3 hits between a heal and that happens maybe once every 5 or 6 runs.

    Considering how huge the difference was from 35% to 45% I don't buy that a 52 has a 10% better chance to hit me over a 50.

    Regardless, this type of testing never yields accurate results. It follows the same logic as my magic rock that keeps tigers away. some people say it doesn't work...to them I say ! you don't see any tigers around do you ?
    You expect to find a result so you find the result.
  4. Apparently I do need to learn how to read a calendar And my intention was never to "troll" I'm just a bit too blunt most of the time I guess.
  5. It wasn't trolling I was just asking a question. The original post about the new channel is 07/16 it's now 09/25

    I was just wondering why picking a new channel name needed to take more than 2 months when in the end it's not going to matter what you call it as long as it's reasonable.

    I thought the new channel was a good idea, but is it normal for the ppl on this server to be so easily offended by questions ?
  6. Why does the name matter so much ?

    Does anyone seriously think the 3 or 4 letters picked will change how people act or decide for them if they'll even join ?
  7. Quote:
    Originally Posted by Mr. DJ View Post
    Though sometimes taking screenshots of the chat is always helpful.
    Yes when fighting a battle in a kangaroo court pictures are very important. And if you could also add some pop up ones with the little pull tabs...I love those !



    If you actually need a bunch of strangers on an internet forum to justify your behavior in game then you already know what you did was wrong ( at least to some degree ). Them siding with you wont make it any more right the next time either.