Help with my Fire/MM build
Here is mine, let me know what you think...
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Oblivo: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Medicine
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(29)
Level 1: Subdual -- DblAc-Acc/Rchg(A), DblAc-Stun%(13), DblAc-Rchg/Immob(25), DblAc-Acc/EndRdx(25), DblAc-Immob/Rng(27)
Level 2: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg(19), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(29)
Level 4: Fire Ball -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/Rng(5), Det'tn-Acc/Dmg(5), Det'tn-Dmg/EndRdx(11), Det'tn-Dmg/Rchg(13)
Level 6: Mind Probe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
Level 8: Aid Other -- Heal-I(A)
Level 10: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(17)
Level 12: Boxing -- Acc-I(A)
Level 14: Hover -- Zephyr-Travel(A), Zephyr-ResKB(15), HO:Enzym(17)
Level 16: Concentration -- HO:Membr(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 20: Drain Psyche -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(40), Mrcl-Heal/Rchg(42), Mrcl-Heal/EndRdx/Rchg(43), Mrcl-Heal(43)
Level 22: Tough -- Aegis-ResDam(A), S'fstPrt-ResDam/Def+(27), Aegis-ResDam/EndRdx(37), Aegis-Psi/Status(37), Aegis-ResDam/EndRdx/Rchg(37), Aegis-EndRdx/Rchg(39)
Level 24: Weave -- LkGmblr-Rchg+(A), HO:Enzym(43)
Level 26: Aid Self -- IntRdx-I(A)
Level 28: Aim -- HO:Membr(A)
Level 30: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(34), CoPers-Acc/Rchg(34), CoPers-Conf/EndRdx(34), CoPers-Conf%(36)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(40)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 38: Personal Force Field -- LkGmblr-Rchg+(A)
Level 41: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), GA-3defTpProc(42), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(48)
Level 44: Psychic Shockwave -- Erad-%Dam(A), Erad-Acc/Rchg(45), Erad-Acc/Dmg/Rchg(45), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-Dmg(48)
Level 47: Force of Nature -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(50), Aegis-EndRdx/Rchg(50), Aegis-ResDam/EndRdx/Rchg(50)
Level 49: Telekinetic Thrust -- FrcFbk-Rechg%(A)
Level 0: The Atlas Medallion
Level 0: Elusive Mind
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Paralytic Radial Flawless Interface
Level 50: Spiritual Radial Paragon
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:
- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 8.5% Defense(Melee)
- 7.25% Defense(Smashing)
- 7.25% Defense(Lethal)
- 26.94% Defense(Fire)
- 26.94% Defense(Cold)
- 27.25% Defense(Energy)
- 27.25% Defense(Negative)
- 6% Defense(Psionic)
- 32.56% Defense(Ranged)
- 33.81% Defense(AoE)
- 1.8% Max End
- 5% Enhancement(Heal)
- 21% Enhancement(Accuracy)
- 4% Enhancement(Immobilize)
- 4% Enhancement(Confused)
- 32.5% Enhancement(RechargeTime)
- 17% FlySpeed
- 90.36 HP (7.5%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 3.3%
- MezResist(Sleep) 1.65%
- 15% (0.25 End/sec) Recovery
- 2.5% Resistance(Cold)
- 1.88% Resistance(Energy)
- 3% Resistance(Psionic)
- 32% RunSpeed
- 12.5% XPDebtProtection
I couldn't justify slotting a 2 billion PvP IO + a purple set with the build you have. You could do better for that kind of money.
I don't think you get the set bonus from fly unless it's on. So those slots are a waste.
I don't think you'd need aid other or aid self with DP ?
I don't think you get the set bonus from fly unless it's on. So those slots are a waste.
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These Set Bonuses are always on, even if the power in which the Set is slotted isn't activated, and even if that power is greyed out due to exemplaring! However, you do start to lose the bonuses if you exemplar more than three levels under the level of the IOs in the Set.
source:
http://wiki.cohtitan.com/wiki/Invent...n_Enhancements
I threw together a budget fire/mm in this thread, and really liked how it turned out. If you're willing to spring for kin combats, you've got some extra slots to play with. Uses the mace mastery epic, though, so it might not interest you:
http://boards.cityofheroes.com/showthread.php?t=275656
My own opinion is that if you're not willing to spend a bit of time in melee, you're missing out on some great stuff from /mm, but different strokes for different folks. If the toon is played mostly as a hover-blaster, I'm also of the opinion that you're better served by capping ranged defense (than s/l defense) and combining that with a resistance based armor for layered mitigation. If you decide to go that direction instead, force and electrical epics have some nice "oh s#*t" buttons as well.
This is an old 50 I was dusting off and wanted to fix it up a bit. You can tell what kind of budget I have by my choices in sets ( the purple in rain of fire I already have and was just goofing off. I hear it's better in fireball ? )
I never really solo with this toon but would like to try and get as close to s/l soft cap and keep ranged up. I don't plan to farm with it but I hate dieing so am willing to give up some damage for survival.
I'm not adverse to changing the build all together if someone has one for about the same budget.
What I like about this build is it has lots of aoe and cold epic has nice defense and an oh s@#t button. I tend not to do any melee on my blasters. I'm the hover/ranged type of player.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
fire/mm: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 1: Subdual -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Immob(3), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Acc/Rchg(13)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dam%(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(9)
Level 4: Super Speed -- Clrty-Stlth(A)
Level 6: Hover -- LkGmblr-Def(A), LkGmblr-Rchg+(17), LkGmblr-Def/EndRdx(23)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dam%(9), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(25), Posi-Dmg/Rng(31)
Level 10: Psychic Scream -- Posi-Dam%(A), Posi-Acc/Dmg(11), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(31)
Level 14: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15)
Level 16: Concentration -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(40)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Dmg/EndRdx/Rchg(23), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43)
Level 20: Drain Psyche -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(48)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx(27)
Level 28: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx(29)
Level 30: Rain of Fire -- Ragnrk-Knock%(A), Posi-Dam%(34), Posi-Acc/Dmg(34), Posi-Dmg/EndRdx(34)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/Rchg(50)
Level 35: Snow Storm -- EndRdx-I(A)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Frozen Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(42)
Level 44: Hoarfrost -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(45), Numna-EndRdx/Rchg(45), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(46), Numna-Heal(50)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run