Dahjee

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  1. Get off of MIDs and stop preaching from the numbers Mac.

    Better damage than 16 mines at once?

    Stronger debuff than stacked Seekers, 6 Posion Traps, or 3 Acid Traps?

    My point was that the potential of the set compares to none. The challenge of the set is getting it to it's full potential.

    Better, faster, and with less effort come from practice... not Builds.
  2. Dahjee

    So Kinetic Melee

    Quote:
    Originally Posted by GreenFIame View Post
    it doesn't mean it won't be big in Pvp,Not having Build up don't mean jack, you don't no how well a build is in pvp unless you play it. It is to soon to figure it out right now, you just have to wait until it's comes out. Beside any build and Arc-type can be use in pvp, you just need to have Skills.
    It's more a matter of fitting the new set into their playstyle than finding the right playstyle for this new set to some. It's why it can be decided early on whether it's complete garbage or not.

    I don't get the fear or potency of BU powers... how hard is it to avoid someone for 10 secs?

    I don't see how that one power can make a set.
  3. Quote:
    Originally Posted by JonnyDeadSide View Post
    I have a great time on my fire/dev blaster and it has many similarities to traps. It's fun and that's really all that matters to me. I don't get killed much more or less on him than many other toons i have. Also, while caltrops may "only" be good for breaking hide.........that's really all I need them for. Taking away their Hide+AS is neutralizing their hardest hitting power.....what more should it do?
    I agree, it can be played offensively very much like a /Dev blaster... Only thing really needed in the set for this is approach is Web, Posion Trap, Acid Trap, Seekers, and possibly FFG. Traps' lack of mobility is a choice made by the people that play it... it's not mandatory in any way, shape, or form for a non-MM Traps toon.

    Caltrops are also good for the -fly and -jump effect applied to target. Many places in a zone like dumpsters and those really small pools in RV make for some good places to TP a Foe (after they've been webbed first of course) Having caltrops down keeps people from SS/stealthing over mines and traps... and in these locations caltrops keep you from having to rely on web spamming.

    The difficulty or bad rep doesn't come from bad powers.... it's comes from the fact that one actully has to get people into them. I like the challenge of that. I can see how the difficulty of doing so however... is enough for some players to call it a bad set.
  4. Dahjee

    So Kinetic Melee

    Cool Video. Counted only 8 powers animated and number 5 looked like a siphon of some sort. Would be fitting if it increased attack rate and speed I think, but who knows? [Edit: Just noticed it also looks like a whirlwind left after that siphon power...]
  5. Quote:
    Originally Posted by Xanatos View Post
    No. That is scrub mentality. You are not more "skilled" because you play something gimpy such as traps.
    So you're saying one is "skilled" because they play FoTMs?

    What exactly would you called "skilled" X?
  6. Quote:
    Originally Posted by ConFlict View Post
    Only against reall bad foes. And if you build to beat the lowest common denominator then you can only be slightly better than the worst. Thats not really the advice people come here for.
    This may have been your experience with teleport... Don't assume everyone has the same trouble using the combo. Also, stop pretending that you only attack good players in a zone somehow... it's a weak argument to say something will only work against bad players... Isn't that the majority in RV anyway?


    Quote:
    Originally Posted by ConFlict View Post
    Dropping acid =/= open mind. There are people out there trying new stuff all the time. Sometimes stuff works out, sometimes it doesn't. The key is admitting it doesn't. Which is were you come up short.
    Actually the key is realizing what it will take for it to work. When that road is too hard then it makes sense for some to quit or reroll or try and convince others that something doesn't work. For others it repesents a challenging set or approach in which one can only get better from repeated play. Simply put, YMMV - or has that phrase stopped be applicable here.
  7. Quote:
    Originally Posted by Not_Epsilon View Post
    Most of your advice. Is bad. Not hatin. Jus'sayin.

    Teleport is bad for pvp. Same way brutes are normally. What use is someone who really can't kill anything, even if they don't die?

    Traps are bad for PvP, the same way MMs are. PvP, movement=good. MM and traps, Movement= bad.

    When someone comes around with information that is utterly wrong and easily provably wrong, many people tear the advice apart. The person attempting to give bad advice does one of two things, take it and stfuuu, or try to argue a point that the advice isn't bad. Sometimes the latter actually does something. Other times, it just makes u look like an idiot.
    Yeah...

    Problem is... is that I don't use words like good and bad. I don't advise. The best PvPers are sometime those that figure things out as they go. You won't find posts with me saying this is better or this is worse. Try to... you just won't find such a thing. I've stated many times that I don't come here to advise others.. and I don't. Search some more... try to find posts with me giving advice here to someone about what to do in PvP that's not based on personal experience... you won't find any. Nah this "Dahjee gives bad advice" trip is just another lame excuse of the week to justify hating me. There should be a club for this really.

    Superjump is bad for PvP too. SS/SJ is ideal however. Teleport is bad for PvP you say... perhaps... Teleport/Hover is viable in a zone though. I know from using it for several years along with toons that SS/SJ so yes, I may say that I can answer questions better than the next about how to make it work. You see I don't come here and say "TP is the best!!!" Nah you all start that argument... not me. Why? I do not know. It's absurd to me that folks here can say something doesn't work without even attemptting to state what is need to make it work.

    Same for Traps... can you find the post of me saying traps is better than anything in a zone! Or one that states Traps is awesome when played as a first PvP toon or that Traps is better than a blaster specc'ed for DPS and killing? Nope. Nothing of the sort can be found. I don't come here and say I'm good... or bad... or better... or anything. I come here and say it can work and here's how and why? I then argue with people who have never once done the same as me and watch as others believe them. Go Figure. Like the fact that you say traps are bad because they lack mobility... It's just weird to hear when I play traps and I can move about freely and set up traps where and when needed to assist with kills. What exactly is your opinion based on when you say that?

    Has PvP really been reduced to the point where skill is defined by one's ability to roll the easiest toon to get kills with? Is anyone really impressed with a Psy/Em's ability to get a kill these days? Are we impressed with a /Regen's ability to survive? Do we consider these people good players... or people doing as instructed? At some point shouldn't skill be defined by a players ability to do... without?

    Am I too respect the opinions of those who can only list FoTM sets but cannot tell me how to make my ??/?? snowflake specialist build work? Hell how long has it been since I13? Where are the DR numbers? Are we waiting on Mids to tell us how to get good defense in PvP? a few question that will go unanswed of course, but my point overall is that I don't come here with advice... My only wrong it seems is coming here with an open mind about PvP.
  8. Quote:
    Originally Posted by Xanatos View Post
    When has anyone agreed with you?
    I make simple points X. Folks here agree all the time... it's usually the reason they turn a topic into more than what it should be. That is often when the entertainment starts.. for me at least.

    Quote:
    Originally Posted by Xanatos View Post
    Why are you posting in a Psi/EM thread?
    You'd know if you read the thread I'm sure.
  9. What bad advice are you guys talking about? I'm just a vet PvPer that shares his experience here on the boards...
  10. Um, I play more than Traps toons in PvP Lith
  11. Quote:
    Originally Posted by Lucky View Post
    did you just quote yourself? LOL

    It was a summary of what happened after I offered people here the oppourtunity to define what they call Bad.
  12. Quote:
    Originally Posted by Supermax View Post
    lol lith.

    And Dahjee, it just figures that you'd disagree, considering you're one of the biggest reasons for my statement. Too much of your "advice" has been PROVEN to be 100% false. Unfortunately, some new people might not know how idiotic you are, so they may actually listen to the lies you spread. Thankfully for them, there's a few of us still around that can explain to them how the game actually works.
    I'm not hated and followed and -Rep'ed with three letter bits like OOO and --- and *** because my advice is bad... jeez. I don't give that much advice. Hell, and most the points I make are agreed with. I should just be ignored, right? No, the hate comes from something else Max... you know it... I know it... the 600+ people who read but not post in the threads I'm in probably know it.

    Explaining how the game works sometimes invloves telling someone how to make something work.... only thing done here for new folks is telling them what will and won't work. New players aren't the same as dumb players...

    Either the 5 people and their lil followers make the assumption that most new PvPers are tools or they lack the experince to tell someone how to make something work. Or I'm just wrong again... and it's best for PvP to claim things simply as good or bad... and tell people they can't roll this and can only roll that. Just doesn't seem smart to me is all. Robotic.
  13. Quote:
    Originally Posted by Dahjee View Post

    It doesn't mean much to call someone bad when you don't actually know the defenition.
    duh?

    "me so mad at him... me so angery I wanna hurt his feeeelings, he bad to me!"

    "me miss deh PWNS where its is ok to b dis way"
  14. lol where does the hate come from guys?

    I mean if you all rage this much when I'm polite and respectful... jeez. I can only imagine the emotins to come if were to be rude to someone here.

    I'm not there yet.
  15. Indeed I do Mac... and thank you for trying.
  16. Quote:
    Originally Posted by Supermax View Post
    There are like 5 or so people that routinely give good advice on here. Advice from everybody else should usually be ignored. And it won't take long to figure out who the 5 are.
    HaHaHaHahahaha!

    You robot. That was a great lol.
  17. Quote:
    Originally Posted by macskull View Post
    Generally when most people here agree that someone is bad, they are.
    Ha.

    Being called Bad here doesn't make it a fact Mac... it's a fad. An inside joke used to train newbies.

    It doesn't mean much to call someone bad when you don't actually know the defenition. I'd ask you yourself Mac to give one for the people... but you like anyone else here would only have examples...
  18. Quote:
    Originally Posted by Supermax View Post
    Every single person here that has seen you play has said you ARE an easy kill. Please give up on the idea that you're good at this game.

    words are truf yo. Believe words when EVER you see them for reals.

    [EDIT: Max theres only like 12 people here on the PvP boards... like seriously. Everyone here?? lol]
  19. Quote:
    Originally Posted by Not_Epsilon View Post
    Dahjee, come back to freedom. Nothing easier to kill then a traps corr.

    They also taste like cardboard.

    Jus'sayin.
    My Traps Corr is there rechaging for temp placate in PD while I level up my Traps defender who I made on Freedom. It's 46 now.

    Convincing others that I'm an easy kill while playing Traps is a fun part of playing Traps. It's how you get drops from forum PvP!
  20. Whats ironic is looking at how they would respond to someone who entered a thread about a Psy/Em to say it sucked even though they've never PvP'ed with the set personally.

    Quote:
    Originally Posted by MrLiberty View Post
    I think you are confusing stalkers with scrappers. I have never seen any stalker act this way.... ever.....
    You' haven't fought stalkers from a Traps perspective now have you? Try it and get back to me.
  21. Quote:
    Originally Posted by macskull View Post
    If you are relying on temp powers to "fill in some gaps" with your character, there's greater issues afoot here.

    It's not a reliance Mac.

    If you're gonna go for effect... find everyway possible to do so. There aren't many things in the game anymore to increase KB mag is there? Is it dumb for my FF'der to craft KB increase from base before Zone PvPing... no it is not.

    I could go on but it's quite pointless. With all due respect Mac... if you yourself don't use or need or benefit from temp powers in Zone PvP... then you don't belong in this thread.
  22. Quote:
    Originally Posted by MrLiberty View Post
    **** random caltrops in the zone.

    Closing to AS, wait.... no.... random caltrops 30 yards away from target in the middle of the zone dropped me out of hide




    /snicker

    This is about how the vent conversation goes when we (usually duo stalkers) see this.

    "Alright next target is the shiddy defender standing still over here. Let me know when you get here. On trops so watch out."

    "In range, TS'ing"

    "Sharking"

    "Down, alright new target is bad scrapper."
    I haven't got my defender up to 50 yet... we'll see.

    Do be careful though, cause that approach might not always work. I like to phase when attacked to pull bad stalkers into traps, after they've been hit with acid... then kite around keeping them in range of seekers, then un phase right away to web them, tp them, and blow them up as they try to flee the scene.
  23. Quote:
    Originally Posted by Terror1 View Post
    Dunno about virtue but on freedom blasters slot damage and procs into their attacks, they also use build up and aim. Why would i be standing still on a PD(unless i lag)? Soothing Aura + Triage Bacon might sound wonderful to you but gets killed by DR and still wont mitigate enough damage if people are attacking the same target.
    Yeah blasters are tough... usually for 10 secs at a time though... and they don't like to be webbed much . especially when their target is being healed or regenerating health faster than their debuffed damage can kill them. They usually Hib and try again.

    Soothing Auras + triage beacon is really good regen when both have invested into making them so. Everything gets killed by DR... you should be past this by now. We all should.

    Once DR comes into play you still want the most right? Right?
    Stacking where it's at under the new system. Not necessarily from stacking only the best set/set combos for the job or effect, but from the powers within different sets. Slowing SS'ers for example occur reliably not just from one toon with 2-3 poor slow powers and 1-2 really good ones... but from 2-3 toons using their really good slow powes at once. It's very very hard to die when standing in an area surrounded by 3 triage beacons for another example... compared to follwing a /PD around to get their regn buff.
  24. Quote:
    Originally Posted by black_barrier View Post
    caltrops and acid mortar are subpar trash compared to other stuff that's available for the same purpose.

    mastermind pets, earth control patches, sleet, freezing rain, and acid arrow all pose a larger threat than the trash you're suggesting. even ring of fire spamming scrappers are scarrier than acid mortar (they chase me afterwards.). i wanna see an acid mortar chasing a scrapper.

    also caltrops do NOTHING but break hide.
    All I said was caltrops break hide... that stalkers will not more than once (twice if dumb) attempt to AS near a Traps toon when set up and surrounded by any type of teammates. I don't understand why basic statements here get made into a all out comparsion of sets. Does the phrase apples to oranges mean anything here?

    All is available, included, and possible in a Zone BB.
  25. Quote:
    Originally Posted by Predatoric View Post
    This plan would mean the empath would be mainly centered around the same spot on the ground, which is rare i know, but if a traps charecter has FFG up, then plants a trip mine near the feet of the empath, the empath continues to heal and when a stalker tries to AS the empath, then the trip mine goes off possibly doing a buttload of damage to the stalker if enough mines are planted at the empaths feet. Yes I understand the stalker is likely to have capped defence with AoE damage, thus making all the mines miss however, but im sure it must be possible to overcome this, its possible for every other power to overcome defence lately.

    Like i said though this is only a theory, so please dont flame me lol
    Caltrops and Acid Mortar is what stalkers will fear. Caltrops to break hide well before an AS, and Acid Mortar because once hide is broken, they're hit with a long DoT that prevents them from hiding again. It gets them killed pretty quick. After one time... they won't come near a Trapper when they're set up with any type of team nearby. Not even close. They literally swarm around like sharks waiting for someone to leave the area... Any threat from direct melee vanishes. Teammates and others in a zone will start to adore you and follow you yes... because where you are is where they don't have to worry as much... and because watching people try to spike and get webbed and die is fun for them to watch. True story. (My Traps defender hasn't been pimped out yet but I took for a stroll the other day in SC)

    Oh and it doesn't take long to set up so setting here and then moving to here and then here is quite easy to do without losing much. Although the longer you do stay in one spot... the stronger and safer you become.


    Quote:
    Originally Posted by ConFlict View Post
    Dahjee you still are missing my point. If we are talking zones as you seem to only do then an emp (or pd red side) will add more to a teams k/d ratio than any traps corr ever. I am glad you think in zone a kill is a kill but the only real way to tell who won, even in zone, is by who had to respawn. You can try to look at it in the everyone's a winner and I was just here to play way. But in the end that's just loser talk for I can't step up and really play.
    I understand your point. I agree too! However, your point is missing a bigger one. Zone is not KB. Zone is not arena play where you pick and choose what you want to roll with because there's only 6 or 8 spots available per team. There is absolutely no reason to choose which one is better in a zone as you can benefit from eother or both.... You think a /PD doesn't like standing in a triage beacons? No, they love it. As a matter of fact, I find that just about everyone enjoys standing a trapfield. lol well except the enemy.