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Posts
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Joined
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Yo jay, I have noticed a glitch with: Females/Skirts and short pants/Plain short skirt (the 1st on the list). Paterns no longer appear visible on this costume piece. The option for a pattern and 2nd color is there, it jst doesn't show up on the skirt. It was working about a month ago. Thanks.
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Will we be able to drop the "hunt 10 thorns in Perez" mission and the "go run talk to the Hollows guy/the PvP zone contact" missions?
Ie, is this for bugged missions only, or is a general QoL fix? I know that those missions in particular are really an enormous pain when I'm playing the early and mid-game hero side, and I'd much rather simply be rid of them.
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Yes, yes, a thousand times yes.
If the "drop mission" code doesn't allow me to skip these missions and ditch outleveled arcs in their entirety, it's all but useless to me.
And, note that I'm not asking to get a single point of XP for missions I drop in this manner. All I want is to (1) never do an "introductory" mission for a zone I've already street-swept two dozen times with my alts, and (2) never have to spend hours clearing out ancient arcs for every contact that I've ever done a single mission for.
(You think I'm exaggerating about that last point? Schadenfraulein on Virtue had to clear nineteen outleveled arcs before any of her current contacts would offer her one. At least six of those were from contacts for whom she had done only one mission previously.)
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This is not true. You can have as many story arcs open at once as you want now. I have had 3 open at once. You haven't had to finish one arc to get another for quite some time.
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I don't know about that, a contact in Grandville recently refused to speak to me, then I cleaed an arc I had open and she was giving me missions again. -
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I gotta make this quick as duty calls.
The only major issue I have is how choppy and laggy the game gets when I am on a mid to large team. Please make the game performance issues your #1 priority and put all other NON GAME BREAKING issues on the back burner until this is fixed.
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You know, I kinda wonder what kind of setup alot of you guys are running. I mean, the graphics in this game, especially on the COV side are pretty high-end. So if your trying to run this on an old celeron 1.0 ghz processor, and cheap integrated graphics, then you should expect lag.
I currently have a AMD Athlon 64 3500+ with 2 gigs of ram and a 7600GT graphics card and I have never had that much problems with lag. Sure, if I go into Atlas when it's really crowded, or in a Hami raid or something, I notice lag. But I am repeatedly seeing posts with people griping about lag on midsize to fullsize teams.
All I have to say, is before you blame the devs, take a look at your specs. It's more than likely because you are running on older computer.
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Intel Pentium 4 3.0 HT
1.5 GB Ram
ATI Radeon X850 XT 256 MB Ram
Not uber but not weak.
I have little or no problems on Heroes in any zone but Atlas.
In villains I rubberband in most zones with constant low framerate and lag.
On 6-8 person teams on mission maps in Both CoH and CoV framerate sometimes is fine and others it gets so bad I can't reliably walk around a room much less be an effective combatant.
I don't really blame this on graphics performance issues only it seems to be much worse on a yellow load then a green one. The servers' abiities are also a question in my mind.
It's hard to tell which is the real culprit tho, afterall the server populations went up at the same time as the graphical upgrade. I personally blame the lag on the servers, not my PC. -
I gotta make this quick as duty calls.
The only major issue I have is how choppy and laggy the game gets when I am on a mid to large team. Please make the game performance issues your #1 priority and put all other NON GAME BREAKING issues on the back burner until this is fixed. -
^^^ This goes in the costume request thread, this is the bug fix thread. It's not that big a deal, I just don't understand why this keeps happening.
anyway
to repost: there is missing the options to make tight pants tight below the knees -
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Enhance right after you level at 22. Feel free to go broke doing this. Then don't enhance again until you level at 27. When you hit 27, combine all the level 25 enhancements that you bought and slotted when you turned 22 into 25+ and 25++ enhancements. Buy enough level 30 SOs to fill the empty slots.
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I don't understand this part. What are you combining your slotted SOs with? DOs, Other lv 25 SOs? Ones you buy? Ones you find? This doesn't make sense. -
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OK, I understand the problems with Bodyguard in PVP, but in PVE it's very powerful. For example, how many other archetypes can absorb the alpha from an AV or Hero? What archetype can pull with less personal risk? Several of the complaints here for PVE have pretty easy solutions for me.
The pets won't "Follow"? Use "Heel" (that is, follow and passive) momentarily, then switch back to Bodyguard. This seems to clear the "target memory" of the minions most of the time.
The pets won't attack in Bodyguard until you take damage? Put some of your pets on "Aggressive" and the rest on Bodyguard. That way, when the enemies attack your "Aggressive" pets, the rest will start attacking too. Along this same lines, I directly control only my high-damage pets (if I am directly controlling ANY) while keeping my low-damage ones on Bodyguard. This even helps in PVP some of the time, though I still have the common problems for MM's in PVP.
In other words, I believe that Bodyguard makes the MM the best solo PVE archetype in the game. It's actually kind of similar to playing a WS or PB in PVP, because neither MM's nor Khelds have the hugely powerful attacks that often characterize PVP play (<cough>stalkers<cough>. But both are probably unsurpassed in most PVE situations.
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I don't disagree that Bodyguard is effective in PvE, however it is completely unnecessary. The MM does not get agro in PvE therefor the MM does not need the protection in PvE because the pets are doing all the killing and dying.
Bodyguard is specifically for PvP to prevent the MM from being 1-shotted without the pets even comming into play.
Also, Yes, if you set 1 pet to agressive, the defensive ones will follow suit and attack, but setting 1 to agressive removes 1 of your bodyguards, meaning you and your bodyguards take more damage, and mainly it is a player solution for something the devs need to fix. The script for Defensve states the pets will attack only if you or they are attacked 1st, but they don't.
Also, cycling Defensive to passive and back won't work because Bodyguard takes 5 seconds to activate after the pets are set to Def-Follow. In those 5 seconds it takes you to deal with an AI bug, you have NO protection.
Bodyguard may save your butt in PvP sometimes, but can get you killed in PvE if you are not careful. -
The option to make tight pants tight below the knees is missing.
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A list of tweaks off the top of my head:
<ul type="square"> [*] Move all relevant non-helmet costume pieces to the new Ear category, including Antennas, Comm Radio, Valkyrie Wings, etc. [*] Create a new Neck category and move all relevant costume pieces there as well as adding a few new ones, like a tech armored neck piece, etc.[*] Redo the Flames overlay pattern, the fade into another color prevents a lot of costume combinations, perhaps instead of redoing it, create a new alternate flame pattern.[*] Need a LOT more patterns that don't look pixelated.[*] Add the Crey Armored Glove to the Banded gloves.[*] More choices for the helmet details, there are very few.[*] Reduce the specular highlight on the half-helmets, they are too shinny![*] New female gloves to match the thigh high boots.[*] Tweak the banded tech armor pieces so that the white banded areas are a second color instead of a very poorly colorized white.[*] New Armored Boot geometry to match the very big armored Tech Gloves.[*] Patterns on the very big armored Tech Gloves.[*] A full set of steampunk armor that colorizes better.[*] Tweak the faces/skins/mask specular lighting to match the very subtle shinny effect on clothing, currently masks do not match at all.[*] New textures for all the original shoulder armor pieces, some in particular like the rings have a smear for a texture on them.[*] Texture variations on the existing geometry for shoulders, for example a number of the medieval shoulder pieces would be great if they had an alternate tech armored texture, etc.[*] More pattern full sets, need more patterns that match the whole costume![*] More options to Full Masks, the original one color transparent doodas are ok, but some variations, more choices, textures, etc would go a long way.[*] Allow the helmet chin guards to be used at the same time as beards... van [censored], mustache, etc, can't be used with a helmet chin guard.[*] More texture variations to the High Tech Helmet and the military cammo helmet, less shinny, etc.[*] We need more Chest Detail geometry options, there are a lot of harnesses that NPC's use that would look great on our characters, like the MasterMind's Spec Ops harness.[*] The original belts, even the most basic ones are WAY too shinny, can't even colorize them right with so much white on top of it, we need better belts![/list]
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This is the costume BUG FIX thread, the request thread for costume changes is next door. -
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I'm not sure if you're in charge of NPC costumes, but on many Wolf Spiders, their helmets aren't rendering properly. BEHOLD!
Jay is Sexy!
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Uh, no. That's the new 2nd model for wolf spiders. Y'know for variety? -
Any of the "New" horns when used with Hoods sit too High on the head.
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My main is a MM and will never have a single use for this power.
Honestly, the MMs squishyness was never the most harped on complaint for MM PvP. After all, Doms and 'trollers go down almost as fast. MMs have more damage out than Doms and are at least as versatile as 'trollers.
No. The big problem is that PvPing MMs told the devs what the PvP problems are with MMs and the devs decided Bodyguard, a power whish adersses none of those complaints, was the best solution.
No one is saying Bodyguard does not work as advertized, just that it is an unnecessary buff the devs threw at us rather than fixing the inherent problems with the MM AT.
A nerf rarely resolves a problem and a buff rarely adresses an issue, they just seem to be the most convenient bandaid the devs use.
They don't always do this: Def based powers and -Def debuffs were gimped, instead of a buff to def which would really not have solved the problem, they changed the way to-hit/acc works, solving the issues.
Bodyguard is a very situational power which acts as a buff to MM Res
It does not give all pets the ability to travel with a MM using a travel power.
It does not give MMs the ability to set up their pets more quickly.
It does not stop MM pets from being hijacked.
It does not combat Ganking.
It does not make pets any less stoopid.
It does not Make the MM's pets higher priority targets than the MM.
All it does is give the MM the ability to survive an Assassin strike. Woo! How bout the rest?
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Y'know I am sorely dissapointed, I thought I would get to run amok, level the city, slap 2 bit crooks, take on the riot squad, and eliminate a hero, and steal [censored].
I got killed, sent to jail, got killed, sent to jail, killed some longbow, stole some money, killed a hero (yay). and had absolutely NO TIME LEFT to actually have fun and do everything I wanted to do in a destroyable environment.
The timer needs to be seriously extended and the mission difficulty seriously lowered. The point of the MAYHEM is to run amok, I AM A FREAKIN SUPERVILLAIN, why do I have to fear overweight cops in Hawaiian shirts? -
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Personally, I think there was a much better way to deal with this Mastermind PvP problem, so I think I'll post it and see what everyone thinks.
What if, instead of dying the second their mastermind bites it, the henchmen continued fighting? What if they doggedly chased the person who killed their leader until either he/she or they themselves are dead?
This would change the dynamic. Suddenly the hero would have to make the tactical decision "Is that attackless Mastermind really my primary target?" I think this would give MMs higher survivability because, most of the time, the enemy would naturally come to the conclusion that the top tier pet is the primary target and the MM himself, along with his lower tier minions, is more the mop-up material instead
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Actually This makes the most sense. In PvE when a mob contains a boss you nuke the boss, right? Well in PvE even after you do that you still have to deal with the Leiuts and minis.
The MM should be the same way. Who cares if they don't have travel powers (ninjas DO btw and others should too) this could be solved like so: the opponenet does not get credit for the kill unless the MM AND ALL PETS are taken down.
On annother note: I think Bodyguard would work exceptionally well with 1 other power: PHASE SHIFT. Think about it: with BG a MM can no longer be 1-shotted, but the opponent still has no reason to go after your pets instead of you, so throw on Phase Shift after the 1st attack and take yourself out of the equasion. The pets go after the opponent and you sit back and enjoy the show, and once PS wears off the opponent will still be engaged with your pets so you can stroll right up and throw any countermeasures you may have in your secondary.
As for FF 2ndary Stasis feild is very usefull as it will give you just enough time to re-summon lost Pets and recharge PS.
With this strategy MM may become contenders after all
Edit: Oh, and as for a fix to Bodyguard: Make the damage shared between the MM and only 1 random Pet 50% for MM and 50% Pet. I think this is a little more balanced and will increase pet longevity.