Cybernaught

Citizen
  • Posts

    16
  • Joined

  1. Quote:
    Originally Posted by Techbot Alpha View Post
    I cannot emphasise this enough. That and the old, god-awful 'Hunt, fed-ex, hunt, Defeat All, Defeat All, Hunt, Defeat All' missions of yore. They ALL need to go die in a fire...
    It is unbelievable to me that these are still in the game. I mean, doesn't it drive the developers nuts when they play? How can you not want to fix that after the 30th time?

    I mean, if you can't fix it for some really stupid technical reason, then just remove them from the game. No noobs are going to quit the game because they could not find the empty PvP zone or the make the game harder guy. And the other contacts do not justify mandatory visits. And get rid of the required security chief visit. The other stuff was added after release but the security chief bunk has been in since day 1 IIRC. These mistakes have been around way too long.
  2. Cybernaught

    Dark Astoria

    I was also very impressed with the quality of the DA content. My pleasure was somewhat tempered by the preposterous number of bosses (ignoring the no-bosses flag) in the Romulus mission, but otherwise I loved all the story arcs and the new graphics and mechanics that were introduced.
  3. Which city zone doesn't matter to me as much as what they do with it. I lean towards blue side city zones though because of the kind of things I would like to see.

    Firstly, I would love to see a zone with events constantly occurring.Armored car robberies, gang fights, prison breaks, hold ups. It would be a lot more interesting if we saw these things actually happening rather than the npc actors holding a pose until a hero comes in encounter range. Sometimes they get away, but chases would be something new at least.

    Also, I think I would rather see a 24 hour traffic jam of stopped cars than the 20 or so cars/trucks that are driving around this "city" in any given zone. I am looking out my window at Philadelphia right now and I can say it doesn't look like a city without skyscrapers and cars. And sometimes you don't need the skyscrapers.

    I would love to see more of the dynamic sub-zone system where the content of a part of a zone changes with a mission. Gangs move in, get pushed out, move someplace else. The fires in Steel Canyon are a great idea but I don't know why it stopped there. Cats in trees, collapsing bridges, sinking ships, trapped miners, hostage situations, bomb scares, terrorists, all kinds of dynamic things can be done. What is more important than where.

    You might even have some of these things be triggered by arechtype or powers selected. Super speed characters might trigger a multiple bomb situation. Flight needs or super leap triggers a save a person from falling situation. Super strength might trigger a collapsing building, ice anything might be a fire, air powers a gas leak, I can't list all the options, and they can't all be done but some of the common powers could have special event triggers.

    Can we have an indoor mall? OK, so what I really want is vehicles and a car chase through the mall, but I am sure I can't get that. Also, somewhere in Paragon city there must be an Airport. If we have a really big zone like Independence Port could we have a subway that instantly takes you to different areas in the same zone? This is separate from the monorail obviously.

    Finally, whatever zone it is, if it had war walls before it shouldn't any more. War walls are obviously not needed any more to make the game work, and they don't make any damn sense since they do nothing to keep the Rikti out. (1) The Rikti teleport, 2) They also fly. Other than being ugly what is it these walls are supposed to do? They make the game look very dated when you log into a MMO as a new user and see this big obvious zone boundaries everywhere you look. They does not help the image of the game or improve first impressions at all.

    Griping is fun, but I have been playing since launch because I love the game.
  4. Quote:
    Originally Posted by _Ail_ View Post
    How's you attack chain? Do you have enough recharge to run it? Maybe spiritual if you need more. If you are fine recharge-wise, musculature is always good.

    Yes, if you have end issues, cardiac is good, but you indicated that you did not have end issues.
    Single target attack chain has no trouble at all. Parry is fast recharging and fills all my gaps to provide lots of defense and some supplemental damage. I typically keep it on auto-fire. The strategy has worked pretty well for me against the 90% of foes that are melee strong. Against the occasional foes who ignore melee for ranged attacks I typically need to change that up since Parry is largely a waste against them. Still I have enough melee attacks that there isn't a gap unless I screw up the sequence. I only have two AoE attacks so when I want to attack a crowd there is some delay and I use the single attacks to fill it. I suppose it would be nice to have those AoE back faster for crowds. Still, when I face plant, it has never been because I felt I wasn't attacking enough.

    The cardiac idea is that I can get secondary damage resistance, which is the only weakness I think I really have. Also I can respec and go crazy with toggles. I am very interested in other ideas and people's experience.
  5. Basically I have a brute w/ BS/WP and no real weakness apart from you can always use more resistance and defense. I do get a lot of defense from parry. My resistance could be higher. Health regeneration is too fast for me to consider boosting it realistically, I have all my health powers triple IO slotted. I have no endurance troubles unless it is a marathon fight. Still, I was leaning to cardiac anyhow because sometimes you are in a marathon fight and you can add damage resistance at T2 that seems useful. Also it might allow me to respec and pick up some leadership pool toggles or such, for what that is worth, if I have the endurance to spare. Any other suggestions for the alpha of a BS/WP brute?
  6. Quote:
    Originally Posted by Mr_Morbid View Post
    Alpha slot abilities can be crafted with either shard based or thread based components. You need to scroll down past the shard based recipe to see the thread based recipe.
    Thanks. Good to know.
  7. Quote:
    Originally Posted by Mr_Morbid View Post
    And if you don't have ANYTHING slotted in alpha by the time you get to this mission I have to ask why not? There's no way you could get that far along in the DA story line without having gotten together enough components and threads to at least be tier 1 alpha.
    Well then I clearly don't understand this stuff. As I see it, you can't use threads for any of the early alpha components, they all require shards. You don't get shards from these missions, you have to buy them with merits from completing arcs. You have completed only 4 arcs at this point, only 3 of which actually give an option for a merit or component reward. If you select a component reward, I have never seen an alpha component offered as an option. So I disagree, it is more than likely you won't have an alpha to slot by the time you get here if this is your source of incarnate materials. Now if I have missed something I would love to hear about it.
  8. When I play with my kids, I use my HP Envy 15. There are graphics glitches when I encounter too many water or lighting effects at once and I basically loose visibility as the screen doesn't clear properly when it repaints the image on the screen. I regularly have to do something to force the screen to repaint. I used to play on my older MacBook Pro but it wasn't keeping up with the new zones. I think you really need a good laptop or to turn things pretty far down to get a good gaming experience.

    When I have the chance I use my kid's XPS system. The experience there is really sweet!. 27" 1920x1280 with good sound and a sub woofer. Makes the room shake with those super strength KA-BOOMS! That is where CoH shines for me.
  9. Quote:
    Originally Posted by Zombie Man View Post
    Go to -1, that is a *huge* help v. Bosses.
    Break up the group:
    1. Outrun your helpers so you can pull by yourself.
    2. Aggro a boss from the spawn, and if only that boss follows, great. Lead it to the others. If more than one follows, out run them till they give up. As they walk back to their spawn point, you can now hit one of them and just that one will follow... the others are committed to return to their spawn point.
    This was apparently the trick I was looking for. I swear I tried this before but I had my companions too close and they would close for the fight all the time because the creatures followed such bizarre pathing in the zone. This time I tried it again and I no trouble at all finishing the mission. I didn't face plant once. It was almost embaresingly easy using this technique.

    Of course, there is a part of me that feels that hitting one retreating guy to break him off the rest is an exploit. But I really don't feel too bad about it considering I had very little chance with a more traditional approach.

    EDIT: Thank you to everyone for all your advice!
  10. Quote:
    Originally Posted by Haetron View Post
    What AT and powerset are you, might I ask?
    It's not hard at all, for my character, its just long BUT Im also "soft capped" to Smash/Lethal damage which is what you face in that mission. (Im not "incarnate" softcapped, but its high enough I can survive)
    Again I am running a broadsword/willpower brute doing DA missions as +0/x1 no boss & no AV and I have no trouble with any of the other DA missions INCLUDING the final DA story arc mission. I have nothing slotted in my alpha or any other incarnate slot. I use all ordinary IOs, not the multipurpose kind. Even why I use strength of will I am loosing ground to a crowd of bosses. Again, I pretty much breezed through 50 levels of content to get here with this character and did most of it with +1/x3 yes bosses/no AV including all Preatoria non-raid content, all of Vanguard, the Cimerora story arcs and plenty of Fire Base Zulu and nothing really was exceedingly tough until now.
  11. Yes you do, but having tried it several times none survive past a couple of the cyclopes and minotaur groups. I guess maybe if I was playing a defender I might be able to keep them alive. I have tried agro management but I really can't handle much more agro.

    Normally I eat bosses for lunch but bosses in this mission come in 6-12 packs, and they all have unstoppable to boot. That is why I question "am I even supposed to be doing this?"
  12. Sister Solaris as part of the Dark Astoria Incarnate story arcs. You have to travel to Cimerora to get it from her and it is her final mission excluding her personal story.
  13. My difficulty is +0/x1/No Boss (no AV) when playing the DA story arcs. Normally I run somewhat higher than that but the DA arcs are tougher, which isn't a shock since it is incarnate content. I guess I could drop it to level -1 but I don't know that I believe that will make much of a difference.

    I am not really looking at how do I defeat this one time and be done with it. I would like to be able to run this story arc weekly through the Ourobors to make progress on incarnate abilities. Since you can't use the "Complete this mission" option there (it counts as a task force) I mostly am looking at doing this story arc to completion, ideally I would have liked to do it on a weekly basis and the only hang up to doing that is this mission.

    My regular group are my 11 and 8 year old kids. I don't take them into the hard stuff like this because they aren't up to it and it I just get more bad guys on me. I have been stuck at level 50 with my main waiting for causual/soloable end game content for more than a few years now. (Been playing since launch.) I thought this story arc was my ticket to do that. Right now the only strategy I have is to keep hitting those earlier misisons over and over again, which I suppose is doable if not extreemly boring. At least doing all the arcs would be more interesting.

    This just feels like a broken mission to me. If these groups of bosses obeyed the "no bosses" flag I could probably sleep walk through this thing except for Romulus himself, and might npcs might even survive to be there to help with him.

    Still people are doing it and having trouble with it. Maybe the difficulty is where it is supposed to be. Romulus is clearly set up to be a bad ***.
  14. I guess my question is not so much, can it be done as should it be expected? I can solo all the other content in every other Dark Astoria story arc but this one. Is this expected? Am I missing some trick that would make this doable?
  15. Is this supposed to be solo-able? I am not asking about turning down the other NPC heroes coming with you. I understand the game warns you not to do that, and I don't. But to I need a full team? The NPC heroes just don't seem to make much difference since they are all dead by the 2nd group of Cyclopes/Minotaur anyway. I have tried coming at this a couple different ways and I don't see many valid paths to finishing this without a group. I have an no-alpha Broadsword/Will brute that breezed through most of the content up to this point but soloing hoards of bosses that frequently can't be pulled apart doesn't seem practical. Then of course there is the end fight, which I is pretty mush solo suicide.

    Is the general consensus that this was supposed to be a group only mission? I thought the idea was these story arcs gave you a casual friendly approach to the inbcarnate path. This one mission does not seem to me to fit that.