Cuppa_LLX

Legend
  • Posts

    526
  • Joined

  1. Quote:
    Originally Posted by ZanderCross View Post
    Well Posi did state how he came up with it. As long as it's not an exact character copy I don't see how they could get too angry lol... Then again it is Marvel... O well! We'll see how that goes!

    On the note of copying characters, me and my friend "tried" the so called "competition" that is called CO... The fact the some are calling it competition is quite hilarious I might add.... Anyway we were in the beta. You can make an almost exact copy of Stateman in it! You can even name him Statesman, although they blocked Marvel super hero names... So I made him and walked around the tutorial zone asking everyone where the competition was, since I couldn't find any lol! Just thought you would all get a kick out of it!
    you can probably make statesman since Statesman is Copyrighted to Jack AND CoH and since Jack is lead dev of CO....

    just speculating though.
  2. Quote:
    Originally Posted by Manticore View Post
    Greetings all,

    This thread is being opened up for lore questions. This is the place I will start looking for each weeks Canon Fodder questions. I will work with the rest of the devs to put together as many answers as I can each week.

    The game is afoot!

    ~M

    Canon Fodder: Official CoH Lore Q&A
    i got one though it's not so much lore as Dev related.

    I'm working on a AU (alternate Universe) version of Paragon and was wondering what the original ideas for the signature characters were. I'm already interviewing Jack about "the original statesman" who was nothing like the invuln/ss/incarnate tanker is is in the game but i was wondering what was "the original positron" or Manticore, or so on. And if the one in game is close to the original idea then i ask "if you could remake your signature character as someone complety different, a second start if you will what would you make them this time."
  3. Quote:
    Originally Posted by Hallowed View Post
    Very, very interesting. Now a quick question (and forgive me if it's already been aswered, I've got very limited time right now), does every player get SKed up, or only those who are more than 3 levels lower than the team leader?

    I.E. if we have a team of a 5, a 7, an 8, a 10, 1n 11 and a 15, running the lvl 10s mission, will the 5, 7 & 8 all be SKed to lvl 9, and the 11 and 15 RSKed to 10, or will the lvl5 run at 9, the lvl7, lvl8 and lvl11 at their respective levels, and the 15 be RSKed to 10?
    Everyone.

    Hell i had a lvl 2 wo was SSK to....2 cause the team leader was 3....
  4. Quote:
    Originally Posted by Dechs Kaison View Post
    Well, at 45, there's a chance you could still help even if the group didn't have SK room. At anything less, and you're more of a liability than anything. That could be why you see those broadcasts.

    As long as there's SK room on the raid teams, I've seen 35's joining. It becomes a pain, though, trying to make sure you stay in range of your lackey/mentor. Especially for any pet classes (dom/troller/MM) where the pets can die because of the sk range.
    all of which become moot by SSK!
  5. on the RWZ
    Since SSK works on team leader nd RWZ WAS open to 35+ let me sk you something. what is the minimum you would see working for raid? for me id say 22 would work so how hard would it be to brodcast "raid teams forming 22+ only PST) I've seen raids NOW that broad cast "45+ only" even though the zone lets in 35s so how is it much of a change?
  6. Quote:
    Originally Posted by Lord Mayhem View Post
    Have you thought about getting the Day Job badges for hospitals and the university? Getting both gives you the Physician Accolade and then logging out in hospitals or universities will build up charges of an ally resurrection power (15 charges maximum I think, but that should be plenty unless the defender is dying a lot). I've found it rather handy, and it would save you 3 power picks assuming you didn't need Aid Self anyway.


    Ditto - I stopped playing my Corruptor and Blaster on raids as I hated the amount of mez flying around. Now I only take my Scrappers/Brutes/Stalkers/VEATs to mothership raids (usually a VEAT tbh).


    I oppose it for a different reason - on my latest duo my friend and I did The Radio starting just after we dinged L10 with the intent of doing that and then 3 newsies and a mayhem (for the Zero-G Pack) to get to L15 - we actually had to turn off xp on the second newsie (at L14.9) to avoid outlevelling the chance to pick up that mayhem. I can't imagine how bad it would be if we could actually bear to do the longer (and duller) lowbie arcs on blueside at that level - must be so easy to outlevel every single contact at that level range, especially if you're teaming.

    Levelling seems fast enough. What the game really needs is fresh newbie content (hopefully Going Rogue will fix this), the endurance issues at L1-20 tackled (i.e. an increase in base recovery rates and reducing recharge time on Rest power) and a way to give us more powers at lower levels. For the latter I'd suggest one of two things:

    1) let anyone skip to L5 or L10 with new characters (perhaps as a function of the 3 or 6 month veteran reward badge) using a /level command, or

    2) let us pick 2-3 primary and 2 secondary powers at character creation so the early game isn't so dull due to lack of powers, and then either change some later levels in the game to give us extra slots instead of extra power picks, or just leave things as they are (so you'd have 2-3 additional powers by the end of the game - actually that would be good compensation for having to take 3 Fitness pool powers on most characters).
    what might be cool would be "Signature powers" any 3 powers (maybe taken at 6, 9, and 12?) fro any set but like temp powers cant be slotted. It would give enyone spemthing unique but not over powered
  7. Quote:
    Originally Posted by American_Valor View Post
    Well having played COH for 5+ years they are going to be in for some trouble at the launch of CO. Since I wasn't allowed to Beta these last two issues, I have spent time betaing CO.

    Its a solid game with lots of bugs that people are willing to overlook because of issues like this. Super-Sidekicking while a good and needed idea to replace the 50's thats we're going to lose will really mess up MS raids cause a lvl 10 tank sked to lvl 50 to tank, is still a tank with powers only up to lvl 10, and dog meat to Rikti Magus. Everyone who has ever been on a MS Raid will tell you lose containment and you see a sea of orange bodies, so how long do we carry the dead weight sk thats below the needed lvls to actually help the raid.

    If you want to lvl and only play AE then come into the regular pve and not know that an emp defender rez people thats a internal game problem, and I ran into that same problem as I ported our dead tank to me and he used his awaken instead of accepting the rez, and then when I said something he was like oh good to know. I believe everyone would agree this is something he should have already known if he's running missions in bricks. Just saying.

    Now with super-sidekicking we will have people in zones who shouldn't be there and its that simple. Before anyone screams but I want to play with my friend, I sidekicked and exempetd my bestfriend in the game at lvl 30 until we were both the same lvl (30) and that was before lvl pacts, AE auto sk's or any of that fancy stuff. So if you want to play with a friend there are ways to do it with out messing with the core game system any further.

    Keep Super sidekicking if you want but don't make it so they get access to hazard zones until they reach the min lvls to enter the zone. With great power comes great responsibility and hopefully commonsense.

    Just my two cents worth.

    Valor

    i didn't know that entering RWZ automatically added you to the raid! Wow 63 months and i though you had to be invited to a team! Oh man i wish it was the other way though then the raid team leaser could, i dunno, screen, potential raiders. That lvl 10 tanks might not be worth added but the lvl 12 FF defender sure is (or are you telling me that having dispursion bubble and the 2 shields only works if your 50?)

    I will agree though Vangard merits should be earned bu really jsut let the lvl 10 join a 35 on his arc run, i mean he;s going to be fighting Rikti anyway during those invasions.
  8. Quote:
    Originally Posted by Dispari View Post
    Just so you know, I'm a devil's advocate. Most of my posts are. I like to provoke discussion and will even argue against my own opinions if you catch me on a good day.

    I actually farm and powerlevel a lot myself. I didn't say in my post that it's a bad thing or that people shouldn't do it. I never actually have said that, and never will.

    I guess you could say I "earned" my first few 50s. After that I got bored of the run and started rushing there. In fact, these days my motivation to level is usually just to get costume slots. A lot of my characters taper off after 40.


    I don't recall ever saying anything similar to any of those things.


    I'm not afraid of anything, since like I said I won't deny that I farm occasionally and powerlevel because I'm not interested in repeating the same content for the umpteenth time. But I've also never condemned it, just questioned why one form of "get stuff faster/sooner/easier" is any different than another form.

    It's weird to me that someone will say it's okay to powerlevel a character from 1 to 50 in a few days but that item drops should still be really hard to obtain. Or that someone would say "I don't want something for nothing, I just want to trivialize the leveling process."

    Hopefully you took me off ignore 2 years ago, because that's when I "tried it out."
    you tried out AE 2 years ago? Really now?

    Now your just proving my point, you lump everything you don't like in the same group.

    I HATE PEOPLE WHO DO THAT
  9. Hey Disp, I KNOW this might be a hard concept for you to grasp but before you go Dissing the AE and all Boss maps you should, oh what is that word.

    Try them.

    I'm sick and tired of you self righting Jack Emmerts who demean a style of play "Oh takers aren't supose to be able to fight unbuffed! Blasters need to refuse healing, that's how Defiance is meant to be played! Boss Maps are Easy! Controlers were Never Meant to have multiple pets!"

    And actually try it out, you know you might be surprised.

    Get of your fricking high horse and try something before condeming anyone who disagrees with you. I LOATH PvP with a all consuming rage the likes if which Bruce Banner has never seen but you don't see me demonizing PvP because you know what?

    I tried it, saw the skill involved in it and shut my damn trap.

    Tell me Disp what are you so afraid of? Afraid you might like it? Come on we won't think less of you if you did.

    And quite frankly until you have i'm putting you on ignore
  10. Quote:
    Originally Posted by CoyoteShaman View Post
    I think the reason some people moan about things like this is that they're neophobes. Some people don't like change. They want the game to be the way it was and any substantive change will be met with distaste. They'd rather not have to learn the new culture the change will engender. They'd rather not have to struggle with finding new ways of handling the same situations.

    Not everyone is like that, but when a change is so universally accepted or celebrated, the naysayers usually do fall into that group. That's especially true when the change will really be a "take it or leave it" change. You don't like it? Then don't use it. Some people think, however, that if they don't like it then it shouldn't be available for anyone. C'est la vie.

    Robin.
    Except it's not take it or leave it SSK will be always on, all the time. And we have yet to get any confirmation it can be turned off
  11. Quote:
    Originally Posted by Shadow_Wail View Post
    Why hire new writers when all we get is a new arcs here and there every few issues? you would think with the amount of writers they hire we would have tons of new arcs and ingame content... they seem to be dead weight. I am sure the devs must have a grand book of lore in their offices that tell the entire story... what is there to get up to speed with?!

    They forgot about the coming storm that or GR is the coming storm... and nothing more. I am not a programmer and maybe I am oversimplkifying this...but MA is so easy to make a mission.. why cant the devs do the same and add new arcs every few patches?

    I do not see the harm with adding a new 5 mission arc monthly.
    I think the devs, who sents several years bringing us content, decided to actually fix the game, new powers, effects, QoL, balance. Which i've wanted them to do FOREVER. Get the game fix before adding more stuff to break it with.
  12. well a point to rember is this would be a alt build (rember we can dual build now) i have a solo/regilar build a a team forcued uber-build (this)
  13. Actually you can get a purple on a low level. Its a drop on the enemy, so as long as your fighting50s theirs a purple chance, i know a few sub 40s who got purples...
  14. Quote:
    Originally Posted by Shadow_Wail View Post
    According to all the anti-AE threads...people aren't allowed to hate AE or the people that AE... we are always wrong in why we don't like AE/ AE players (AE-N00bs) and they are 110% right...I gave up and let them farm.
    Right cause their are NO story arcs in AE at all.

    You know just last night i was in Cap on my Widow nd there was a broadcast for a 15-20 story arc and not one broadcast for a farm, despite several people looking for one.

    But of course MA is NOTHING but ALL FARMS ALL THE TIME
  15. Quote:
    Originally Posted by Tyger_EU View Post
    Actually it's more like using your nitro boost at the beginning rather than the end when you might actually need it (41-50 could do with a little extra too).

    That's what disappoints me that there is little content being added to these issues. I've played a couple of arcs using existing characters, maps and mechanics and we have the watered-down version of the MA tool. The last non-TF content was the new midnighter's arcs and since then we got the pathetically simple AE intro. Then there's the TF and SF that came with i15 which was underwhelming (and disappointing to do the TF at least).

    No doubt the first response to that would be that GR will have tons of new content, blah, blah, blah. That's all well and good but what about the people who can't or don't want to pay a surcharge to play new content? The Magic Man arc was one of the most inventive arcs I've played in a while mostly because of the final boss fight but it also made creative use of the dialog pop-ups to tell a decent story without being as intense as 'the world is coming to an end and only you can save it'.
    Your new to the game aren't you. Well let me spread some lvl 63 wisdom on ya kid.

    "Issue" is a term for a large content update but does not necessitate a major zone addition. Really their are 3 kinds of updates in this game: Hotfixes (this happen in normal patches), world shakers (adding cimerora or Orboros, or Archtect) and large combined effects (like issue 16)

    16 isn't a issue like adding Midnighter was but its combined changes are more robost, sugnificently, then a hotfix so it gets the Issue moniker because when it laughes your look at probably 70+ megs of data as opposed to 5 with a hot fix.
  16. Quote:
    Originally Posted by Midnight_Rider View Post
    One question from a long time vet here though is: What about the Mentor badges? Will they still be able to be earned?
    Quote:
    Originally Posted by Positron View Post
    Mentor badge credit is still given whenever you are the Mission Owner, and someone is auto-sidekicked to you.
    Learn
    To
    Read
  17. Quote:
    Originally Posted by Vicar View Post
    It is a change Nightmare. It is a common misconception that the level of the mobs determine if you get xp or not. While true if they are too low it does not matter if they are too high providing you are within 5 levels of the highest member of the team.

    So a level 45 (or a person sidekicked to a 46) would get xp if on a team with a level 50. It does not matter if that level 50 is killing level 50 or 54 mobs. You get xp either way. Now though with this system you cant be that much lower. It auto sks you to the 50 so instead of get xp for +9 mobs your getting xp for +5 mobs.

    Hope that helps.

    Bridging wasnt dead, with ae. You just didnt need a player anymore to do it. There were ways to construct a mission so that the minimum level was level 45 and the max 50. So anyone below 45 was auto skd to 45 and level 50s could be on the mission fighing level 54s.

    In a sense AE became the perfect farming tool. You didnt need any mentor's and you could "bridge" up to 7 people if you could manage the mobs. Which, allthough not bosses Fire Kins (as well as some other buuilds thats just one of the best) can easily do. More often than not though you would get 3 or 4 farmers with the rest being xp mooches and that way you could do a level 54 map and pl the lowbies at a retardedly fast rate.
    Butagain in EVERY boss map i did it was auto sk to 50

    no (and minimum of)
    or (and sk to)

    Everyone was 50 and the mobs were either all LT, all Boss, All Minnion and AV, or All EB at 50, 51, 52, 53, or 54
  18. Cuppa_LLX

    Nerf Positron!

    Please hear me out!

    Positron has been on a roll, each new update just more and more awesome. But no human being can handle all that awesome. We're reaching the point of critical mass people! Not even that fancy armor will be able to hold back to Awesplosion and take it from me, none of you will survive a awesplosion.

    FOR THE GOOD OF ALL OF US NERF POSITRON before it is too late!

    /e tinfoilhat
  19. Quote:
    Originally Posted by biff10426 View Post
    Wonder how many more feature's they're going to get from Champions online.

    First power coloring, now an SK system like Champions.

    Maybe if CO gets customizable pets we'll get those too!
    to be fair, most of CO is stolen from CoH.

    *whisper* i think they each have spies in each others' game.

    humm where is Dev_Agent_Crimson....
  20. So i'm planing to duel build my Widow as a TF centric "buffer" and solo centric "reaper".

    I finished the buffer build and would love thoughts for any improvements.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    N E K O: Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fitness
    Ancillary Pool: Soul Mastery

    Villain Profile:
    ------------
    Level 1: Poison Dart
    (A) Devastation - Chance of Hold
    (9) Decimation - Chance of Build Up
    (9) Entropic Chaos - Chance of Heal Self
    (23) Devastation - Damage/Endurance
    (23) Devastation - Damage/Recharge
    (34) Devastation - Accuracy/Damage


    Level 1: Combat Training: Defensive
    (A) Luck of the Gambler - Recharge Speed
    (3) Luck of the Gambler - Defense
    (3) Luck of the Gambler - Defense/Endurance


    Level 2: Strike
    (A) Pounding Slugfest - Disorient Bonus
    (7) Kinetic Combat - Knockdown Bonus
    (7) Mako's Bite - Chance of Damage(Lethal)
    (42) Mako's Bite - Damage/Endurance
    (43) Mako's Bite - Damage/Recharge
    (43) Mako's Bite - Accuracy/Damage


    Level 4: Combat Training: Offensive
    (A) Accuracy IO
    (5) Accuracy IO
    (5) Accuracy IO


    Level 6: Hover
    (A) Freebird - FlySpeed
    (17) Freebird - +Stealth
    (17) Freebird - Endurance


    Level 8: Dart Burst
    (A) Positron's Blast - Accuracy/Damage
    (13) Positron's Blast - Damage/Recharge
    (13) Positron's Blast - Damage/Endurance
    (34) Positron's Blast - Damage/Range
    (37) Positron's Blast - Accuracy/Damage/Endurance
    (40) Positron's Blast - Chance of Damage(Energy)


    Level 10: Indomitable Will
    (A) Steadfast Protection - Resistance/+Def 3%
    (11) Aegis - Resistance
    (11) Aegis - Resistance/Endurance


    Level 12: Assault
    (A) Endurance Reduction IO


    Level 14: Tactical Training: Maneuvers
    (A) Luck of the Gambler - Recharge Speed
    (15) Luck of the Gambler - Defense/Endurance
    (15) Luck of the Gambler - Defense


    Level 16: Hurdle
    (A) Jumping IO


    Level 18: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery
    (19) Miracle - +Recovery
    (19) Regenerative Tissue - +Regeneration


    Level 20: Stamina
    (A) Performance Shifter - Chance for +End
    (21) Performance Shifter - EndMod
    (21) Performance Shifter - EndMod/Accuracy


    Level 22: Tactical Training: Assault
    (A) Endurance Reduction IO


    Level 24: Tactical Training: Leadership
    (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    (25) Gaussian's Synchronized Fire-Control - To Hit Buff


    Level 26: Foresight
    (A) Luck of the Gambler - Recharge Speed
    (27) Luck of the Gambler - Defense/Endurance
    (27) Luck of the Gambler - Defense


    Level 28: Mask Presence
    (A) Luck of the Gambler - Recharge Speed
    (29) Luck of the Gambler - Defense/Endurance
    (29) Luck of the Gambler - Defense


    Level 30: Mind Link
    (A) Luck of the Gambler - Defense/Endurance
    (31) Luck of the Gambler - Defense/Recharge
    (31) Luck of the Gambler - Defense
    (31) Adjusted Targeting - To Hit Buff
    (33) Adjusted Targeting - To Hit Buff/Recharge
    (34) Adjusted Targeting - To Hit Buff/Endurance


    Level 32: Tactics
    (A) Rectified Reticle - Increased Perception
    (33) Gaussian's Synchronized Fire-Control - To Hit Buff
    (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


    Level 35: Tactical Training: Vengeance
    (A) Numina's Convalescence - Heal/Endurance
    (36) Numina's Convalescence - Heal/Recharge
    (36) Gift of the Ancients - Defense/Recharge
    (36) Gift of the Ancients - Defense/Endurance
    (37) Adjusted Targeting - To Hit Buff/Recharge
    (37) Adjusted Targeting - To Hit Buff/Endurance


    Level 38: Aura of Confusion
    (A) Malaise's Illusions - Chance of Damage(Psionic)
    (39) Malaise's Illusions - Endurance/Confused
    (39) Cacophony - Chance of Damage(Energy)
    (39) Malaise's Illusions - Confused/Range
    (40) Malaise's Illusions - Accuracy/Confused/Recharge
    (40) Malaise's Illusions - Accuracy/Endurance


    Level 41: Soul Tentacles
    (A) Positron's Blast - Chance of Damage(Energy)
    (42) Positron's Blast - Damage/Endurance
    (42) Positron's Blast - Damage/Recharge
    (43) Debiliative Action - Disorient Bonus
    (46) Debiliative Action - Recharge/Immobilize


    Level 44: Dark Obliteration
    (A) Positron's Blast - Chance of Damage(Energy)
    (45) Positron's Blast - Damage/Endurance
    (45) Positron's Blast - Damage/Recharge
    (45) Cloud Senses - Chance for Negative Energy Damage
    (46) Cloud Senses - ToHit Debuff
    (46) Cloud Senses - ToHit Debuff/Endurance/Recharge


    Level 47: Vengeance
    (A) Numina's Convalescence - Heal/Endurance
    (48) Numina's Convalescence - Heal/Recharge
    (48) Gift of the Ancients - Defense/Endurance
    (48) Gift of the Ancients - Defense/Recharge
    (50) Adjusted Targeting - To Hit Buff/Endurance
    (50) Adjusted Targeting - To Hit Buff/Recharge


    Level 49: Maneuvers
    (A) Luck of the Gambler - Recharge Speed
    (50) Defense Buff IO


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Conditioning
    ------------
  21. Quote:
    Originally Posted by Obsidius View Post
    You would think that Arachnos engineers would have a modular neural interface and mounting points for those claws, not only to facilitate repair and replacement, but also so that soldiers could, you know, sleep at night on their backs

    But alas, Lord Recluse's deprivations know no ends, including the welfare of his troops. Darwinism and all that.

    (The only thing keeping me from trying a Huntsman build on my Crab are those Crab legs).
    mmmm crab legs
  22. Quote:
    Originally Posted by TeChameleon View Post
    Yep, I know PLed nooblets are nothing new- I've been playing long enough to remember Winterlord Babies, after all; it's the sheer quantity of them now that I'm pointing out as a problem. I can still find mission PUGs, too- that's not the issue. The issue is that the AE has created a minor monster in the form of a vast horde of players who are adamantly convinced that their AE-fixated min/maxed low-risk high-reward playstyle is the only valid or viable one, and they're squatting in the starter zone.

    In a few months, I'd be very surprised if the majority of them weren't horribly bored, quitting and spreading the word that CoH is unutterably dull, repetitive, and the grindiest thing in creation. That, just like a determined urge towards the easiest route to perceived rewards, is human nature.
    *psst* come to Virtue, obviously you got the idiot server. Hell ive been on one "door sit" AE farm and that was run by a fire/kin controler who didnt mind if we helped as long as we didn't slow him down. and by the halfway point every doorsitter was doing something in the fight.
  23. Quote:
    Originally Posted by TeChameleon View Post
    Ah, yes, the old "I'm going to do whatever the hell I want and call you names for daring to suggest I do otherwise!" argument. As I said in my recent post, you're welcome to your farming, be it the mindless grind that some apparently think they're bypassing somehow by doing exactly the same thing over and over and over or a refreshing boss-frenzy of a challenge, but it does have an affect on the game at large.

    You can say 'just drop team' all you like, but the zeitgeist of City of Heroes/Villains has changed with the massive influx of AE babies. I'd be willing to bet that there's less than three degrees of separation between most players and the AE babies- even if you've had the good fortune to not be saddled with one of these belligerently useless loads, you probably know someone who has, or at least know someone who knows someone.

    This is not a question of tolerance anymore. The health of the game is suffering, and the landscape is shifting. It's not a huge problem... yet... but it's trending that way a lot faster than I would have predicted. Farmers are all about efficiency, so I'm desperately hoping that the (rather creative) solution of being able to set one's own teamsize will stem the ludicrous flood of AE babies, since they won't be necessary as filler anymore, and also hopefully kill off the non-stop imbecility of farmspam in the damn starter zone.
    Newsflash!
    This just in!

    AE Babies are not new.

    I ran into them in issues 4, 6, and 8. People raised on Freak farms who have no travel powers and don't even know what enhacments are. Now you just have a cute little name for them but they always exisited.

    And GASP their still content players.

    I spent the weekend leveling several villians from 2-11 and each time got a MISSION team in minutes.

    And red side is the lower population side...

    Hell months ago i ran into a guy on my Synapse TF who didnt even know about DOS, he was lvl 20 and still using TOS. I droped a few thousands on him and pointed him to eugenics
  24. Quote:
    Originally Posted by Dr_Mechano View Post
    You went in....with a well built team...

    That's pretty much the entire reason you didn't find they hit hard.

    It's pretty rare, especially villainside, to get a Granite Brute in a farm, yes there is usually atleast one kin on the team but they're usually the only buffer/debuffer.

    Now a group of +4 Manaic slammers, try tanking them with say, a fire brute, for taking the alpha, Manaic slammers will be a lot more troublesome to deal with.

    You went in with a well built team, good buffs/debuffs and treated it like a TF, optimized for challenge, most farming teams I've been on simply aren't well built, especially with the insistance on needing a 'healer' despite the fact that buffs and debuffs would work better most of the time.

    Also keep in mind most farming teams usually consist of people who have done nothing BUT the AE....and we all known the problems we've seen with them...

    So, congradulations, you went in with a team that could roflstomp pretty much anything and found 54 bosses absolutely no challenge...a well optimized team can do ANYTHING in this game, it would be like taking in 8 fire/rad corruptors into a boss only farm, nothing would be a challenge to them...
    Amen, that's why i said he needed a varity. A explotive farm (like mitos) could be completed with a team of 8 level 1 stalkers. Now take that same team to a boss map...

    I know from experience my DA brute cant tank a manic map, wont even try. Even with a few set of +3 green SOs in my sheilds im looking at 34 s/l but hey if it was a psycho clock map my 64 psi resist would dominiate it.

    My peace bringer on the other hand (thanks to Cosmic Ballance) never has less then 50 resist across the board and when i go 3 sloted SO dwarf im usaly rocking 74-85 resist.

    Hell just last night in one of my arc tests the team ran into a DE shard Monster class and i was albe to tank that on my 35 (sked to 38) PB...couldnt damamge the thing but i could have tanked it for the next four hours if i wanted.
  25. Quote:
    Originally Posted by Mirai View Post
    Well, okay, I bow to your knowledge of other games. CoH was my first MMO, and I'm not familiar with MMO terminology before that.
    Then might i suggest you know speak like your word is all encompasing of the MMO Genre?