CuppaKenja

Legend
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  1. [ QUOTE ]
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    It should be in Miami so that it's totally out of the way no matter where you live.

    [/ QUOTE ]

    Unless you live in Ft Lauderdale

    [/ QUOTE ]
    Or Miami.

    [/ QUOTE ]

    Ugh. You are both correct, sirs! *lives in Coral Springs*

    [/ QUOTE ]

    Tamarac.

    [/ QUOTE ]
    South Miami Chiming in
  2. You know I did just that and never got it (hence why I have never done this badge trial again) I was never awarded the badge and since they say I wasn't in there long enough, how could argue that I did my part and so forth. Here is the last reply with all the previous replies:

    [ QUOTE ]
    Subject
    Petition: I did not receive anythinf for Transendence Trial

    Discussion Thread
    Response (GM Bayla) 12/02/2004 11:09 PM

    Hello,

    Thank you for your patience while we investigated this matter. After reviewing all the game logs, it appears you were not in the mission map long enough, percentage-wise it was less than 70%. It appears other teammates were in this mission longer than your hero was, I'm afraid. One thing that can contribute to this happening is when other teammates begin attacking a mob on this mission map before all players have zoned in. Unfortunately we will not be able to reverse any losses in this matter, as we have verified that the system is working by design. Again we appreciate your patience on this matter while we reviewed this situation further and we apologize for the trouble this has caused.

    Take care,

    ___________________________________________
    Response (Troy)
    11/24/2004 01:58 PM
    Hi,

    We thank you for your inquiry. We are escalating your petition to a Senior Customer Support Representative to further assist you. Once we have reviewed your inquiry someone will be in contact with you as soon as possible. Thank you.

    Regards

    ___________________________________________
    Customer (hidden)
    11/24/2004 01:34 PM
    I was on last night, Tuesday 11/23/04 when I finished the Transendence trial. It was approx between 10:30 and 12AM.

    __________________________________________________ _

    Response (Michael) 11/24/2004 12:45 PM
    Hello,

    Thank you for contacting the City of ZHeroes support team. Please reply to this email with the date and time of completion of this trial. Once we have this information, we will be able to assist you further.

    Thank you
    __________________________________________________

    Customer (hidden)
    11/24/2004 12:31 PM
    I was in for the duration...nearly got killed by the pumicites. I was tp'd to mission door as was the entire team. I was the 5th person to an obelisk. One of our team mates, in fact, had died by an ambush. We did the obelisk test twice before getting it in unison. The team was then tp'd to head against the mob holding Sam Wincott. There was the usual pumicites, and a few magma lords and one HUGE White rock creature (can't remember name because I was too busy controlling the lords and pumicites) We fought 2 mobs in that fight the second one containing that large one. I know how missions work and in fact am an adamant leader of high regard (with any of my alts) in that I refuse to do any mission if any team member does not participate or worse if the person whose mish we're doing isn't cooperating or decides to leave halfway through ( I don't believe in any freebies for me or for others to take advantage of the team). I am not trying to cheat off a badge, but if I did my part to earn it I feel I should get it.

    Thanks again
    ________________________________________________

    Response (Michael)
    11/24/2004 10:06 AM
    Hello,

    Thank you for contacting the City of Heroes support team. Were you in the final mission of the Trial for its duration. If you received the message that you were not in the mission long enough to receive the reward, then you may have been outside the mission while your team was inside defeating the enemies. Unfortunately, we cannot issue the reward for this trial if you were not present for it's duration.

    Thank you
    _________________________________________

    Customer (hidden)
    11/24/2004 10:02 AM
    I believe the Transendence trial is 1:30 total. I saw a broadcast and joined with 1:25 left for the trial. My friend had joined before me and I was number 7 of the 8 people in the group. I was within the level range (lvl 15) and there were others there lvl 21 to 32 (which were obviuoly exemped). They all got the badge and the reward including the one who joined after me. The error I got was that I wasn't on long enough for reward. However, I reiterate, I wasn't the last one to join and the only one in the group NOT receiveing the badge. Please advise.

    Thank you
    __________________________________________________

    Server: Guardian , User Name: (hidden), Hero Name: Lady Megrim

    Response (Dennis) 11/24/2004 09:07 AM
    Hello,

    How long did the entire trial take? Who was the first to arrive on the map, and how long after did you arrive? When you completed the mission, did you receive any system messages regarding it? What was your own level when you completed this trial?

    Thanks!

    __________________________________________________ _
    Customer (hidden) 11/23/2004 10:23 PM
    Petition: XML Submission
    Server: Guardian

    I joined a Transendence team and spent the same time as everyone else. I did not receive reward nor badge. Why is that? Plz help...I was the only one in the group who did not get it



    Question Reference #041123-001525
    Product: City of Heroes
    Date Created: 11/23/2004 10:23 PM
    Last Updated: 12/02/2004 11:09 PM
    Status: Solved
    Department: Game Support
    Game Account: (hidden)
    PlayNC Account: (hidden)
    Operating System: Unknown
    CoH Game Server: None
    Character Name:

    GM Bayla
    Customer Service
    NC Interactive, Austin

    [/ QUOTE ]

    I am not one for freebies, as you can see from my response, but I did my part and really felt cheated from it. To those who petitioned and got your badges, grats, you shouldn't be complaining. Since then I tell everyone to meet at a door before entering...I have not been cheated out of a reward or badge since (I recount this email when I am asked "why?") and yes it still irks me to no end when I think of it
  3. The ones complaining about not getting a response are either pertitioning and logging right after or have your chat windows closed!

    Last night I had an issue with a timed "Protect Artifact" mission and I had a GM taling to me in 5 minutes! She was moving the artifact around (which I found totally hilar..hilir...um funny [too many grammer readers on this thread]) and within another 7 minutes helped me clear it!

    I have actually had about 3 issues in the past week in CoV (pocket D actually) where either a council was inside a cellblock or a door was hidden behind rocks and every time I got a GM on my chat. They have always been extremely responsive and efficient in response time.

    Kudos to them!
  4. I belive I7 is bringing with it storage canisters for the base. I am hoping we can place it in the workshop (the obvious choice) so that we can store all the salvage!
  5. My first time ever into the zone I was ported right in the middle of the map. It happens with any toon on their first visit. I thought it was a welcome wagon to the zone:

    You have 25 seconds before you are pummeled!
    24
    23
    22
    21
    ... (oh crap!)
  6. CuppaKenja

    Badge Questions

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    I had the opportunity to look through that shiny new binder for cov, the strategy guide... I couldn't find badges in it?? It says complete guide, so I guess I just missed them? I don't know why badges would be left out of a guide.... could you clear this up for me? Thank you! XD

    [/ QUOTE ]

    I also believe that at time it was being printed (during Beta) the whole badge and plaque thing was being put together. Even in CoH the whole badge thing took a while to put together. My opinion is that the list so soon after release is a bit of a spoiler. The I7 update might have them and if not we can ask Statesman to incorporate it into the I8 release of the notes.

    In the meantime, the boards are the best place to find info, and on the web as well. Nothing also can compete with compiling your own. I bought both guides and use them all the time, especially when compiling my own guide. If anything I just like the way it looks
  7. Hello All! I have read a few posts asking for this Guide and actually found a linky to it that Red_Tape had posted. So I decided to put it back on the boards

    CAVEAT: This is from the Beta Boards and I have not edited the original post. Any changes and feedback is appreciated to properly update!

    - /s/ Kenja, "Because a Master Mind is a terrible thing to waste!"

    ____________________________________________

    Positron's (and Pohsyb's) Guide to Masterminds 2.0

    Henchmen Powers

    Each Mastermind powerset has three Henchmen powers, the first one is available at level 1, the second is available at level 12, and the last one is available at level 26.

    The L1 Henchmen power can summon up to three Henchmen. You get one Henchman at level 1 to 5. At level 6 you get your second L1 Henchman, and at level 18 you get your third. When you get your second L1 Henchman, they are both summoned at 1 level below you. When you get your third L1 Henchman they are all summoned 2 levels below you. There is no option to summon less than those numbers.

    The L2 Henchmen power can summon up to two Henchmen. You get the second L2 Henchman at level 24. These Henchmen tend to be ?support? Henchmen, for example the Protector Bot has a Force Field power and when upgraded gets a healing power.

    The L3 Henchmen power summons one Henchman at your level. This is your most powerful Henchman.

    When summoned your Henchmen will have your name under theirs. This is so you can tell whose Henchmen belong to whom. You can also name your Henchmen by right-clicking them and selecting ?Rename?. From that point forward that Henchman is going to be summoned with that name. You can rename your Henchmen at any time.

    Slotting Henchmen Powers

    These Henchmen powers are all capable of having Enhancement Slots put in them. These slots affect the Henchman that are summoned. If you put Damage Enhancements into those slots, then the summoned Henchmen will do more damage. If you put Defense Buff Enhancements into those slots, your Henchmen will have better Defense. Henchmen powers can not take Recharge Reduction enhancements.

    Supremacy

    Masterminds have an inherent, unslottable, power called Supremacy. This power is an ?aura? power that increases the Accuracy and Damage of your Henchmen that are close to you. This ensures that Masterminds that want maximum effectiveness out of their Henchmen are somewhat at risk themselves of attack.

    Pool Powers

    Leadership powers like Tactics or Assault are applied to your Henchmen as well as your allies and your allies? Henchmen. The Leadership Pool is a perfect match for the aspiring Mastermind.

    Teleport Friend will work on your Henchman to summon him to you. Group Fly and Group Teleport will take all of your Henchmen with you.

    Traveling With Henchmen

    Henchmen can NOT travel across zone boundaries or into mission maps. You must resummon them on the new map. If you get too far away from your Henchmen on any given map, they will automatically resummon themselves near you (keeping any buffs they had).

    Inspirations

    Inspirations can be used on your Henchmen by dragging the Inspiration from your tray onto the name of the Henchman you want to inspire in your Pet Window. You can not use an Awaken Inspiration on your Henchmen, but they will gladly accept all other Inspirations and use them immediately.

    You can also drag the Inspiration directly onto the Henchmen you wish to inspire.

    Upgrading Your Henchmen

    There are two Upgrade powers in each Mastermind Primary powerset. These add powers onto your Henchmen. The powers added vary by the Henchman being upgraded. For example, Zombies get a vomit-like ranged attack, and Battle Drones receive a Snipe attack with the first Upgrade power. Your Henchmen will use these new powers as part of his attack routine.

    Henchmen AI

    Henchmen either ?Prefer Ranged? or ?Prefer Melee?. This means the type of combat that they want to be fighting in the majority of the time. This does not mean that they will only use Ranged or Melee attacks. Robot Henchmen prefer ranged attacks, but will use their melee attack if the enemy is close enough. They will not back out of melee range just to use ranged attacks.

    Henchmen that can cast buffs will do so to ensure that you and all of your other Henchmen have the buff. Henchmen that heal will heal the most damaged legal target when the healing power is recharged. (Protector Bot healing can only heal other robots, not characters).

    Giving Your Henchmen Commands

    When you start as a Mastermind, you have three pre-made Macros set up for you:

    * Attack: This will send all your henchmen to attack your currently selected target, and then attack other targets within their aggro range.
    * Hunt: This will make all your henchmen follow you and attack things that come within their aggro range (this is the default Pet behavior of City of Heroes).
    * Heel: This will make all your henchmen return to you, follow you, and never, ever attack anything until given a new order.

    You can switch the Henchmen interface to "Advanced mode" which gives you fine-tune control over your pets

    Advanced Mode

    Your Henchman interface lets you control two aspects of your Henchmen, their Disposition and their Commands. You can set these for each individual Henchman, or type of Henchman (L1, L12, or L26), or you can blanket set the same disposition and command for all your Henchmen at once.

    There are three different Dispositions:

    * Aggressive: Attack anything hostile that comes within detection range.
    * Defensive: Attack anything that attacks me or my master.
    * Passive: Don't attack anything.

    They can also be given different Commands:

    * Attack my Target: Attacks the thing you currently have targeted. When it is defeated, revert to Follow Me command.
    * Goto: Goto a spot designated by the player. Stay there until given a different Command.
    * Follow Me: Follow the player around.
    * Stay: Stand still in this area, do not follow. (Stay is basically a "Goto the spot you are currently on")
    * Dismiss: Destroys the Henchman.

    These are used in combination. So "Aggressive/Follow Me" means "Follow me around, attacking anything that we get close enough to". Or "Passive/Attack My Target" means "Go attack this specific guy, and when you are done, don't attack anyone else."

    "Attack my Target" is not "attack everything I tab to". AMT simply sends your Henchmen to attack your currently selected target.

    The Disposition they are in (Aggressive/Defensive/Passive) is only relevant once that target is taken down. What happens then is the Henchman reverts to Follow Me orders, and what happens after that depends on the Disposition.

    Example:
    I have a spawn of Goldbrickers ahead. I target the Lieutenant and tell my Henchman to "Attack My Target". The Henchman then takes down the lieutenant. What happens next is is dependent on the Disposition the Henchman is in:

    Aggressive: Checks to see if anything else is within aggro range. There is, so it starts targeting and attacking stuff in aggro range.
    Defensive: Checks to see if it or its Master is under attack. If neither of those are true, go back to Master in Follow Me mode.
    Passive: Ignore everything going on and return to Master in Follow Me mode.

    The use of Dispositons and Commands for Henchmen is used exclusively by Masterminds and only on their Henchmen pets. Other summoned pets can not be controlled, nor will Dominators or City of Heroes Controllers get the ability to command their pets to this level of detail. Those pet powers have been balanced with a certain level of control in mind.

    Strategy

    I find it best when hunting at lower levels to leave Henchmen in Aggressive mode when soloing and Defensive mode when grouping with a Dominator. With Aggressive mode even after they finish off a target I specifically sent them after with Attack My Target, they usually stick around to take on the rest of the spawn as well. When playing with a Dominator, I have to be conscious of things he has mezzed, so I generally leave the Henchmen in Defensive mode and AMT'ing targets that are not currently being mezzed.

    Slash Commands

    The commands (which should show up with /cmdlist) are:
    /petcom (your current pet)
    /petcom_name (name matching pet)
    /petcom_pow (power matching pet)
    /petcom_all (all pets)

    /petsay
    /petsay_pow
    /petsay_name
    /petsay_all
    Each of the petcom commands can be followed by one stance and/or one command. That probably sounds complicated so here are some examples:
    /petcom passive (tell current pet to be passive)
    /petcom_name "zombie 2" dismiss (tell "zombie 2" to leave)
    /petcom_pow Protector attack aggressive (tell all pets created by "Protector Bots" to attack your target and be aggressive)

    /petcom_all goto defensive (tell all pets to goto a spot and be defensive)

    FYI: All of the words after the command, the game will search for a best match, so you don't have to type in the full words:
    /bind mbutton petcom_name zom att def
    That would bind a command to the middle mouse button to make all pets with name starting with "zom", in this case zombies, attack and be defensive.

    The petsay commands work the same way, but will allow you to have your pet say something:

    /petsay_all <em praise>You are the greatest!

    That will make your Henchmen bow and worship you.
  8. Well if you're on guardian or anyone reading the FAQ has a similar issue with wanting to merge small SVG's please read My recruiting post

    I have toiled with the base building to get something decent working, and looking preety neat to boot, and this thread has helped. So in thanks I extend the invite to my svg.
  9. Mind you also that you have to pay rent on your base. The more you build, the more you pay. I would suggest to start with a large decorative room to get accustomed to how the base buliding engine works. Play with lighting, floor levels, and room design. Once you have a taste for building you can sell everything back and then do something useful with the base. Word of advise, don't get greedy when building! Start one room at a time, namely the power room as it is initially one of the most expensive but will last the longest without major modifications. Second build a control room. Third build a workstation room so that you can start using the salvage. After that it's up to you!

    Mind you, this is by my experience... my 2 inf
  10. The founder usually has the big star in a circle...looks all official.
  11. CuppaKenja

    Badge Questions

    But Posi, If I earned my accolade at lvl 20 or 22 and when I reach 35 I help an sg mate in his/her lvl 25 Missions, How is it justified I lose an accolade power I already had when I first reached that lvl? I can understand the loss of powers but not for accolades as they are badge oriented and one can get at any lvl if one is persistent enough.
  12. Because binds are tricky and uneditable if you do something wrong (meaning you have to retype the whole bind again if you screw up) I did the text file option.

    What a blessing. I had issues with the binds and was able to edit on the fly with no issue and correctly reprogram binds.

    Try using the txt option and create this macro to simplify the activation of the loadfile command:

    /macro LOAD "beginchat /bindloadfile c:\covbinds\necro.txt"

    obviously change "necro" to your MM AT.

    Give me a call anytime you need help on MM's
  13. [ QUOTE ]
    so...

    whats the command to make a macro button for all my pets to goto a spot in defensive mode?

    also is it possible for macros to use the other power's icons (the "attack my target" button looks a lot like a goto target...)
    -reason i ask is i made a macro once but it was just a white circle with the first word of the command as the "title" of the button, it was really ugly

    [/ QUOTE ]

    You have 2 options:

    1. Under the pets window you'll see two buttons (a) Stance (b) Command. You can click on the command button and on the window that opens, drag the goto button to your attack tray. Then right click on it and choose edit. The default command is typed, just add "def" to the end of it.

    2. This option, which I learned during beta before I knew of the drag and drop option, was this:

    /macro goto "petcom_all goto def"

    you can substitute 'def' for 'agg' or 'pas' as you feel fit.

    and as for your last inquiry on the aesthetics of the button...yea ugly gray with a white title is all we got
  14. [ QUOTE ]
    Medical lab can't be made to restore health (lame, imho). You can increase it, but you need like 2 billion heal points.

    [/ QUOTE ]

    OK...but that doesn't tell me how to increase the recovery...how do I do that?

    edit: Meaning...I know that things can be attached to the medical pods to make them heal more with more end recovery...however I don't know what those things are...does anyone know what can be attached to make it heal more?
  15. You would have to contact support in that case for them to fix it.

    New question:
    How do I get the Fire of Hermod or whatever for the bench and how do I make the medic lab restore full health?
  16. Okay...alot of talk of various other badges but not the Toothbreaker Badge. How do you get this badge? is it a mission or villain badge? Thanks
  17. CuppaKenja

    Badge Questions

    From another thread I frequent, I remembered asking the same question. I got the response that it does work PvP and Arena.
  18. CuppaKenja

    Badge Questions

    Well if you're on Guardian, I have the Facemaker badge mission available if you want in
  19. CuppaKenja

    Badge Questions

    [ QUOTE ]
    Positron stated a while back in a thread that the 5 hour badges are cumulative, loging out, zoning, taking missions, etc don't reset the clock or atleast aren't supposed to. Basically if you don't have em after 5 cumulative hours /bug it.

    EDIT: D'oh it was Lord Recluse who said it right here.

    [/ QUOTE ]

    But with Lord Recluse gone....who will lead us in our villanous endeavors?
  20. CuppaKenja

    Badge Questions

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    2. You can get beacons for any zone as long you collect all badges in each zone in sg mode

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    The confusion lays betwee CoH and CoV. You are correct that in CoV every zone has a beacon, but in CoH that's not the case.

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    Good question...but I will try to get the beacons with my toons ( I have form lvl 1 to 38) and will get back to you
  21. CuppaKenja

    Badge Questions

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    [ QUOTE ]

    So I'm wondering, to get a Beacon badge, would you have to avoid getting Explore badges until you are a part of an SG with an active base to earn those badges (or find some new guy or gal to join up with the SG and drag them around to the different Explore badge sites)?


    [/ QUOTE ]

    Yep, that's how it works. You have to be in supergroup mode when you are awarded the badges.

    On another note, beacon badges are only available for hazard/trial zones.

    [/ QUOTE ]

    Actually I must correct you on both notes:

    1. You can revisit the exploration badges with any toon in sg mode, but I believe you have to click on the marker (yes it's wierd but that's how we did it in BETA when this issue came up)

    2. You can get beacons for any zone as long you collect all badges in each zone in sg mode (this is not comulative last I checked - meaning you can't send 5 sg mates to different markers and get the beacon).

    Currently my base has the SI and PO beacons and has all beacons available for all zones from MI to NA including the PVP zones BB and SC.
  22. CuppaKenja

    Badge Questions

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    Why isn't there a visual badge tracker for Cold Hearted?

    [/ QUOTE ]

    You only get the badge Cold Hearted when you complete the mission for (I forget his name, he's a member of the Mooks who has a thing against the Council and he has orange hair, sunglasses, and likes to stand in front of the RICinema near the Arena in PO) one of the contacts you get in Port Oakes.

    The mission is getting vengence on a person the contact thought of as an uncle who ended up betraying the contact's family by giving secrets to the Council. When you complete the mission, you are awarded the badge.

    [/ QUOTE ]

    I believe you are refering to the Stone Cold mission badge. It is given from a PO contact named Angelo Vendetti and the mission title is Deal with Niles Worthington You also get a Mook Gladiator badge with the mission.