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My point wasn't that we all deserved to get nerfed, my point was that (and I'm only talking from one experience) that maybe the nerf to the weaker characters isn't as bad as we may think. If all you can hit is a +2 pre diversification, then maybe your effectiveness wont change. I'm only saying that it may only be those few characters with +5 capabilities that are going to feel the sting.
All I know is that the endurance reduction doesn't make up for things, but that I'm still in favor of anything that makes things a bit more balanced. Some toons will always be better, or easier to play, but nothing should be able to herd 40 +5's and then walk away for a bio break for 5 minutes without fear of dying. I've seen it done a LOT and it just didn't seem right. -
Alright, I haven't posted in a while but here it goes.
I've been on the test server trying out my diversified AR/ICE blaster. A less than common set, but oh well.
Anyways, my points are as follows(opinions only based on testing one AT):
1. Boosting attack rate, lower end cost, increase range, or lower interrupt time is actually kinda cool and gives my toon a different feel. It takes more thought to slot powers now and maybe even make a common power act differently than other toon's do.
2. The endurance reduction only compensates people if they still take stamina. Basically you have to take stamina anyway in order to stack it with the lower base cost, just to approximate the previous end efficiency.
3. I think these changes are being implemented to keep people from herding dozens of baddies at once and to keep people from soloing AV's and +5 enemies. I believe that it was never the dev's intent for individuals to be able to do those kinds of things and that these nerfs are designed to establish their original vision.
On that note, I don't think its really a bad thing. The only real difference is that we will all get the same challenge from a +2 that we used to get from a +5. I know that cuts into some people's idea of "superhero" but its all just relative. Lowering the debt cap, lowering debt in missions appears to be an attempt to offset the fact that we wont be able to handle and earn xp from as many superhigh level enemies. I personaly don't care if a +2 gives some of my AT's trouble now. I just don't want any one of my AT's to be completely underpowered compared to another. And offhand I'd say that my weakest character has been little affected. He still can't take on the +5's and he still does about as well against the +1 and +2's that he used to handle.
Alright, I might be asking to get flamed, but I am all in favor of making all AT's as even as possible. If a small few rule all and are wayyyy better than others, it just means that those of use not as pumped up can't even team with them. As far as I'm concerned, that's fine. Despite that though, I also understand that with the coming of COV its important for there to be a balance.
The end reduction is welcome, because they could have given us nothing in return. Does it compensate for all we've lost... The answer is a definite NO! But that's exactly the point. They don't want us to be able to be as powerful. At least not some of us. So I think its pointless to complain about this bone they're throwing us not giving us back as much as we've lost. Its obviously not the point. -
YEEEEHAAAA. My respect to you guys for making this game feel like a community where we all have a voice and worth.
Now that things are getting done, just thought I'd make some suggestions to maybe spice up the "squishy" players...
Okay, this is my first time responding here so forgive me for being naive in any way. I thought of some new twists to make us blasters/controllers/defenders feel like we can work towards improving different aspects of our characters.
Examples of new twists...
Flame Thrower has a fear component(if blasters are so powerful, make others scared of certain powers)
Create Accolades just for squishies that increase defense/resistance.
Ice Blasters actually get Ice Armor!! That should have been a given from the start.
While a villain is suffering the effects of a DOT power, he can't attack(its hard to fight when you're on fire).
A reverse of the taunt power that makes them avoid attacking if there are other heros in the room.
A spin off of the old "Mirror Image" power from D&D. You can call it Hologram if it were a tech power.
~~~~Side point... would love to see type specific costume choices and maybe even powers that permanently alter the appearance of a character if they so choose. Maybe even enhancements that alter your appearance.
Said some of this in an earlier post, but that thread is dead. thought i'd shout it out anyways for everyone to cut me down.
'nuff said. -
Okay, this is my first time responding here so forgive me for being naive in any way.
It seems to me that most of the people having a problem with the "oneshotting" in issue 3 are the non-melee based characters. Most of the characters availalbe are of the squishie kind. Has it simply occurred to everyone that maybe what us blasters/controllers/defenders need are some actuall defenses? It would seem to me that with the new pools being available at lvl 41 that include defensive boosts, that the devs are recognizing that we have been short changed in the defensive realm. Once you hit lvl30, the dying starts and doesn't let up. I was fine with that pre-issue3, but now its just rediculous. Try giving us some unique defensive abilities in order to withstand the changes you've made. I think that instead adjusting numbers, maybe its time to come up with some new tricks for us to deal with the "winds of fate", and it doesn't just have to be new powers. I don't mind unpredictability, I don't mind something being made super tough. But you can't do that without giving us a way to survive it. Maybe you should leave the bosses as is and blame it on fate. But give us the tools we need to stay in the game. I'm becoming a liability to my team as a blaster and blasters are quickly becoming the most expendable type in this game. Scrappers do as much if not more damage than we do, so the 'glass cannon" concept isn't holding true. Add something NEW Devs. Not recalculated OLD stuff.
Examples of new twists...
Flame Thrower has a fear component(if blasters are so powerful, make others scared of certain powers)
Create Accolades just for squishies that increase defense/resistance.
Ice Blasters actually get Ice Armor!! That should have been a given from the start.
While a villain is suffering the effects of a DOT power, he can't attack(its hard to fight when you're on fire).
A reverse of the taunt power that makes them avoid attacking if there are other heros in the room.
A spin off of the old "Mirror Image" power from D&D. You can call it Hologram if it were a tech power.
~~~~Side point... would love to see type specific costume choices and maybe even powers that permanently alter the appearance of a character if they so choose. Maybe even enhancements that alter your appearance.
'nuff said.