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Posts
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Joined
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Great game
Yeah, I need more pupils too...lol
HA! COME GET SOME! HAHA!
http://s-t-f-uppercut16.mybrute.com -
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for that 1/200 to be true, you're going to have to go on a regular-play binge to make up for the hours you spent droning yesterday in RV.
[/ QUOTE ]
Gotta love the people that sit around, waiting for the opportunity to TP+drone when that time could have been spent improving toons for regular PvP play. -
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How do you meen? Its been a long time since I played a villain, and I never really played a stalker, but what travel power to stalkers have that wont supress? For that matter, what travel power do they have at all?
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I'm assumimg the poster is referring to by not bunnyhopping when fighting, it opens you up to relentless ASing from Stalkers. When on my Blaster...I have to jump all over the place while chasing a villain down or I easily catch 3-4 Assassin Strikes. -
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares -- HO:Centri(A), Decim-Build%:40(3), Thundr-Acc/Dmg:33(5), Thundr-Acc/Dmg/Rchg:33(7), Thundr-Acc/Dmg/EndRdx:33(9), Thundr-Dmg/Rchg:33(23)
Level 1: Web Grenade -- TotHntr-Acc/Rchg:33(A), TotHntr-Acc/EndRdx:33(17), TotHntr-Immob/Acc:33(27), TotHntr-Acc/Immob/Rchg:33(33), DblAc-Rchg/Immob:30(34), DblAc-Immob/Rng:30(34)
Level 2: Fire Blast -- HO:Nucle(A), HO:Centri(3), Thundr-Acc/Dmg:33(5), Thundr-Acc/Dmg/Rchg:33(7), Thundr-Dmg/Rchg:33(9), Thundr-Acc/Dmg/EndRdx:33(23)
Level 4: Caltrops -- RechRdx-I:50(A)
Level 6: Combat Jumping -- Krma-ResKB:30(A), Jump-I:50(48)
Level 8: Hurdle -- Jump-I:50(A), Jump-I:50(19)
Level 10: Targeting Drone -- Rec'dRet-Pcptn:20(A), GSFC-Build%:33(11), GSFC-ToHit:33(11), GSFC-ToHit/Rchg:33(15), GSFC-ToHit/Rchg/EndRdx:33(17), GSFC-ToHit/EndRdx:33(45)
Level 12: Aim -- AdjTgt-ToHit:33(A), AdjTgt-ToHit/Rchg:33(13), AdjTgt-ToHit/EndRdx/Rchg:33(13), AdjTgt-EndRdx/Rchg:33(36), AdjTgt-ToHit/EndRdx:33(36), AdjTgt-Rchg:33(37)
Level 14: Super Jump -- ULeap-Stlth:33(A), ULeap-Jump:33(15), SprngFt-Jump:33(19), SprngFt-EndRdx/Jump:33(21)
Level 16: Health -- Mrcl-Rcvry+:33(A), Mrcl-Heal:33(33), Numna-Regen/Rcvry+:33(37)
Level 18: Assault -- EndRdx-I:50(A)
Level 20: Tactics -- AdjTgt-ToHit:33(A), AdjTgt-ToHit/Rchg:33(21), AdjTgt-ToHit/EndRdx/Rchg:33(25), AdjTgt-EndRdx/Rchg:33(25), AdjTgt-ToHit/EndRdx:33(31), AdjTgt-Rchg:33(46)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(31)
Level 24: Cloaking Device -- LkGmblr-Rchg+:50(A), S'dpty-Def:33(39), S'dpty-Def/EndRdx:33(39), S'dpty-Def/EndRdx/Rchg:33(40), S'dpty-Def/Rchg:33(45)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 28: Blazing Bolt -- HO:Centri(A), HO:Centri(29), Thundr-Acc/Dmg:33(29), Thundr-Acc/Dmg/Rchg:33(31), Thundr-Acc/Dmg/EndRdx:33(33), Thundr-Dmg/Rchg:33(40)
Level 30: Super Speed -- Run-I:50(A)
Level 32: Blaze -- HO:Nucle(A), HO:Centri(34), Thundr-Acc/Dmg:33(36), Thundr-Acc/Dmg/Rchg:33(43), Thundr-Dmg/Rchg:33(46), Thundr-Acc/Dmg/EndRdx:33(46)
Level 35: Maneuvers -- Krma-ResKB:30(A), Ksmt-ToHit+:30(37), S'dpty-Def/EndRdx:33(39), S'dpty-Def/Rchg:33(40), S'dpty-Def/EndRdx/Rchg:33(45), S'dpty-Def:33(50)
Level 38: Inferno -- Oblit-Dmg:33(A), Oblit-Acc/Dmg/EndRdx/Rchg:33(42), Oblit-Dmg/Rchg:33(42), Oblit-Acc/Rchg:33(48), Oblit-Acc/Dmg/Rchg:33(48)
Level 41: Snow Storm -- P'ngTtl-Acc/Slow:33(A), P'ngTtl-EndRdx/Rchg/Slow:33(42), P'ngTtl-Rng/Slow:33(43), P'ngTtl-Acc/EndRdx:33(43)
Level 44: Frozen Armor -- Krma-ResKB:30(A), LkGmblr-Rchg+:50(50)
Level 47: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 49: Hoarfrost -- Heal-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
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[u]Set Bonus Totals:[u]<ul type="square">[*]9.5% DamageBuff(Smashing)[*]9.5% DamageBuff(Lethal)[*]9.5% DamageBuff(Fire)[*]9.5% DamageBuff(Cold)[*]9.5% DamageBuff(Energy)[*]9.5% DamageBuff(Negative)[*]9.5% DamageBuff(Toxic)[*]9.5% DamageBuff(Psionic)[*]10% Defense(Energy)[*]10% Defense(Negative)[*]5% Defense(Ranged)[*]2.5% Enhancement(FlySpeed)[*]2.5% Enhancement(RunSpeed)[*]30% Enhancement(RechargeTime)[*]2.5% Enhancement(JumpSpeed)[*]2.5% Enhancement(JumpHeight)[*]9% Enhancement(Immobilize)[*]79% Enhancement(Accuracy)[*]5% FlySpeed[*]63.2 HP (5.25%) HitPoints[*]11% JumpHeight[*]11% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Confused) 15%[*]MezResist(Held) 15%[*]MezResist(Immobilize) 15%[*]MezResist(Sleep) 17.8%[*]MezResist(Stun) 17.2%[*]MezResist(Terrorized) 15%[*]20% Perception[*]13% (0.22 End/sec) Recovery[*]8% (0.4 HP/sec) Regeneration[*]2.52% Resistance(Energy)[*]2.52% Resistance(Negative)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Thunderstrike[u]
(Flares)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[/list][u]Trap of the Hunter[u]
(Web Grenade)<ul type="square">[*] 5% Enhancement(Immobilize)[*] 22.6 HP (1.87%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Debiliative Action[u]
(Web Grenade)<ul type="square">[*] 4% Enhancement(Immobilize)[/list][u]Thunderstrike[u]
(Fire Blast)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Rectified Reticle[u]
(Targeting Drone)<ul type="square">[*] 20% Perception[/list][u]Gaussian's Synchronized Fire-Control[u]
(Targeting Drone)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 22.6 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[/list][u]Adjusted Targeting[u]
(Aim)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] Status Resistance 7.5%[/list][u]Unbounded Leap[u]
(Super Jump)<ul type="square">[*] 4% JumpSpeed, 4% JumpHeight[/list][u]Springfoot[u]
(Super Jump)<ul type="square">[*] 2% JumpSpeed, 2% JumpHeight[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Adjusted Targeting[u]
(Tactics)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] Status Resistance 7.5%[/list][u]Luck of the Gambler[u]
(Cloaking Device)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Serendipity[u]
(Cloaking Device)<ul type="square">[*] 4% (0.2 HP/sec) Regeneration[*] 9.04 HP (0.75%) HitPoints[*] 3% Enhancement(Accuracy)[/list][u]Thunderstrike[u]
(Blazing Bolt)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[/list][u]Thunderstrike[u]
(Blaze)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[/list][u]Karma[u]
(Maneuvers)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Serendipity[u]
(Maneuvers)<ul type="square">[*] 4% (0.2 HP/sec) Regeneration[*] 9.04 HP (0.75%) HitPoints[*] 3% Enhancement(Accuracy)[/list][u]Obliteration[u]
(Inferno)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Pacing of the Turtle[u]
(Snow Storm)<ul type="square">[*] MezResist(Sleep) 2.75%[*] 2.5% Enhancement(Slow)[*] 9% Enhancement(Accuracy)[/list][u]Karma[u]
(Frozen Armor)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
(Frozen Armor)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list]
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How effective do you think it would be if you placed a Gaussian: Chance of BU in Tactics and a Decimation: Chance of BU in a fast activating attack?
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I could really use some help on my build...vs Stalkers and Widows for the most part. Primarily fighting in SC since I'm only level 33. Thanks in advance...
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares -- Decim-Build%:40(A), Dev'n-Acc/Dmg:50(3), Dev'n-Dmg/EndRdx:50(5), Dev'n-Dmg/Rchg:50(7), Dev'n-Acc/Dmg/Rchg:50(9), Decim-Acc/Dmg/Rchg:40(33)
Level 1: Web Grenade -- TotHntr-Acc/Rchg:50(A), TotHntr-Acc/EndRdx:50(17), TotHntr-Immob/Acc:50(27), TotHntr-Acc/Immob/Rchg:50(34), Range-I:50(34), Range-I:50(46)
Level 2: Fire Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(5), Dev'n-Acc/Dmg/Rchg:50(7), Acc-I:50(9), RechRdx-I:50(34)
Level 4: Caltrops -- RechRdx-I:50(A)
Level 6: Combat Jumping -- Krma-ResKB:30(A)
Level 8: Hurdle -- Jump-I:50(A), Jump-I:50(19), Jump-I:50(48)
Level 10: Targeting Drone -- GSFC-Build%:50(A), GSFC-ToHit:50(11), GSFC-ToHit/Rchg:50(11), GSFC-ToHit/Rchg/EndRdx:50(15), GSFC-ToHit/EndRdx:50(17), ToHit-I:50(36)
Level 12: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit:50(13), AdjTgt-ToHit/Rchg:50(13), AdjTgt-ToHit/EndRdx/Rchg:50(36), ToHit-I:50(36), AdjTgt-EndRdx/Rchg:50(37)
Level 14: Super Jump -- ULeap-Stlth:50(A), ULeap-EndRdx:50(15), ULeap-Jump:50(19), SprngFt-EndRdx/Jump:50(40)
Level 16: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(37), Mrcl-Heal:40(37)
Level 18: Blaze -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(25), Dev'n-Dmg/Rchg:50(25), Dev'n-Acc/Dmg/Rchg:50(31), Acc-I:50(31), RechRdx-I:50(46)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(46)
Level 26: Tactics -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit:20(27), AdjTgt-ToHit:50(39), AdjTgt-ToHit/EndRdx:50(39), AdjTgt-ToHit/EndRdx/Rchg:50(40), AdjTgt-EndRdx/Rchg:50(50)
Level 28: Blazing Bolt -- Range-I:50(A), CalAcc-Acc/Dmg:50(29), CalAcc-Acc/Dmg/Rchg:50(29), CalAcc-Acc/ActRdx:50(31), CalAcc-Acc/Rng:50(33), ExecCtrt-Dmg/Rng:50(40)
Level 30: Cloaking Device -- Krma-ResKB:30(A), LkGmblr-Rchg+:50(33)
Level 32: Super Speed -- Run-I:50(A), Run-I:50(39)
Level 35: Acrobatics -- Empty(A)
Level 38: Inferno -- Empty(A), Empty(42), Empty(42), Empty(43), Empty(45), Empty(45)
Level 41: Snow Storm -- Empty(A), Empty(42), Empty(43), Empty(43)
Level 44: Frozen Armor -- Empty(A), Empty(45), Empty(50)
Level 47: Hoarfrost -- Empty(A), Empty(48), Empty(48)
Level 49: Hibernate -- Empty(A), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
[u]Set Bonuses:[u]
[u]Decimation[u]
(Flares)<ul type="square">[*] MezResist(Immobilize) 2.75%[/list][u]Devastation[u]
(Flares)<ul type="square">[*] 12% (0.6 HP/sec) Regeneration[*] 27.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Trap of the Hunter[u]
(Web Grenade)<ul type="square">[*] 5% Enhancement(Immobilize)[*] 22.6 HP (1.87%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Devastation[u]
(Fire Blast)<ul type="square">[*] 12% (0.6 HP/sec) Regeneration[*] 27.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Targeting Drone)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 22.6 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[/list][u]Adjusted Targeting[u]
(Aim)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Unbounded Leap[u]
(Super Jump)<ul type="square">[*] 4% JumpSpeed, 4% JumpHeight[*] 18.1 HP (1.5%) HitPoints[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Devastation[u]
(Blaze)<ul type="square">[*] 12% (0.6 HP/sec) Regeneration[*] 27.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Rectified Reticle[u]
(Tactics)<ul type="square">[*] 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)[*] 20% Perception[/list][u]Adjusted Targeting[u]
(Tactics)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[/list][u]Calibrated Accuracy[u]
(Blazing Bolt)<ul type="square">[*] 1% (0.02 End/sec) Recovery[*] 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)[*] 5% Enhancement(Accuracy)[/list][u]Karma[u]
(Cloaking Device)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
(Cloaking Device)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr /> -
Good Question. Anyone around that can answer this?
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Good stuff & thanks, started a Blapper...but haven't been sure what power pools to take for defensive abilities.